コード例 #1
0
Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated)
{
	/* test if we can instance or if the object is modified */
	BL::ID b_ob_data = b_ob.data();
	BL::ID key = (object_is_modified(b_ob))? b_ob: b_ob_data;

	/* find shader indices */
	vector<uint> used_shaders;

	BL::Object::material_slots_iterator slot;
	for(b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot) {
		BL::Material material_override = render_layers.front().material_override;

		if(material_override)
			find_shader(material_override, used_shaders, scene->default_surface);
		else
			find_shader(slot->material(), used_shaders, scene->default_surface);
	}

	if(used_shaders.size() == 0)
		used_shaders.push_back(scene->default_surface);
	
	/* test if we need to sync */
	Mesh *mesh;

	if(!mesh_map.sync(&mesh, key)) {
		/* if transform was applied to mesh, need full update */
		if(object_updated && mesh->transform_applied);
		/* test if shaders changed, these can be object level so mesh
		   does not get tagged for recalc */
		else if(mesh->used_shaders != used_shaders);
		else {
			/* even if not tagged for recalc, we may need to sync anyway
			 * because the shader needs different mesh attributes */
			bool attribute_recalc = false;

			foreach(uint shader, mesh->used_shaders)
				if(scene->shaders[shader]->need_update_attributes)
					attribute_recalc = true;

			if(!attribute_recalc)
				return mesh;
		}
	}

	/* ensure we only sync instanced meshes once */
	if(mesh_synced.find(mesh) != mesh_synced.end())
		return mesh;
	
	mesh_synced.insert(mesh);

	/* create derived mesh */
	BL::Mesh b_mesh = object_to_mesh(b_ob, b_scene, true, !preview);
	PointerRNA cmesh = RNA_pointer_get(&b_ob_data.ptr, "cycles");

	vector<Mesh::Triangle> oldtriangle = mesh->triangles;

	mesh->clear();
	mesh->used_shaders = used_shaders;
	mesh->name = ustring(b_ob_data.name().c_str());

	if(b_mesh) {
		if(cmesh.data && experimental && RNA_boolean_get(&cmesh, "use_subdivision"))
			create_subd_mesh(mesh, b_mesh, &cmesh, used_shaders);
		else
			create_mesh(scene, mesh, b_mesh, used_shaders);

		/* free derived mesh */
		object_remove_mesh(b_data, b_mesh);
	}

	/* displacement method */
	if(cmesh.data) {
		int method = RNA_enum_get(&cmesh, "displacement_method");

		if(method == 0 || !experimental)
			mesh->displacement_method = Mesh::DISPLACE_BUMP;
		else if(method == 1)
			mesh->displacement_method = Mesh::DISPLACE_TRUE;
		else
			mesh->displacement_method = Mesh::DISPLACE_BOTH;
	}

	/* tag update */
	bool rebuild = false;

	if(oldtriangle.size() != mesh->triangles.size())
		rebuild = true;
	else if(oldtriangle.size()) {
		if(memcmp(&oldtriangle[0], &mesh->triangles[0], sizeof(Mesh::Triangle)*oldtriangle.size()) != 0)
			rebuild = true;
	}
	
	mesh->tag_update(scene, rebuild);

	return mesh;
}
コード例 #2
0
int rna_Object_is_modified(Object *ob, Scene *scene, int settings)
{
	return object_is_modified(scene, ob) & settings;
}