コード例 #1
0
ファイル: obs-scene.c プロジェクト: Tyrrr/obs-studio
static void scene_video_render(void *data)
{
	struct obs_scene *scene = data;
	struct obs_scene_item *item;

	pthread_mutex_lock(&scene->mutex);

	item = scene->first_item;

	while (item) {
		if (obs_source_removed(item->source)) {
			struct obs_scene_item *del_item = item;
			item = item->next;

			obs_sceneitem_remove(del_item);
			continue;
		}

		gs_matrix_push();
		gs_matrix_translate3f(item->origin.x, item->origin.y, 0.0f);
		gs_matrix_scale3f(item->scale.x, item->scale.y, 1.0f);
		gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(-item->rot));
		gs_matrix_translate3f(-item->pos.x, -item->pos.y, 0.0f);

		obs_source_video_render(item->source);

		gs_matrix_pop();

		item = item->next;
	}

	pthread_mutex_unlock(&scene->mutex);
}
コード例 #2
0
ファイル: obs-scene.c プロジェクト: Tyrrr/obs-studio
static void scene_destroy(void *data)
{
	struct obs_scene *scene = data;
	struct obs_scene_item *item;

	pthread_mutex_lock(&scene->mutex);

	item = scene->first_item;

	while (item) {
		struct obs_scene_item *del_item = item;
		item = item->next;

		obs_sceneitem_remove(del_item);
	}

	pthread_mutex_unlock(&scene->mutex);

	pthread_mutex_destroy(&scene->mutex);
	bfree(scene);
}
コード例 #3
0
void OBSBasic::RemoveSceneItemFromSource(const char* name)
{
	std::string str_name = name;
	auto delayDelete = [=](){
		obs_source_t * source = obs_get_source_by_name(str_name.c_str());
		for (int i = 0; i < ui->sources->count(); i++) {
			QListWidgetItem *listItem = ui->sources->item(i);

			OBSSceneItem item = GetOBSRef<OBSSceneItem>(listItem);
			obs_source_t * item_source = obs_sceneitem_get_source(item);
			if (source == item_source) {
				DeleteListItem(ui->sources, listItem);
				obs_source_release(source);
				obs_sceneitem_remove(item);
				return;
			}
		}

		obs_source_release(source);
	};

	base::GetUIMessageLoop()->PostTask(FROM_HERE, base::Lambda(delayDelete));
}
コード例 #4
0
void BiliSceneWidgetItem::onRemoveButtonClicked()
{
	obs_sceneitem_remove(sceneItem);
}