static void scene_video_render(void *data) { struct obs_scene *scene = data; struct obs_scene_item *item; pthread_mutex_lock(&scene->mutex); item = scene->first_item; while (item) { if (obs_source_removed(item->source)) { struct obs_scene_item *del_item = item; item = item->next; obs_sceneitem_remove(del_item); continue; } gs_matrix_push(); gs_matrix_translate3f(item->origin.x, item->origin.y, 0.0f); gs_matrix_scale3f(item->scale.x, item->scale.y, 1.0f); gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(-item->rot)); gs_matrix_translate3f(-item->pos.x, -item->pos.y, 0.0f); obs_source_video_render(item->source); gs_matrix_pop(); item = item->next; } pthread_mutex_unlock(&scene->mutex); }
static void scene_video_render(void *data, gs_effect_t *effect) { DARRAY(struct obs_scene_item*) remove_items; struct obs_scene *scene = data; struct obs_scene_item *item; da_init(remove_items); video_lock(scene); item = scene->first_item; gs_blend_state_push(); gs_reset_blend_state(); while (item) { if (obs_source_removed(item->source)) { struct obs_scene_item *del_item = item; item = item->next; remove_without_release(del_item); da_push_back(remove_items, &del_item); continue; } if (source_size_changed(item)) update_item_transform(item); if (item->user_visible) { gs_matrix_push(); gs_matrix_mul(&item->draw_transform); obs_source_video_render(item->source); gs_matrix_pop(); } item = item->next; } gs_blend_state_pop(); video_unlock(scene); for (size_t i = 0; i < remove_items.num; i++) obs_sceneitem_release(remove_items.array[i]); da_free(remove_items); UNUSED_PARAMETER(effect); }