コード例 #1
0
ファイル: D3DX_XX.cpp プロジェクト: L0FKA/OBGE_clone4nv
// Hook function.
HRESULT FAR WINAPI OBGECreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 pDevice,
        LPCVOID pSrcData,
        UINT SrcDataSize,
        UINT Width,
        UINT Height,
        UINT Depth,
        UINT MipLevels,
        DWORD Usage,
        D3DFORMAT Format,
        D3DPOOL Pool,
        DWORD Filter,
        DWORD MipFilter,
        D3DCOLOR ColorKey,
        D3DXIMAGE_INFO *pSrcInfo,
        PALETTEENTRY *pPalette,
        LPDIRECT3DTEXTURE9 *ppVolumeTexture)
{
    D3DXCreateVolumeTextureFromFileInMemoryEx_t old_func = (D3DXCreateVolumeTextureFromFileInMemoryEx_t) D3XHook.Functions[D3XFN_CreateVolumeTextureFromFileInMemoryEx].OrigFn;
    HRESULT res = old_func(pDevice, pSrcData, SrcDataSize, Width, Height, Depth, MipLevels, Usage, Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppVolumeTexture);

//_MESSAGE("OD3DX: CreateVolumeTextureFromFileInMemoryEx(\"%d\") queried from 0x%08x", SrcDataSize, _ReturnAddress());
    lastOBGEDirect3DBaseTexture9 = *ppVolumeTexture;

    return res;
}
コード例 #2
0
ファイル: D3DX_XX.cpp プロジェクト: L0FKA/OBGE_clone4nv
// Hook function.
HRESULT FAR WINAPI OBGECreateTextureFromFileExA(LPDIRECT3DDEVICE9 pDevice,
        LPCTSTR pSrcFile,
        UINT Width,
        UINT Height,
        UINT MipLevels,
        DWORD Usage,
        D3DFORMAT Format,
        D3DPOOL Pool,
        DWORD Filter,
        DWORD MipFilter,
        D3DCOLOR ColorKey,
        D3DXIMAGE_INFO *pSrcInfo,
        PALETTEENTRY *pPalette,
        LPDIRECT3DTEXTURE9 *ppTexture)
{
    D3DXCreateTextureFromFileExA_t old_func = (D3DXCreateTextureFromFileExA_t) D3XHook.Functions[D3XFN_CreateTextureFromFileExA].OrigFn;
//_MESSAGE("OD3DX: CreateTextureFromFileEx(\"%s\") queried from 0x%08x", pSrcFile, _ReturnAddress());
    HRESULT res = old_func(pDevice, pSrcFile, Width, Height, MipLevels, Usage, Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture);

    if (res != D3D_OK)
        res = OBGECreateBC45TextureFromFileEx(pDevice, pSrcFile, Width, Height, MipLevels, Usage, Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture);

    lastOBGEDirect3DBaseTexture9 = *ppTexture;

    return res;
}
コード例 #3
0
ファイル: kmsagnosticbin.c プロジェクト: shelsonjava/kms-core
static GstFlowReturn
no_fail_chain (GstPad * pad, GstObject * parent, GstBuffer * buffer)
{
  GstFlowReturn ret;
  GstPadChainFunction old_func =
      g_object_get_data (G_OBJECT (pad), OLD_CHAIN_KEY);

  if (old_func == NULL) {
    return GST_FLOW_OK;
  }

  ret = old_func (pad, parent, buffer);

  if (G_UNLIKELY (ret != GST_FLOW_OK)) {
    GstPad *peer;

    switch (ret) {
      case GST_FLOW_FLUSHING:
        break;
      default:
        GST_WARNING_OBJECT (pad, "Chain returned: %s. It will be unlinked",
            gst_flow_get_name (ret));
        peer = gst_pad_get_peer (pad);
        if (peer != NULL) {
          gst_pad_unlink (peer, pad);
          g_object_unref (peer);
        }
    }
  }

  return GST_FLOW_OK;
}
コード例 #4
0
ファイル: dllmain.cpp プロジェクト: Enterfrize/Perception
IDirect3D9* WINAPI MyDirect3DCreate9(UINT sdk_version)
{
	OutputDebugString( "Direct3D-Hook: MyDirect3DCreate9 called.\n" );

	Direct3DCreate9_t old_func = (Direct3DCreate9_t) D3DHook.Functions[D3DFN_Direct3DCreate9].OrigFn;
	IDirect3D9* d3d = old_func(sdk_version);
	
	return d3d ? new BaseDirect3D9(d3d) : 0;
}
コード例 #5
0
ファイル: D3D9.cpp プロジェクト: Alenett/OBGE-v3-Source
// Hook function.
IDirect3D9* FAR WINAPI OBGEDirect3DCreate9(UINT sdk_version)
{
	Direct3DCreate9_t old_func = (Direct3DCreate9_t) D3DHook.Functions[D3DFN_Direct3DCreate9].OrigFn;
	IDirect3D9* d3d = old_func(sdk_version);

	_MESSAGE("OD3D9: Driver queried from 0x%08x", _ReturnAddress());

	return d3d ? new OBGEDirect3D9(d3d) : 0;
}
コード例 #6
0
ファイル: D3DX_XX.cpp プロジェクト: L0FKA/OBGE_clone4nv
// Hook function.
HRESULT FAR WINAPI OBGECreateVolumeTextureFromFileA(LPDIRECT3DDEVICE9 pDevice,
        LPCTSTR pSrcFile,
        LPDIRECT3DTEXTURE9 *ppVolumeTexture)
{
    D3DXCreateVolumeTextureFromFileA_t old_func = (D3DXCreateVolumeTextureFromFileA_t) D3XHook.Functions[D3XFN_CreateVolumeTextureFromFileA].OrigFn;
    HRESULT res = old_func(pDevice, pSrcFile, ppVolumeTexture);

//_MESSAGE("OD3DX: CreateVolumeTextureFromFile(\"%s\") queried from 0x%08x", pSrcFile, _ReturnAddress());
    lastOBGEDirect3DBaseTexture9 = *ppVolumeTexture;

    return res;
}
コード例 #7
0
ファイル: D3DX_XX.cpp プロジェクト: L0FKA/OBGE_clone4nv
// Hook function.
HRESULT FAR WINAPI OBGECreateVolumeTextureFromFileInMemory(LPDIRECT3DDEVICE9 pDevice,
        LPCVOID pSrcData,
        UINT SrcDataSize,
        LPDIRECT3DTEXTURE9 *ppVolumeTexture)
{
    D3DXCreateVolumeTextureFromFileInMemory_t old_func = (D3DXCreateVolumeTextureFromFileInMemory_t) D3XHook.Functions[D3XFN_CreateVolumeTextureFromFileInMemory].OrigFn;
    HRESULT res = old_func(pDevice, pSrcData, SrcDataSize, ppVolumeTexture);

//_MESSAGE("OD3DX: CreateVolumeTextureFromFileInMemory(\"%d\") queried from 0x%08x", SrcDataSize, _ReturnAddress());
    lastOBGEDirect3DBaseTexture9 = *ppVolumeTexture;

    return res;
}
コード例 #8
0
ファイル: D3DX_XX.cpp プロジェクト: L0FKA/OBGE_clone4nv
// Hook function.
HRESULT FAR WINAPI OBGESaveTextureToFileA(LPCTSTR pDestFile,
        D3DXIMAGE_FILEFORMAT DestFormat,
        LPDIRECT3DBASETEXTURE9 pSrcTexture,
        const PALETTEENTRY *pSrcPalette)
{
    D3DXSaveTextureToFileA_t old_func = (D3DXSaveTextureToFileA_t) D3XHook.Functions[D3XFN_SaveTextureToFileA].OrigFn;
//_MESSAGE("OD3DX: SaveTextureToFile(\"%s\") queried from 0x%08x", pDestFile, _ReturnAddress());
    HRESULT res = old_func(pDestFile, DestFormat, pSrcTexture, pSrcPalette);

    if (res != D3D_OK)
        res = OBGESaveBC45TextureToFile(pDestFile, DestFormat, pSrcTexture, pSrcPalette);

    return res;
}
コード例 #9
0
ファイル: U32.cpp プロジェクト: Alenett/OBGE-v3-Source
// Hook function.
HWND WINAPI OBGEGetActiveWindow(void)
{
	GetActiveWindow_t old_func = (GetActiveWindow_t) U32Hook.Functions[U32FN_GetActiveWindow].OrigFn;
	HWND hWnd = old_func();

#if 0
	// hook active window
	if (!dw)
		DebugWindow::Expunge();
	if (dw)
		hWnd = dw->ControlActiveWindow(hWnd);
#endif

	return hWnd;
}