//----------------------------------------------------------------------------- // onCommitLoopOut() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitLoopOut(LLUICtrl* ctrl, void* data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data; if (!previewp->getEnabled()) return; LLVOAvatar* avatarp; if (previewp->mInWorld) { if (!gAgent.getAvatarObject()) { return; } avatarp = gAgent.getAvatarObject(); } else { if (!previewp->mAnimPreview) { return; } avatarp = previewp->mAnimPreview->getDummyAvatar(); } LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID); if (motionp) { motionp->setLoopOut((F32)previewp->childGetValue("loop_out_point").asReal() * 0.01f * motionp->getDuration()); previewp->resetMotion(); previewp->childSetValue("loop_check", LLSD(TRUE)); onCommitLoop(ctrl, data); } }
//----------------------------------------------------------------------------- // onCommitLoopOut() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitLoopOut() { if (!getEnabled()) return; LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(); LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); if (motionp) { motionp->setLoopOut((F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal() * 0.01f * motionp->getDuration()); resetMotion(); getChild<LLUICtrl>("loop_check")->setValue(LLSD(TRUE)); onCommitLoop(); } }
//----------------------------------------------------------------------------- // onCommitLoopIn() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitLoopIn(LLUICtrl* ctrl, void* data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data; if (!previewp->getEnabled()) return; LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar(); LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID); if (motionp) { motionp->setLoopIn((F32)previewp->childGetValue("loop_in_point").asReal() / 100.f); previewp->resetMotion(); previewp->childSetValue("loop_check", LLSD(TRUE)); onCommitLoop(ctrl, data); } }