コード例 #1
0
// The GTK keypress callback
bool EventManager::onDialogKeyPress(GdkEventKey* ev, Gtk::Window* window)
{
	// Pass the key event to the connected dialog window and see if it can process it (returns TRUE)
	// greebo: gtkmm is not exposing this function??
	bool keyProcessed = gtk_window_propagate_key_event(window->gobj(), ev);

	// Get the focus widget, is it an editable widget?
	Gtk::Widget* focus = window->get_focus();
	bool isEditableWidget = dynamic_cast<Gtk::Editable*>(focus) != NULL || dynamic_cast<Gtk::TextView*>(focus) != NULL;

	// never pass onKeyPress event to the accelerator manager if an editable widget is focused
	// the only exception is the ESC key
	if (isEditableWidget && ev->keyval != GDK_Escape)
	{
		return keyProcessed;
	}

	if (!keyProcessed)
	{
		// The dialog window returned FALSE, pass the key on to the default onKeyPress handler
		onKeyPress(ev, window);
	}

	// If we return true here, the dialog window could process the key, and the GTK callback chain is stopped
	return keyProcessed;
}
コード例 #2
0
//--------------------------------------------------------------
void ofxMSAInteractiveObject::_keyPressed(ofKeyEventArgs &e) {
	int key = e.key;
	if(verbose) printf("ofxMSAInteractiveObject::_keyPressed(key: %i)\n", key);
	if(!enabled) return;
    if(isMouseOver()) onKeyPress(key);
    keyPressed(key);
}
コード例 #3
0
bool ControllerKeyboardCallback::processKeyPress(QKeyEvent* event)
{
    if (onKeyPress)
        return onKeyPress(event);

    return false;
}
コード例 #4
0
void updateGL() {
    updateMouse();

    int key = getKey();
    if ( key != -1 && key != keyPressed ){
        keyPressed = key;
        onKeyPress(key);
    }  
}
コード例 #5
0
ファイル: Keyboard.cpp プロジェクト: FloodProject/flood
void Keyboard::keyPressed( const KeyEvent& keyEvent )
{
    // Ignore automatic key repeat.
    if( keyState[(int)keyEvent.keyCode] )
        return;

    keyState[(int)keyEvent.keyCode] = true;
    lastKey = keyEvent.keyCode;

    onKeyPress(keyEvent);
}
コード例 #6
0
bool DesignerEventHandler::eventFilter(QObject* o, QEvent* e)
{
  switch (e->type()){
//    case QEvent::ContextMenu:
//      qDebug () << "context menu event !!!";
//    break;
    case QEvent::MouseButtonPress:
      //context_widget = dynamic_cast<VtlWidget*>(o);
      onMousePress((QMouseEvent*)e);
    break;
    case QEvent::MouseMove:
      onMouseMove((QMouseEvent*)e);
    break;
    case QEvent::MouseButtonRelease:	
      onMouseRelease((QMouseEvent*)e);
      //context_widget = 0;
    break;
    case QEvent::MouseButtonDblClick:
    	showWidgetProperties();
        break;
    case QEvent::ContextMenu:
        //qDebug () << o->className();
        qDebug () << "context menu event !!!";
        onContextMenu((QContextMenuEvent*)e);
    break;
    case QEvent::KeyPress:
      onKeyPress((QKeyEvent*)e);
    break;
//    case QEvent::Paint:
//      onPaintEvent ( static_cast<QPaintEvent*>(e) );
//    break;
    case OutsideEvent::Outside:{
      VtlWidget * w = ((OutsideEvent *)e)->widget();
      if (selections[w]){
        selections[w]->updateSelectionPos();
      }
    }
    return true;
    case AddToSelEvent::AddToSel:
      if (static_cast<AddToSelEvent*>(e)->clearSel())
        clearSelection( );
      addWidgetToSelection(static_cast<AddToSelEvent*>(e)->widget());
    return true;
    default:
    break;
  }
  return QObject::eventFilter(o, e);
}
コード例 #7
0
ファイル: settings.cpp プロジェクト: IMAN4K/QtPro
NewPassCodePage::NewPassCodePage(QWidget *parent) : Dialog(parent),
_passcode(Tr("New PassCode")),
_confirm(Tr("Confirm PassCode")),
_save(Tr("Save")),
_cancel(Tr("Cancel"))
{
	_main.setContentsMargins(24, 24, 24, 8);
	_main.addLayout(&_active);
	_main.addLayout(&_pass);
	_main.addLayout(&_actions);
	setLayout(&_main);
	init();
	setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);

	QObject::connect(&_cancel, SIGNAL(clicked()), this, SLOT(onCancel()));
	QObject::connect(&_save, SIGNAL(clicked()), this, SLOT(onSave()));
	QObject::connect(this, SIGNAL(keyPressd(Qt::Key)), this, SLOT(onKeyPress(Qt::Key)));
}
コード例 #8
0
ファイル: settings.cpp プロジェクト: IMAN4K/QtPro
LanguagePage::LanguagePage(QWidget *parent) : Dialog(parent),
_fa(Tr("Persian")),
_en(Tr("English")),
_restart(Tr("Ok")),
_langChenged(false)
{
	_main.setContentsMargins(24, 24, 24, 8);
	setLayout(&_main);
	_main.addWidget(&_fa);
	_main.addWidget(&_en);
	_main.addWidget(&_restart);
	_group.addButton(&_fa, 0);
	_group.addButton(&_en, 1);
	checkLanguage();

	QObject::connect(&_group, SIGNAL(buttonClicked(int)), this, SLOT(onLangchange(int)));
	QObject::connect(&_restart, SIGNAL(clicked()), this, SLOT(onRestart()));
	QObject::connect(this, SIGNAL(keyPressd(Qt::Key)), this, SLOT(onKeyPress(Qt::Key)));
}
コード例 #9
0
ファイル: uiwidget.cpp プロジェクト: AndreFaramir/otclient
bool UIWidget::propagateOnKeyPress(uchar keyCode, int keyboardModifiers, bool wouldFilter)
{
    // do a backup of children list, because it may change while looping it
    UIWidgetList children;
    for(const UIWidgetPtr& child : m_children) {
        // events on hidden or disabled widgets are discarded
        if(!child->isExplicitlyEnabled() || !child->isExplicitlyVisible())
            continue;

        // key events go only to containers or focused child
        if(child->isFocused())
            children.push_back(child);
    }

    for(const UIWidgetPtr& child : children) {
        if(child->propagateOnKeyPress(keyCode, keyboardModifiers, wouldFilter))
            return true;
    }

    return onKeyPress(keyCode, keyboardModifiers, wouldFilter);
}
コード例 #10
0
void DisplayWindow::operator ()()
{
    while (true)
    {
        if (!dispImg.empty()){
            Mat endImage;
            imLock.lock();
            process(dispImg, endImage, mode);
            imLock.unlock();
            if (dragging && mode==0){
                rectangle(endImage, dragStartL, currentPos, Scalar(0,0,255));
            }
            imshow(windowName,endImage);
        }
        else {
            imshow(windowName,Mat::zeros(Size(100,100), CV_8UC3));
        }
        int c = waitKey(10);
        onKeyPress(c);

    if((char)c == 27) {break;}
    }
    running = false;
}
コード例 #11
0
ファイル: platform.cpp プロジェクト: DominikSadko/MS-Engine
void Platform::loop()
{
    SDL_Event event;
    while(!m_done)
    {
    	Scheduler::Poll();

        while(!m_done && SDL_PollEvent(&event))
        {
            switch(event.type)
            {
#if defined(WIN32)
                // mouse
                case SDL_MOUSEMOTION:
                    onMouseMove(1, {event.motion.x * g_graphic->getDrawDimension().w / g_graphic->getWindowWidth(),
                            		event.motion.y * g_graphic->getDrawDimension().h / g_graphic->getWindowHeight() });
                    break;
                case SDL_MOUSEBUTTONDOWN:
                case SDL_MOUSEBUTTONUP:
                {
                	Point point;
                	point.x = event.motion.x * g_graphic->getDrawDimension().w / g_graphic->getWindowWidth();
                	point.y = event.motion.y * g_graphic->getDrawDimension().h / g_graphic->getWindowHeight();
                    onMousePress(event.button.button, point, event.button.state);
                    break;
                }

                // finger
#elif defined(ANDROID)
                case SDL_FINGERMOTION:
                {
                    Point pos = {(int32_t)(event.tfinger.x * g_graphic->getDrawDimension().w),
                                 (int32_t)(event.tfinger.y * g_graphic->getDrawDimension().h)};
                    onMouseMove(1 + event.tfinger.fingerId, pos);
                    break;
                }
                case SDL_FINGERDOWN:
                case SDL_FINGERUP:
                {
                    Point pos = {(int32_t)(event.tfinger.x * g_graphic->getDrawDimension().w),
                                 (int32_t)(event.tfinger.y * g_graphic->getDrawDimension().h)};
                    onMousePress(1 + event.tfinger.fingerId, pos, event.type == SDL_FINGERDOWN);
                    break;
                }
#endif
                case SDL_KEYDOWN:
                	onKeyPress((uint16_t)event.key.keysym.sym, true);
                    break;
                case SDL_KEYUP:
                	onKeyPress((uint16_t)event.key.keysym.sym, false);
                    break;
                case SDL_DROPFILE:
                {
                	std::string path = g_fileManager.resolvePath(event.drop.file);
                	onDragFile(path);

                	SDL_free(event.drop.file);
                    break;
                }
                case SDL_WINDOWEVENT:
                {
                    switch(event.window.event)
                    {
                    	case SDL_WINDOWEVENT_FOCUS_GAINED:
                    		m_hasWindowFocus = true;
                            break;
                        case SDL_WINDOWEVENT_FOCUS_LOST:
                    		m_hasWindowFocus = false;
                            break;

                        case SDL_WINDOWEVENT_RESIZED:
                        case SDL_WINDOWEVENT_SIZE_CHANGED:
                        {
                            g_graphic->init(event.window.data1, event.window.data2);
                            g_painter.resetDrawArea();
                            g_graphic->render();

                            g_lua["onWindowResize"].call(event.window.data1, event.window.data2);
                            break;
                        }
                    }

                    break;
                }
                case SDL_APP_LOWMEMORY:
                	LOGI("Low Memory");
                case SDL_APP_TERMINATING:
                	LOGI("Terminating");
                case SDL_QUIT:
                	LOGI("Quit");
                	m_done = true;
                	break;
            }
        }

        if(!m_done)
        	g_graphic->render();
    }
}
コード例 #12
0
ファイル: main.c プロジェクト: engine12/ebindkeys-zipit
int main (int argc, char **argv)
{
	/* generic purpose counter */
	int i, j, count;
	signed char ch;
	unsigned short cmd_opts = 0;
	char *devnode = NULL;

	active = 1; /* must be  set to true to run binds */

	/* default conf_file */
	/* fixme: what if there's no HOME environ var? */
	conf_file = calloc(strlen(getenv("HOME")) + strlen("/.ebindkeysrc"), sizeof(char));
	sprintf(conf_file, "%s/.ebindkeysrc", getenv("HOME"));

	/* work through command line options */
	while( (ch = getopt(argc, argv, "f:dslrhne:")) != -1)
	{
		switch (ch)
		{
			case 'f':
				/* override default conf file */
				free(conf_file);
				conf_file = strdup(optarg);
				break;
			case 'd':
				/* don't fork at startup */
				cmd_opts |= EBK_NODAEMON;
				break;
			case 's':
				/* don't fork when executing actions. */
				cmd_opts |= EBK_NOFORK;
				break;
			case 'l':
				/* list the names of keys */
				break;
			case 'r':
				/* report key presses / releases */
				cmd_opts |= EBK_SHOWKEYS;
				break;
			case 'n':
				devnode = strdup(optarg);
				break;
			case ':':
				exit(1);
				break;
			case 'h':
				break;
			case 'e':
				cmd_opts |= EBK_EXPERIMENTAL;
				break;
			/*default:
				printf("Usage: %s [options]\n", argv[0]);
				exit(1);
				break; */
		}
	}

	/* check if a conf file exists, if not, bitch at user */
	FILE *conf_check;
	if (! (conf_check = fopen(conf_file, "r")) ) // check home or command line dir first
	{
		fprintf(stderr, "%s: could not open config file %s\n", argv[0], conf_file);
		free(conf_file);
		conf_file = "/etc/ebindkeysrc";
		if (! (conf_check = fopen(conf_file, "r")) ) // check etc
		{
			fprintf(stderr, "%s: could not open config file %s\n", argv[0], conf_file);
			exit(2);
		}
		else fclose(conf_check);

	}
	else fclose(conf_check);

	printf("%s: Loaded config file %s\n", argv[0], conf_file);

	settings *conf = load_settings(conf_file);

	/* combine command line options with setting file options.
	 * command line options override conf file */

	conf->opts |= cmd_opts;

	if (devnode != NULL)
		conf->dev = devnode;

	event *event_first = conf->event_first;

	event_list_global = &event_first;

	/* initialize key_press list */
	key_press *list_start = calloc(1,sizeof(key_press));
	list_start->next = NULL;

	/* points to the last struct in the linked list */
	key_press *list_end = list_start;
	key_press *list_cur, *list_prev;

	struct input_event ievent;

	/* No buffering, for now. */
	int eventfh;
	int ufile;
	int ufile_mouse;

	/* open uinput for exclusive access to the input device  */
	if(!openUInput(&ufile, &ufile_mouse, &eventfh, conf->dev))
		exit(3);

	/* How does a good parent prevent his children from becoming
	 * part of the zombie hoard? He ignores them! */
	signal(SIGCHLD, SIG_IGN);

	signal(SIGUSR1, reload_settings);

	if ( ! ( ISSET(conf->opts, EBK_NODAEMON) ) )
		if (fork()) exit(0);


	for(;;)
	{
		if ( read(eventfh, &ievent, sizeof(struct input_event)) == -1 )
		{
			/* read() will always get sizeof(struct input_event) number
			 * of bytes, the kernel gurantees this, so we only worry
			 * about reads error. */

			perror("Error reading device");
			exit(3);
		}

		/* Do nothing if lid is closed */
		if ( lidstate() != LID_CLOSED ) {

			int bFiltered = 0;

			if(bProcessMouse || bTempProcessMouse){
				bFiltered = process_mouse_event(ufile_mouse, &ievent);
					if(bFiltered) continue;
			}
			/* Key has been pressed */
			if ( ievent.type == EV_KEY && ievent.value == EBK_KEY_DOWN )
			{
					if ( ISSET(conf->opts, EBK_SHOWKEYS) ) {
						printf(">%X<\n", ievent.code);
						fflush(stdout);
					}

					/*reset the keyboard timer and turn on the lights */
					onKeyPress();

					/* if no other keys are pressed, filter the keystroke */
					if(list_start->next == NULL)
						bFiltered = filterKeyStroke(ufile, ufile_mouse, &ievent, ISSET(conf->opts, EBK_EXPERIMENTAL));

			//		if(bFiltered) continue;

					/* add to depressed struct */
					list_end->code = ievent.code;
					list_end->next = calloc(1,sizeof(key_press));
					list_end = list_end->next;
					list_end->next = NULL;
			
					Match_keysToEvent(list_start, event_first, (ISSET(conf->opts, EBK_NOFORK)), cfg_false);
			}

			/* Key has been released */
			if ( ievent.type == EV_KEY && ievent.value == EBK_KEY_UP )
			{
				if ( ISSET(conf->opts,EBK_SHOWKEYS) )
				{
						printf("<%X>\n", ievent.code);
						fflush(stdout);
				}

				Match_keysToEvent(list_start, event_first, (ISSET(conf->opts, EBK_NOFORK)), cfg_true);

				/* remove from depressed struct */
				list_cur = list_start;
				list_prev = NULL;

				while (list_cur->code != ievent.code && list_cur->next != NULL)
				{
					list_prev = list_cur;
					list_cur = list_cur->next;
				}

				/* if the bellow is true, most likely, a key was released
				 * but ebindkeys didn't detect the press */
				if (list_cur->next == NULL)
					continue;


				if (list_prev == NULL)
				{
					/* no previous? we're at start! */
					list_start = list_cur->next;
				}
				else
				{
					list_prev->next = list_cur->next;
				}

				free(list_cur);
			
				if(ievent.code == KEY_LEFTCTRL)
					bTempProcessMouse=0;
			}
			
			if(!bFiltered)
				write(ufile, &ievent, sizeof(struct input_event));
		}
	}

	if(ioctl(ufile, UI_DEV_DESTROY) < 0)
        fprintf(stderr, "Error destroying uinput device!");

	if(ioctl(ufile_mouse, UI_DEV_DESTROY) < 0)
        fprintf(stderr, "Error destroying uinput device!");

	close(eventfh);
	close(ufile);
	close(ufile_mouse);
	return 0;
}
コード例 #13
0
ファイル: paintbox.cpp プロジェクト: dreamsxin/ultimatepp
bool PaintBox::Key( dword key, int count )
{
	onKeyPress(key);
	return false;
}
コード例 #14
0
ファイル: WindowsWindow.cpp プロジェクト: gersseba/glow
LRESULT CALLBACK WindowsWindow::dispatch(
    const HWND hWnd
,   const UINT message
,   const WPARAM wParam
,   const LPARAM lParam)
{
    assert(!m_hWnd || hWnd == m_hWnd);

    if (!m_hWnd)
        return DefWindowProc(hWnd, message, wParam, lParam);

    // Windows Messages: http://msdn.microsoft.com/en-us/library/windows/desktop/ms644927(v=vs.85).aspx#windows_messages
    switch (message)
    {
    case WM_QUIT:
    case WM_CLOSE:
        onClose();
        break;

    case WM_DESTROY:
        onDestroy();
        break;

    case WM_SIZE:
        onResize(LOWORD(lParam), HIWORD(lParam));
        break;

    case WM_PAINT:
        onRepaint();
        break;

    case WM_USER_IDLE:
        onIdle();
        break;

    case WM_KEYDOWN:
    case WM_SYSKEYDOWN:
        if(!onKeyPress(LOWORD(wParam)))
            DefWindowProc(hWnd, message, wParam, lParam);
        break;

    case WM_KEYUP:
    case WM_SYSKEYUP:
        if(!onKeyRelease(LOWORD(wParam)))
            DefWindowProc(hWnd, message, wParam, lParam);
        break;

    //case WM_ACTIVATE:
    //    // Check for minimization.
    //    if (!HIWORD(wParam))
    //        m_eventHandler->activateEvent();
    //    else
    //        m_eventHandler->minimizeEvent();
    //    break;

    case WM_SYSCOMMAND: 
        // Absorb some system commands.
        switch (wParam)
        {
        case SC_SCREENSAVE:
        case SC_MONITORPOWER:
            return 0;
        }

    default:
        return DefWindowProc(hWnd, message, wParam, lParam);
    }
    return 0;
}
コード例 #15
0
ファイル: CEvent.cpp プロジェクト: RHensey/SDL_OpenGL
//==============================================================================
void CEvent::onEvent(SDL_Event *anEvent) {
    switch(anEvent->type) {

        case SDL_WINDOWEVENT: {

            switch(anEvent->window.event) {

                case SDL_WINDOWEVENT_ENTER:{
                    onMouseFocus();
                    break;
                }

                case SDL_WINDOWEVENT_LEAVE:{
                    onMouseBlur();
                    break;
                }

                case SDL_WINDOWEVENT_FOCUS_GAINED: {
                    onInputFocus();                   
                    break;
                }

                case SDL_WINDOWEVENT_FOCUS_LOST: {
                    onInputBlur();
                    break;
                }

                case SDL_WINDOWEVENT_RESTORED: {
                    onRestore();
                    break;
                }

                case SDL_WINDOWEVENT_MINIMIZED: {
                    onMinimize();
                    break;
                }

            }

            break;

        }

        case SDL_KEYDOWN: {
            onKeyPress(anEvent->key.keysym.sym, anEvent->key.keysym.mod);
            break;
        }

        case SDL_KEYUP: {
            onKeyRelease(anEvent->key.keysym.sym,anEvent->key.keysym.mod);
            break;
        }

        case SDL_MOUSEMOTION: {
            onMouseMove(anEvent->motion.x, anEvent->motion.y, anEvent->motion.xrel, anEvent->motion.yrel,(anEvent->motion.state&SDL_BUTTON(SDL_BUTTON_LEFT))!=0,(anEvent->motion.state&SDL_BUTTON(SDL_BUTTON_RIGHT))!=0,(anEvent->motion.state&SDL_BUTTON(SDL_BUTTON_MIDDLE))!=0);
            break;
        }

        case SDL_MOUSEBUTTONDOWN: {
            switch(anEvent->button.button) {
                case SDL_BUTTON_LEFT: {
                    onLButtonDown(anEvent->button.x,anEvent->button.y);
                    break;
                 }

                case SDL_BUTTON_RIGHT: {
                    onRButtonDown(anEvent->button.x,anEvent->button.y);
                    break;
                 }

                case SDL_BUTTON_MIDDLE: {
                    onMButtonDown(anEvent->button.x,anEvent->button.y);
                    break;
                 }
            }
            break;
       }
     
        case SDL_MOUSEBUTTONUP: {
            switch(anEvent->button.button) {
                case SDL_BUTTON_LEFT: {
                    onLButtonUp(anEvent->button.x,anEvent->button.y);
                    break;
                }
                case SDL_BUTTON_RIGHT: {
                    onRButtonUp(anEvent->button.x,anEvent->button.y);
                    break;
                }
                case SDL_BUTTON_MIDDLE: {
                    onMButtonUp(anEvent->button.x,anEvent->button.y);
                    break;
                }
            }
            break;
        }

        case SDL_QUIT: {
            onExit();
            break;
        }

        case SDL_SYSWMEVENT: {
            //Ignore
            break;
        }

        case SDL_WINDOWEVENT_RESIZED: {
            onResize(anEvent->window.data1,anEvent->window.data2);
            break;
        }

        case SDL_WINDOWEVENT_EXPOSED: {
            onExpose();
            break;
        }

        default: {
            onUser(anEvent->user.type,anEvent->user.code,anEvent->user.data1,anEvent->user.data2);
            break;
        }
    }
}
コード例 #16
0
ファイル: main.cpp プロジェクト: GiantMonsterCo/glslViewer
void renderThread(int argc, char **argv) {
    // Prepare viewport
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glClear(GL_COLOR_BUFFER_BIT);
    
    // Setup
    setup();

    // Turn on Alpha blending
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

    // Clear the background
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    int textureCounter = 0;

    //Load the the resources (textures)
    for (uint i = 1; i < argc ; i++){
        std::string argument = std::string(argv[i]);

        if (argument == "-x" || argument == "-y" || 
            argument == "-w" || argument == "--width" || 
            argument == "-h" || argument == "--height" ) {
            i++;
        } else if ( argument == "--square" ||
                    argument == "-l" || 
                    argument == "--life-coding"  ) {

        } else if ( argument == "-m" ) {
            bCursor = true;
            cursor.init();
        } else if ( argument == "-s" || argument == "--sec") {
            i++;
            argument = std::string(argv[i]);
            timeLimit = getFloat(argument);
            std::cout << "Will exit in " << timeLimit << " seconds." << std::endl;
        } else if ( argument == "-o" ){
            i++;
            argument = std::string(argv[i]);
            if( haveExt(argument,"png") ){
                outputFile = argument;
                std::cout << "Will save screenshot to " << outputFile  << " on exit." << std::endl; 
            } else {
                std::cout << "At the moment screenshots only support PNG formats" << std::endl;
            }

        } else if (argument.find("-") == 0) {
            std::string parameterPair = argument.substr(argument.find_last_of('-')+1);

            i++;
            argument = std::string(argv[i]);
            Texture* tex = new Texture();
            if( tex->load(argument) ){
                textures[parameterPair] = tex;
                std::cout << "Loading " << argument << " as the following uniform: " << std::endl;
                std::cout << "    uniform sampler2D " << parameterPair  << "; // loaded"<< std::endl;
                std::cout << "    uniform vec2 " << parameterPair  << "Resolution;"<< std::endl;
            }

        } else if ( haveExt(argument,"png") || haveExt(argument,"PNG") ||
                    haveExt(argument,"jpg") || haveExt(argument,"JPG") || 
                    haveExt(argument,"jpeg") || haveExt(argument,"JPEG") ) {

            Texture* tex = new Texture();
            if( tex->load(argument) ){
                std::string name = "u_tex"+getString(textureCounter);
                textures[name] = tex;
                std::cout << "Loading " << argument << " as the following uniform: " << std::endl;
                std::cout << "    uniform sampler2D " << name  << "; // loaded"<< std::endl;
                std::cout << "    uniform vec2 " << name  << "Resolution;"<< std::endl;
                textureCounter++;
            }
        }
    }

    // Render Loop
    while (isGL() && bPlay) {
        // Update
        updateGL();
        
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        // Draw
        draw();
        
        // Swap the buffers
        renderGL();

        if ( timeLimit > 0.0 && getTime() > timeLimit ) {
            onKeyPress('s');
            bPlay = false;
        }
    }
}
コード例 #17
0
ファイル: sprite.cpp プロジェクト: wan2004/sprite-map
void Sprite::keyPressEvent(QKeyEvent *event)
{
    emit onKeyPress(event->key());
}