コード例 #1
0
ファイル: level.cpp プロジェクト: dalerank/caesaria-game
void Level::initialize()
{
  PlayerCityPtr city = _d->game->city();

  _d->initRender();
  _d->initMainUI();
  _d->installHandlers( this );
  _d->initSound();
  _d->initTabletUI( this );
  _d->undoStack.init( city );

  //connect elements
  //city->tilemap().setFlag( Tilemap::fSvkGround, !KILLSWITCH(oldgfx) );
  CONNECT( city, onWarningMessage(),              _d.data(),         Impl::resolveWarningMessage )

  //CONNECT( _d->extMenu, onSelectOverlayType(),    _d.data(),         Impl::resolveSelectLayer )

  CONNECT( city, onDisasterEvent(),               &_d->alarmsHolder, AlarmEventHolder::add )
  CONNECT( &_d->alarmsHolder, onMoveToAlarm(),    _d->renderer.camera(), Camera::setCenter )
  CONNECT( &_d->alarmsHolder, onAlarmChange(),    _d.data(),       Impl::setAlarmEnabled )

  CONNECT( _d->renderer.camera(), onPositionChanged(), _d.data(),    Impl::saveCameraPos )
  CONNECT( _d->renderer.camera(), onDirectionChanged(), _d.data(),   Impl::handleDirectionChange )

  CONNECT( &_d->renderer, onLayerSwitch(), _d.data(),              Impl::layerChangedOut )
  CONNECT( &_d->undoStack, onUndoChange(),       _d.data(),       Impl::resolveUndoChange )

  _d->renderer.camera()->setCenter(city->cameraPos());

  _d->dhandler.insertTo(_d->game, _d->topMenu);
  _d->dhandler.setVisible(false);

  events::dispatch<events::ScriptFunc>("OnMissionStart");
}
コード例 #2
0
ファイル: oc3_screen_game.cpp プロジェクト: coniu/opencaesar3
void ScreenGame::initialize( GfxEngine& engine, GuiEnv& gui )
{
  _d->gui = &gui;
  _d->engine = &engine;
  _d->infoBoxMgr = InfoBoxManager::create( &gui );

  CityPtr city = _d->scenario->getCity();

  _d->gui->clear();

  /*new PopupMessageBox( _d->gui->getRootWidget(), "Test title", "This is test string for popup message box", 
                       "Sen 351 BC", "For New player" ); */

  const int topMenuHeight = 23;
  const Picture& rPanelPic = Picture::load( ResourceGroup::panelBackground, 14 );
  Rect rPanelRect( engine.getScreenWidth() - rPanelPic.getWidth(), topMenuHeight,
                   engine.getScreenWidth(), engine.getScreenHeight() );

  _d->rightPanel = MenuRigthPanel::create( gui.getRootWidget(), rPanelRect, rPanelPic);

  _d->topMenu = TopMenu::create( gui.getRootWidget(), topMenuHeight );
  _d->topMenu->setPopulation( city->getPopulation() );
  _d->topMenu->setFunds( city->getFunds().getValue() );
  _d->topMenu->setDate( GameDate::current() );

  _d->menu = Menu::create( gui.getRootWidget(), -1, _d->scenario->getCity() );
  _d->menu->setPosition( Point( engine.getScreenWidth() - _d->menu->getWidth() - _d->rightPanel->getWidth(), 
                                 _d->topMenu->getHeight() ) );

  _d->extMenu = ExtentMenu::create( gui.getRootWidget(), _d->mapRenderer, -1, _d->scenario->getCity() );
  _d->extMenu->setPosition( Point( engine.getScreenWidth() - _d->extMenu->getWidth() - _d->rightPanel->getWidth(), 
                                     _d->topMenu->getHeight() ) );

  _d->wndStackMsgs = WindowMessageStack::create( gui.getRootWidget(), -1 );
  _d->wndStackMsgs->setPosition( Point( gui.getRootWidget()->getWidth() / 4, 33 ) );
  _d->wndStackMsgs->sendToBack();
    
  _d->rightPanel->bringToFront();

  // 8*30: used for high buildings (granary...), visible even when not in tilemap_area.
  getMapArea().setViewSize( engine.getScreenSize() + Size( 180 ) );
        
  // here move camera to start position of map
  getMapArea().setCenterIJ( _d->scenario->getCity()->getCameraPos() ); 

  new SenatePopupInfo( _d->gui->getRootWidget(), _d->mapRenderer );

  //connect elements
  CONNECT( _d->topMenu, onSave(), _d.data(), Impl::showSaveDialog );
  CONNECT( _d->topMenu, onExit(), this, ScreenGame::resolveExitGame );
  CONNECT( _d->topMenu, onEnd(), this, ScreenGame::resolveEndGame );
  CONNECT( _d->topMenu, onRequestAdvisor(), _d.data(), Impl::showAdvisorsWindow );

  CONNECT( _d->menu, onCreateConstruction(), _d.data(), Impl::resolveCreateConstruction );
  CONNECT( _d->menu, onRemoveTool(), _d.data(), Impl::resolveRemoveTool );
  CONNECT( _d->menu, onMaximize(), _d->extMenu, ExtentMenu::maximize );

  CONNECT( _d->extMenu, onCreateConstruction(), _d.data(), Impl::resolveCreateConstruction );
  CONNECT( _d->extMenu, onRemoveTool(), _d.data(), Impl::resolveRemoveTool );

  CONNECT( city, onPopulationChanged(), _d->topMenu, TopMenu::setPopulation );
  CONNECT( city, onFundsChanged(), _d->topMenu, TopMenu::setFunds );
  CONNECT( &GameDate::instance(), onMonthChanged(), _d->topMenu, TopMenu::setDate );

  CONNECT( &_d->mapRenderer, onShowTileInfo(), _d.data(), Impl::showTileInfo );

  CONNECT( city, onWarningMessage(), _d->wndStackMsgs, WindowMessageStack::addMessage );
  CONNECT( &_d->mapRenderer, onWarningMessage(), _d->wndStackMsgs, WindowMessageStack::addMessage );
  CONNECT( _d->extMenu, onSelectOverlayType(), _d.data(), Impl::resolveSelectOverlayView );
  CONNECT( _d->extMenu, onEmpireMapShow(), _d.data(), Impl::showEmpireMapWindow );
  CONNECT( _d->extMenu, onAdvisorsWindowShow(), _d.data(), Impl::showAdvisorsWindow );
  CONNECT( _d->extMenu, onMissionTargetsWindowShow(), _d.data(), Impl::showMissionTaretsWindow );

  CONNECT( city, onDisasterEvent(), &_d->alarmsHolder, AlarmEventHolder::add );
  CONNECT( _d->extMenu, onSwitchAlarm(), &_d->alarmsHolder, AlarmEventHolder::next );
  CONNECT( &_d->alarmsHolder, onMoveToAlarm(), &_d->mapArea, TilemapArea::setCenterIJ );
  CONNECT( &_d->alarmsHolder, onAlarmChange(), _d->extMenu, ExtentMenu::setAlarmEnabled );
}