void Server::start() { while (m_server->hasPendingConnections()) onNewConnection(); connect( m_server, SIGNAL(newConnection()), this, SLOT(onNewConnection()) ); }
// ===================================================================== // WebSocket Server // ===================================================================== // _____________________________________________________________________ void CWebSocketServer::open(tNtwConfig cfg) { //qDebug() << "CWebSocketServer::open"; if (!m_pWebSocketServer) { m_pWebSocketServer = new QWebSocketServer(QStringLiteral("WebSocketTcpServer"), QWebSocketServer::NonSecureMode, this); } unsigned long port = cfg["port"].toUInt(); QString errorMsg = "Unable to connect WebSocketServer to port " + QString::number(port); if (m_pWebSocketServer) { if (m_pWebSocketServer->listen(QHostAddress::Any, port)) { connect(m_pWebSocketServer, SIGNAL(newConnection()), this, SLOT(onNewConnection())); QString msg = "WebSocketServer listening on port " + QString::number(port); emit opened(msg); } else { emit errorMessage(errorMsg); } } else { emit errorMessage(errorMsg); } }
void TcpGateDialog::InitListen() { m_ndListen.group = ui->gbListen; m_ndListen.cbIp = ui->cbLIP; m_ndListen.spinPort = ui->spinLPort; m_ndListen.lnSend = ui->lnLSendBytes; m_ndListen.lnRecv = ui->lnLRecvBytes; m_ndListen.leStatus = ui->leLStatus; m_ndListen.btnStart = ui->btnListen; connect(m_ndListen.btnStart, SIGNAL(clicked()), this, SLOT(onClkBtnListen())); m_ndListen.bConnected = false; m_ndListen.bStarted = false; m_ndListen.nSendBytes = 0; m_ndListen.nRecvBytes = 0; QSettings setting; m_ndListen.latestIpList = setting.value("TcpGateTest/Listen/LatestIP", "").toStringList(); int nCount = m_ndListen.latestIpList.count(); for (int i = nCount-1; i >= 0; i--) { if (!m_ndListen.latestIpList[i].isEmpty()) { m_ndListen.cbIp->addItem(m_ndListen.latestIpList[i]); } } m_ndListen.tcpSocket = NULL; m_ndListen.tcpServer = new QTcpServer(this); connect(m_ndListen.tcpServer, SIGNAL(newConnection()), this, SLOT(onNewConnection())); m_ndListen.spinPort->setValue(setting.value("TcpGateTest/Listen/LatestPort", 5100).toInt()); }
LegacyPlayerListener::LegacyPlayerListener( QObject* parent ) : QTcpServer( parent ) { connect( this, SIGNAL(newConnection()), SLOT(onNewConnection()) ); if (!listen( QHostAddress::LocalHost, port() )) qWarning() << "Couldn't start legacy player listener"; }
TinyWebServer::TinyWebServer( QObject* parent ) : QObject( parent ) { m_tcpServer = new QTcpServer( this ); m_tcpServer->listen( QHostAddress( QHostAddress::LocalHost ), 0 ); connect( m_tcpServer, SIGNAL( newConnection() ), SLOT( onNewConnection() ) ); }
MasterServer::MasterServer(QObject *parent) : QObject(parent) { gameServers = new QVector<GameServer>(); server = new QTcpServer(this); connect(server, SIGNAL(newConnection()), this, SLOT(onNewConnection())); }
QT_USE_NAMESPACE //! [constructor] SslEchoServer::SslEchoServer(quint16 port, QObject *parent) : QObject(parent), m_pWebSocketServer(Q_NULLPTR), m_clients() { m_pWebSocketServer = new QWebSocketServer("SSL Echo Server", QWebSocketServer::SECURE_MODE, this); QSslConfiguration sslConfiguration; QFile certFile(QStringLiteral("./localhost.cert")); QFile keyFile(QStringLiteral("./localhost.key")); certFile.open(QIODevice::ReadOnly); keyFile.open(QIODevice::ReadOnly); QSslCertificate certificate(&certFile, QSsl::Pem); QSslKey sslKey(&keyFile, QSsl::Rsa, QSsl::Pem); certFile.close(); keyFile.close(); sslConfiguration.setProtocol(QSsl::AnyProtocol); sslConfiguration.setPeerVerifyMode(QSslSocket::VerifyNone); sslConfiguration.setLocalCertificate(certificate); sslConfiguration.setPrivateKey(sslKey); sslConfiguration.setProtocol(QSsl::TlsV1SslV3); m_pWebSocketServer->setSslConfiguration(sslConfiguration); if (m_pWebSocketServer->listen(QHostAddress::Any, port)) { qDebug() << "SSL Echo Server listening on port" << port; connect(m_pWebSocketServer, SIGNAL(newConnection()), this, SLOT(onNewConnection())); } }
QSocketPair::QSocketPair() : mServerSocket(0) { connect(&mServer, SIGNAL(newConnection()), this, SLOT(onNewConnection())); mServer.listen(QHostAddress::LocalHost); mClientSocket.connectToHost(mServer.serverAddress(), mServer.serverPort()); }
TelepathyClient::TelepathyClient(QObject *parent) : AbstractClient(parent), server(NULL) { // Register to handler TelepathyHandler::instance()->setClient(this); server = new QTcpServer(this); connect(server, SIGNAL(newConnection()), SLOT(onNewConnection())); }
BridgeServer::BridgeServer(QObject *pParent) : QObject(pParent) { m_pipeName = generateRandomPipeName(); m_pLocalServer = new QLocalServer(this); m_pLocalServer->setMaxPendingConnections(1); connect(m_pLocalServer, SIGNAL(newConnection()), this, SLOT(onNewConnection())); m_pBridgeCommunicator = nullptr; }
/* * sysAccept */ void NSocketX::sysAccept() { char new_ipaddress[NI_MAXHOST]; char new_port[NI_MAXSERV]; NSocket * newcon; SOCKET new_fd; sockaddr_storage new_ssaddr; socklen_t slen = sizeof(new_ssaddr); new_fd = accept(fd,(struct sockaddr *) &new_ssaddr, &slen); if ( new_fd == INVALID_SOCKET ) { error=GET_NET_ERROR(); switch (error) { // Notify on BAD errors, the rest are ignorable // Note that this errors are NSocket errors #ifdef _WIN32 // for windows case WSAENOTSOCK: case WSAEOPNOTSUPP: case WSAEINVAL: case WSAEFAULT: case WSANOTINITIALISED: #else // for others case EBADF: case ENOTSOCK: case EOPNOTSUPP: case EINVAL: // not in macosx, should test if this compiles in it case EFAULT: #endif notifyError(); // on this errors this socket should be closed } return; // nothing more to do } sockaddr_to_ip(&new_ssaddr,slen,new_ipaddress,new_port); newcon=onNewConnection(new_ipaddress, new_port); if (newcon) { newcon->fd = new_fd; newcon->has_socket = true; strcpy(newcon->ipaddress, new_ipaddress); strcpy(newcon->port, new_port); //NSocketManager::add_to_list(newcon); newcon->onSocketReady(); } else { closesocket(new_fd); } }
void RelayStation::start() { qDebug() << "Starting to listen to port " << port; if (!webserver->listen(QHostAddress::Any, port)) { qDebug() << "Failure to listen to port " << port; return; } connect(webserver, SIGNAL(newConnection()), SLOT(onNewConnection())); }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); setWindowTitle("聊天服务器"); ip = "127.0.0.1"; port = 8888; server = new QTcpServer(this); connect(server, SIGNAL(newConnection()), this, SLOT(onNewConnection())); }
bool QFCgiTcpConnectionBuilder::listen() { if (this->server->listen(this->address, this->port)) { connect(this->server, SIGNAL(newConnection()), this, SLOT(onNewConnection())); qDebug("FastCGI application started, listening on %s/%d", qPrintable(this->server->serverAddress().toString()), this->server->serverPort()); return true; } else { return false; } }
void FakeHttpServer::start() { server_.startListening([this](rapid::ConnectionPtr pConn) { pConn->setSendEventHandler([this](rapid::ConnectionPtr conn) { onNewConnection(conn); }); pConn->setReceiveEventHandler([this](rapid::ConnectionPtr conn) { onNewConnection(conn); }); pConn->setAcceptEventHandler([this](rapid::ConnectionPtr conn) { onNewConnection(conn); }); }); RAPID_LOG_INFO() << "HttpServer starting..."; RAPID_LOG_INFO() << "Press 'Ctrl+C' to stop"; std::unique_lock<std::mutex> lock(waitStopMutex_); stopFlag_.wait(lock); server_.shutdown(); }
SocketListener::SocketListener(QObject* parent) : QObject(parent) { // Remove socket file if exists. Can safely do this // because the only case we could reach this point // is if connection to existing socket failed. That's // why if the socket path still exists, it isn't accociated // with any sockets if ( QFile::exists(AppInfo::socketPath()) ) QFile::remove(AppInfo::socketPath()); server_ = new QLocalServer(); connect(server_, SIGNAL(newConnection()), SLOT(onNewConnection())); }
void Sender::startTask(const QString &filepath) { if (server) return; this->filepath = filepath; server = new QTcpServer(this); connect(server, SIGNAL(newConnection()), this, SLOT(onNewConnection())); if (!server->listen(QHostAddress::Any, 8001)) server->listen(); label->setText(QString("%1\n%2:%3").arg(tr("Please enter the following address in receiver:"), Utils::getMyAddress(), QString::number(server->serverPort()))); }
//! [constructor] EchoServer::EchoServer(quint16 port, QObject *parent) : QObject(parent), m_pWebSocketServer(0), m_clients() { m_pWebSocketServer = new WebSocketServer(this); if (m_pWebSocketServer->listen(QHostAddress::Any, port)) { qDebug() << "Echoserver listening on port" << port; connect(m_pWebSocketServer, SIGNAL(newConnection()), this, SLOT(onNewConnection())); } }
QSMP_BEGIN //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- LuaTcpServer::LuaTcpServer() { connect(&server_,SIGNAL(newConnection()),SLOT(onNewConnection())); bool listening = server_.listen(QHostAddress::Any,QSMP_LUA_CONSOLE_PORT); assert(listening); }
void Acceptor::connectionReady( AsyncSocket::UniquePtr sock, const SocketAddress& clientAddr, const string& nextProtocolName, TransportInfo& tinfo) { // Limit the number of reads from the socket per poll loop iteration, // both to keep memory usage under control and to prevent one fast- // writing client from starving other connections. sock->setMaxReadsPerEvent(16); tinfo.initWithSocket(sock.get()); onNewConnection(std::move(sock), &clientAddr, nextProtocolName, tinfo); }
bool CharmTCPCommandServer::listen() { if (!m_server->listen(m_address, m_port)) { qWarning("Failed to bind to %s:%d", qPrintable(m_address.toString()), m_port); return false; } connect(m_server, SIGNAL(newConnection()), SLOT(onNewConnection())); m_discoveryTimer = startTimer(sCharmDiscoveryBroadcastRate); return true; }
QT_USE_NAMESPACE //! [constructor] ChatServer::ChatServer(quint16 port, QObject *parent) : QObject(parent), m_pWebSocketServer(Q_NULLPTR), m_clients() { m_pWebSocketServer = new QWebSocketServer("Chat Server", QWebSocketServer::NON_SECURE_MODE, this); if (m_pWebSocketServer->listen(QHostAddress::Any, port)) { qDebug() << "Chat Server listening on port" << port; connect(m_pWebSocketServer, SIGNAL(newConnection()), this, SLOT(onNewConnection())); } }
Servatrice_WebsocketGameServer::Servatrice_WebsocketGameServer(Servatrice *_server, int /* _numberPools */, const QSqlDatabase &_sqlDatabase, QObject *parent) : QWebSocketServer("Servatrice", QWebSocketServer::NonSecureMode, parent), server(_server) { // Qt limitation: websockets can't be moved to another thread Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(WEBSOCKET_POOL_NUMBER, server); Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface); server->addDatabaseInterface(thread(), newDatabaseInterface); newDatabaseInterface->initDatabase(_sqlDatabase); connectionPools.append(newPool); connect(this, SIGNAL(newConnection()), this, SLOT(onNewConnection())); }
XmlRpcServer::XmlRpcServer( QObject *parent, const QString &cert, const QString &key, const QByteArray & ) : QTcpServer( parent ) { #ifdef DEBUG_XMLRPC qDebug() << this << "XmlRpcServer(): parent" << parent; #endif #ifndef QT_NO_OPENSSL if ( !cert.isEmpty() && !key.isEmpty() ) sslParams = new SslParams( cert, key ); else sslParams = NULL; #endif connect(this, SIGNAL(newConnection()), this, SLOT(onNewConnection()) ); }
PlayerListener::PlayerListener( QObject* parent ) throw( std::runtime_error ) : QLocalServer( parent ) { connect( this, SIGNAL(newConnection()), SLOT(onNewConnection()) ); #ifdef WIN32 std::string s; DWORD r = scrobSubPipeName( &s ); if (r != 0) throw std::runtime_error( formatWin32Error( r ) ); QString const name = QString::fromStdString( s ); #else QString const name = "lastfm_scrobsub"; #endif if (!listen( name )) throw std::runtime_error( errorString().toStdString() ); }
SocketServer::SocketServer(const QString s, QObject *parent) : QThread(parent), _session(s) { qRegisterMetaType<QAbstractSocket::SocketError> ("QAbstractSocket::SocketError"); _tcpServer = new QTcpServer; connect(_tcpServer, SIGNAL(newConnection()), SLOT(onNewConnection())); connect(_tcpServer, SIGNAL(disconnected()), SLOT(onDisconnect())); // connect(_socket, SIGNAL(readyRead()), SLOT(onReadyRead())); connect(_tcpServer, SIGNAL(error(QAbstractSocket::SocketError)), SLOT(onError(QAbstractSocket::SocketError))); _port = 4244; openSocket(); }
int Server::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QDialog::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: on_pushButton_clicked(); break; case 1: readMessage((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 2: onNewConnection(); break; case 3: DeleteOneClient((*reinterpret_cast< QString(*)>(_a[1]))); break; case 4: on_setButton_clicked(); break; case 5: on_send_all_pushButton_clicked(); break; default: ; } _id -= 6; } return _id; }
int Proxy::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QObject::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: onNewConnection(); break; case 1: onConnected(); break; case 2: onOutSocketStateChanged(); break; case 3: onInSockeStateChanged(); break; case 4: onReadyInSocket(); break; case 5: onReadyOutSocket(); break; default: ; } _id -= 6; } return _id; }
void Funq::funqInit() { if (m_mode == Funq::PLAYER) { m_server = new QTcpServer(this); connect(m_server, SIGNAL(newConnection()), this, SLOT(onNewConnection())); if (!m_server->listen(QHostAddress::LocalHost, m_port)) { qDebug() << "Unable to initialize funq. Error:\n\t" << m_server->errorString(); } else { qDebug() << "funq is initialized on port " << m_port << "."; } } else { m_pick = new Pick(new PickFormatter); if (registerPick()) { qDebug() << "Funq mode PICK in action !"; } else { qDebug() << "Internal error, unable to use the PICK funq mode."; } } }
bool QTNServer::init() { std::cout << getStatusDescription().c_str() << "is initializing " << "ip: " << SERVER_IP << ", port: " << SERVER_PORT << "\n"; bool isInitialized = listen(QHostAddress(SERVER_IP), SERVER_PORT); if (isInitialized) { m_serverStatus = SERVER_STATUS_OK; std::cout << getStatusDescription().c_str() << "is listening\n"; QThreadPool::globalInstance()->setMaxThreadCount(QTNConst::NUM_MAX_CLIENTS); connect(this, SIGNAL(newConnection()), this, SLOT(onNewConnection())); QTimer::singleShot(1000, this, SLOT(printClients())); } else { m_serverStatus = SERVER_STATUS_NOK; std::cout << getStatusDescription().c_str() << "is NOT listening\n"; } return isInitialized; }