void SSLSocket::onConnect(uv_connect_t* handle, int status) { TraceS(this) << "On connect" << endl; if (status) { setUVError("SSL connect error", status); return; } else readStart(); SSL* ssl = SSL_new(_context->sslContext()); // TODO: Automatic SSL session handling. // Maybe add a stored session to the network manager. if (_session) SSL_set_session(ssl, _session->sslSession()); SSL_set_connect_state(ssl); SSL_do_handshake(ssl); _sslAdapter.init(ssl); _sslAdapter.flush(); //emitConnect(); onSocketConnect(); TraceS(this) << "On connect: OK" << endl; }
void UDPSocket::connect(const Address& peerAddress) { _peer = peerAddress; // Send the Connected signal to mimic TCP behaviour // since socket implementations are interchangable. //emitConnect(); onSocketConnect(); }
void TCPSocket::onConnect(uv_connect_t* handle, int status) { TraceLS(this) << "On connect" << endl; // Error handled by static callback proxy if (status == 0) { if (readStart()) onSocketConnect(); } else { setUVError("Connection failed", status); //ErrorLS(this) << "Connection failed: " << error().message << endl; } delete handle; }