コード例 #1
0
// Simple main loop
void mainLoop()
{
    // Window is not minimized
    bool active = true;

    for(;;)// Infinite loop
    {
        SDL_Event event;

        // Wait for event
        if(SDL_WaitEvent(&event) == 0) throw SDL_Exception();

        // Screen needs redraw
        bool redraw = false;

        // Handle all waiting events
        do
        {
            camera += cam_velocity;
            // Call proper event handlers
            switch(event.type)
            {
                case SDL_ACTIVEEVENT : // Stop redraw when minimized
                    if(event.active.state == SDL_APPACTIVE)
                        active = event.active.gain;
                    break;
                case SDL_KEYDOWN :
                    onKeyDown(event.key.keysym.sym, event.key.keysym.mod);
                    break;
                case SDL_KEYUP :
                    onKeyUp(event.key.keysym.sym, event.key.keysym.mod);
                    break;
                case SDL_MOUSEMOTION :
                    onMouseMove(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel, event.motion.state);
                    break;
                case SDL_MOUSEBUTTONDOWN :
                    onMouseDown(event.button.button, event.button.x, event.button.y);
                    break;
                case SDL_MOUSEBUTTONUP :
                    onMouseUp(event.button.button, event.button.x, event.button.y);
                    break;
                case SDL_QUIT :
                    return; // End main loop
                case SDL_VIDEORESIZE :
                    onWindowResized(event.resize.w, event.resize.h);
                    break;
                case SDL_VIDEOEXPOSE :
                    redraw = true;
                    break;
                default : // Do nothing
                    break;
            }
        } while(SDL_PollEvent(&event) == 1);

        // Optionally redraw window
        if(active && redraw) onWindowRedraw();
    }
}
コード例 #2
0
ファイル: pgr.cpp プロジェクト: Pitel/GenTreeBillboardTexture
// Animation main loop
// period - maximum time between redraws in ms
void mainLoop(unsigned period)
{
    // This main loop requires timer support
    if(SDL_InitSubSystem(SDL_INIT_TIMER) < 0) throw SDL_Exception();

    // Create redraw timer
    class RedrawTimer
    {
        private :
            SDL_TimerID id;
            static Uint32 callback(Uint32 interval, void *)
            {
                redraw();
                return interval;
            }
        public :
            RedrawTimer(unsigned interval)
                : id(SDL_AddTimer(interval, callback, NULL))
            {
                if(id == NULL) throw SDL_Exception();
            }
            ~RedrawTimer()
            {
                if(id != NULL) SDL_RemoveTimer(id);
            }
    } redrawTimer(period);

    // Window is not minimized
    bool active = true;

    for(;;)// Infinite loop
    {
        SDL_Event event;

        // Wait for event
        if(SDL_WaitEvent(&event) == 0) throw SDL_Exception();

        // Screen needs redraw
        bool redraw = false;

        // Handle all waiting events
        do
        {
            // Call proper event handlers
            switch(event.type)
            {
                case SDL_ACTIVEEVENT :// Stop redraw when minimized
                    if(event.active.state == SDL_APPACTIVE)
                        active = event.active.gain;
                    break;
                case SDL_KEYDOWN :
                    onKeyDown(event.key.keysym.sym, event.key.keysym.mod);
                    break;
                case SDL_KEYUP :
                    onKeyUp(event.key.keysym.sym, event.key.keysym.mod);
                    break;
                case SDL_MOUSEMOTION :
                    onMouseMove(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel, event.motion.state);
                    break;
                case SDL_MOUSEBUTTONDOWN :
                    onMouseDown(event.button.button, event.button.x, event.button.y);
                    break;
                case SDL_MOUSEBUTTONUP :
                    onMouseUp(event.button.button, event.button.x, event.button.y);
                    break;
                case SDL_QUIT :
                    return;// End main loop
                case SDL_VIDEORESIZE :
                    onWindowResized(event.resize.w, event.resize.h);
                    break;
                case SDL_VIDEOEXPOSE :
                    redraw = true;
                    break;
                default :// Do nothing
                    break;
            }
        } while(SDL_PollEvent(&event) == 1);

        // Optionally redraw window
        if(active && redraw) onWindowRedraw();
    }
}