コード例 #1
0
ファイル: mainwindow.cpp プロジェクト: B10215037/timer
void MainWindow::on_del_clicked()
{
	if(ui->listWidget->count()<=1||ui->listWidget->currentRow()<0||!firstStart)
		return;
	int removeIndex=ui->listWidget->currentRow();
	if(removeIndex==currentSegIndex)
		return;
	for(int i=ui->listWidget->count()-1;i>removeIndex;i--)
		ui->listWidget->item(i)->setText(QString::number(i));
	QListWidgetItem* item=ui->listWidget->takeItem(removeIndex);
	delete item;
	segTime.removeAt(removeIndex);
	updateSpinBoxTime();
	on_listWidget_itemSelectionChanged();
}
コード例 #2
0
ファイル: mainwindow.cpp プロジェクト: B10215037/timer
void MainWindow::on_listWidget_itemPressed(QListWidgetItem *item)
{
	on_listWidget_itemSelectionChanged();
}
コード例 #3
0
ファイル: mainwindow.cpp プロジェクト: B10215037/timer
void MainWindow::on_spinBox_3_editingFinished()//save h
{
	segTime[ui->listWidget->currentRow()].h=ui->spinBox_3->value();
	on_listWidget_itemSelectionChanged();
}
コード例 #4
0
ファイル: AbstractConfig.cpp プロジェクト: dtbinh/dviz
AbstractConfig::AbstractConfig(AbstractContent * content, QWidget * parent)
    : QDialog(parent)
    , m_content(content)
    , m_commonUi(new Ui::AbstractConfig())
    , m_closeButton(0)
    , m_okButton(0)
    , m_frame(FrameFactory::defaultPanelFrame())
{
   

	// WIDGET setup
	QWidget * widget = new QWidget(this);
// 	#if QT_VERSION < 0x040500
// 	widget->setAttribute(Qt::WA_NoSystemBackground, true);
// 	#else
// 	widget->setAttribute(Qt::WA_TranslucentBackground, true);
// 	#endif
	m_commonUi->setupUi(widget);
	
	populateFrameList();
	
	// select the frame
	quint32 frameClass = m_content->frameClass();
	if (frameClass != Frame::NoFrame) {
		for (int i = 0; i < m_commonUi->listWidget->count(); ++i) {
		QListWidgetItem * item = m_commonUi->listWidget->item(i);
		if (item->data(Qt::UserRole).toUInt() == frameClass) {
			item->setSelected(true);
			break;
		}
		}
	}
	
	// read other properties
	m_commonUi->reflection->setChecked(m_content->mirrorEnabled());
	
	connect(m_commonUi->front, SIGNAL(clicked()), m_content, SLOT(slotStackFront()));
	connect(m_commonUi->raise, SIGNAL(clicked()), m_content, SLOT(slotStackRaise()));
	connect(m_commonUi->lower, SIGNAL(clicked()), m_content, SLOT(slotStackLower()));
	connect(m_commonUi->back, SIGNAL(clicked()), m_content, SLOT(slotStackBack()));
	connect(m_commonUi->background, SIGNAL(clicked()), m_content, SIGNAL(backgroundMe()));
	connect(m_commonUi->save, SIGNAL(clicked()), m_content, SLOT(slotSaveAs()));
	connect(m_commonUi->del, SIGNAL(clicked()), m_content, SIGNAL(deleteItem()), Qt::QueuedConnection);
	// autoconnection doesn't work because we don't do ->setupUi(this), so here we connect manually
	connect(m_commonUi->applyLooks, SIGNAL(clicked()), this, SLOT(on_applyLooks_clicked()));
	connect(m_commonUi->newFrame, SIGNAL(clicked()), this, SLOT(on_newFrame_clicked()));
	connect(m_commonUi->listWidget, SIGNAL(itemSelectionChanged()), this, SLOT(on_listWidget_itemSelectionChanged()));
	connect(m_commonUi->reflection, SIGNAL(toggled(bool)), this, SLOT(on_reflection_toggled(bool)));

//     // ITEM setup
//     setWidget(widget);
//     static qreal s_propZBase = 99999;
//     setZValue(s_propZBase++);

	QBoxLayout *layout = new QVBoxLayout;
	layout->addWidget(widget);
// 	layout->addWidget(rotateSlider);
// 	layout->addLayout(controlLayout);
	
	m_okButton = new QPushButton(tr("Ok"));
	m_okButton->setDefault(true);
	connect(m_okButton, SIGNAL(clicked()), this, SLOT(slotOkClicked()));
	
	m_closeButton = new QPushButton(tr("Cancel"));
	connect(m_closeButton, SIGNAL(clicked()), this, SLOT(reject()));
	
	setWindowTitle("Item Settings");
	
	QBoxLayout *controlLayout = new QHBoxLayout;
	controlLayout->addStretch(1);
	controlLayout->addWidget(m_closeButton);
	controlLayout->addWidget(m_okButton);
	layout->addLayout(controlLayout);
	
	
	
	setLayout(layout);
/*
#if QT_VERSION >= 0x040600
    // fade in animation
    QPropertyAnimation * ani = new QPropertyAnimation(this, "opacity");
    ani->setEasingCurve(QEasingCurve::OutCubic);
    ani->setDuration(400);
    ani->setStartValue(0.0);
    ani->setEndValue(1.0);
    ani->start(QPropertyAnimation::DeleteWhenStopped);
#endif*/
}