void GUIScreen::process_button_event (const Input::ButtonEvent& event) { //std::cout << "GUIScreen::process_button_event (Input::ButtonEvent* event)" << std::endl; if (event.state == Input::BUTTON_PRESSED) { switch (event.name) { case Input::PRIMARY_BUTTON: // ignoring, handled in the gui_manager break; case Input::SECONDARY_BUTTON: // ignoring, handled in the gui_manager break; case Input::PAUSE_BUTTON: on_pause_press (); break; case Input::FAST_FORWARD_BUTTON: on_fast_forward_press (); break; case Input::ARMAGEDDON_BUTTON: on_armageddon_press (); break; case Input::ESCAPE_BUTTON: on_escape_press (); break; default: perr(PINGUS_DEBUG_GUI) << "GUIScreen: ButtonEvent: unhandled event: " << event.name << std::endl; break; } } else if (event.state == Input::BUTTON_RELEASED) { switch (event.name) { case Input::PRIMARY_BUTTON: // ignoring, handled in the gui_manager break; case Input::SECONDARY_BUTTON: // ignoring, handled in the gui_manager break; case Input::PAUSE_BUTTON: on_pause_release (); break; case Input::FAST_FORWARD_BUTTON: on_fast_forward_release (); break; case Input::ARMAGEDDON_BUTTON: on_armageddon_release (); break; case Input::ESCAPE_BUTTON: on_escape_release (); break; default: perr(PINGUS_DEBUG_GUI) << "GUIScreen: ButtonEvent: unhandled event: " << event.name << std::endl; break; } } else { perr(PINGUS_DEBUG_GUI) << "GUIScreen::process_button_event: got unknown event.state: " << event.state << std::endl;; } }
void GUIScreen::process_button_event (const Input::ButtonEvent& event) { if (event.state == Input::BUTTON_PRESSED) { switch (event.name) { case Input::PRIMARY_BUTTON: // ignoring, handled in the gui_manager break; case Input::SECONDARY_BUTTON: // ignoring, handled in the gui_manager break; case Input::PAUSE_BUTTON: on_pause_press (); break; case Input::SINGLE_STEP_BUTTON: on_single_step_press(); break; case Input::FAST_FORWARD_BUTTON: on_fast_forward_press (); break; case Input::ARMAGEDDON_BUTTON: on_armageddon_press (); break; case Input::ESCAPE_BUTTON: on_escape_press (); break; case Input::ACTION_UP_BUTTON: on_action_up_press(); break; case Input::ACTION_DOWN_BUTTON: on_action_down_press(); break; default: log_debug("unhandled event: %1%", event.name); break; } } else if (event.state == Input::BUTTON_RELEASED) { switch (event.name) { case Input::PRIMARY_BUTTON: // ignoring, handled in the gui_manager break; case Input::SECONDARY_BUTTON: // ignoring, handled in the gui_manager break; case Input::PAUSE_BUTTON: on_pause_release (); break; case Input::SINGLE_STEP_BUTTON: on_single_step_release(); break; case Input::FAST_FORWARD_BUTTON: on_fast_forward_release (); break; case Input::ARMAGEDDON_BUTTON: on_armageddon_release (); break; case Input::ESCAPE_BUTTON: on_escape_release (); break; case Input::ACTION_UP_BUTTON: on_action_up_release(); break; case Input::ACTION_DOWN_BUTTON: on_action_down_release(); break; default: log_debug("unhandled event: %1%", event.name); break; } } else { log_error("got unknown event.state: %1%", event.state); } }