//--------------------------------------------------------------------- void Animation::optimise(bool discardIdentityNodeTracks) { optimiseNodeTracks(discardIdentityNodeTracks); optimiseVertexTracks(); }
//--------------------------------------------------------------------- void Animation::optimise(bool respectsCurrentModeOnly, Real toleranceFactor) { optimiseNodeTracks(respectsCurrentModeOnly, toleranceFactor); optimiseVertexTracks(respectsCurrentModeOnly, toleranceFactor); }