void mainproc(void *arg) { int i, j; int cont_no = 0; int error, readerror; u8 bitpattern; u16 button = 0, oldbutton = 0, newbutton = 0; u32 stat; char console_text[50]; osCreateMesgQueue(&pifMesgQueue, pifMesgBuf, NUM_MESSAGE); osSetEventMesg(OS_EVENT_SI, &pifMesgQueue, dummyMessage); osContInit(&pifMesgQueue, &bitpattern, &contstat[0]); for (i = 0; i < MAXCONTROLLERS; i++) { if ((bitpattern & (1<<i)) && ((contstat[i].type & CONT_TYPE_MASK) == CONT_TYPE_NORMAL)) { controller[i] = CONT_VALID; } else { controller[i] = CONT_INVALID; } } osCreateMesgQueue(&dmaMessageQ, dmaMessageBuf, 1); pi_handle = osCartRomInit(); pi_ddrom_handle = osDriveRomInit(); bzero(blockData, 0x1000); readerror = -1; init_draw(); setcolor(0,255,0); draw_puts("If you see this for a long period of time,\nsomething f****d up. Sorry."); LeoCJCreateLeoManager((OSPri)OS_PRIORITY_LEOMGR-1, (OSPri)OS_PRIORITY_LEOMGR, LeoMessages, NUM_LEO_MESGS); LeoResetClear(); setbgcolor(15,15,15); clear_draw(); setcolor(0,255,0); draw_puts("\f\n 64DD IPL dumper v0.01b by LuigiBlood & marshallh\n ----------------------------------------\n"); setcolor(255,255,255); draw_puts(" PRESS START TO DUMP"); while(1) { osContStartReadData(&pifMesgQueue); osRecvMesg(&pifMesgQueue, NULL, OS_MESG_BLOCK); osContGetReadData(&contdata[0]); if (contdata[cont_no].errno & CONT_NO_RESPONSE_ERROR) { button = oldbutton; } else { oldbutton = button; button = contdata[cont_no].button; } newbutton = ~oldbutton & button; if (newbutton & START_BUTTON) { //DUMP!! //64drive, enable write to SDRAM/ROM srand(osGetCount()); // necessary to generate unique short 8.3 filenames on memory card ciEnableRomWrites(); draw_puts("\f\n\n\n\n\n Let's dump! Don't turn off the console!\n\n"); osInvalDCache((void *)&blockData, (s32) 0x1000); dmaIoMesgBuf.hdr.pri = OS_MESG_PRI_NORMAL; dmaIoMesgBuf.hdr.retQueue = &dmaMessageQ; dmaIoMesgBuf.dramAddr = &blockData; dmaIoMesgBuf.devAddr = IPLoffset; dmaIoMesgBuf.size = 0x1000; for (IPLoffset = 0; IPLoffset < 0x400000; IPLoffset += 0x1000) { //read 64DD IPL osWritebackDCacheAll(); dmaIoMesgBuf.hdr.pri = OS_MESG_PRI_NORMAL; dmaIoMesgBuf.hdr.retQueue = &dmaMessageQ; dmaIoMesgBuf.dramAddr = (void *)&blockData; dmaIoMesgBuf.devAddr = 0xA6000000 + IPLoffset; dmaIoMesgBuf.size = 0x1000; osEPiStartDma(pi_ddrom_handle, &dmaIoMesgBuf, OS_READ); osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK); //Write to 64drive osWritebackDCacheAll(); dmaIoMesgBuf.hdr.pri = OS_MESG_PRI_NORMAL; dmaIoMesgBuf.hdr.retQueue = &dmaMessageQ; dmaIoMesgBuf.dramAddr = (void *)&blockData; dmaIoMesgBuf.devAddr = 0xB0000000 + IPLoffset; dmaIoMesgBuf.size = 0x1000; osEPiStartDma(pi_handle, &dmaIoMesgBuf, OS_WRITE); osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK); } //DONE!! NOW WRITE TO SD fat_start(); draw_puts("\n - DONE !!\n"); for(;;); } } }
/*---------------------------------------------------------------------------* * M A I N *---------------------------------------------------------------------------*/ void Main(void *arg) { u8 draw_frame = 0; u32 objRM; Gfx *gp, *gtop; OSTime rspstart; u32 rsptime, rdptime; bg16seg = (u32)_codeSegmentEnd + (u32)_staticSegmentEnd - (u32)_staticSegmentStart; bg8seg = bg16seg + + (u32)_bg_rgbaSegmentRomEnd - (u32)_bg_rgbaSegmentRomStart; loadSegment(bg16seg, bg8seg); menuInit(); actionInit(); rsptime = rdptime = 0; while(1){ /*------ Start to read the controller. ------*/ osContStartReadData(&siMessageQ); /*------ Wait for the retrace. ------*/ osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK); /*------ Setting the Bg structure. ------*/ setBg(); /*------ Setting the Object structure. ------*/ setObject(); /*------ Create the Gfx list. ------*/ gtop = gp = glist[draw_frame]; /*------ RSP initialization setting. ------*/ gSPSegment(gp ++, 0, 0x0); gSPSegment(gp ++, STATIC_SEGMENT, _codeSegmentEnd); if (aMenu[MENU_BG_TX_FORMAT]){ gSPSegment(gp ++, BG_SEGMENT, bg8seg); } gDPSetColorImage(gp ++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, system_cfb[draw_frame]); gSPDisplayList(gp ++, rdpInit_dl); gSPDisplayList(gp ++, clearCfb_dl); gSPDisplayList(gp ++, spriteInit_dl); /*------ Bg output. ------*/ if (aMenu[MENU_BG_TX_FORMAT]){ gDPSetTextureLUT(gp ++, G_TT_RGBA16); gSPObjLoadTxtr(gp ++, &objBgTLUT); } if (aMenu[MENU_BG_SCALABLE] == 0){ /* Unscalable BG plane */ gDPSetRenderMode(gp ++, G_RM_NOOP, G_RM_NOOP2); gDPSetCycleType(gp ++, G_CYC_COPY); gSPBgRectCopy(gp ++, &objBg); } else { /* Scalable BG plane */ gDPSetRenderMode(gp ++, G_RM_SPRITE, G_RM_SPRITE2); gDPSetCycleType(gp ++, G_CYC_1CYCLE); gDPSetTextureFilter(gp ++, RMmodeTable[aMenu[MENU_RENDERMODE]].txtrFilter); if (aMenu[MENU_BG_SCALABLE] == 1){ /* Emulated by CPU */ guS2DEmuSetScissor(0, 0, SCREEN_WD, SCREEN_HT, (RMmodeTable[aMenu[MENU_RENDERMODE]].txtrFilter == G_TF_BILERP)); guS2DEmuBgRect1Cyc(&gp, &objBg); } else { /* GBI command */ gSPObjRenderMode(gp ++, RMmodeTable[aMenu[MENU_RENDERMODE]].objRMode); gSPBgRect1Cyc(gp ++, &objBg); } } gDPPipeSync(gp ++); /*------ Setting the Render Mode. ------*/ objRM = RMmodeTable[aMenu[MENU_RENDERMODE]].objRMode; if (RMmodeTable[aMenu[MENU_RENDERMODE]].cycleType != G_CYC_COPY){ if (!aMenu[MENU_RENDERMODE_2]){ /* Opaque */ if (RMmodeTable[aMenu[MENU_RENDERMODE]].antiAlias){ gDPSetRenderMode(gp ++, G_RM_AA_SPRITE, G_RM_AA_SPRITE2); } else { gDPSetRenderMode(gp ++, G_RM_SPRITE, G_RM_SPRITE2); } } else { /* Translucent */ if (RMmodeTable[aMenu[MENU_RENDERMODE]].antiAlias){ gDPSetRenderMode(gp ++, G_RM_AA_XLU_SPRITE, G_RM_AA_XLU_SPRITE2); } else { gDPSetRenderMode(gp ++, G_RM_XLU_SPRITE, G_RM_XLU_SPRITE2); } gDPSetCombineMode(gp ++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(gp ++, 0, 0, 255, 255, 255, 128); } } /*------ Setting the Texture Filter and CycleType. ------*/ gDPSetTextureFilter(gp ++, RMmodeTable[aMenu[MENU_RENDERMODE]].txtrFilter); gDPSetCycleType (gp ++, RMmodeTable[aMenu[MENU_RENDERMODE]].cycleType ); /*------ Setting the Texture Window. ------*/ if (aMenu[MENU_OBJ_TX_WINDOW]) objRM |= G_OBJRM_NOTXCLAMP; /*------ Setting the Shrink. ------*/ objRM |= ShrinkTable[aMenu[MENU_OBJ_SHRINK]]; /*------ Setting the Object Render Mode. ------*/ gSPObjRenderMode(gp ++, objRM); /*------ Load setting of the Texture. -----*/ if (!aMenu[MENU_OBJ_TX_TYPE]){ gDPSetTextureLUT(gp ++, G_TT_NONE); gSPObjLoadTxtr(gp ++, (aMenu[MENU_OBJ_TX_LOAD_BY] ? &objTxtrTile_RGBA16 : &objTxtrBlock_RGBA16)); } else { gDPSetTextureLUT(gp ++, G_TT_RGBA16); gSPObjLoadTxtr(gp ++, (aMenu[MENU_OBJ_TX_LOAD_BY] ? &objTxtrTile_CI4 : &objTxtrBlock_CI4)); gSPObjLoadTxtr(gp ++, &objTLUT_CI4); } /*------ Output of Object:Rectangle1. ------*/ gSPObjRectangle(gp ++, &(objRect[0])); if (RMmodeTable[aMenu[MENU_RENDERMODE]].cycleType != G_CYC_COPY){ /*------ Output of Object:Rectangle2. ------*/ gSPObjMatrix(gp ++, &(objMtx[0])); gSPObjSprite(gp ++, &(objRect[1])); /*------ Output of Object:Ball. ------*/ /* Ball is displayed by combining two sprite pieces. Because of this, you need to change the processing method by setting the Texture Filter. If the Texture Filter is PointSample, you don't have to specify SHRINKSIZE; but, If it is Bilerp, it must be SHRINKSIZE_1. When you specify SHRINKSIZE_1, the circumference of Sprite for 0.5 texel is clamped. The area excepted by this clamp becomes a part that the Bilerp process gives no effect. Because you need to load the part of adjoining of Sprite twice in Bilerp, Ball draws only for 64x63 texels. It is important to understand the differences between objBall[1] and objBall[2] well. */ if (!aMenu[MENU_RENDERMODE_2]){ /* Draw one size larger to hide the joining part. (Only opaque.) It became unnecessary after S2DEX 1.05. */ /* objRM |= G_OBJRM_WIDEN; */ } gDPPipeSync(gp ++); gDPSetTextureLUT(gp ++, G_TT_RGBA16); gSPObjLoadTxtr(gp ++, &objBallTLUT); if (RMmodeTable[aMenu[MENU_RENDERMODE]].txtrFilter == G_TF_POINT){ gSPObjRenderMode(gp ++, objRM); gSPObjMatrix(gp ++, &(objMtx[2])); gSPObjLoadTxRectR(gp ++, &(objBall[0])); gSPObjLoadTxRectR(gp ++, &(objBall[1])); gSPObjMatrix(gp ++, &(objMtx[1])); gSPObjLoadTxSprite(gp ++, &(objBall[0])); gSPObjLoadTxSprite(gp ++, &(objBall[1])); } else { gSPObjRenderMode(gp ++, objRM|G_OBJRM_SHRINKSIZE_1); gSPObjMatrix(gp ++, &(objMtx[2])); gSPObjLoadTxRectR(gp ++, &(objBall[0])); gSPObjLoadTxRectR(gp ++, &(objBall[2])); gSPObjMatrix(gp ++, &(objMtx[1])); gSPObjLoadTxSprite(gp ++, &(objBall[0])); gSPObjLoadTxSprite(gp ++, &(objBall[2])); } } /*------ Output the processing meter. ------*/ if (rsptime){ gDPPipeSync(gp ++); gDPSetCycleType(gp ++, G_CYC_FILL); gDPSetRenderMode(gp ++, G_RM_OPA_SURF, G_RM_OPA_SURF2); gDPSetFillColor(gp ++, (GPACK_RGBA5551(128,128,255,1) << 16 | GPACK_RGBA5551(128,128,255,1))); gDPFillRectangle(gp ++, 30, 201, 30+rsptime/100, 202); gDPFillRectangle(gp ++, 30, 205, 30+rdptime/100, 206); gDPSetFillColor(gp ++, (GPACK_RGBA5551(255,255,255,1) << 16 | GPACK_RGBA5551(255,255,255,1))); gDPFillRectangle(gp ++, 30, 200, 30, 207); gDPFillRectangle(gp ++, 30+166, 200, 30+166, 207); } gDPFullSync(gp ++); gSPEndDisplayList(gp ++); /*------ Execute the Gfx task. ------*/ tlist.t.data_ptr = (u64 *)gtop; osWritebackDCache(gtop, ((u32)gp)-((u32)gtop)); rspstart = osGetTime(); osSpTaskStart(&tlist); /*------ Wait for the end. ------*/ osRecvMesg(&rspMessageQ, NULL, OS_MESG_BLOCK); rsptime = OS_CYCLES_TO_NSEC(osGetTime() - rspstart) / 1000; #ifdef RSP_DEBUG /*------ The ASSERT process of the micro-code. ------*/ if (ucCheckAssert()){ ucDebugGfxLogPrint(&tlist); /* Output the process log of RSP, Gfx and DL. */ // ucDebugRdpFifoPrint(&tlist); /* Output the RDP and fifo buffers. */ // ucDebugIMEMPrint(); /* Output IMEM. */ // ucDebugDMEMPrint(); /* Output DMEM. */ ucDebugAssertPrint(); /* Output Assert stop location, etc. */ ucDebugInfoPrint(); /* Output the work area for Debugging. */ while(1); } #endif #if 0 /*------ Output the DEBUG information. ------*/ if (Ac.pad[0].push & Z_TRIG){ ucDebugRdpFifoPrint(&tlist); /* Output the RDP and fifo buffers. */ ucDebugInfoPrint(); /* Output the work area for Debugging. */ } #endif osRecvMesg(&rdpMessageQ, NULL, OS_MESG_BLOCK); rdptime = OS_CYCLES_TO_NSEC(osGetTime() - rspstart) / 1000; /* Switching the Frame. */ osViSwapBuffer(system_cfb[draw_frame]); draw_frame ^= 1; /* Accept the controller data. */ osRecvMesg(&siMessageQ, NULL, OS_MESG_BLOCK); osContGetReadData(contPad); /* The input process. */ actionUpdate(); } }
/* * Start read controller data */ void controllerReadStart(void) { osContStartReadData(&controllerMsgQ); }
void readController(int controllerSlot) { static u16 button, lastbutton; int stick_x, stick_y; if (controllerSlot < 0) { osSyncPrintf("no controller connection\n"); return; } osContStartReadData(&controllerMsgQ); (void)osRecvMesg(&controllerMsgQ, NULL, OS_MESG_BLOCK); osContGetReadData(controllerdata); button = controllerdata[controllerSlot].button; stick_x = controllerdata[controllerSlot].stick_x; stick_y = controllerdata[controllerSlot].stick_y; if ((stick_x >= -5 && stick_x <= 5) && (stick_y >= -5 && stick_y <= 5)) { stop_walk_cycle(); } else { start_walk_cycle(); p1_dx = (float) ((float)stick_x/90.0); p1_dz = (float) ((float)stick_y/90.0); p1_tx = (float) ((float)stick_x/90.0); p1_tz = (float) -((float)stick_y/90.0); } if (button & CONT_A && !(lastbutton & CONT_A)) { which_char++; which_char = which_char % 4; } if (button & CONT_B && !(lastbutton & CONT_B)) { do_turbo_z ^= 0x01; } if (button & CONT_G && !(lastbutton & CONT_G)) { if (do_view_rotate) do_view_rotate = FALSE; else do_view_rotate = TRUE; } if (button & CONT_START) { resetControllers(); } if (button & CONT_UP) { view_dist -= 2.0; } if (button & CONT_DOWN) { view_dist += 2.0; } if ((button & CONT_LEFT) && !(lastbutton & CONT_LEFT)) { } if ((button & CONT_RIGHT) && !(lastbutton & CONT_RIGHT)) { } if (button & CONT_L) { view_rotate_inc = -(6.28/1200.0); } if (button & CONT_R) { view_rotate_inc = (6.28/1200.0); } if ((button & CONT_E) && !(lastbutton & CONT_E)) { } if ((button & CONT_D) && !(lastbutton & CONT_D)) { use_fifo_ucode ^= TRUE; } if ((button & CONT_C) && !(lastbutton & CONT_C)) { do_left_punch = TRUE; } if ((button & CONT_F) && !(lastbutton & CONT_F)) { do_right_punch = TRUE; } lastbutton = button; }