コード例 #1
0
ファイル: main.c プロジェクト: shorti006/CN-Cheat
static int initializePad(int port, int slot)
{

    int ret;
    int modes;
    int i;

    waitPadReady(port, slot);
    modes = padInfoMode(port, slot, PAD_MODETABLE, -1);
    if (modes > 0) {
        for (i = 0; i < modes; i++) {
        }

    }
    if (modes == 0) {
        return 1;
    }

    i = 0;
    do {
        if (padInfoMode(port, slot, PAD_MODETABLE, i) == PAD_TYPE_DUALSHOCK)
            break;
        i++;
    } while (i < modes);
    if (i >= modes) {
        return 1;
    }

    ret = padInfoMode(port, slot, PAD_MODECUREXID, 0);
    if (ret == 0) {
        return 1;
    }
    padSetMainMode(port, slot, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK);

    waitPadReady(port, slot);
    padInfoPressMode(port, slot);

    waitPadReady(port, slot);
    padEnterPressMode(port, slot);

    waitPadReady(port, slot);
    actuators = padInfoAct(port, slot, -1, 0);

    if (actuators != 0) {
        actAlign[0] = 0;
        actAlign[1] = 1;
        actAlign[2] = 0xff;
        actAlign[3] = 0xff;
        actAlign[4] = 0xff;
        actAlign[5] = 0xff;

        waitPadReady(port, slot);

       padSetActAlign(port, slot, actAlign);
    }
    else {
        //printf("Did not find any actuators.\n");
    }
    return 1;
}
コード例 #2
0
ファイル: ps2joystick.c プロジェクト: AzagraMac/PS2_SDK
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
{
	int i, ret;
	int port, slot;
	int rjoy_h, rjoy_v;
	int ljoy_h, ljoy_v;
	struct padButtonStatus buttons;
	u32 paddata;
	u32 old_pad;
	u32 new_pad;

	port = joystick->hwdata->port;
	slot = joystick->hwdata->slot;

	if (wait_pad(port, slot, 10) < 0)
	{
		/* no pad information available */
		return;
	}

	if (joystick->hwdata->deviceid < 0)
	{
		int id;

		/* see if we can probe the MODECURID now */
		id = padInfoMode(port, slot, PAD_MODECURID, 0);
		if (id != 0)
		{
			int ext;

        		ext = padInfoMode(port, slot, PAD_MODECUREXID, 0);
			if (ext != 0)
			{
				id = ext;
			}

			if (id == PAD_TYPE_DIGITAL)
			{
				printf("SDL_Joystick: digital pad detected\n");
			}
			else if (id == PAD_TYPE_DUALSHOCK)
			{
				printf("SDL_Joystick: dualshock detected\n");
			}
			else 
			{
				printf("SDL_Joystick: unknown identifier %d detected\n", id);
			}

			if (id == PAD_TYPE_DIGITAL || id == PAD_TYPE_DUALSHOCK)
			{
				ret = padSetMainMode(port, slot, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK);
				if (ret == 1) 
				{ 
					printf("JoystickInit: Request received\n"); 
				} 
				else
				{ 
					printf("JoystickInit: padSetMainMode failed\n"); 
				}
			}

			joystick->hwdata->deviceid = id;
			if (wait_pad(port, slot, 10) < 0)
			{
				/* no pad information available */
				return;
			}
		}
	}

        ret = padRead(port, slot, &buttons); 
	if (ret != 0)
	{
		int changed, hat;

		old_pad = joystick->hwdata->prev_buttons;
		paddata = 0xffff ^ buttons.btns;
		new_pad = paddata; 
		changed = paddata ^ old_pad;
		joystick->hwdata->prev_buttons = paddata;

		hat = SDL_HAT_CENTERED;
		if (new_pad & PAD_LEFT)
		{
			hat = hat | SDL_HAT_LEFT;
		}

		if (new_pad & PAD_RIGHT)
		{
			hat = hat | SDL_HAT_RIGHT;
		}

		if (new_pad & PAD_DOWN)
		{
			hat = hat | SDL_HAT_DOWN;
		}

		if (new_pad & PAD_UP)
		{
			hat = hat | SDL_HAT_UP;
		}

		for (i=0; i<MAX_BUTTONS; i++)
		{
			if (changed & sdl_buttons[i])
			{
				int status = (new_pad & sdl_buttons[i]) ? SDL_PRESSED : SDL_RELEASED;

				SDL_PrivateJoystickButton(joystick, i, status);
			}
		}

		if (changed & (PAD_LEFT|PAD_RIGHT|PAD_UP|PAD_DOWN))
		{
			SDL_PrivateJoystickHat(joystick, 0, hat);
		}

		/* now do axis */
		ljoy_h = buttons.ljoy_h - 128;
		ljoy_v = buttons.ljoy_v - 128;
		rjoy_h = buttons.rjoy_h - 128;
		rjoy_v = buttons.rjoy_v - 128;

		/*
		printf("rjoy_h %d rjoy_v %d ljoy_h %d ljoy_v %d (%d, %d, %d, %d)\n",
		rjoy_h, rjoy_v,
		ljoy_h, ljoy_v,
		joystick->hwdata->prev_rjoy_h, joystick->hwdata->prev_rjoy_v,
		joystick->hwdata->prev_ljoy_h, joystick->hwdata->prev_ljoy_v);
		*/

		/* left analog stick */
		if (abs(joystick->hwdata->prev_ljoy_h - ljoy_h) > AXIS_THRESHOLD)
		{
			SDL_PrivateJoystickAxis(joystick, 0, ljoy_h * 127);
			joystick->hwdata->prev_ljoy_h = ljoy_h;
		}

		if (abs(joystick->hwdata->prev_ljoy_v - ljoy_v) > AXIS_THRESHOLD)
		{
			SDL_PrivateJoystickAxis(joystick, 1, ljoy_v * 127);
			joystick->hwdata->prev_ljoy_v = ljoy_v;
		}

		/* right analog stick */
		if (abs(joystick->hwdata->prev_rjoy_h - rjoy_h) > AXIS_THRESHOLD)
		{
			SDL_PrivateJoystickAxis(joystick, 2, rjoy_h  * 127);
			joystick->hwdata->prev_rjoy_h = rjoy_h;
		}

		if (abs(joystick->hwdata->prev_rjoy_v - rjoy_v) > AXIS_THRESHOLD)
		{
			SDL_PrivateJoystickAxis(joystick, 3, rjoy_v * 127);
			joystick->hwdata->prev_rjoy_v = rjoy_v;
		}
	} 
}
コード例 #3
0
ファイル: pad.c プロジェクト: darkseedzero/open-ps2-loader
static int initializePad(struct pad_data_t* pad) {
	int tmp;
	int modes;
	int i;
	
	// is there any device connected to that port?
	if (waitPadReady(pad) == PAD_STATE_DISCONN) {
		return 1; // nope, don't waste your time here!
	}
	
	// How many different modes can this device operate in?
	// i.e. get # entrys in the modetable
	modes = padInfoMode(pad->port, pad->slot, PAD_MODETABLE, -1);
	LOG("PAD: The device has %d modes\n", modes);

	if (modes > 0) {
		LOG("( ");
		
		for (i = 0; i < modes; i++) {
			tmp = padInfoMode(pad->port, pad->slot, PAD_MODETABLE, i);
			LOG("%d ", tmp);
		}
	        
	        LOG(")");
	}

	tmp = padInfoMode(pad->port, pad->slot, PAD_MODECURID, 0);
	LOG("PAD: It is currently using mode %d\n", tmp);

	// If modes == 0, this is not a Dual shock controller 
	// (it has no actuator engines)
	if (modes == 0) {
		LOG("PAD: This is a digital controller?\n");
		return 1;
	}

	// Verify that the controller has a DUAL SHOCK mode
	i = 0;
	do {
		if (padInfoMode(pad->port, pad->slot, PAD_MODETABLE, i) == PAD_TYPE_DUALSHOCK)
			break;
		i++;
	} while (i < modes);
	
	if (i >= modes) {
		LOG("PAD: This is no Dual Shock controller\n");
		return 1;
	}

	// If ExId != 0x0 => This controller has actuator engines
	// This check should always pass if the Dual Shock test above passed
	tmp = padInfoMode(pad->port, pad->slot, PAD_MODECUREXID, 0);
	if (tmp == 0) {
	        LOG("PAD: This is no Dual Shock controller??\n");
	        return 1;
	}

	LOG("PAD: Enabling dual shock functions\n");

	// When using MMODE_LOCK, user cant change mode with Select button
	padSetMainMode(pad->port, pad->slot, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK);

	waitPadReady(pad);
	tmp = padInfoPressMode(pad->port, pad->slot);
	LOG("PAD: infoPressMode: %d\n", tmp);

	waitPadReady(pad);        
	tmp = padEnterPressMode(pad->port, pad->slot);
	LOG("PAD: enterPressMode: %d\n", tmp);

	waitPadReady(pad);
	pad->actuators = padInfoAct(pad->port, pad->slot, -1, 0);
	LOG("PAD: # of actuators: %d\n", pad->actuators);

	if (pad->actuators != 0) {
		pad->actAlign[0] = 0;   // Enable small engine
		pad->actAlign[1] = 1;   // Enable big engine
		pad->actAlign[2] = 0xff;
		pad->actAlign[3] = 0xff;
		pad->actAlign[4] = 0xff;
		pad->actAlign[5] = 0xff;

		waitPadReady(pad);
		tmp = padSetActAlign(pad->port, pad->slot, pad->actAlign);
		LOG("PAD: padSetActAlign: %d\n", tmp);
	} else {
		LOG("PAD: Did not find any actuators.\n");
	}

	waitPadReady(pad);

	return 1;
}
コード例 #4
0
bool Pad::init()
{
	int ret;
	int modes;
	int i;

	waitReady();

	// How many different modes can this device operate in?
	// i.e. get # entrys in the modetable

	modes = padInfoMode(m_port, m_slot, PAD_MODETABLE, -1);
	//printf("The device has %d modes\n", modes);

	if (modes > 0)
	{
		//printf("( ");
		for (i = 0; i < modes; i++)
		{
			//printf("%d ", padInfoMode(m_port, m_slot, PAD_MODETABLE, i));
		}
		//printf(")");
	}

	//printf("It is currently using mode %d\n", padInfoMode(m_port, m_slot, PAD_MODECURID, 0));

	// If modes == 0, this is not a Dual shock controller 
	// (it has no actuator engines)

	if (modes == 0)
	{
		//printf("This is a digital controller?\n");
		return false;
	}

	// Verify that the controller has a DUAL SHOCK mode
	i = 0;
	do
	{
		if (padInfoMode( m_port, m_slot, PAD_MODETABLE, i) == PAD_TYPE_DUALSHOCK)
			break;
		i++;
	} while (i < modes);

	if (i >= modes)
	{
		//printf("This is no Dual Shock controller\n");
		return false;
	}

	// If ExId != 0x0 => This controller has actuator engines
	// This check should always pass if the Dual Shock test above passed

	ret = padInfoMode(m_port, m_slot, PAD_MODECUREXID, 0);
	if (ret == 0)
	{
		//printf("This is no Dual Shock controller??\n");
		return false;
	}

	//printf("Enabling dual shock functions\n");

	// When using MMODE_LOCK, user cant change mode with Select button
	padSetMainMode(m_port, m_slot, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK);

	waitReady();
	//printf("infoPressMode: %d\n", padInfoPressMode(m_port, m_slot));

	waitReady();
	//printf("enterPressMode: %d\n", padEnterPressMode(m_port, m_slot));

	waitReady();
	s_actuators = padInfoAct(m_port, m_slot, -1, 0);
	//printf("# of m_actuators: %d\n",ms_actuators);

	if (s_actuators != 0)
	{
		s_actAlign[0] = 0;	 // Enable small engine
		s_actAlign[1] = 1;	 // Enable big engine
		s_actAlign[2] = 0xff;
		s_actAlign[3] = 0xff;
		s_actAlign[4] = 0xff;
		s_actAlign[5] = 0xff;

		waitReady();
		//printf("padSetActAlign: %d\n", 
		//padSetActAlign(m_port, m_slot, ms_actAlign));
	}
	else
	{
		//printf("Did not find any m_actuators.\n");
	}

	waitReady();
	update();

	return true;
}
コード例 #5
0
ファイル: ps2pad.cpp プロジェクト: 0xf1sh/scummvm
void Ps2Pad::initPad(void) {
	int modes = 0;
	if (_padStatus == STAT_NONE) {
		if (padPortOpen(_port, _slot, _padBuf) == 1) {
			_padStatus = STAT_OPEN;
			_padInitTime = _system->getMillis();
		} else {
			padPortClose(_port, _slot);
			printf("Unable to open port (%d/%d)!\n", _port, _slot);
		}
	} else {
		if (checkPadReady(_port, _slot)) {
			switch (_padStatus) {
				case STAT_OPEN:
					_padStatus = STAT_DETECT;
					break;
				case STAT_DETECT:
					_isDualShock = false;
					modes = padInfoMode(_port, _slot, PAD_MODETABLE, -1);

					// Verify that the controller has a DUAL SHOCK mode
					for (int cnt = 0; cnt < modes; cnt++)
						if (padInfoMode(_port, _slot, PAD_MODETABLE, cnt) == PAD_TYPE_DUALSHOCK)
							_isDualShock = true;

					// If ExId != 0x0 => This controller has actuator engines
					// This check should always pass if the Dual Shock test above passed
					if (_isDualShock)
						if (padInfoMode(_port, _slot, PAD_MODECUREXID, 0) == 0)
							_isDualShock = false;

					if (_isDualShock) {
						// When using MMODE_LOCK, user cant change mode with Select button
						padSetMainMode(_port, _slot, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK);
						_padStatus = STAT_INIT_DSHOCK;
					} else
						_padStatus = STAT_WAIT_READY;
					break;
				case STAT_INIT_DSHOCK:
					padEnterPressMode(_port, _slot);
					_padStatus = STAT_CHECK_ACT;
					break;
				case STAT_CHECK_ACT:
					_actuators = padInfoAct(_port, _slot, -1, 0);
					if (_actuators != 0)
						_padStatus = STAT_INIT_ACT;
					else {
						_isDualShock = false;
						_padStatus = STAT_WAIT_READY;
					}
					break;
				case STAT_INIT_ACT:
					char actAlign[6];
					actAlign[0] = 0;
					actAlign[1] = 1;
					actAlign[2] = actAlign[3] = actAlign[4] = actAlign[5] = 0xff;
					padSetActAlign(_port, _slot, actAlign);
					_padStatus = STAT_WAIT_READY;
					break;
				case STAT_WAIT_READY:
					_padStatus = STAT_OKAY;
					break;
				case STAT_OKAY:
				case STAT_NONE:
					// pad is already initialized (or not there)
					break;
			}
		} else {
			// check for timeout...
			if (_system->getMillis() - _padInitTime > 5000) {
				// still no pad, give up.
				if (padPortClose(_port, _slot) != 1)
					printf("WARNING: can't close port: %d/%d\n", _port, _slot);
				printf("looking for pad, gave up and closed port\n");
				_padStatus = STAT_NONE;
			}
		}
	}
}
コード例 #6
0
ファイル: padx.c プロジェクト: jur/ps2sdk
int main(int argc, char **argv)
{
	u32 port;
	struct padButtonStatus buttons;
	int dualshock[2];
	int acts[2];

	SifInitRpc(0);
 
	printf("libpadx sample");
	
	if((argc == 2) && (strncmp(argv[1], "free", 4) == 0))
	{
		printf(" - Using PS2SDK freesio2.irx and freepad.irx modules.\n");
		loadmodules(1);	
	}
	else
	{
		printf(" - Using ROM XSIO2MAN and XPADMAN modules.\n");
		printf("Start this sample with 'free' as an argument to load freesio2.irx and freepad.irx\n");
		printf("Example: ps2client execee host:padx_sample.elf free\n");
		loadmodules(0);
	}


	

	padInit(0);
	
	padBuf[0] = memalign(64, 256);
	padBuf[1] = memalign(64, 256);

	old_pad[0] = 0;
	old_pad[1] = 0;	

	portConnected[0] = 0;
	portConnected[1] = 0;

	dualshock[0] = 0;
	dualshock[1] = 0;

	acts[0] = 0;
	acts[1] = 0;

	padPortOpen(0, 0, padBuf[0]);
	padPortOpen(1, 0, padBuf[1]);

	while(1)
	{	
		for(port=0; port < 2; port++)
		{
			s32 state = padGetState(port, 0);

			if((state == PAD_STATE_STABLE) && (portConnected[port] == 0)) 
			{
				u32 i;
				u8 mTable[8];
				u32 ModeCurId;
				u32 ModeCurOffs;
				u32 ModeCurExId;
				u32 ModeTableNum = padInfoMode(port, 0, PAD_MODETABLE, -1);
				
				printf("Controller (%i) connected\n", port);

				/* Check if dualshock and if so, activate analog mode */
				for(i = 0; i < ModeTableNum; i++)
					mTable[i] = padInfoMode(port, 0, PAD_MODETABLE, i);
				
				/* Works for dualshock2 */
				if((mTable[0] == 4) && (mTable[1] == 7) && (ModeTableNum == 2))
					dualshock[port] = 1;

				/* Active and lock analog mode */
				if(dualshock[port] == 1)
				{
					padSetMainMode(port, 0, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK);
					padWait(port);
				}
				
				ModeCurId = padInfoMode(port, 0, PAD_MODECURID, 0);
				ModeCurOffs = padInfoMode(port, 0, PAD_MODECUROFFS, 0);
				ModeCurExId = padInfoMode(port, 0, PAD_MODECUREXID, 0);
				ModeTableNum = padInfoMode(port, 0, PAD_MODETABLE, -1);
				acts[port] = padInfoAct(port, 0, -1, 0);		

				printf("  ModeCurId      : %i (%s)\n", (int)ModeCurId, padTypeStr[ModeCurId]);
				printf("  ModeCurExId    : %i\n", (int)ModeCurExId);
				printf("  ModeTable      : ");
		
				for(i = 0; i < ModeTableNum; i++)
				{
					mTable[i] = padInfoMode(port, 0, PAD_MODETABLE, i);
					printf("%i ", (int)mTable[i]);
				}	

				printf("\n");
				printf("  ModeTableNum   : %i\n", (int)ModeTableNum);
				printf("  ModeCurOffs    : %i\n", (int)ModeCurOffs);
				printf("  NumOfAct       : %i\n", (int)acts[port]);
				printf("  PressMode      : %i\n", (int)padInfoPressMode(port, 0));

	
				if(acts[port] > 0)
				{
					u8 actAlign[6] = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
					u32 i;

					/* Set offsets for motor parameters for SetActDirect. */
					for(i=0; i < acts[port]; i++)
						actAlign[i] = i;

					padSetActAlign(port, 0, actAlign);
					padWait(port);
				}

				printf("  EnterPressMode : %i\n", (int)padEnterPressMode(port, 0));
				padWait(port);

				printf("Ready\n");

				portConnected[port] = 1;
			}

			if((state == PAD_STATE_DISCONN) && (portConnected[port] == 1))
			{ 
				printf("Controller (%i) disconnected\n", port);
				portConnected[port] = 0;
			}

			if(portConnected[port] == 1)
			{
				s32 ret = padRead(port, 0, &buttons);

				if(ret != 0)
				{
					paddata[port] = 0xffff ^ buttons.btns;
	
					new_pad[port] = paddata[port] & ~old_pad[port];
					old_pad[port] = paddata[port];

					// Values 50 and 200 used because my controllers are worn out :-)
					if((buttons.ljoy_h <= 50) || (buttons.ljoy_h >= 200)) printf("Left Analog  X: %i\n", (int)buttons.ljoy_h);
					if((buttons.ljoy_v <= 50) || (buttons.ljoy_v >= 200)) printf("Left Analog  Y: %i\n", (int)buttons.ljoy_v);
					if((buttons.rjoy_h <= 50) || (buttons.rjoy_h >= 200)) printf("Right Analog X: %i\n", (int)buttons.rjoy_h);
					if((buttons.rjoy_v <= 50) || (buttons.rjoy_v >= 200)) printf("Right Analog Y: %i\n", (int)buttons.rjoy_v);

				
					if(new_pad[port]) printf("Controller (%i) button(s) pressed: ", (int)port);
	            	if(new_pad[port] & PAD_LEFT)		printf("LEFT ");
					if(new_pad[port] & PAD_RIGHT) 		printf("RIGHT ");
					if(new_pad[port] & PAD_UP) 			printf("UP ");		
					if(new_pad[port] & PAD_DOWN) 		printf("DOWN ");
					if(new_pad[port] & PAD_START) 		printf("START ");
					if(new_pad[port] & PAD_SELECT) 		printf("SELECT ");
					if(new_pad[port] & PAD_SQUARE) 		printf("SQUARE (Pressure: %i) ", (int)buttons.square_p);
					if(new_pad[port] & PAD_TRIANGLE)	printf("TRIANGLE (Pressure: %i) ", (int)buttons.triangle_p);
					if(new_pad[port] & PAD_CIRCLE)		printf("CIRCLE (Pressure: %i) ", (int)buttons.circle_p);
					if(new_pad[port] & PAD_CROSS)		printf("CROSS (Pressure: %i) ", (int)buttons.cross_p);
					if(new_pad[port] & PAD_L1)			
					{	
						printf("L1 (Start Little Motor) ");	
						padStartAct(port, 0, 1); 
					}
					if(new_pad[port] & PAD_L2)			
					{	
						printf("L2 (Stop Little Motor) ");	
						padStartAct(port, 0, 0); 
					}
					if(new_pad[port] & PAD_L3)			printf("L3 ");
					if(new_pad[port] & PAD_R1)
					{
						printf("R1 (Start Big Motor) ");
						padStartAct(port, 1, 255);
					}
					if(new_pad[port] & PAD_R2)			
					{
						printf("R2 (Stop Big Motor) ");
						padStopAct(port, 1);
					}
					if(new_pad[port] & PAD_R3)			printf("R3 ");

					if(new_pad[port]) printf("\n");
				}	
	
			}
		}
		wait_vsync();
	}

	return 0;
}