コード例 #1
0
int main(int argc, char** argv) {
  testing::InitGoogleTest(&argc, argv);
  std::vector<char*> argvs;
  argvs.push_back(strdup("--use_gpu=false"));
  paddle_init((int)argvs.size(), argvs.data());
  for (auto each : argvs) {
    free(each);
  }
  return RUN_ALL_TESTS();
}
コード例 #2
0
ファイル: pong.c プロジェクト: jerclark/simple-pong
void set_up()
{

	initscr();		   /* turn on curses	*/
	noecho();		   /* turn off echo	*/
	cbreak();		   /* turn off buffering	*/
	srand( getpid() ); /*seed the random num generator*/

	signal(SIGINT, SIG_IGN);	/* ignore SIGINT	*/
	signal(SIGTERM, SIG_IGN);	/* ignore SIGINT	*/
	
	//Draw the court
	court_init( 3 );
	
	//Init the scoreboard display
	ppcourt_geom court_g;
	court_geom( &court_g );
	jmbtrn_init( court_g.top - 1, court_g.left + 1 ); /*Init's clock to 0*/
	jmbtrn_display_ball_count( STARTING_BALL_COUNT );
	
	//Init the referee
	referee_init();
	
	//Init the paddle
	paddle_init( );
	
	//Init and serve the ball
	ball_init( );
	
	//Create a sigaction with "handle_tick" as the handler
	struct sigaction tick_handler;
	tick_handler.sa_handler = handle_tick;
	tick_handler.sa_flags |= SA_RESTART; 	/*Make sure to restart sys calls*/
	if ( sigaction( SIGALRM, &tick_handler, NULL ) == -1 ){
		perror( "Sigaction" );
		exit( 1 );
	}else{
		if ( set_ticker( 1000 / (TICK_PER_SEC) ) == -1 ){/* send millisecs per tick */
			perror( "Error setting ticker" );
			exit( 1 );
		}	
	}
	
	
}
コード例 #3
0
ファイル: main_gpu.c プロジェクト: absorbguo/Paddle
int main() {
  // Initalize Paddle
  char* argv[] = {"--use_gpu=True"};
  CHECK(paddle_init(1, (char**)argv));

  // Reading config binary file. It is generated by `convert_protobin.sh`
  long size;
  void* buf = read_config(CONFIG_BIN, &size);

  // Create a gradient machine for inference.
  paddle_gradient_machine machine;
  CHECK(paddle_gradient_machine_create_for_inference(&machine, buf, (int)size));
  CHECK(paddle_gradient_machine_randomize_param(machine));

  // Loading parameter. Uncomment the following line and change the directory.
  // CHECK(paddle_gradient_machine_load_parameter_from_disk(machine,
  //                                                "./some_where_to_params"));
  srand(time(0));
  pthread_mutex_init(&mutex, NULL);

  pthread_t threads[NUM_THREAD];

  for (int i = 0; i < NUM_THREAD; ++i) {
    paddle_gradient_machine thread_local_machine;
    CHECK(paddle_gradient_machine_create_shared_param(
        machine, buf, size, &thread_local_machine));
    pthread_create(&threads[i], NULL, thread_main, thread_local_machine);
  }

  for (int i = 0; i < NUM_THREAD; ++i) {
    pthread_join(threads[i], NULL);
  }

  pthread_mutex_destroy(&mutex);

  return 0;
}
コード例 #4
0
ファイル: main.c プロジェクト: youmingwei/Paddle
int main() {
  // Initalize Paddle
  char* argv[] = {"--use_gpu=False"};
  CHECK(paddle_init(1, (char**)argv));

  // Reading config binary file. It is generated by `convert_protobin.sh`
  long size;
  void* buf = read_config(CONFIG_BIN, &size);

  // Create a gradient machine for inference.
  paddle_gradient_machine machine;
  CHECK(paddle_gradient_machine_create_for_inference(&machine, buf, (int)size));
  CHECK(paddle_gradient_machine_randomize_param(machine));

  // Loading parameter. Uncomment the following line and change the directory.
  // CHECK(paddle_gradient_machine_load_parameter_from_disk(machine,
  //                                                "./some_where_to_params"));
  paddle_arguments in_args = paddle_arguments_create_none();

  // There is only one input of this network.
  CHECK(paddle_arguments_resize(in_args, 1));

  // Create input matrix.
  paddle_matrix mat = paddle_matrix_create(/* sample_num */ 1,
                                           /* size */ 784,
                                           /* useGPU */ false);
  srand(time(0));

  paddle_real* array;

  // Get First row.
  CHECK(paddle_matrix_get_row(mat, 0, &array));

  for (int i = 0; i < 784; ++i) {
    array[i] = rand() / ((float)RAND_MAX);
  }

  CHECK(paddle_arguments_set_value(in_args, 0, mat));

  paddle_arguments out_args = paddle_arguments_create_none();
  CHECK(paddle_gradient_machine_forward(machine,
                                        in_args,
                                        out_args,
                                        /* isTrain */ false));
  paddle_matrix prob = paddle_matrix_create_none();

  CHECK(paddle_arguments_get_value(out_args, 0, prob));

  uint64_t height;
  uint64_t width;

  CHECK(paddle_matrix_get_shape(prob, &height, &width));
  CHECK(paddle_matrix_get_row(prob, 0, &array));

  printf("Prob: \n");
  for (int i = 0; i < height * width; ++i) {
    printf("%.4f ", array[i]);
    if ((i + 1) % width == 0) {
      printf("\n");
    }
  }
  printf("\n");

  CHECK(paddle_matrix_destroy(prob));
  CHECK(paddle_arguments_destroy(out_args));
  CHECK(paddle_matrix_destroy(mat));
  CHECK(paddle_arguments_destroy(in_args));
  CHECK(paddle_gradient_machine_destroy(machine));

  return 0;
}
コード例 #5
0
ファイル: pong.c プロジェクト: TimWhiting/pong
void pong_main(void)
{
    Pong game;
    SDL_Window *window = NULL;

    //initialize SDL
    if (SDL_Init(SDL_INIT_VIDEO) < 0)
    {
        fprintf(stderr, "SDL not initialized: %s\n", SDL_GetError());
        exit(EXIT_FAILURE);
    }

    //create the window
    window = SDL_CreateWindow("Pong", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
    if (!window)
    {
        fprintf(stderr, "SDL could not create window: %s\n", SDL_GetError());
        exit(EXIT_FAILURE);
    }

    //create a hardware accelerated renderer for the window
    game.renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE);

    //create the font texture
    SDL_RWops *s = SDL_RWFromMem(assets_font, assets_font_size);
    if (!s)
    {
        fprintf(stderr, "Unable to load font data: %s\n", SDL_GetError());
        exit(EXIT_FAILURE);
    }
    SDL_Surface *font = SDL_LoadBMP_RW(s, 1); //we close the stream automatically
    game.font = SDL_CreateTextureFromSurface(game.renderer, font);
    if (!game.font)
    {
        fprintf(stderr, "Unable to create font texture: %s\n", SDL_GetError());
        exit(EXIT_FAILURE);
    }
    SDL_FreeSurface(font);

    //create the sprites texture
    s = SDL_RWFromMem(assets_sprites, assets_sprites_size);
    if (!s)
    {
        fprintf(stderr, "Unable to load sprite data: %s\n", SDL_GetError());
        exit(EXIT_FAILURE);
    }
    SDL_Surface *sprites = SDL_LoadBMP_RW(s, 1); //we close the stream automatically
    game.sprites = SDL_CreateTextureFromSurface(game.renderer, sprites);
    if (!game.sprites)
    {
        fprintf(stderr, "Unable to create sprites texture: %s\n", SDL_GetError());
        exit(EXIT_FAILURE);
    }
    SDL_FreeSurface(sprites);

    //initial game settings
    game.player1Score = 0;
    game.player2Score = 0;
    game.ball.x = WINDOW_WIDTH / 2;
    game.ball.y = WINDOW_HEIGHT / 2;
    game.ballDir = BALL_DEFAULT_DIR;
    paddle_init(&game.player1, &game.player2);

    //main game loop
    while(1)
    {
        if (!handle_events())
        {
            break;
        }

        //perform the game logic
        pong_tick(&game);

        //render the game
        pong_render(&game);
    }

    //destroy our window and associated resources
    SDL_DestroyTexture(game.font);
    SDL_DestroyRenderer(game.renderer);
    SDL_DestroyWindow(window);

    //all done!
    SDL_Quit();
    exit(EXIT_SUCCESS);
}
コード例 #6
0
ファイル: main.c プロジェクト: absorbguo/Paddle
int main() {
  // Initalize Paddle
  char* argv[] = {"--use_gpu=False"};
  CHECK(paddle_init(1, (char**)argv));

  // Read the binary configuration file which is generated by
  // `convert_protobin.sh`
  long size;
  void* buf = read_config(CONFIG_BIN, &size);

  // Create the gradient machine for inference.
  paddle_gradient_machine machine;
  CHECK(paddle_gradient_machine_create_for_inference(&machine, buf, (int)size));
  CHECK(paddle_gradient_machine_randomize_param(machine));

  // Load the trained parameters. Uncomment the following line and change the
  // directory as needed.
  // CHECK(paddle_gradient_machine_load_parameter_from_disk(machine,
  //                                                "./some_where_to_params"));
  paddle_arguments in_args = paddle_arguments_create_none();

  // There is only one input of this network.
  CHECK(paddle_arguments_resize(in_args, 1));

  // Create the input matrix.
  paddle_matrix mat = paddle_matrix_create_sparse(1, 784, 3, true, false);
  srand(time(0));
  paddle_real* array;
  int colBuf[] = {9, 93, 109};
  int rowBuf[] = {0, sizeof(colBuf) / sizeof(int)};

  CHECK(paddle_matrix_sparse_copy_from(mat,
                                       rowBuf,
                                       sizeof(rowBuf) / sizeof(int),
                                       colBuf,
                                       sizeof(colBuf) / sizeof(int),
                                       NULL,
                                       0));

  CHECK(paddle_arguments_set_value(in_args, 0, mat));

  paddle_arguments out_args = paddle_arguments_create_none();
  CHECK(paddle_gradient_machine_forward(machine,
                                        in_args,
                                        out_args,
                                        /* isTrain */ false));
  paddle_matrix prob = paddle_matrix_create_none();

  CHECK(paddle_arguments_get_value(out_args, 0, prob));

  CHECK(paddle_matrix_get_row(prob, 0, &array));

  printf("Prob: ");
  for (int i = 0; i < 10; ++i) {
    printf("%.2f ", array[i]);
  }
  printf("\n");

  CHECK(paddle_matrix_destroy(prob));
  CHECK(paddle_arguments_destroy(out_args));
  CHECK(paddle_matrix_destroy(mat));
  CHECK(paddle_arguments_destroy(in_args));
  CHECK(paddle_gradient_machine_destroy(machine));

  return 0;
}