/** * pango_renderer_draw_layout: * @renderer: a #PangoRenderer * @layout: a #PangoLayout * @x: X position of left edge of baseline, in user space coordinates * in Pango units. * @y: Y position of left edge of baseline, in user space coordinates * in Pango units. * * Draws @layout with the specified #PangoRenderer. * * Since: 1.8 **/ void pango_renderer_draw_layout (PangoRenderer *renderer, PangoLayout *layout, int x, int y) { PangoLayoutIter *iter; g_return_if_fail (PANGO_IS_RENDERER (renderer)); g_return_if_fail (PANGO_IS_LAYOUT (layout)); /* We only change the matrix if the renderer isn't already * active. */ if (!renderer->active_count) { PangoContext *context = pango_layout_get_context (layout); pango_renderer_set_matrix (renderer, pango_context_get_matrix (context)); } pango_renderer_activate (renderer); iter = pango_layout_get_iter (layout); do { PangoRectangle logical_rect; PangoLayoutLine *line; int baseline; line = pango_layout_iter_get_line_readonly (iter); pango_layout_iter_get_line_extents (iter, NULL, &logical_rect); baseline = pango_layout_iter_get_baseline (iter); pango_renderer_draw_layout_line (renderer, line, x + logical_rect.x, y + baseline); } while (pango_layout_iter_next_line (iter)); pango_layout_iter_free (iter); pango_renderer_deactivate (renderer); }
static VALUE rg_deactivate(VALUE self) { pango_renderer_deactivate(_SELF(self)); return self; }