コード例 #1
0
static CounterNode* makeCounterNode(RenderObject* object, const AtomicString& identifier, bool alwaysCreateCounter)
{
    ASSERT(object);

    // Real text nodes don't have their own style so they can't have counters.
    // We can't even look at their styles or we'll see extra resets and increments!
    if (object->isText())
        return nullptr;

    RenderElement* element = toRenderElement(object);

    if (element->hasCounterNodeMap()) {
        if (CounterMap* nodeMap = counterMaps().get(element)) {
            if (CounterNode* node = nodeMap->get(identifier))
                return node;
        }
    }

    bool isReset = false;
    int value = 0;
    if (!planCounter(element, identifier, isReset, value) && !alwaysCreateCounter)
        return nullptr;

    RefPtr<CounterNode> newParent = 0;
    RefPtr<CounterNode> newPreviousSibling = 0;
    RefPtr<CounterNode> newNode = CounterNode::create(element, isReset, value);
    if (findPlaceForCounter(element, identifier, isReset, newParent, newPreviousSibling))
        newParent->insertAfter(newNode.get(), newPreviousSibling.get(), identifier);
    CounterMap* nodeMap;
    if (element->hasCounterNodeMap())
        nodeMap = counterMaps().get(element);
    else {
        nodeMap = new CounterMap;
        counterMaps().set(element, adoptPtr(nodeMap));
        element->setHasCounterNodeMap(true);
    }
    nodeMap->set(identifier, newNode);
    if (newNode->parent())
        return newNode.get();
    // Checking if some nodes that were previously counter tree root nodes
    // should become children of this node now.
    CounterMaps& maps = counterMaps();
    Element* stayWithin = parentOrPseudoHostElement(element);
    bool skipDescendants;
    for (RenderElement* currentRenderer = nextInPreOrder(element, stayWithin); currentRenderer; currentRenderer = nextInPreOrder(currentRenderer, stayWithin, skipDescendants)) {
        skipDescendants = false;
        if (!currentRenderer->hasCounterNodeMap())
            continue;
        CounterNode* currentCounter = maps.get(currentRenderer)->get(identifier);
        if (!currentCounter)
            continue;
        skipDescendants = true;
        if (currentCounter->parent())
            continue;
        if (stayWithin == parentOrPseudoHostElement(currentRenderer) && currentCounter->hasResetType())
            break;
        newNode->insertAfter(currentCounter, newNode->lastChild(), identifier);
    }
    return newNode.get();
}
コード例 #2
0
ファイル: RenderCounter.cpp プロジェクト: houzhenggang/webkit
static CounterNode* makeCounterNode(RenderElement& renderer, const AtomicString& identifier, bool alwaysCreateCounter)
{
    if (renderer.hasCounterNodeMap()) {
        if (CounterMap* nodeMap = counterMaps().get(&renderer)) {
            if (CounterNode* node = nodeMap->get(identifier))
                return node;
        }
    }

    bool isReset = false;
    int value = 0;
    if (!planCounter(renderer, identifier, isReset, value) && !alwaysCreateCounter)
        return nullptr;

    RefPtr<CounterNode> newParent = 0;
    RefPtr<CounterNode> newPreviousSibling = 0;
    RefPtr<CounterNode> newNode = CounterNode::create(renderer, isReset, value);
    if (findPlaceForCounter(renderer, identifier, isReset, newParent, newPreviousSibling))
        newParent->insertAfter(newNode.get(), newPreviousSibling.get(), identifier);
    CounterMap* nodeMap;
    if (renderer.hasCounterNodeMap())
        nodeMap = counterMaps().get(&renderer);
    else {
        nodeMap = new CounterMap;
        counterMaps().set(&renderer, std::unique_ptr<CounterMap>(nodeMap));
        renderer.setHasCounterNodeMap(true);
    }
    nodeMap->set(identifier, newNode);
    if (newNode->parent())
        return newNode.get();
    // Checking if some nodes that were previously counter tree root nodes
    // should become children of this node now.
    CounterMaps& maps = counterMaps();
    Element* stayWithin = parentOrPseudoHostElement(renderer);
    bool skipDescendants;
    for (RenderElement* currentRenderer = nextInPreOrder(renderer, stayWithin); currentRenderer; currentRenderer = nextInPreOrder(*currentRenderer, stayWithin, skipDescendants)) {
        skipDescendants = false;
        if (!currentRenderer->hasCounterNodeMap())
            continue;
        CounterNode* currentCounter = maps.get(currentRenderer)->get(identifier);
        if (!currentCounter)
            continue;
        skipDescendants = true;
        if (currentCounter->parent())
            continue;
        if (stayWithin == parentOrPseudoHostElement(*currentRenderer) && currentCounter->hasResetType())
            break;
        newNode->insertAfter(currentCounter, newNode->lastChild(), identifier);
    }
    return newNode.get();
}
コード例 #3
0
// This function processes the renderer tree in the order of the DOM tree
// including pseudo elements as defined in CSS 2.1.
static RenderElement* previousSiblingOrParent(const RenderElement& renderer)
{
    Element* previous = ElementTraversal::pseudoAwarePreviousSibling(renderer.element());
    while (previous && !previous->renderer())
        previous = ElementTraversal::pseudoAwarePreviousSibling(previous);
    if (previous)
        return previous->renderer();
    previous = parentOrPseudoHostElement(renderer);
    return previous ? previous->renderer() : nullptr;
}
コード例 #4
0
// This function processes the renderer tree in the order of the DOM tree
// including pseudo elements as defined in CSS 2.1.
static RenderObject* previousSiblingOrParent(const RenderObject* object)
{
    Element* self = toElement(object->node());
    Element* previous = ElementTraversal::pseudoAwarePreviousSibling(self);
    while (previous && !previous->renderer())
        previous = ElementTraversal::pseudoAwarePreviousSibling(previous);
    if (previous)
        return previous->renderer();
    previous = parentOrPseudoHostElement(object);
    return previous ? previous->renderer() : 0;
}
コード例 #5
0
static inline bool areRenderersElementsSiblings(RenderObject* first, RenderObject* second)
{
    return parentOrPseudoHostElement(first) == parentOrPseudoHostElement(second);
}
コード例 #6
0
static bool findPlaceForCounter(RenderObject* counterOwner, const AtomicString& identifier, bool isReset, RefPtr<CounterNode>& parent, RefPtr<CounterNode>& previousSibling)
{
    // We cannot stop searching for counters with the same identifier before we also
    // check this renderer, because it may affect the positioning in the tree of our counter.
    RenderObject* searchEndRenderer = previousSiblingOrParent(counterOwner);
    // We check renderers in preOrder from the renderer that our counter is attached to
    // towards the begining of the document for counters with the same identifier as the one
    // we are trying to find a place for. This is the next renderer to be checked.
    RenderObject* currentRenderer = previousInPreOrder(counterOwner);
    previousSibling = 0;
    RefPtr<CounterNode> previousSiblingProtector = 0;

    while (currentRenderer) {
        CounterNode* currentCounter = makeCounterNode(currentRenderer, identifier, false);
        if (searchEndRenderer == currentRenderer) {
            // We may be at the end of our search.
            if (currentCounter) {
                // We have a suitable counter on the EndSearchRenderer.
                if (previousSiblingProtector) { // But we already found another counter that we come after.
                    if (currentCounter->actsAsReset()) {
                        // We found a reset counter that is on a renderer that is a sibling of ours or a parent.
                        if (isReset && areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                            // We are also a reset counter and the previous reset was on a sibling renderer
                            // hence we are the next sibling of that counter if that reset is not a root or
                            // we are a root node if that reset is a root.
                            parent = currentCounter->parent();
                            previousSibling = parent ? currentCounter : 0;
                            return parent;
                        }
                        // We are not a reset node or the previous reset must be on an ancestor of our owner renderer
                        // hence we must be a child of that reset counter.
                        parent = currentCounter;
                        // In some cases renders can be reparented (ex. nodes inside a table but not in a column or row).
                        // In these cases the identified previousSibling will be invalid as its parent is different from
                        // our identified parent.
                        if (previousSiblingProtector->parent() != currentCounter)
                            previousSiblingProtector = 0;

                        previousSibling = previousSiblingProtector.get();
                        return true;
                    }
                    // CurrentCounter, the counter at the EndSearchRenderer, is not reset.
                    if (!isReset || !areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                        // If the node we are placing is not reset or we have found a counter that is attached
                        // to an ancestor of the placed counter's owner renderer we know we are a sibling of that node.
                        if (currentCounter->parent() != previousSiblingProtector->parent())
                            return false;

                        parent = currentCounter->parent();
                        previousSibling = previousSiblingProtector.get();
                        return true;
                    }
                } else { 
                    // We are at the potential end of the search, but we had no previous sibling candidate
                    // In this case we follow pretty much the same logic as above but no ASSERTs about 
                    // previousSibling, and when we are a sibling of the end counter we must set previousSibling
                    // to currentCounter.
                    if (currentCounter->actsAsReset()) {
                        if (isReset && areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                            parent = currentCounter->parent();
                            previousSibling = currentCounter;
                            return parent;
                        }
                        parent = currentCounter;
                        previousSibling = previousSiblingProtector.get();
                        return true;
                    }
                    if (!isReset || !areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                        parent = currentCounter->parent();
                        previousSibling = currentCounter;
                        return true;
                    }
                    previousSiblingProtector = currentCounter;
                }
            }
            // We come here if the previous sibling or parent of our owner renderer had no
            // good counter, or we are a reset node and the counter on the previous sibling
            // of our owner renderer was not a reset counter.
            // Set a new goal for the end of the search.
            searchEndRenderer = previousSiblingOrParent(currentRenderer);
        } else {
            // We are searching descendants of a previous sibling of the renderer that the
            // counter being placed is attached to.
            if (currentCounter) {
                // We found a suitable counter.
                if (previousSiblingProtector) {
                    // Since we had a suitable previous counter before, we should only consider this one as our 
                    // previousSibling if it is a reset counter and hence the current previousSibling is its child.
                    if (currentCounter->actsAsReset()) {
                        previousSiblingProtector = currentCounter;
                        // We are no longer interested in previous siblings of the currentRenderer or their children
                        // as counters they may have attached cannot be the previous sibling of the counter we are placing.
                        currentRenderer = parentOrPseudoHostElement(currentRenderer)->renderer();
                        continue;
                    }
                } else
                    previousSiblingProtector = currentCounter;
                currentRenderer = previousSiblingOrParent(currentRenderer);
                continue;
            }
        }
        // This function is designed so that the same test is not done twice in an iteration, except for this one
        // which may be done twice in some cases. Rearranging the decision points though, to accommodate this 
        // performance improvement would create more code duplication than is worthwhile in my oppinion and may further
        // impede the readability of this already complex algorithm.
        if (previousSiblingProtector)
            currentRenderer = previousSiblingOrParent(currentRenderer);
        else
            currentRenderer = previousInPreOrder(currentRenderer);
    }
    return false;
}
コード例 #7
0
ファイル: RenderCounter.cpp プロジェクト: houzhenggang/webkit
static inline bool areRenderersElementsSiblings(const RenderElement& first, const RenderElement& second)
{
    return parentOrPseudoHostElement(first) == parentOrPseudoHostElement(second);
}