コード例 #1
0
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdScaleLevel::loadBuffer(byte *buffer, bool complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(SCALE_LEVEL)
	TOKEN_TABLE(TEMPLATE)
	TOKEN_TABLE(Y)
	TOKEN_TABLE(SCALE)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE_END

	byte *params;
	int cmd;
	BaseParser parser;

	if (complete) {
		if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SCALE_LEVEL) {
			_gameRef->LOG(0, "'SCALE_LEVEL' keyword expected.");
			return STATUS_FAILED;
		}
		buffer = params;
	}

	while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_TEMPLATE:
			if (DID_FAIL(loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_Y:
			parser.scanStr((char *)params, "%d", &_posY);
			break;

		case TOKEN_SCALE: {
			int i;
			parser.scanStr((char *)params, "%d", &i);
			_scale = (float)i;
		}
		break;

		case TOKEN_EDITOR_PROPERTY:
			parseEditorProperty(params, false);
			break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		_gameRef->LOG(0, "Syntax error in SCALE_LEVEL definition");
		return STATUS_FAILED;
	}

	return STATUS_OK;
}
コード例 #2
0
ファイル: ui_edit.cpp プロジェクト: mokerjoke/scummvm
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool UIEdit::loadBuffer(byte *buffer, bool complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(TEMPLATE)
	TOKEN_TABLE(DISABLED)
	TOKEN_TABLE(VISIBLE)
	TOKEN_TABLE(BACK)
	TOKEN_TABLE(IMAGE)
	TOKEN_TABLE(FONT_SELECTED)
	TOKEN_TABLE(FONT)
	TOKEN_TABLE(TEXT)
	TOKEN_TABLE(X)
	TOKEN_TABLE(Y)
	TOKEN_TABLE(WIDTH)
	TOKEN_TABLE(HEIGHT)
	TOKEN_TABLE(CURSOR_BLINK_RATE)
	TOKEN_TABLE(CURSOR)
	TOKEN_TABLE(FRAME_WIDTH)
	TOKEN_TABLE(NAME)
	TOKEN_TABLE(SCRIPT)
	TOKEN_TABLE(PARENT_NOTIFY)
	TOKEN_TABLE(MAX_LENGTH)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE(EDIT)
	TOKEN_TABLE(CAPTION)
	TOKEN_TABLE_END

	byte *params;
	int cmd = 2;
	BaseParser parser;

	if (complete) {
		if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_EDIT) {
			_gameRef->LOG(0, "'EDIT' keyword expected.");
			return STATUS_FAILED;
		}
		buffer = params;
	}

	while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_TEMPLATE:
			if (DID_FAIL(loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_NAME:
			setName((char *)params);
			break;

		case TOKEN_BACK:
			delete _back;
			_back = new UITiledImage(_gameRef);
			if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
				delete _back;
				_back = NULL;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_IMAGE:
			delete _image;
			_image = new BaseSprite(_gameRef);
			if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
				delete _image;
				_image = NULL;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_FONT:
			if (_font) {
				_gameRef->_fontStorage->removeFont(_font);
			}
			_font = _gameRef->_fontStorage->addFont((char *)params);
			if (!_font) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_FONT_SELECTED:
			if (_fontSelected) {
				_gameRef->_fontStorage->removeFont(_fontSelected);
			}
			_fontSelected = _gameRef->_fontStorage->addFont((char *)params);
			if (!_fontSelected) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_TEXT:
			setText((char *)params);
			_gameRef->_stringTable->expand(&_text);
			break;

		case TOKEN_X:
			parser.scanStr((char *)params, "%d", &_posX);
			break;

		case TOKEN_Y:
			parser.scanStr((char *)params, "%d", &_posY);
			break;

		case TOKEN_WIDTH:
			parser.scanStr((char *)params, "%d", &_width);
			break;

		case TOKEN_HEIGHT:
			parser.scanStr((char *)params, "%d", &_height);
			break;

		case TOKEN_MAX_LENGTH:
			parser.scanStr((char *)params, "%d", &_maxLength);
			break;

		case TOKEN_CAPTION:
			setCaption((char *)params);
			break;

		case TOKEN_CURSOR:
			delete _cursor;
			_cursor = new BaseSprite(_gameRef);
			if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
				delete _cursor;
				_cursor = NULL;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_CURSOR_BLINK_RATE:
			parser.scanStr((char *)params, "%d", &_cursorBlinkRate);
			break;

		case TOKEN_FRAME_WIDTH:
			parser.scanStr((char *)params, "%d", &_frameWidth);
			break;

		case TOKEN_SCRIPT:
			addScript((char *)params);
			break;

		case TOKEN_PARENT_NOTIFY:
			parser.scanStr((char *)params, "%b", &_parentNotify);
			break;

		case TOKEN_DISABLED:
			parser.scanStr((char *)params, "%b", &_disable);
			break;

		case TOKEN_VISIBLE:
			parser.scanStr((char *)params, "%b", &_visible);
			break;

		case TOKEN_EDITOR_PROPERTY:
			parseEditorProperty(params, false);
			break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		_gameRef->LOG(0, "Syntax error in EDIT definition");
		return STATUS_FAILED;
	}
	if (cmd == PARSERR_GENERIC) {
		_gameRef->LOG(0, "Error loading EDIT definition");
		return STATUS_FAILED;
	}

	correctSize();

	return STATUS_OK;
}
コード例 #3
0
ファイル: ad_actor.cpp プロジェクト: Fyre91/scummvm
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdActor::loadBuffer(byte *buffer, bool complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(ACTOR)
	TOKEN_TABLE(X)
	TOKEN_TABLE(Y)
	TOKEN_TABLE(TEMPLATE)
	TOKEN_TABLE(NAME)
	TOKEN_TABLE(SCALABLE)
	TOKEN_TABLE(REGISTRABLE)
	TOKEN_TABLE(INTERACTIVE)
	TOKEN_TABLE(SHADOWABLE)
	TOKEN_TABLE(COLORABLE)
	TOKEN_TABLE(ACTIVE)
	TOKEN_TABLE(WALK)
	TOKEN_TABLE(STAND)
	TOKEN_TABLE(TALK_SPECIAL)
	TOKEN_TABLE(TALK)
	TOKEN_TABLE(TURN_LEFT)
	TOKEN_TABLE(TURN_RIGHT)
	TOKEN_TABLE(EVENTS)
	TOKEN_TABLE(FONT)
	TOKEN_TABLE(CURSOR)
	TOKEN_TABLE(SCRIPT)
	TOKEN_TABLE(SOUND_VOLUME)
	TOKEN_TABLE(SOUND_PANNING)
	TOKEN_TABLE(CAPTION)
	TOKEN_TABLE(PROPERTY)
	TOKEN_TABLE(BLOCKED_REGION)
	TOKEN_TABLE(WAYPOINTS)
	TOKEN_TABLE(IGNORE_ITEMS)
	TOKEN_TABLE(ROTABLE)
	TOKEN_TABLE(ROTATABLE)
	TOKEN_TABLE(ALPHA_COLOR)
	TOKEN_TABLE(SCALE)
	TOKEN_TABLE(RELATIVE_SCALE)
	TOKEN_TABLE(ALPHA)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE(ANIMATION)
	TOKEN_TABLE_END

	byte *params;
	int cmd;
	BaseParser parser;

	if (complete) {
		if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ACTOR) {
			_gameRef->LOG(0, "'ACTOR' keyword expected.");
			return STATUS_FAILED;
		}
		buffer = params;
	}

	AdGame *adGame = (AdGame *)_gameRef;
	AdSpriteSet *spr = nullptr;
	int ar = 0, ag = 0, ab = 0, alpha = 0;
	while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_TEMPLATE:
			if (DID_FAIL(loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_X:
			parser.scanStr((char *)params, "%d", &_posX);
			break;

		case TOKEN_Y:
			parser.scanStr((char *)params, "%d", &_posY);
			break;

		case TOKEN_NAME:
			setName((char *)params);
			break;

		case TOKEN_CAPTION:
			setCaption((char *)params);
			break;

		case TOKEN_FONT:
			setFont((char *)params);
			break;

		case TOKEN_SCALABLE:
			parser.scanStr((char *)params, "%b", &_zoomable);
			break;

		case TOKEN_ROTABLE:
		case TOKEN_ROTATABLE:
			parser.scanStr((char *)params, "%b", &_rotatable);
			break;

		case TOKEN_REGISTRABLE:
		case TOKEN_INTERACTIVE:
			parser.scanStr((char *)params, "%b", &_registrable);
			break;

		case TOKEN_SHADOWABLE:
		case TOKEN_COLORABLE:
			parser.scanStr((char *)params, "%b", &_shadowable);
			break;

		case TOKEN_ACTIVE:
			parser.scanStr((char *)params, "%b", &_active);
			break;

		case TOKEN_WALK:
			delete _walkSprite;
			_walkSprite = nullptr;
			spr = new AdSpriteSet(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texWalkLifeTime, CACHE_HALF))) {
				cmd = PARSERR_GENERIC;
			} else {
				_walkSprite = spr;
			}
			break;

		case TOKEN_TALK:
			spr = new AdSpriteSet(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) {
				cmd = PARSERR_GENERIC;
			} else {
				_talkSprites.add(spr);
			}
			break;

		case TOKEN_TALK_SPECIAL:
			spr = new AdSpriteSet(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) {
				cmd = PARSERR_GENERIC;
			} else {
				_talkSpritesEx.add(spr);
			}
			break;

		case TOKEN_STAND:
			delete _standSprite;
			_standSprite = nullptr;
			spr = new AdSpriteSet(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texStandLifeTime))) {
				cmd = PARSERR_GENERIC;
			} else {
				_standSprite = spr;
			}
			break;

		case TOKEN_TURN_LEFT:
			delete _turnLeftSprite;
			_turnLeftSprite = nullptr;
			spr = new AdSpriteSet(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
				cmd = PARSERR_GENERIC;
			} else {
				_turnLeftSprite = spr;
			}
			break;

		case TOKEN_TURN_RIGHT:
			delete _turnRightSprite;
			_turnRightSprite = nullptr;
			spr = new AdSpriteSet(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
				cmd = PARSERR_GENERIC;
			} else {
				_turnRightSprite = spr;
			}
			break;

		case TOKEN_SCRIPT:
			addScript((char *)params);
			break;

		case TOKEN_CURSOR:
			delete _cursor;
			_cursor = new BaseSprite(_gameRef);
			if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
				delete _cursor;
				_cursor = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_SOUND_VOLUME:
			parser.scanStr((char *)params, "%d", &_sFXVolume);
			break;

		case TOKEN_SCALE: {
			int s;
			parser.scanStr((char *)params, "%d", &s);
			_scale = (float)s;

		}
		break;

		case TOKEN_RELATIVE_SCALE: {
			int s;
			parser.scanStr((char *)params, "%d", &s);
			_relativeScale = (float)s;

		}
		break;

		case TOKEN_SOUND_PANNING:
			parser.scanStr((char *)params, "%b", &_autoSoundPanning);
			break;

		case TOKEN_PROPERTY:
			parseProperty(params, false);
			break;

		case TOKEN_BLOCKED_REGION: {
			delete _blockRegion;
			delete _currentBlockRegion;
			_blockRegion = nullptr;
			_currentBlockRegion = nullptr;
			BaseRegion *rgn = new BaseRegion(_gameRef);
			BaseRegion *crgn = new BaseRegion(_gameRef);
			if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
				delete _blockRegion;
				delete _currentBlockRegion;
				_blockRegion = nullptr;
				_currentBlockRegion = nullptr;
				cmd = PARSERR_GENERIC;
			} else {
				_blockRegion = rgn;
				_currentBlockRegion = crgn;
				_currentBlockRegion->mimic(_blockRegion);
			}
		}
		break;

		case TOKEN_WAYPOINTS: {
			delete _wptGroup;
			delete _currentWptGroup;
			_wptGroup = nullptr;
			_currentWptGroup = nullptr;
			AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
			AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
			if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
				delete _wptGroup;
				delete _currentWptGroup;
				_wptGroup = nullptr;
				_currentWptGroup = nullptr;
				cmd = PARSERR_GENERIC;
			} else {
				_wptGroup = wpt;
				_currentWptGroup = cwpt;
				_currentWptGroup->mimic(_wptGroup);
			}
		}
		break;

		case TOKEN_IGNORE_ITEMS:
			parser.scanStr((char *)params, "%b", &_ignoreItems);
			break;

		case TOKEN_ALPHA_COLOR:
			parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
			break;

		case TOKEN_ALPHA:
			parser.scanStr((char *)params, "%d", &alpha);
			break;

		case TOKEN_EDITOR_PROPERTY:
			parseEditorProperty(params, false);
			break;

		case TOKEN_ANIMATION: {
			AdSpriteSet *anim = new AdSpriteSet(_gameRef, this);
			if (!anim || DID_FAIL(anim->loadBuffer(params, false))) {
				cmd = PARSERR_GENERIC;
			} else {
				_anims.add(anim);
			}
		}
		break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		_gameRef->LOG(0, "Syntax error in ACTOR definition");
		return STATUS_FAILED;
	}
	if (cmd == PARSERR_GENERIC) {
		if (spr) {
			delete spr;
		}
		_gameRef->LOG(0, "Error loading ACTOR definition");
		return STATUS_FAILED;
	}

	if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
		ar = ag = ab = 255;
	}
	_alphaColor = BYTETORGBA(ar, ag, ab, alpha);
	_state = _nextState = STATE_READY;

	return STATUS_OK;
}
コード例 #4
0
ファイル: ad_region.cpp プロジェクト: mokerjoke/scummvm
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdRegion::loadBuffer(byte *buffer, bool complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(REGION)
	TOKEN_TABLE(TEMPLATE)
	TOKEN_TABLE(NAME)
	TOKEN_TABLE(ACTIVE)
	TOKEN_TABLE(ZOOM)
	TOKEN_TABLE(SCALE)
	TOKEN_TABLE(BLOCKED)
	TOKEN_TABLE(DECORATION)
	TOKEN_TABLE(POINT)
	TOKEN_TABLE(ALPHA_COLOR)
	TOKEN_TABLE(ALPHA)
	TOKEN_TABLE(EDITOR_SELECTED_POINT)
	TOKEN_TABLE(EDITOR_SELECTED)
	TOKEN_TABLE(SCRIPT)
	TOKEN_TABLE(CAPTION)
	TOKEN_TABLE(PROPERTY)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE_END

	byte *params;
	int cmd;
	BaseParser parser;

	if (complete) {
		if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_REGION) {
			_gameRef->LOG(0, "'REGION' keyword expected.");
			return STATUS_FAILED;
		}
		buffer = params;
	}

	for (uint32 i = 0; i < _points.size(); i++) {
		delete _points[i];
	}
	_points.clear();

	int ar = 255, ag = 255, ab = 255, alpha = 255;

	while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_TEMPLATE:
			if (DID_FAIL(loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_NAME:
			setName((char *)params);
			break;

		case TOKEN_CAPTION:
			setCaption((char *)params);
			break;

		case TOKEN_ACTIVE:
			parser.scanStr((char *)params, "%b", &_active);
			break;

		case TOKEN_BLOCKED:
			parser.scanStr((char *)params, "%b", &_blocked);
			break;

		case TOKEN_DECORATION:
			parser.scanStr((char *)params, "%b", &_decoration);
			break;

		case TOKEN_ZOOM:
		case TOKEN_SCALE: {
			int j;
			parser.scanStr((char *)params, "%d", &j);
			_zoom = (float)j;
		}
		break;

		case TOKEN_POINT: {
			int x, y;
			parser.scanStr((char *)params, "%d,%d", &x, &y);
			_points.add(new BasePoint(x, y));
		}
		break;

		case TOKEN_ALPHA_COLOR:
			parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
			break;

		case TOKEN_ALPHA:
			parser.scanStr((char *)params, "%d", &alpha);
			break;

		case TOKEN_EDITOR_SELECTED:
			parser.scanStr((char *)params, "%b", &_editorSelected);
			break;

		case TOKEN_EDITOR_SELECTED_POINT:
			parser.scanStr((char *)params, "%d", &_editorSelectedPoint);
			break;

		case TOKEN_SCRIPT:
			addScript((char *)params);
			break;

		case TOKEN_PROPERTY:
			parseProperty(params, false);
			break;

		case TOKEN_EDITOR_PROPERTY:
			parseEditorProperty(params, false);
			break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		_gameRef->LOG(0, "Syntax error in REGION definition");
		return STATUS_FAILED;
	}

	createRegion();

	_alpha = BYTETORGBA(ar, ag, ab, alpha);

	return STATUS_OK;
}
コード例 #5
0
ファイル: ad_response_box.cpp プロジェクト: rayzer86/scummvm
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
    TOKEN_TABLE_START(commands)
    TOKEN_TABLE(RESPONSE_BOX)
    TOKEN_TABLE(TEMPLATE)
    TOKEN_TABLE(FONT_HOVER)
    TOKEN_TABLE(FONT)
    TOKEN_TABLE(AREA)
    TOKEN_TABLE(HORIZONTAL)
    TOKEN_TABLE(SPACING)
    TOKEN_TABLE(WINDOW)
    TOKEN_TABLE(CURSOR)
    TOKEN_TABLE(TEXT_ALIGN)
    TOKEN_TABLE(VERTICAL_ALIGN)
    TOKEN_TABLE(EDITOR_PROPERTY)
    TOKEN_TABLE_END


    byte *params;
    int cmd;
    BaseParser parser;

    if (complete) {
        if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_RESPONSE_BOX) {
            _gameRef->LOG(0, "'RESPONSE_BOX' keyword expected.");
            return STATUS_FAILED;
        }
        buffer = params;
    }

    while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
        switch (cmd) {
        case TOKEN_TEMPLATE:
            if (DID_FAIL(loadFile((char *)params))) {
                cmd = PARSERR_GENERIC;
            }
            break;

        case TOKEN_WINDOW:
            delete _window;
            _window = new UIWindow(_gameRef);
            if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
                delete _window;
                _window = nullptr;
                cmd = PARSERR_GENERIC;
            } else if (_shieldWindow) {
                _shieldWindow->_parent = _window;
            }
            break;

        case TOKEN_FONT:
            if (_font) {
                _gameRef->_fontStorage->removeFont(_font);
            }
            _font = _gameRef->_fontStorage->addFont((char *)params);
            if (!_font) {
                cmd = PARSERR_GENERIC;
            }
            break;

        case TOKEN_FONT_HOVER:
            if (_fontHover) {
                _gameRef->_fontStorage->removeFont(_fontHover);
            }
            _fontHover = _gameRef->_fontStorage->addFont((char *)params);
            if (!_fontHover) {
                cmd = PARSERR_GENERIC;
            }
            break;

        case TOKEN_AREA:
            parser.scanStr((char *)params, "%d,%d,%d,%d", &_responseArea.left, &_responseArea.top, &_responseArea.right, &_responseArea.bottom);
            break;

        case TOKEN_HORIZONTAL:
            parser.scanStr((char *)params, "%b", &_horizontal);
            break;

        case TOKEN_TEXT_ALIGN:
            if (scumm_stricmp((char *)params, "center") == 0) {
                _align = TAL_CENTER;
            } else if (scumm_stricmp((char *)params, "right") == 0) {
                _align = TAL_RIGHT;
            } else {
                _align = TAL_LEFT;
            }
            break;

        case TOKEN_VERTICAL_ALIGN:
            if (scumm_stricmp((char *)params, "top") == 0) {
                _verticalAlign = VAL_TOP;
            } else if (scumm_stricmp((char *)params, "center") == 0) {
                _verticalAlign = VAL_CENTER;
            } else {
                _verticalAlign = VAL_BOTTOM;
            }
            break;

        case TOKEN_SPACING:
            parser.scanStr((char *)params, "%d", &_spacing);
            break;

        case TOKEN_EDITOR_PROPERTY:
            parseEditorProperty(params, false);
            break;

        case TOKEN_CURSOR:
            delete _cursor;
            _cursor = new BaseSprite(_gameRef);
            if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
                delete _cursor;
                _cursor = nullptr;
                cmd = PARSERR_GENERIC;
            }
            break;
        }
    }
    if (cmd == PARSERR_TOKENNOTFOUND) {
        _gameRef->LOG(0, "Syntax error in RESPONSE_BOX definition");
        return STATUS_FAILED;
    }

    if (_window) {
        for (uint32 i = 0; i < _window->_widgets.size(); i++) {
            if (!_window->_widgets[i]->_listenerObject) {
                _window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
            }
        }
    }

    return STATUS_OK;
}
コード例 #6
0
ファイル: ui_text.cpp プロジェクト: Fyre91/scummvm
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool UIText::loadBuffer(byte *buffer, bool complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(STATIC)
	TOKEN_TABLE(TEMPLATE)
	TOKEN_TABLE(DISABLED)
	TOKEN_TABLE(VISIBLE)
	TOKEN_TABLE(BACK)
	TOKEN_TABLE(IMAGE)
	TOKEN_TABLE(FONT)
	TOKEN_TABLE(TEXT_ALIGN)
	TOKEN_TABLE(VERTICAL_ALIGN)
	TOKEN_TABLE(TEXT)
	TOKEN_TABLE(X)
	TOKEN_TABLE(Y)
	TOKEN_TABLE(WIDTH)
	TOKEN_TABLE(HEIGHT)
	TOKEN_TABLE(CURSOR)
	TOKEN_TABLE(NAME)
	TOKEN_TABLE(SCRIPT)
	TOKEN_TABLE(CAPTION)
	TOKEN_TABLE(PARENT_NOTIFY)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE_END

	byte *params;
	int cmd = 2;
	BaseParser parser;

	if (complete) {
		if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_STATIC) {
			_gameRef->LOG(0, "'STATIC' keyword expected.");
			return STATUS_FAILED;
		}
		buffer = params;
	}

	while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_TEMPLATE:
			if (DID_FAIL(loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_NAME:
			setName((char *)params);
			break;

		case TOKEN_CAPTION:
			setCaption((char *)params);
			break;

		case TOKEN_BACK:
			delete _back;
			_back = new UITiledImage(_gameRef);
			if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
				delete _back;
				_back = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_IMAGE:
			delete _image;
			_image = new BaseSprite(_gameRef);
			if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
				delete _image;
				_image = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_FONT:
			if (_font) {
				_gameRef->_fontStorage->removeFont(_font);
			}
			_font = _gameRef->_fontStorage->addFont((char *)params);
			if (!_font) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_TEXT:
			setText((char *)params);
			_gameRef->expandStringByStringTable(&_text);
			break;

		case TOKEN_TEXT_ALIGN:
			if (scumm_stricmp((char *)params, "left") == 0) {
				_textAlign = TAL_LEFT;
			} else if (scumm_stricmp((char *)params, "right") == 0) {
				_textAlign = TAL_RIGHT;
			} else {
				_textAlign = TAL_CENTER;
			}
			break;

		case TOKEN_VERTICAL_ALIGN:
			if (scumm_stricmp((char *)params, "top") == 0) {
				_verticalAlign = VAL_TOP;
			} else if (scumm_stricmp((char *)params, "bottom") == 0) {
				_verticalAlign = VAL_BOTTOM;
			} else {
				_verticalAlign = VAL_CENTER;
			}
			break;

		case TOKEN_X:
			parser.scanStr((char *)params, "%d", &_posX);
			break;

		case TOKEN_Y:
			parser.scanStr((char *)params, "%d", &_posY);
			break;

		case TOKEN_WIDTH:
			parser.scanStr((char *)params, "%d", &_width);
			break;

		case TOKEN_HEIGHT:
			parser.scanStr((char *)params, "%d", &_height);
			break;

		case TOKEN_CURSOR:
			delete _cursor;
			_cursor = new BaseSprite(_gameRef);
			if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
				delete _cursor;
				_cursor = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_SCRIPT:
			addScript((char *)params);
			break;

		case TOKEN_PARENT_NOTIFY:
			parser.scanStr((char *)params, "%b", &_parentNotify);
			break;

		case TOKEN_DISABLED:
			parser.scanStr((char *)params, "%b", &_disable);
			break;

		case TOKEN_VISIBLE:
			parser.scanStr((char *)params, "%b", &_visible);
			break;

		case TOKEN_EDITOR_PROPERTY:
			parseEditorProperty(params, false);
			break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		_gameRef->LOG(0, "Syntax error in STATIC definition");
		return STATUS_FAILED;
	}
	if (cmd == PARSERR_GENERIC) {
		_gameRef->LOG(0, "Error loading STATIC definition");
		return STATUS_FAILED;
	}

	correctSize();

	return STATUS_OK;
}
コード例 #7
0
ファイル: ui_entity.cpp プロジェクト: Fyre91/scummvm
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool UIEntity::loadBuffer(byte *buffer, bool complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(ENTITY_CONTAINER)
	TOKEN_TABLE(TEMPLATE)
	TOKEN_TABLE(DISABLED)
	TOKEN_TABLE(VISIBLE)
	TOKEN_TABLE(X)
	TOKEN_TABLE(Y)
	TOKEN_TABLE(NAME)
	TOKEN_TABLE(ENTITY)
	TOKEN_TABLE(SCRIPT)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE_END

	byte *params;
	int cmd = 2;
	BaseParser parser;

	if (complete) {
		if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ENTITY_CONTAINER) {
			_gameRef->LOG(0, "'ENTITY_CONTAINER' keyword expected.");
			return STATUS_FAILED;
		}
		buffer = params;
	}

	while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_TEMPLATE:
			if (DID_FAIL(loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_NAME:
			setName((char *)params);
			break;

		case TOKEN_X:
			parser.scanStr((char *)params, "%d", &_posX);
			break;

		case TOKEN_Y:
			parser.scanStr((char *)params, "%d", &_posY);
			break;

		case TOKEN_DISABLED:
			parser.scanStr((char *)params, "%b", &_disable);
			break;

		case TOKEN_VISIBLE:
			parser.scanStr((char *)params, "%b", &_visible);
			break;

		case TOKEN_ENTITY:
			if (DID_FAIL(setEntity((char *)params))) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_SCRIPT:
			addScript((char *)params);
			break;

		case TOKEN_EDITOR_PROPERTY:
			parseEditorProperty(params, false);
			break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		_gameRef->LOG(0, "Syntax error in ENTITY_CONTAINER definition");
		return STATUS_FAILED;
	}
	if (cmd == PARSERR_GENERIC) {
		_gameRef->LOG(0, "Error loading ENTITY_CONTAINER definition");
		return STATUS_FAILED;
	}

	correctSize();

	if (_gameRef->_editorMode) {
		_width = 50;
		_height = 50;
	}

	return STATUS_OK;
}
コード例 #8
0
ファイル: ui_button.cpp プロジェクト: CatalystG/scummvm
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool UIButton::loadBuffer(byte *buffer, bool complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(BUTTON)
	TOKEN_TABLE(TEMPLATE)
	TOKEN_TABLE(DISABLED)
	TOKEN_TABLE(VISIBLE)
	TOKEN_TABLE(FOCUSABLE)
	TOKEN_TABLE(BACK_HOVER)
	TOKEN_TABLE(BACK_PRESS)
	TOKEN_TABLE(BACK_DISABLE)
	TOKEN_TABLE(BACK_FOCUS)
	TOKEN_TABLE(BACK)
	TOKEN_TABLE(CENTER_IMAGE)
	TOKEN_TABLE(IMAGE_HOVER)
	TOKEN_TABLE(IMAGE_PRESS)
	TOKEN_TABLE(IMAGE_DISABLE)
	TOKEN_TABLE(IMAGE_FOCUS)
	TOKEN_TABLE(IMAGE)
	TOKEN_TABLE(FONT_HOVER)
	TOKEN_TABLE(FONT_PRESS)
	TOKEN_TABLE(FONT_DISABLE)
	TOKEN_TABLE(FONT_FOCUS)
	TOKEN_TABLE(FONT)
	TOKEN_TABLE(TEXT_ALIGN)
	TOKEN_TABLE(TEXT)
	TOKEN_TABLE(X)
	TOKEN_TABLE(Y)
	TOKEN_TABLE(WIDTH)
	TOKEN_TABLE(HEIGHT)
	TOKEN_TABLE(CURSOR)
	TOKEN_TABLE(NAME)
	TOKEN_TABLE(EVENTS)
	TOKEN_TABLE(SCRIPT)
	TOKEN_TABLE(CAPTION)
	TOKEN_TABLE(PARENT_NOTIFY)
	TOKEN_TABLE(PRESSED)
	TOKEN_TABLE(PIXEL_PERFECT)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE_END

	byte *params;
	int cmd = 2;
	BaseParser parser;

	if (complete) {
		if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_BUTTON) {
			_gameRef->LOG(0, "'BUTTON' keyword expected.");
			return STATUS_FAILED;
		}
		buffer = params;
	}

	while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_TEMPLATE:
			if (DID_FAIL(loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_NAME:
			setName((char *)params);
			break;

		case TOKEN_CAPTION:
			setCaption((char *)params);
			break;

		case TOKEN_BACK:
			delete _back;
			_back = new UITiledImage(_gameRef);
			if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
				delete _back;
				_back = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_BACK_HOVER:
			delete _backHover;
			_backHover = new UITiledImage(_gameRef);
			if (!_backHover || DID_FAIL(_backHover->loadFile((char *)params))) {
				delete _backHover;
				_backHover = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_BACK_PRESS:
			delete _backPress;
			_backPress = new UITiledImage(_gameRef);
			if (!_backPress || DID_FAIL(_backPress->loadFile((char *)params))) {
				delete _backPress;
				_backPress = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_BACK_DISABLE:
			delete _backDisable;
			_backDisable = new UITiledImage(_gameRef);
			if (!_backDisable || DID_FAIL(_backDisable->loadFile((char *)params))) {
				delete _backDisable;
				_backDisable = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_BACK_FOCUS:
			delete _backFocus;
			_backFocus = new UITiledImage(_gameRef);
			if (!_backFocus || DID_FAIL(_backFocus->loadFile((char *)params))) {
				delete _backFocus;
				_backFocus = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_IMAGE:
			delete _image;
			_image = new BaseSprite(_gameRef);
			if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
				delete _image;
				_image = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_IMAGE_HOVER:
			delete _imageHover;
			_imageHover = new BaseSprite(_gameRef);
			if (!_imageHover || DID_FAIL(_imageHover->loadFile((char *)params))) {
				delete _imageHover;
				_imageHover = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_IMAGE_PRESS:
			delete _imagePress;
			_imagePress = new BaseSprite(_gameRef);
			if (!_imagePress || DID_FAIL(_imagePress->loadFile((char *)params))) {
				delete _imagePress;
				_imagePress = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_IMAGE_DISABLE:
			delete _imageDisable;
			_imageDisable = new BaseSprite(_gameRef);
			if (!_imageDisable || DID_FAIL(_imageDisable->loadFile((char *)params))) {
				delete _imageDisable;
				_imageDisable = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_IMAGE_FOCUS:
			delete _imageFocus;
			_imageFocus = new BaseSprite(_gameRef);
			if (!_imageFocus || DID_FAIL(_imageFocus->loadFile((char *)params))) {
				delete _imageFocus;
				_imageFocus = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_FONT:
			if (_font) {
				_gameRef->_fontStorage->removeFont(_font);
			}
			_font = _gameRef->_fontStorage->addFont((char *)params);
			if (!_font) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_FONT_HOVER:
			if (_fontHover) {
				_gameRef->_fontStorage->removeFont(_fontHover);
			}
			_fontHover = _gameRef->_fontStorage->addFont((char *)params);
			if (!_fontHover) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_FONT_PRESS:
			if (_fontPress) {
				_gameRef->_fontStorage->removeFont(_fontPress);
			}
			_fontPress = _gameRef->_fontStorage->addFont((char *)params);
			if (!_fontPress) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_FONT_DISABLE:
			if (_fontDisable) {
				_gameRef->_fontStorage->removeFont(_fontDisable);
			}
			_fontDisable = _gameRef->_fontStorage->addFont((char *)params);
			if (!_fontDisable) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_FONT_FOCUS:
			if (_fontFocus) {
				_gameRef->_fontStorage->removeFont(_fontFocus);
			}
			_fontFocus = _gameRef->_fontStorage->addFont((char *)params);
			if (!_fontFocus) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_TEXT:
			setText((char *)params);
			_gameRef->_stringTable->expand(&_text);
			break;

		case TOKEN_TEXT_ALIGN:
			if (scumm_stricmp((char *)params, "left") == 0) {
				_align = TAL_LEFT;
			} else if (scumm_stricmp((char *)params, "right") == 0) {
				_align = TAL_RIGHT;
			} else {
				_align = TAL_CENTER;
			}
			break;

		case TOKEN_X:
			parser.scanStr((char *)params, "%d", &_posX);
			break;

		case TOKEN_Y:
			parser.scanStr((char *)params, "%d", &_posY);
			break;

		case TOKEN_WIDTH:
			parser.scanStr((char *)params, "%d", &_width);
			break;

		case TOKEN_HEIGHT:
			parser.scanStr((char *)params, "%d", &_height);
			break;

		case TOKEN_CURSOR:
			delete _cursor;
			_cursor = new BaseSprite(_gameRef);
			if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
				delete _cursor;
				_cursor = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_SCRIPT:
			addScript((char *)params);
			break;

		case TOKEN_PARENT_NOTIFY:
			parser.scanStr((char *)params, "%b", &_parentNotify);
			break;

		case TOKEN_DISABLED:
			parser.scanStr((char *)params, "%b", &_disable);
			break;

		case TOKEN_VISIBLE:
			parser.scanStr((char *)params, "%b", &_visible);
			break;

		case TOKEN_FOCUSABLE:
			parser.scanStr((char *)params, "%b", &_canFocus);
			break;

		case TOKEN_CENTER_IMAGE:
			parser.scanStr((char *)params, "%b", &_centerImage);
			break;

		case TOKEN_PRESSED:
			parser.scanStr((char *)params, "%b", &_stayPressed);
			break;

		case TOKEN_PIXEL_PERFECT:
			parser.scanStr((char *)params, "%b", &_pixelPerfect);
			break;

		case TOKEN_EDITOR_PROPERTY:
			parseEditorProperty(params, false);
			break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		_gameRef->LOG(0, "Syntax error in BUTTON definition");
		return STATUS_FAILED;
	}
	if (cmd == PARSERR_GENERIC) {
		_gameRef->LOG(0, "Error loading BUTTON definition");
		return STATUS_FAILED;
	}

	correctSize();

	return STATUS_OK;
}
コード例 #9
0
ファイル: ad_entity.cpp プロジェクト: MaddTheSane/scummvm
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdEntity::loadBuffer(byte *buffer, bool complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(ENTITY)
	TOKEN_TABLE(SPRITE)
	TOKEN_TABLE(X)
	TOKEN_TABLE(Y)
	TOKEN_TABLE(TEMPLATE)
	TOKEN_TABLE(NAME)
	TOKEN_TABLE(SCALABLE)
	TOKEN_TABLE(REGISTRABLE)
	TOKEN_TABLE(INTERACTIVE)
	TOKEN_TABLE(SHADOWABLE)
	TOKEN_TABLE(COLORABLE)
	TOKEN_TABLE(ACTIVE)
	TOKEN_TABLE(EVENTS)
	TOKEN_TABLE(FONT)
	TOKEN_TABLE(TALK_SPECIAL)
	TOKEN_TABLE(TALK)
	TOKEN_TABLE(CURSOR)
	TOKEN_TABLE(REGION)
	TOKEN_TABLE(BLOCKED_REGION)
	TOKEN_TABLE(EDITOR_SELECTED)
	TOKEN_TABLE(SCRIPT)
	TOKEN_TABLE(SOUND_START_TIME)
	TOKEN_TABLE(SOUND_VOLUME)
	TOKEN_TABLE(SOUND_PANNING)
	TOKEN_TABLE(SOUND)
	TOKEN_TABLE(SUBTYPE)
	TOKEN_TABLE(CAPTION)
	TOKEN_TABLE(PROPERTY)
	TOKEN_TABLE(WAYPOINTS)
	TOKEN_TABLE(IGNORE_ITEMS)
	TOKEN_TABLE(ROTABLE)
	TOKEN_TABLE(ROTATABLE)
	TOKEN_TABLE(ALPHA_COLOR)
	TOKEN_TABLE(SCALE)
	TOKEN_TABLE(RELATIVE_SCALE)
	TOKEN_TABLE(ALPHA)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE(ITEM)
	TOKEN_TABLE(WALK_TO_X)
	TOKEN_TABLE(WALK_TO_Y)
	TOKEN_TABLE(WALK_TO_DIR)
	TOKEN_TABLE(SAVE_STATE)
	TOKEN_TABLE_END

	byte *params;
	int cmd;
	BaseParser parser;

	if (complete) {
		if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ENTITY) {
			_gameRef->LOG(0, "'ENTITY' keyword expected.");
			return STATUS_FAILED;
		}
		buffer = params;
	}

	AdGame *adGame = (AdGame *)_gameRef;
	BaseSprite *spr = nullptr;
	int ar = 0, ag = 0, ab = 0, alpha = 0;
	while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_TEMPLATE:
			if (DID_FAIL(loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_X:
			parser.scanStr((char *)params, "%d", &_posX);
			break;

		case TOKEN_Y:
			parser.scanStr((char *)params, "%d", &_posY);
			break;

		case TOKEN_SPRITE: {
			delete _sprite;
			_sprite = nullptr;
			spr = new BaseSprite(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			} else {
				_sprite = spr;
			}
		}
		break;

		case TOKEN_TALK: {
			spr = new BaseSprite(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) {
				cmd = PARSERR_GENERIC;
			} else {
				_talkSprites.add(spr);
			}
		}
		break;

		case TOKEN_TALK_SPECIAL: {
			spr = new BaseSprite(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) {
				cmd = PARSERR_GENERIC;
			} else {
				_talkSpritesEx.add(spr);
			}
		}
		break;

		case TOKEN_NAME:
			setName((char *)params);
			break;

		case TOKEN_ITEM:
			setItem((char *)params);
			break;

		case TOKEN_CAPTION:
			setCaption((char *)params);
			break;

		case TOKEN_FONT:
			setFont((char *)params);
			break;

		case TOKEN_SCALABLE:
			parser.scanStr((char *)params, "%b", &_zoomable);
			break;

		case TOKEN_SCALE: {
			int s;
			parser.scanStr((char *)params, "%d", &s);
			_scale = (float)s;

		}
		break;

		case TOKEN_RELATIVE_SCALE: {
			int s;
			parser.scanStr((char *)params, "%d", &s);
			_relativeScale = (float)s;

		}
		break;

		case TOKEN_ROTABLE:
		case TOKEN_ROTATABLE:
			parser.scanStr((char *)params, "%b", &_rotatable);
			break;

		case TOKEN_REGISTRABLE:
		case TOKEN_INTERACTIVE:
			parser.scanStr((char *)params, "%b", &_registrable);
			break;

		case TOKEN_SHADOWABLE:
		case TOKEN_COLORABLE:
			parser.scanStr((char *)params, "%b", &_shadowable);
			break;

		case TOKEN_ACTIVE:
			parser.scanStr((char *)params, "%b", &_active);
			break;

		case TOKEN_CURSOR:
			delete _cursor;
			_cursor = new BaseSprite(_gameRef);
			if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
				delete _cursor;
				_cursor = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_EDITOR_SELECTED:
			parser.scanStr((char *)params, "%b", &_editorSelected);
			break;

		case TOKEN_REGION: {
			if (_region) {
				_gameRef->unregisterObject(_region);
			}
			_region = nullptr;
			BaseRegion *rgn = new BaseRegion(_gameRef);
			if (!rgn || DID_FAIL(rgn->loadBuffer(params, false))) {
				cmd = PARSERR_GENERIC;
			} else {
				_region = rgn;
				_gameRef->registerObject(_region);
			}
		}
		break;

		case TOKEN_BLOCKED_REGION: {
			delete _blockRegion;
			_blockRegion = nullptr;
			delete _currentBlockRegion;
			_currentBlockRegion = nullptr;
			BaseRegion *rgn = new BaseRegion(_gameRef);
			BaseRegion *crgn = new BaseRegion(_gameRef);
			if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
				delete _blockRegion;
				_blockRegion = nullptr;
				delete _currentBlockRegion;
				_currentBlockRegion = nullptr;
				cmd = PARSERR_GENERIC;
			} else {
				_blockRegion = rgn;
				_currentBlockRegion = crgn;
				_currentBlockRegion->mimic(_blockRegion);
			}
		}
		break;

		case TOKEN_WAYPOINTS: {
			delete _wptGroup;
			_wptGroup = nullptr;
			delete _currentWptGroup;
			_currentWptGroup = nullptr;
			AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
			AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
			if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
				delete _wptGroup;
				_wptGroup = nullptr;
				delete _currentWptGroup;
				_currentWptGroup = nullptr;
				cmd = PARSERR_GENERIC;
			} else {
				_wptGroup = wpt;
				_currentWptGroup = cwpt;
				_currentWptGroup->mimic(_wptGroup);
			}
		}
		break;

		case TOKEN_SCRIPT:
			addScript((char *)params);
			break;

		case TOKEN_SUBTYPE: {
			if (scumm_stricmp((char *)params, "sound") == 0) {
				delete _sprite;
				_sprite = nullptr;
				if (_gameRef->_editorMode) {
					spr = new BaseSprite(_gameRef, this);
					if (!spr || DID_FAIL(spr->loadFile("entity_sound.sprite"))) {
						cmd = PARSERR_GENERIC;
					} else {
						_sprite = spr;
					}
				}
				if (_gameRef->_editorMode) {
					_editorOnly = true;
				}
				_zoomable = false;
				_rotatable = false;
				_registrable = _gameRef->_editorMode;
				_shadowable = false;
				_subtype = ENTITY_SOUND;
			}
		}
		break;

		case TOKEN_SOUND:
			playSFX((char *)params, false, false);
			break;

		case TOKEN_SOUND_START_TIME:
			parser.scanStr((char *)params, "%d", &_sFXStart);
			break;

		case TOKEN_SOUND_VOLUME:
			parser.scanStr((char *)params, "%d", &_sFXVolume);
			break;

		case TOKEN_SOUND_PANNING:
			parser.scanStr((char *)params, "%b", &_autoSoundPanning);
			break;

		case TOKEN_SAVE_STATE:
			parser.scanStr((char *)params, "%b", &_saveState);
			break;

		case TOKEN_PROPERTY:
			parseProperty(params, false);
			break;

		case TOKEN_IGNORE_ITEMS:
			parser.scanStr((char *)params, "%b", &_ignoreItems);
			break;

		case TOKEN_ALPHA_COLOR:
			parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
			break;

		case TOKEN_ALPHA:
			parser.scanStr((char *)params, "%d", &alpha);
			break;

		case TOKEN_EDITOR_PROPERTY:
			parseEditorProperty(params, false);
			break;

		case TOKEN_WALK_TO_X:
			parser.scanStr((char *)params, "%d", &_walkToX);
			break;

		case TOKEN_WALK_TO_Y:
			parser.scanStr((char *)params, "%d", &_walkToY);
			break;

		case TOKEN_WALK_TO_DIR: {
			int i;
			parser.scanStr((char *)params, "%d", &i);
			if (i < 0) {
				i = 0;
			}
			if (i >= NUM_DIRECTIONS) {
				i = DI_NONE;
			}
			_walkToDir = (TDirection)i;
		}
		break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		_gameRef->LOG(0, "Syntax error in ENTITY definition");
		return STATUS_FAILED;
	}
	if (cmd == PARSERR_GENERIC) {
		_gameRef->LOG(0, "Error loading ENTITY definition");
		if (spr) {
			delete spr;
		}
		return STATUS_FAILED;
	}

	if (_region && _sprite) {
		_gameRef->LOG(0, "Warning: Entity '%s' has both sprite and region.", getName());
	}

	updatePosition();

	if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
		ar = ag = ab = 255;
	}
	_alphaColor = BYTETORGBA(ar, ag, ab, alpha);
	_state = STATE_READY;

	if (_item && ((AdGame *)_gameRef)->isItemTaken(_item)) {
		_active = false;
	}

	return STATUS_OK;
}
コード例 #10
0
ファイル: ad_talk_node.cpp プロジェクト: Fyre91/scummvm
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(ACTION)
	TOKEN_TABLE(SPRITESET_FILE)
	TOKEN_TABLE(SPRITESET)
	TOKEN_TABLE(SPRITE)
	TOKEN_TABLE(START_TIME)
	TOKEN_TABLE(END_TIME)
	TOKEN_TABLE(COMMENT)
	TOKEN_TABLE(PRECACHE)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE_END

	byte *params;
	int cmd;
	BaseParser parser;

	if (complete) {
		if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ACTION) {
			_gameRef->LOG(0, "'ACTION' keyword expected.");
			return STATUS_FAILED;
		}
		buffer = params;
	}

	_endTime = 0;
	_playToEnd = false;
	_preCache = false;

	while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_SPRITE:
			BaseUtils::setString(&_spriteFilename, (char *)params);
			break;

		case TOKEN_SPRITESET_FILE:
			BaseUtils::setString(&_spriteSetFilename, (char *)params);
			break;

		case TOKEN_SPRITESET: {
			delete _spriteSet;
			_spriteSet = new AdSpriteSet(_gameRef);
			if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) {
				delete _spriteSet;
				_spriteSet = nullptr;
				cmd = PARSERR_GENERIC;
			}
		}
		break;

		case TOKEN_START_TIME:
			parser.scanStr((char *)params, "%d", &_startTime);
			break;

		case TOKEN_END_TIME:
			parser.scanStr((char *)params, "%d", &_endTime);
			break;

		case TOKEN_PRECACHE:
			parser.scanStr((char *)params, "%b", &_preCache);
			break;

		case TOKEN_COMMENT:
			if (_gameRef->_editorMode) {
				BaseUtils::setString(&_comment, (char *)params);
			}
			break;

		case TOKEN_EDITOR_PROPERTY:
			parseEditorProperty(params, false);
			break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		_gameRef->LOG(0, "Syntax error in ACTION definition");
		return STATUS_FAILED;
	}

	if (cmd == PARSERR_GENERIC) {
		_gameRef->LOG(0, "Error loading ACTION definition");
		return STATUS_FAILED;
	}

	if (_endTime == 0) {
		_playToEnd = true;
	} else {
		_playToEnd = false;
	}

	if (_preCache && _spriteFilename) {
		delete _sprite;
		_sprite = new BaseSprite(_gameRef);
		if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
			return STATUS_FAILED;
		}
	}

	if (_preCache && _spriteSetFilename) {
		delete _spriteSet;
		_spriteSet = new AdSpriteSet(_gameRef);
		if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
			return STATUS_FAILED;
		}
	}

	return STATUS_OK;
}
コード例 #11
0
ファイル: ad_talk_def.cpp プロジェクト: MaddTheSane/scummvm
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(TALK)
	TOKEN_TABLE(TEMPLATE)
	TOKEN_TABLE(ACTION)
	TOKEN_TABLE(DEFAULT_SPRITESET_FILE)
	TOKEN_TABLE(DEFAULT_SPRITESET)
	TOKEN_TABLE(DEFAULT_SPRITE)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE_END

	byte *params;
	int cmd;
	BaseParser parser;

	if (complete) {
		if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TALK) {
			_gameRef->LOG(0, "'TALK' keyword expected.");
			return STATUS_FAILED;
		}
		buffer = params;
	}

	while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_TEMPLATE:
			if (DID_FAIL(loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_ACTION: {
			AdTalkNode *node = new AdTalkNode(_gameRef);
			if (node && DID_SUCCEED(node->loadBuffer(params, false))) {
				_nodes.add(node);
			} else {
				delete node;
				node = nullptr;
				cmd = PARSERR_GENERIC;
			}
		}
		break;

		case TOKEN_DEFAULT_SPRITE:
			BaseUtils::setString(&_defaultSpriteFilename, (char *)params);
			break;

		case TOKEN_DEFAULT_SPRITESET_FILE:
			BaseUtils::setString(&_defaultSpriteSetFilename, (char *)params);
			break;

		case TOKEN_DEFAULT_SPRITESET: {
			delete _defaultSpriteSet;
			_defaultSpriteSet = new AdSpriteSet(_gameRef);
			if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadBuffer(params, false))) {
				delete _defaultSpriteSet;
				_defaultSpriteSet = nullptr;
				cmd = PARSERR_GENERIC;
			}
		}
		break;


		case TOKEN_EDITOR_PROPERTY:
			parseEditorProperty(params, false);
			break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		_gameRef->LOG(0, "Syntax error in TALK definition");
		return STATUS_FAILED;
	}

	if (cmd == PARSERR_GENERIC) {
		_gameRef->LOG(0, "Error loading TALK definition");
		return STATUS_FAILED;
	}

	delete _defaultSprite;
	delete _defaultSpriteSet;
	_defaultSprite = nullptr;
	_defaultSpriteSet = nullptr;

	if (_defaultSpriteFilename) {
		_defaultSprite = new BaseSprite(_gameRef);
		if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
			return STATUS_FAILED;
		}
	}

	if (_defaultSpriteSetFilename) {
		_defaultSpriteSet = new AdSpriteSet(_gameRef);
		if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
			return STATUS_FAILED;
		}
	}


	return STATUS_OK;
}
コード例 #12
0
ファイル: ad_inventory_box.cpp プロジェクト: Fyre91/scummvm
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(INVENTORY_BOX)
	TOKEN_TABLE(TEMPLATE)
	TOKEN_TABLE(WINDOW)
	TOKEN_TABLE(EXCLUSIVE)
	TOKEN_TABLE(ALWAYS_VISIBLE)
	TOKEN_TABLE(AREA)
	TOKEN_TABLE(SPACING)
	TOKEN_TABLE(ITEM_WIDTH)
	TOKEN_TABLE(ITEM_HEIGHT)
	TOKEN_TABLE(SCROLL_BY)
	TOKEN_TABLE(NAME)
	TOKEN_TABLE(CAPTION)
	TOKEN_TABLE(HIDE_SELECTED)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE_END

	byte *params;
	int cmd = 2;
	BaseParser parser;
	bool alwaysVisible = false;

	_exclusive = false;
	if (complete) {
		if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_INVENTORY_BOX) {
			_gameRef->LOG(0, "'INVENTORY_BOX' keyword expected.");
			return STATUS_FAILED;
		}
		buffer = params;
	}

	while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_TEMPLATE:
			if (DID_FAIL(loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_NAME:
			setName((char *)params);
			break;

		case TOKEN_CAPTION:
			setCaption((char *)params);
			break;

		case TOKEN_WINDOW:
			delete _window;
			_window = new UIWindow(_gameRef);
			if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
				delete _window;
				_window = nullptr;
				cmd = PARSERR_GENERIC;
			} else {
				_gameRef->registerObject(_window);
			}
			break;

		case TOKEN_AREA:
			parser.scanStr((char *)params, "%d,%d,%d,%d", &_itemsArea.left, &_itemsArea.top, &_itemsArea.right, &_itemsArea.bottom);
			break;

		case TOKEN_EXCLUSIVE:
			parser.scanStr((char *)params, "%b", &_exclusive);
			break;

		case TOKEN_HIDE_SELECTED:
			parser.scanStr((char *)params, "%b", &_hideSelected);
			break;

		case TOKEN_ALWAYS_VISIBLE:
			parser.scanStr((char *)params, "%b", &alwaysVisible);
			break;

		case TOKEN_SPACING:
			parser.scanStr((char *)params, "%d", &_spacing);
			break;

		case TOKEN_ITEM_WIDTH:
			parser.scanStr((char *)params, "%d", &_itemWidth);
			break;

		case TOKEN_ITEM_HEIGHT:
			parser.scanStr((char *)params, "%d", &_itemHeight);
			break;

		case TOKEN_SCROLL_BY:
			parser.scanStr((char *)params, "%d", &_scrollBy);
			break;

		case TOKEN_EDITOR_PROPERTY:
			parseEditorProperty(params, false);
			break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		_gameRef->LOG(0, "Syntax error in INVENTORY_BOX definition");
		return STATUS_FAILED;
	}
	if (cmd == PARSERR_GENERIC) {
		_gameRef->LOG(0, "Error loading INVENTORY_BOX definition");
		return STATUS_FAILED;
	}

	if (_exclusive) {
		delete _closeButton;
		_closeButton = new UIButton(_gameRef);
		if (_closeButton) {
			_closeButton->setName("close");
			_closeButton->setListener(this, _closeButton, 0);
			_closeButton->_parent = _window;
		}
	}

	_visible = alwaysVisible;

	if (_window) {
		for (uint32 i = 0; i < _window->_widgets.size(); i++) {
			if (!_window->_widgets[i]->_listenerObject) {
				_window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
			}
		}
	}

	return STATUS_OK;
}