コード例 #1
0
ファイル: rld-config.cpp プロジェクト: bengras/rtems-tools
    void
    config::includes (const section& sec, bool must_exist)
    {
      bool have_includes = false;

      try
      {
        rld::strings is;
        parse_items (sec, "include", is);

        have_includes = true;

        /*
         * Include records are a paths which we can load.
         */

        for (rld::strings::const_iterator isi = is.begin ();
             isi != is.end ();
             ++isi)
        {
          load (*isi);
        }
      }
      catch (rld::error re)
      {
        /*
         * No include records, must be all inlined. If we have includes it must
         * be another error so throw it.
         */
        if (have_includes || (!have_includes && must_exist))
          throw;
      }
    }
コード例 #2
0
ファイル: strcmd.c プロジェクト: daemqn/Atari_ST_Sources
int16	AttrGetBoolean( StringPtr attrs, StringPtr key, boolean *value )
{
	uint8	valstr[32] = "";
	*value = FALSE;

	parse_items( attrs, key, valstr );
	return read_cfg_bool( valstr, value );		
}
コード例 #3
0
ファイル: strcmd.c プロジェクト: daemqn/Atari_ST_Sources
int16	AttrGetInt32( StringPtr attrs, StringPtr key, int32 *value )
{
	uint8	valstr[32] = "";
	uint8	*endptr = NULL;
	int16	ret = 0;

	if( parse_items( attrs, key, valstr ) )
	{
		*value = strtol( valstr, &endptr, 10 );
		ret = 1;
	}

/*	if( endptr == NULL || endptr == valstr )
		ret = 0; */
		
	return ret;
}
コード例 #4
0
ファイル: sc_bcp_api.cpp プロジェクト: coleb/Raid-Sim
player_t*
parse_player( sim_t*             sim,
              player_spec_t&     player,
              cache::behavior_t  caching )
{
  sim -> current_slot = 0;

  std::string result;
  if ( ! http_t::get( result, player.url, caching ) )
    return 0;
  // if ( sim -> debug ) util_t::fprintf( sim -> output_file, "%s\n%s\n", url.c_str(), result.c_str() );
  js_node_t* profile = js_t::create( sim, result );
  if ( ! profile )
  {
    sim -> errorf( "BCP API: Unable to download player from '%s'\n", player.url.c_str() );
    return 0;
  }
  if ( sim -> debug ) js_t::print( profile, sim -> output_file );

  std::string name;
  if ( js_t::get_value( name, profile, "name"  ) )
    player.name = name;
  else
    name = player.name;
  if ( player.talent_spec != "active" && ! player.talent_spec.empty() )
  {
    name += '_';
    name += player.talent_spec;
  }
  if ( ! name.empty() )
    sim -> current_name = name;

  int level;
  if ( ! js_t::get_value( level, profile, "level"  ) )
  {
    sim -> errorf( "BCP API: Unable to extract player level from '%s'.\n", player.url.c_str() );
    return 0;
  }

  int cid;
  if ( ! js_t::get_value( cid, profile, "class" ) )
  {
    sim -> errorf( "BCP API: Unable to extract player class from '%s'.\n", player.url.c_str() );
    return 0;
  }
  std::string class_name = util_t::player_type_string( util_t::translate_class_id( cid ) );

  int rid;
  if ( ! js_t::get_value( rid, profile, "race" ) )
  {
    sim -> errorf( "BCP API: Unable to extract player race from '%s'.\n", player.url.c_str() );
    return 0;
  }

  player_t* p = player_t::create( sim, class_name, name, util_t::translate_race_id( rid ) );
  sim -> active_player = p;
  if ( ! p )
  {
    sim -> errorf( "BCP API: Unable to build player with class '%s' and name '%s' from '%s'.\n",
                   class_name.c_str(), name.c_str(), player.url.c_str() );
    return 0;
  }

  p -> level = level;
  p -> region_str = player.region.empty() ? sim -> default_region_str : player.region;

  if ( ! js_t::get_value( p -> server_str, profile, "realm" ) && ! player.server.empty() )
    p -> server_str = player.server;

  if ( ! player.origin.empty() )
  {
    p -> origin_str = player.origin;
    http_t::format( p -> origin_str );
  }

  if ( js_t::get_value( p -> thumbnail_url, profile, "thumbnail" ) )
  {
    p -> thumbnail_url = "http://" + p -> region_str + ".battle.net/static-render/" +
        p -> region_str + '/' + p -> thumbnail_url;
    http_t::format( p -> thumbnail_url );
  }

  parse_profession( p -> professions_str, profile, 0 );
  parse_profession( p -> professions_str, profile, 1 );

  js_node_t* build = js_t::get_node( profile, "talents" );
  if ( ! build )
  {
    sim -> errorf( "BCP API: Player '%s' from URL '%s' has no talents.\n",
                   name.c_str(), player.url.c_str() );
    return 0;
  }

  build = pick_talents( build, player.talent_spec );
  if ( ! build )
  {
    sim -> errorf( "BCP API: Invalid talent spec '%s' for player '%s'.\n",
                   player.talent_spec.c_str(), name.c_str() );
    return 0;
  }
  if ( ! parse_talents( p, build ) )
    return 0;

  if ( ! parse_glyphs( p, build ) )
    return 0;

  if ( ! parse_items( p, js_t::get_child( profile, "items" ) ) )
    return 0;

  if ( ! p -> server_str.empty() )
    p -> armory_extensions( p -> region_str, p -> server_str, player.name, caching );

  return p;
}
コード例 #5
0
ファイル: strcmd.c プロジェクト: daemqn/Atari_ST_Sources
int16	AttrGetString( StringPtr attrs, StringPtr key, StringPtr value )
{
	return parse_items( attrs, key, value );
}