コード例 #1
0
ファイル: particle.c プロジェクト: zhoukk/pixel
static int lupdate(lua_State *L) {
	struct particle_system *ps = (struct particle_system *)lua_touserdata(L, 1);
	float dt = (float)luaL_checknumber(L, 2);
	struct matrix *anchor = (struct matrix*)lua_touserdata(L, 3);
	int edge = (int)luaL_checkinteger(L, 4);

	if (ps->config->positionType == POSITION_TYPE_GROUPED) {
		ps->config->emitterMatrix = anchor;
	} else {
		ps->config->emitterMatrix = NULL;
	}
	ps->config->sourcePosition.x = 0;
	ps->config->sourcePosition.y = 0;
	particle_system_update(ps, dt);
	if (ps->isActive || ps->isAlive) {
		int n = ps->particleCount;
		int i;
		struct matrix tmp;
		for (i = 0; i < n; i++) {
			struct particle *p = &ps->particles[i];
			calc_particle_system_mat(p, &ps->matrix[i], edge);
			if (ps->config->positionType != POSITION_TYPE_GROUPED) {
				memcpy(tmp.m, &ps->matrix[i], sizeof(int) * 6);
				matrix_mul(&ps->matrix[i], &tmp, anchor);
			}
			p->color_val = color4f(&p->color);
		}
		lua_pushboolean(L, 1);
	} else {
		lua_pushboolean(L, 0);
	}
	return 1;
}
コード例 #2
0
ファイル: MOD_particlesystem.c プロジェクト: LucaRood/Blender
/* saves the current emitter state for a particle system and calculates particles */
static void deformVerts(ModifierData *md, Object *ob,
                        DerivedMesh *derivedData,
                        float (*vertexCos)[3],
                        int UNUSED(numVerts),
                        ModifierApplyFlag flag)
{
	DerivedMesh *dm = derivedData;
	ParticleSystemModifierData *psmd = (ParticleSystemModifierData *) md;
	ParticleSystem *psys = NULL;
	bool needsFree = false;
	/* float cfra = BKE_scene_frame_get(md->scene); */  /* UNUSED */

	if (ob->particlesystem.first)
		psys = psmd->psys;
	else
		return;
	
	if (!psys_check_enabled(ob, psys, (flag & MOD_APPLY_RENDER) != 0))
		return;

	if (dm == NULL) {
		dm = get_dm(ob, NULL, NULL, vertexCos, false, true);

		if (!dm)
			return;

		needsFree = true;
	}

	/* clear old dm */
	if (psmd->dm_final) {
		psmd->dm_final->needsFree = true;
		psmd->dm_final->release(psmd->dm_final);
		if (psmd->dm_deformed) {
			psmd->dm_deformed->needsFree = 1;
			psmd->dm_deformed->release(psmd->dm_deformed);
			psmd->dm_deformed = NULL;
		}
	}
	else if (psmd->flag & eParticleSystemFlag_file_loaded) {
		/* in file read dm just wasn't saved in file so no need to reset everything */
		psmd->flag &= ~eParticleSystemFlag_file_loaded;
	}
	else {
		/* no dm before, so recalc particles fully */
		psys->recalc |= PSYS_RECALC_RESET;
	}

	/* make new dm */
	psmd->dm_final = CDDM_copy(dm);
	CDDM_apply_vert_coords(psmd->dm_final, vertexCos);
	CDDM_calc_normals(psmd->dm_final);

	if (needsFree) {
		dm->needsFree = true;
		dm->release(dm);
	}

	/* protect dm */
	psmd->dm_final->needsFree = false;

	DM_ensure_tessface(psmd->dm_final);

	if (!psmd->dm_final->deformedOnly) {
		/* XXX Think we can assume here that if current DM is not only-deformed, ob->deformedOnly has been set.
		 *     This is awfully weak though. :| */
		if (ob->derivedDeform) {
			psmd->dm_deformed = CDDM_copy(ob->derivedDeform);
		}
		else {  /* Can happen in some cases, e.g. when rendering from Edit mode... */
			psmd->dm_deformed = CDDM_from_mesh((Mesh *)ob->data);
		}
		DM_ensure_tessface(psmd->dm_deformed);
	}

	/* report change in mesh structure */
	if (psmd->dm_final->getNumVerts(psmd->dm_final) != psmd->totdmvert ||
	    psmd->dm_final->getNumEdges(psmd->dm_final) != psmd->totdmedge ||
	    psmd->dm_final->getNumTessFaces(psmd->dm_final) != psmd->totdmface)
	{
		psys->recalc |= PSYS_RECALC_RESET;

		psmd->totdmvert = psmd->dm_final->getNumVerts(psmd->dm_final);
		psmd->totdmedge = psmd->dm_final->getNumEdges(psmd->dm_final);
		psmd->totdmface = psmd->dm_final->getNumTessFaces(psmd->dm_final);
	}

	if (!(ob->transflag & OB_NO_PSYS_UPDATE)) {
		psmd->flag &= ~eParticleSystemFlag_psys_updated;
		particle_system_update(md->scene, ob, psys, (flag & MOD_APPLY_RENDER) != 0);
		psmd->flag |= eParticleSystemFlag_psys_updated;
	}
}
コード例 #3
0
ファイル: object_update.c プロジェクト: DrangPo/blender
void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
                                   Scene *scene,
                                   Object *ob)
{
	ID *data_id = (ID *)ob->data;
	AnimData *adt = BKE_animdata_from_id(data_id);
	Key *key;
	float ctime = BKE_scene_frame_get(scene);

	if (G.debug & G_DEBUG_DEPSGRAPH)
		printf("recalcdata %s\n", ob->id.name + 2);

	/* TODO(sergey): Only used by legacy depsgraph. */
	if (adt) {
		/* evaluate drivers - datalevel */
		/* XXX: for mesh types, should we push this to derivedmesh instead? */
		BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
	}

	/* TODO(sergey): Only used by legacy depsgraph. */
	key = BKE_key_from_object(ob);
	if (key && key->block.first) {
		if (!(ob->shapeflag & OB_SHAPE_LOCK))
			BKE_animsys_evaluate_animdata(scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
	}

	/* includes all keys and modifiers */
	switch (ob->type) {
		case OB_MESH:
		{
			BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL;
			uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH;
#ifdef WITH_FREESTYLE
			/* make sure Freestyle edge/face marks appear in DM for render (see T40315) */
			if (eval_ctx->mode != DAG_EVAL_VIEWPORT) {
				data_mask |= CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
			}
#endif
			if (em) {
				makeDerivedMesh(scene, ob, em,  data_mask, false); /* was CD_MASK_BAREMESH */
			}
			else {
				makeDerivedMesh(scene, ob, NULL, data_mask, false);
			}
			break;
		}
		case OB_ARMATURE:
			if (ob->id.lib && ob->proxy_from) {
				if (BKE_pose_copy_result(ob->pose, ob->proxy_from->pose) == false) {
					printf("Proxy copy error, lib Object: %s proxy Object: %s\n",
					       ob->id.name + 2, ob->proxy_from->id.name + 2);
				}
			}
			else {
				BKE_pose_where_is(scene, ob);
			}
			break;

		case OB_MBALL:
			BKE_displist_make_mball(eval_ctx, scene, ob);
			break;

		case OB_CURVE:
		case OB_SURF:
		case OB_FONT:
			BKE_displist_make_curveTypes(scene, ob, 0);
			break;

		case OB_LATTICE:
			BKE_lattice_modifiers_calc(scene, ob);
			break;

		case OB_EMPTY:
			if (ob->empty_drawtype == OB_EMPTY_IMAGE && ob->data)
				if (BKE_image_is_animated(ob->data))
					BKE_image_user_check_frame_calc(ob->iuser, (int)ctime, 0);
			break;
	}

	/* related materials */
	/* XXX: without depsgraph tagging, this will always need to be run, which will be slow!
	 * However, not doing anything (or trying to hack around this lack) is not an option
	 * anymore, especially due to Cycles [#31834]
	 */
	if (ob->totcol) {
		int a;
		if (ob->totcol != 0) {
			BLI_mutex_lock(&material_lock);
			for (a = 1; a <= ob->totcol; a++) {
				Material *ma = give_current_material(ob, a);
				if (ma) {
					/* recursively update drivers for this material */
					material_drivers_update(scene, ma, ctime);
				}
			}
			BLI_mutex_unlock(&material_lock);
		}
	}
	else if (ob->type == OB_LAMP)
		lamp_drivers_update(scene, ob->data, ctime);

	/* particles */
	if (ob != scene->obedit && ob->particlesystem.first) {
		ParticleSystem *tpsys, *psys;
		DerivedMesh *dm;
		ob->transflag &= ~OB_DUPLIPARTS;
		psys = ob->particlesystem.first;
		while (psys) {
			/* ensure this update always happens even if psys is disabled */
			if (psys->recalc & PSYS_RECALC_TYPE) {
				psys_changed_type(ob, psys);
			}

			if (psys_check_enabled(ob, psys)) {
				/* check use of dupli objects here */
				if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->mode == DAG_EVAL_RENDER) &&
				    ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
				     (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
				{
					ob->transflag |= OB_DUPLIPARTS;
				}

				particle_system_update(scene, ob, psys);
				psys = psys->next;
			}
			else if (psys->flag & PSYS_DELETE) {
				tpsys = psys->next;
				BLI_remlink(&ob->particlesystem, psys);
				psys_free(ob, psys);
				psys = tpsys;
			}
			else
				psys = psys->next;
		}

		if (eval_ctx->mode == DAG_EVAL_RENDER && ob->transflag & OB_DUPLIPARTS) {
			/* this is to make sure we get render level duplis in groups:
			 * the derivedmesh must be created before init_render_mesh,
			 * since object_duplilist does dupliparticles before that */
			CustomDataMask data_mask = CD_MASK_BAREMESH | CD_MASK_MFACE | CD_MASK_MTFACE | CD_MASK_MCOL;
			dm = mesh_create_derived_render(scene, ob, data_mask);
			dm->release(dm);

			for (psys = ob->particlesystem.first; psys; psys = psys->next)
				psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
		}
	}

	/* quick cache removed */
}
コード例 #4
0
/* saves the current emitter state for a particle system and calculates particles */
static void deformVerts(ModifierData *md, Object *ob,
                        DerivedMesh *derivedData,
                        float (*vertexCos)[3],
                        int UNUSED(numVerts),
                        ModifierApplyFlag UNUSED(flag))
{
	DerivedMesh *dm = derivedData;
	ParticleSystemModifierData *psmd = (ParticleSystemModifierData *) md;
	ParticleSystem *psys = NULL;
	int needsFree = 0;
	/* float cfra = BKE_scene_frame_get(md->scene); */  /* UNUSED */

	if (ob->particlesystem.first)
		psys = psmd->psys;
	else
		return;
	
	if (!psys_check_enabled(ob, psys))
		return;

	if (dm == NULL) {
		dm = get_dm(ob, NULL, NULL, vertexCos, false, true);

		if (!dm)
			return;

		needsFree = 1;
	}

	/* clear old dm */
	if (psmd->dm) {
		psmd->dm->needsFree = 1;
		psmd->dm->release(psmd->dm);
	}
	else if (psmd->flag & eParticleSystemFlag_file_loaded) {
		/* in file read dm just wasn't saved in file so no need to reset everything */
		psmd->flag &= ~eParticleSystemFlag_file_loaded;
	}
	else {
		/* no dm before, so recalc particles fully */
		psys->recalc |= PSYS_RECALC_RESET;
	}

	/* make new dm */
	psmd->dm = CDDM_copy(dm);
	CDDM_apply_vert_coords(psmd->dm, vertexCos);
	CDDM_calc_normals(psmd->dm);

	if (needsFree) {
		dm->needsFree = 1;
		dm->release(dm);
	}

	/* protect dm */
	psmd->dm->needsFree = 0;

	/* report change in mesh structure */
	DM_ensure_tessface(psmd->dm);
	if (psmd->dm->getNumVerts(psmd->dm) != psmd->totdmvert ||
	    psmd->dm->getNumEdges(psmd->dm) != psmd->totdmedge ||
	    psmd->dm->getNumTessFaces(psmd->dm) != psmd->totdmface)
	{
		psys->recalc |= PSYS_RECALC_RESET;

		psmd->totdmvert = psmd->dm->getNumVerts(psmd->dm);
		psmd->totdmedge = psmd->dm->getNumEdges(psmd->dm);
		psmd->totdmface = psmd->dm->getNumTessFaces(psmd->dm);
	}

	if (!(ob->transflag & OB_NO_PSYS_UPDATE)) {
		psmd->flag &= ~eParticleSystemFlag_psys_updated;
		particle_system_update(md->scene, ob, psys);
		psmd->flag |= eParticleSystemFlag_psys_updated;
	}
}