コード例 #1
0
ファイル: party.c プロジェクト: PiratGameInfo/Eathena
/// Invoked (from char-server) when a party member leaves the party.
int party_member_leaved(int party_id, int account_id, int char_id)
{
	struct map_session_data* sd = map_id2sd(account_id);
	struct party_data* p = party_search(party_id);
	int i;

	if( p )
	{
		ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
		if( i < MAX_PARTY )
		{
			clif_party_leaved(p,sd,account_id,p->party.member[i].name,0x00);
			memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
			memset(&p->data[i], 0, sizeof(p->data[0]));
			p->party.count--;
			party_check_state(p);
		}
	}

	if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id )
	{
		sd->status.party_id = 0;
		clif_charnameupdate(sd); //Update name display [Skotlex]
		//TODO: hp bars should be cleared too
	}
	return 0;
}
コード例 #2
0
ファイル: party.c プロジェクト: Chocolate31/eamod
/// Invoked (from char-server) when a party member leaves the party.
int party_member_withdraw(int party_id, int account_id, int char_id)
{
	struct map_session_data* sd = map_id2sd(account_id);
	struct party_data* p = party_search(party_id);
	int i;

	if( p )
	{
		ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
		if( i < MAX_PARTY )
		{
			clif_party_withdraw(p,sd,account_id,p->party.member[i].name,0x00);
			memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
			memset(&p->data[i], 0, sizeof(p->data[0]));
			p->party.count--;
			party_check_state(p);
			clif_party_info(p, NULL);
		}
	}

	if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id )
	{
		sd->status.party_id = 0;
		if( sd->state.spb ) {
			sd->state.spb = 0;
			clif_displaymessage(sd->fd, msg_txt(1451));
		}
		clif_charnameupdate(sd); //Update name display [Skotlex]
		//TODO: hp bars should be cleared too
		if( p->instance_id )
			instance_check_kick(sd);
	}

	return 0;
}
コード例 #3
0
ファイル: party.c プロジェクト: AxlSckay/Ragnarok-OldTimes
int party_member_leaved(int party_id,int account_id,int char_id)
{
	struct map_session_data *sd=map_id2sd(account_id);
	struct party_data *p=party_search(party_id);
	int i;
	if (sd && sd->status.char_id != char_id) //Wrong target
		sd = NULL;
	if(p!=NULL){
		for(i=0;i<MAX_PARTY;i++)
			if(p->party.member[i].account_id==account_id &&
				p->party.member[i].char_id==char_id){
				clif_party_leaved(p,sd,account_id,p->party.member[i].name,0x00);
				memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
				memset(&p->data[i], 0, sizeof(p->data[0]));
				p->party.count--;
				party_check_state(p);
				break;
			}
	}
	if(sd!=NULL && sd->status.party_id==party_id){
		sd->status.party_id=0;
		sd->state.party_sent=0;
		clif_charnameupdate(sd); //Update name display [Skotlex]
		//TODO: hp bars should be cleared too
	}
	return 0;
}
コード例 #4
0
ファイル: party.c プロジェクト: SNDBXIE/myway-eathena
/// Invoked (from char-server) when a party member leaves the party.
int party_member_withdraw(int party_id, int account_id, int char_id)
{
	struct map_session_data* sd = map_id2sd(account_id);
	struct party_data* p = party_search(party_id);

	if( p ) {
		int i;
		ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
		if( i < MAX_PARTY ) {
			clif_party_withdraw(p,sd,account_id,p->party.member[i].name,0x0);
			memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
			memset(&p->data[i], 0, sizeof(p->data[0]));
			p->party.count--;
			party_check_state(p);
		}
	}

	if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id ) {
		int idxlist[MAX_INVENTORY]; //or malloc to reduce consumtion
		int j,i;
		j = pc_bound_chk(sd,3,idxlist);
		for(i=0;i<j;i++)
			pc_delitem(sd,idxlist[i],sd->status.inventory[idxlist[i]].amount,0,1,LOG_TYPE_OTHER);
		sd->status.party_id = 0;
		clif_charnameupdate(sd); //Update name display [Skotlex]
		//TODO: hp bars should be cleared too
		if( p->instance_id )
			instance_check_kick(sd);
	}

	return 0;
}
コード例 #5
0
ファイル: party.c プロジェクト: SamuelHercules/idathena
void party_send_movemap(struct map_session_data *sd)
{
	struct party_data *p;

	if( sd->status.party_id == 0 )
		return;

	intif_party_changemap(sd,1);

	p = party_search(sd->status.party_id);
	if( !p )
		return;

	//Note that this works because this function is invoked before connect_new is cleared
	if( sd->state.connect_new ) {
		party_check_state(p);
		clif_party_option(p,sd,0x100);
		clif_party_info(p,sd);
		clif_party_member_info(p,sd);
	}

	if( sd->fd ) { //Synchronize minimap positions with the rest of the party
		int i;

		for( i = 0; i < MAX_PARTY; i++ ) {
			if( p->data[i].sd &&
				p->data[i].sd != sd &&
				p->data[i].sd->bl.m == sd->bl.m )
			{
				clif_party_xy_single(sd->fd,p->data[i].sd);
				clif_party_xy_single(p->data[i].sd->fd,sd);
			}
		}
	}
}
コード例 #6
0
ファイル: party.cpp プロジェクト: AlmasB/rathena
int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id, uint16 skill_lv)
{
	struct party_data *p;
	struct map_session_data *p_sd;
	int i;

	if(!party_id || (p = party_search(party_id)) == NULL)
		return 0;
	party_check_state(p);
	switch(skill_id) {
		case TK_COUNTER: //Increase Triple Attack rate of Monks.
			if (!p->state.monk) return 0;
			break;
		case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
			if (!p->state.sg) return 0;
			break;
		case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice
			return p->state.snovice;
		case AM_TWILIGHT3: //Twilight Pharmacy, Requires Taekwon
			return p->state.tk;
		default:
			return 0; //Unknown case?
	}

	for(i = 0; i < MAX_PARTY; i++) {
		if ((p_sd = p->data[i].sd) == NULL)
			continue;

		if (sd->bl.m != p_sd->bl.m)
			continue;

		switch(skill_id) {
			case TK_COUNTER: //Increase Triple Attack rate of Monks.
				if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
					&& pc_checkskill(p_sd,MO_TRIPLEATTACK)) {
					sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
						50+50*skill_lv, //+100/150/200% rate
						0,0,skill_get_time(SG_FRIEND, 1));
				}
				break;
			case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
				if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
					&& sd->sc.data[SC_READYCOUNTER]
					&& pc_checkskill(p_sd,SG_FRIEND)) {
					sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
						50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
						0,0,skill_get_time(SG_FRIEND, 1));
				}
				break;
		}
	}

	return 0;
}
コード例 #7
0
ファイル: party.c プロジェクト: julius5/rathena
/// Invoked (from char-server) when a party member leaves the party.
int party_member_withdraw(int party_id, uint32 account_id, uint32 char_id)
{
	struct map_session_data* sd = map_id2sd(account_id);
	struct party_data* p = party_search(party_id);

	if( p ) {
		int i;
		ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
		if( i < MAX_PARTY ) {
			clif_party_withdraw(p,sd,account_id,p->party.member[i].name,0x0);
			memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
			memset(&p->data[i], 0, sizeof(p->data[0]));
			p->party.count--;
			party_check_state(p);
		}
	}

	if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id ) {
#ifdef BOUND_ITEMS
		int idxlist[MAX_INVENTORY]; //or malloc to reduce consumtion
		int j,i;

		party_trade_bound_cancel(sd);
		j = pc_bound_chk(sd,BOUND_PARTY,idxlist);

		for(i = 0; i < j; i++)
			pc_delitem(sd,idxlist[i],sd->status.inventory[idxlist[i]].amount,0,1,LOG_TYPE_BOUND_REMOVAL);
#endif

		sd->status.party_id = 0;
		clif_charnameupdate(sd); //Update name display [Skotlex]
		//TODO: hp bars should be cleared too

		if( p->instance_id ) {
			int16 m = sd->bl.m;

			if( map[m].instance_id ) { // User was on the instance map
				if( map[m].save.map )
					pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT);
				else
					pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
			}
		}
	}

	return 0;
}
コード例 #8
0
ファイル: party.c プロジェクト: PiratGameInfo/Eathena
int party_recv_info(struct party *sp)
{
	struct party_data *p;
	int i;
	bool party_new = false;
	
	nullpo_retr(0, sp);

	p = (struct party_data*)idb_ensure(party_db, sp->party_id, create_party);
	if (!p->party.party_id) //party just received.
	{
		party_new = true;
		party_check_member(sp);
	}
	memcpy(&p->party,sp,sizeof(struct party));
	memset(&p->state, 0, sizeof(p->state));
	memset(&p->data, 0, sizeof(p->data));
	for(i=0;i<MAX_PARTY;i++){
		if (!p->party.member[i].account_id)
			continue;
		p->data[i].sd = party_sd_check(p->party.party_id, p->party.member[i].account_id, p->party.member[i].char_id);
	}
	party_check_state(p);
	if (party_new) {
		//Send party data to all players.
		struct map_session_data *sd;
		for(i=0;i<MAX_PARTY;i++){
			sd = p->data[i].sd;
			if(!sd) continue;
			clif_charnameupdate(sd); //Update other people's display. [Skotlex]
			clif_party_member_info(p,sd);
			clif_party_option(p,sd,0x100);
			clif_party_info(p,NULL);
		}
	}
	
	return 0;
}
コード例 #9
0
ファイル: party.c プロジェクト: AxlSckay/Ragnarok-OldTimes
int party_recv_info(struct party *sp)
{
	struct map_session_data *sd;
	struct party_data *p;
	int i;
	
	nullpo_retr(0, sp);

	p= idb_ensure(party_db, sp->party_id, create_party);
	if (!p->party.party_id) //party just received.
		party_check_member(sp);
	memcpy(&p->party,sp,sizeof(struct party));
	memset(&p->state, 0, sizeof(p->state));
	memset(&p->data, 0, sizeof(p->data));
	for(i=0;i<MAX_PARTY;i++){
		if (!p->party.member[i].account_id)
			continue;
		sd = map_id2sd(p->party.member[i].account_id);
		if (sd && sd->status.party_id==p->party.party_id
			&& sd->status.char_id == p->party.member[i].char_id
			&& !sd->state.waitingdisconnect)
			p->data[i].sd = sd;
	}
	party_check_state(p);
	for(i=0;i<MAX_PARTY;i++){
		sd = p->data[i].sd;
		if(!sd || sd->state.party_sent)
			continue;
		clif_party_member_info(p,sd);
		clif_party_option(p,sd,0x100);
		clif_party_info(p,NULL);
		sd->state.party_sent=1;
	}
	
	return 0;
}
コード例 #10
0
ファイル: party.c プロジェクト: julius5/rathena
int party_recv_info(struct party* sp, uint32 char_id)
{
	struct party_data* p;
	struct party_member* member;
	struct map_session_data* sd;
	int removed[MAX_PARTY];// member_id in old data
	int removed_count = 0;
	int added[MAX_PARTY];// member_id in new data
	int added_count = 0;
	int member_id;

	nullpo_ret(sp);

	p = (struct party_data*)idb_get(party_db, sp->party_id);

	if( p != NULL ) { // diff members
		int i;

		for( member_id = 0; member_id < MAX_PARTY; ++member_id ) {
			member = &p->party.member[member_id];

			if( member->char_id == 0 )
				continue; // empty

			ARR_FIND(0, MAX_PARTY, i,
				sp->member[i].account_id == member->account_id &&
				sp->member[i].char_id == member->char_id);

			if( i == MAX_PARTY )
				removed[removed_count++] = member_id;
		}

		for( member_id = 0; member_id < MAX_PARTY; ++member_id ) {
			member = &sp->member[member_id];

			if( member->char_id == 0 )
				continue; // empty

			ARR_FIND(0, MAX_PARTY, i,
				p->party.member[i].account_id == member->account_id &&
				p->party.member[i].char_id == member->char_id);

			if( i == MAX_PARTY )
				added[added_count++] = member_id;
		}
	} else {
		for( member_id = 0; member_id < MAX_PARTY; ++member_id )
			if( sp->member[member_id].char_id != 0 )
				added[added_count++] = member_id;

		CREATE(p, struct party_data, 1);
		idb_put(party_db, sp->party_id, p);
	}
	while( removed_count > 0 ) { // no longer in party
		member_id = removed[--removed_count];
		sd = p->data[member_id].sd;

		if( sd == NULL )
			continue; // not online

		party_member_withdraw(sp->party_id, sd->status.account_id, sd->status.char_id);
	}

	memcpy(&p->party, sp, sizeof(struct party));
	memset(&p->state, 0, sizeof(p->state));
	memset(&p->data, 0, sizeof(p->data));

	for( member_id = 0; member_id < MAX_PARTY; member_id++ ) {
		member = &p->party.member[member_id];
		if ( member->char_id == 0 )
			continue;// empty
		p->data[member_id].sd = party_sd_check(sp->party_id, member->account_id, member->char_id);
	}

	party_check_state(p);

	while( added_count > 0 ) { // new in party
		member_id = added[--added_count];
		sd = p->data[member_id].sd;

		if( sd == NULL )
			continue;// not online

		clif_charnameupdate(sd); //Update other people's display. [Skotlex]
		clif_party_member_info(p,sd);
		// Only send this on party creation, otherwise it will be sent by party_send_movemap [Lemongrass]
		if( sd->party_creating ){
			clif_party_option(p,sd,0x100);
		}
		clif_party_info(p,NULL);

		if( p->instance_id != 0 )
			instance_reqinfo(sd,p->instance_id);
	}

	if( char_id != 0 ) { // requester
		sd = map_charid2sd(char_id);
		if( sd && sd->status.party_id == sp->party_id && party_getmemberid(p,sd) == -1 )
			sd->status.party_id = 0;// was not in the party
	}

	return 0;
}