void FSLSLBridge::setupBridgePrim(LLViewerObject* object) { lldebugs << "Entering bridge container setup..." << llendl; LLProfileParams profParams(LL_PCODE_PROFILE_CIRCLE, F32(0.230), F32(0.250), F32(0.95)); LLPathParams pathParams(LL_PCODE_PATH_CIRCLE, F32(0.2), F32(0.22), F32(0.0), F32(350.0), //scale F32(0.0), F32(0.0), //shear F32(0), F32(0), //twist F32(0), //offset F32(0), F32(0.0), //taper F32(0.05), F32(0.05)); //revolutions, skew pathParams.setRevolutions(F32(1.0)); object->setVolume(LLVolumeParams(profParams, pathParams), 0); object->setScale(LLVector3(10.0f, 10.0f, 10.0f), TRUE); for (int i = 0; i < object->getNumTEs(); i++) { LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture( IMG_INVISIBLE ); object->setTEImage(i, image); //transparent texture } object->setChanged(LLXform::MOVED | LLXform::SILHOUETTE | LLXform::TEXTURE); //object->setTETexture(0, LLUUID("29de489d-0491-fb00-7dab-f9e686d31e83")); //another test texture object->sendShapeUpdate(); object->markForUpdate(TRUE); //object->setFlags(FLAGS_TEMPORARY_ON_REZ, true); object->addFlags(FLAGS_TEMPORARY_ON_REZ); object->updateFlags(); lldebugs << "End bridge container setup." << llendl; }
void FSLSLBridge :: setupBridge(LLViewerObject *object) { llinfos << "enter rock change" << llendl; mpBridge->setDescription(mCurrentFullName); LLProfileParams profParams(LL_PCODE_PROFILE_CIRCLE, F32(0.230), F32(0.250), F32(0.95)); LLPathParams pathParams(LL_PCODE_PATH_CIRCLE, F32(0), F32(0.2), F32(0.01), F32(0.01), F32(0.00), F32(0.0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0.01), 0); object->setVolume(LLVolumeParams(profParams, pathParams), 0); for (int i = 0; i < object->getNumTEs(); i++) { object->setTETexture(i, LLUUID("8dcd4a48-2d37-4909-9f78-f7a9eb4ef903")); //transparent texture } //object->setTETexture(0, LLUUID("29de489d-0491-fb00-7dab-f9e686d31e83")); //another test texture object->setScale(LLVector3(F32(0.01), F32(0.01), F32(0.01))); object->sendShapeUpdate(); object->markForUpdate(TRUE); //object->setFlags(FLAGS_TEMPORARY_ON_REZ, true); object->addFlags(FLAGS_TEMPORARY_ON_REZ); object->updateFlags(); gInventory.updateItem(mpBridge); gInventory.notifyObservers(); llinfos << "end rock change, start script creation" << llendl; //add bridge script to object if (object) { create_script_inner(object); } }