コード例 #1
0
ファイル: main.c プロジェクト: haifenghuang/foundation_lib
DECLARE_TEST(environment, workingdir) {
	char buffer[BUILD_MAX_PATHLEN];
	string_const_t working_dir = environment_current_working_directory();
	string_const_t new_working_dir = path_directory_name(STRING_ARGS(working_dir));
	string_t working_dir_copy = string_clone(STRING_ARGS(working_dir));
	string_t new_working_dir_copy;

	if (string_equal(STRING_ARGS(working_dir), STRING_CONST("/"))) {
		string_t tmpwork = path_make_temporary(buffer, sizeof(buffer));
		new_working_dir = path_directory_name(STRING_ARGS(tmpwork));
	}

	new_working_dir_copy = string_clone(STRING_ARGS(new_working_dir));
	new_working_dir = string_to_const(new_working_dir_copy);

	EXPECT_CONSTSTRINGNE(working_dir, new_working_dir);

#if FOUNDATION_PLATFORM_PNACL
	EXPECT_FALSE(environment_set_current_working_directory(STRING_ARGS(new_working_dir)));
	EXPECT_CONSTSTRINGEQ(environment_current_working_directory(),
	                     string_const(STRING_ARGS(working_dir_copy)));
#else
	EXPECT_TRUE(environment_set_current_working_directory(STRING_ARGS(new_working_dir)));
	EXPECT_CONSTSTRINGEQ(environment_current_working_directory(), new_working_dir);

	environment_set_current_working_directory(STRING_ARGS(working_dir_copy));
	EXPECT_CONSTSTRINGEQ(environment_current_working_directory(),
	                     string_const(STRING_ARGS(working_dir_copy)));
	{
		log_enable_stdout(false);
		bool ret = environment_set_current_working_directory(STRING_CONST("/invalid/path/which/does/not/exist"));
		log_enable_stdout(true);
		EXPECT_FALSE(ret);
	}
	EXPECT_CONSTSTRINGEQ(environment_current_working_directory(),
	                     string_const(STRING_ARGS(working_dir_copy)));
#endif

	string_deallocate(new_working_dir_copy.str);
	string_deallocate(working_dir_copy.str);

	return 0;
}
コード例 #2
0
ファイル: main.c プロジェクト: milzod/foundation_lib
DECLARE_TEST( environment, workingdir )
{
	const char* working_dir = environment_current_working_directory();

	char* new_working_dir = path_directory_name( working_dir );

	environment_set_current_working_directory( new_working_dir );
	EXPECT_STREQ( environment_current_working_directory(), new_working_dir );

	environment_set_current_working_directory( working_dir );
	EXPECT_STREQ( environment_current_working_directory(), working_dir );

	string_deallocate( new_working_dir );

	return 0;
}
コード例 #3
0
ファイル: path.c プロジェクト: HardlyHaki/ProDBG
char* path_subdirectory_name( const char* path, const char* root )
{
	char* subpath;
	char* testpath;
	char* testroot;
	char* pathofpath;
	unsigned int pathprotocol, rootprotocol;
	char* cpath = string_clone( path );
	char* croot = string_clone( root );

	cpath = path_clean( cpath, path_is_absolute( cpath ) );
	croot = path_clean( croot, path_is_absolute( croot ) );

	pathofpath = path_directory_name( cpath );

	testpath = pathofpath;
	pathprotocol = string_find_string( testpath, "://", 0 );
	if( pathprotocol != STRING_NPOS )
		testpath += pathprotocol + 2; // add two to treat as absolute path

	testroot = croot;
	rootprotocol = string_find_string( testroot, "://", 0 );
	if( rootprotocol != STRING_NPOS )
		testroot += rootprotocol + 2;

	if( ( rootprotocol != STRING_NPOS ) && ( ( pathprotocol == STRING_NPOS ) || ( pathprotocol != rootprotocol ) || !string_equal_substr( cpath, croot, rootprotocol ) ) )
		subpath = string_allocate( 0 );
	else if( !string_equal_substr( testpath, testroot, string_length( testroot ) ) )
		subpath = string_allocate( 0 );
	else
	{
		char* filename = path_file_name( cpath );

		subpath = string_substr( testpath, string_length( testroot ), STRING_NPOS );
		subpath = path_clean( path_append( subpath, filename ), false );

		string_deallocate( filename );
	}
	string_deallocate( pathofpath );
	string_deallocate( cpath );
	string_deallocate( croot );

	return subpath;
}
コード例 #4
0
ファイル: import.c プロジェクト: rampantpixels/render_lib
static int
render_import_program(stream_t* stream, const uuid_t uuid) {
	char buffer[1024];
	char pathbuf[BUILD_MAX_PATHLEN];
	resource_source_t source;
	resource_platform_t platformdecl = {-1, -1, -1, -1, -1, -1};
	uint64_t platform;
	tick_t timestamp;
	int ret = 0;

	resource_source_initialize(&source);
	resource_source_read(&source, uuid);

	platform = resource_platform(platformdecl);
	timestamp = time_system();

	while (!stream_eos(stream)) {
		string_const_t type, ref;
		string_const_t fullpath;
		string_const_t uuidstr;
		uuid_t shaderuuid;
		hash_t typehash;
		string_t line = stream_read_line_buffer(stream, buffer, sizeof(buffer), '\n');
		string_split(STRING_ARGS(line), STRING_CONST(" \t"),
		             &type, &ref, false);

		type = string_strip(STRING_ARGS(type), STRING_CONST(STRING_WHITESPACE));
		ref = string_strip(STRING_ARGS(ref), STRING_CONST(STRING_WHITESPACE));
		if (!type.length || !ref.length)
			continue;

		typehash = hash(STRING_ARGS(type));
		if ((typehash != HASH_VERTEXSHADER) && (typehash != HASH_PIXELSHADER)) {
			log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS, STRING_CONST("Ignore invalid line: %.*s"),
			          STRING_FORMAT(line));
			continue;
		}

		shaderuuid = string_to_uuid(STRING_ARGS(ref));
		if (uuid_is_null(shaderuuid)) {
			if (path_is_absolute(STRING_ARGS(ref))) {
				fullpath = ref;
			}
			else {
				string_t full;
				string_const_t path = stream_path(stream);
				path = path_directory_name(STRING_ARGS(path));
				full = path_concat(pathbuf, sizeof(pathbuf),
				                   STRING_ARGS(path), STRING_ARGS(ref));
				full = path_absolute(STRING_ARGS(full), sizeof(pathbuf));
				fullpath = string_const(STRING_ARGS(full));
			}

			resource_signature_t sig = resource_import_lookup(STRING_ARGS(fullpath));
			if (uuid_is_null(sig.uuid)) {
				if (!resource_import(STRING_ARGS(fullpath), uuid_null())) {
					log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS, STRING_CONST("Unable to import linked shader: %.*s"),
					          STRING_FORMAT(fullpath));
					ret = -1;
					goto finalize;
				}
				sig = resource_import_lookup(STRING_ARGS(fullpath));
				if (uuid_is_null(sig.uuid)) {
					log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS,
					          STRING_CONST("Import linked shader gave no UUID: %.*s"),
					          STRING_FORMAT(fullpath));
					ret = -1;
					goto finalize;
				}
			}
			shaderuuid = sig.uuid;
		}

		if (!uuid_is_null(shaderuuid)) {
			uuidstr = string_from_uuid_static(shaderuuid);
			resource_source_set(&source, timestamp, typehash,
			                    platform, STRING_ARGS(uuidstr));
		}
	}

	resource_source_set(&source, timestamp, HASH_RESOURCE_TYPE,
	                    0, STRING_CONST("program"));

	if (!resource_source_write(&source, uuid, false)) {
		string_const_t uuidstr = string_from_uuid_static(uuid);
		log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS, STRING_CONST("Failed writing imported program: %.*s"),
		          STRING_FORMAT(uuidstr));
		ret = -1;
		goto finalize;
	}
	else {
		string_const_t uuidstr = string_from_uuid_static(uuid);
		log_infof(HASH_RESOURCE, STRING_CONST("Wrote imported program: %.*s"),
		          STRING_FORMAT(uuidstr));
	}

finalize:
	resource_source_finalize(&source);

	return ret;
}
コード例 #5
0
ファイル: import.c プロジェクト: rampantpixels/render_lib
static int
render_import_shader(stream_t* stream, const uuid_t uuid) {
	char buffer[1024];
	char pathbuf[BUILD_MAX_PATHLEN];
	resource_source_t source;
	resource_platform_t platformdecl = {-1, -1, -1, -1, -1, -1};
	uint64_t platform;
	tick_t timestamp;
	int ret = 0;

	resource_source_initialize(&source);
	resource_source_read(&source, uuid);

	platform = resource_platform(platformdecl);
	timestamp = time_system();

	while (!stream_eos(stream)) {
		uuid_t shaderuuid;
		string_const_t target, ref, fullpath;
		string_t line = stream_read_line_buffer(stream, buffer, sizeof(buffer), '\n');
		string_split(STRING_ARGS(line), STRING_CONST(" \t"),
		             &target, &ref, false);

		ref = string_strip(STRING_ARGS(ref), STRING_CONST(STRING_WHITESPACE));
		shaderuuid = string_to_uuid(STRING_ARGS(ref));
		if (uuid_is_null(shaderuuid)) {
			if (path_is_absolute(STRING_ARGS(ref))) {
				fullpath = ref;
			}
			else {
				string_t full;
				string_const_t path = stream_path(stream);
				path = path_directory_name(STRING_ARGS(path));
				full = path_concat(pathbuf, sizeof(pathbuf),
				                   STRING_ARGS(path), STRING_ARGS(ref));
				full = path_absolute(STRING_ARGS(full), sizeof(pathbuf));
				fullpath = string_const(STRING_ARGS(full));
			}

			resource_signature_t sig = resource_import_lookup(STRING_ARGS(fullpath));
			if (uuid_is_null(sig.uuid)) {
				if (!resource_import(STRING_ARGS(fullpath), uuid_null())) {
					log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS,
					          STRING_CONST("Unable to import linked shader: %.*s"),
					          STRING_FORMAT(fullpath));
					ret = -1;
					goto finalize;
				}
				sig = resource_import_lookup(STRING_ARGS(fullpath));
				if (uuid_is_null(sig.uuid)) {
					log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS,
					          STRING_CONST("Import linked shader gave no UUID: %.*s"),
					          STRING_FORMAT(fullpath));
					ret = -1;
					goto finalize;
				}
			}
			shaderuuid = sig.uuid;
		}

		if (!uuid_is_null(shaderuuid)) {
			resource_platform_t targetplatformdecl =
			    render_import_parse_target(STRING_ARGS(target), platformdecl);
			uint64_t targetplatform = resource_platform(targetplatformdecl);

			if (resource_autoimport_need_update(shaderuuid, targetplatform))
				resource_autoimport(shaderuuid);

			const string_const_t uuidstr = string_from_uuid_static(shaderuuid);
			resource_source_set(&source, timestamp, HASH_SHADER,
			                    targetplatform, STRING_ARGS(uuidstr));
			resource_source_set_dependencies(uuid, targetplatform, &shaderuuid, 1);
		}
	}

	resource_source_set(&source, timestamp, HASH_RESOURCE_TYPE,
	                    0, STRING_CONST("shader"));

	if (!resource_source_write(&source, uuid, false)) {
		string_const_t uuidstr = string_from_uuid_static(uuid);
		log_warnf(HASH_RESOURCE, WARNING_SUSPICIOUS, STRING_CONST("Failed writing imported shader: %.*s"),
		          STRING_FORMAT(uuidstr));
		ret = -1;
		goto finalize;
	}
	else {
		string_const_t uuidstr = string_from_uuid_static(uuid);
		log_infof(HASH_RESOURCE, STRING_CONST("Wrote imported shader: %.*s"),
		          STRING_FORMAT(uuidstr));
	}

finalize:
	resource_source_finalize(&source);

	return 0;
}