/** * Attempt to set item or zeny to a mail * @param sd : player attaching the content * @param idx 0 - Zeny; >= 2 - Inventory item * @param amount : amout of zeny or number of item * @return True if item/zeny can be set, False if failed */ bool mail_setitem(struct map_session_data *sd, short idx, uint32 amount) { if( pc_istrading(sd) ) return false; if( idx == 0 ) { // Zeny Transfer if( !pc_can_give_items(sd) ) return false; if( amount > sd->status.zeny ) amount = sd->status.zeny; sd->mail.zeny = amount; // clif_updatestatus(sd, SP_ZENY); return true; } else { // Item Transfer idx -= 2; mail_removeitem(sd, 0); if( idx < 0 || idx >= MAX_INVENTORY ) return false; if( amount > sd->status.inventory[idx].amount ) return false; if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time || !itemdb_available(sd->status.inventory[idx].nameid) || !itemdb_canmail(&sd->status.inventory[idx],pc_get_group_level(sd)) || (sd->status.inventory[idx].bound && !pc_can_give_bounded_items(sd)) ) return false; sd->mail.index = idx; sd->mail.nameid = sd->status.inventory[idx].nameid; sd->mail.amount = amount; return true; } }
void buyingstore_open(struct map_session_data* sd, int account_id) { struct map_session_data* pl_sd; if( !battle_config.feature_buying_store || pc_istrading(sd) ) {// not allowed to sell return; } if( !pc->can_give_items(sd) ) {// custom: GM is not allowed to sell clif->message(sd->fd, msg_txt(246)); return; } if( ( pl_sd = iMap->id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore ) {// not online or not buying return; } if( !searchstore->queryremote(sd, account_id) && ( sd->bl.m != pl_sd->bl.m || !check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE) ) ) {// out of view range return; } // success clif->buyingstore_itemlist(sd, pl_sd); }
unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) { if( pc_istrading(sd) ) return 1; if( idx == 0 ) { // Zeny Transfer if( amount < 0 || !pc_can_give_items(sd) ) return 1; if( amount > sd->status.zeny ) amount = sd->status.zeny; sd->mail.zeny = amount; // clif->updatestatus(sd, SP_ZENY); return 0; } else { // Item Transfer idx -= 2; mail->removeitem(sd, 0); if( idx < 0 || idx >= MAX_INVENTORY ) return 1; if( amount < 0 || amount > sd->status.inventory[idx].amount ) return 1; if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time || !itemdb_canmail(&sd->status.inventory[idx],pc_get_group_level(sd)) || (sd->status.inventory[idx].bound && !pc_can_give_bound_items(sd)) ) return 1; sd->mail.index = idx; sd->mail.nameid = sd->status.inventory[idx].nameid; sd->mail.amount = amount; return 0; } }
void buyingstore_open(struct map_session_data* sd, int account_id) { struct map_session_data* pl_sd; if( !battle_config.feature_buying_store || pc_istrading(sd) ) {// not allowed to sell return; } if( !pc_can_give_items(pc_isGM(sd)) ) {// custom: GM is not allowed to sell clif_displaymessage(sd->fd, msg_txt(246)); return; } if( ( pl_sd = map_id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore ) {// not online or not buying return; } if( !battle_config.faction_allow_vending && pl_sd->status.faction_id != sd->status.faction_id ) { clif_displaymessage(sd->fd,"You cannot sell to other faction members."); return; } if( !searchstore_queryremote(sd, account_id) && ( sd->bl.m != pl_sd->bl.m || !check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE) ) ) {// out of view range return; } // success clif_buyingstore_itemlist(sd, pl_sd); }
/** * Attempt to set item or zeny * @param sd * @param idx 0 - Zeny; >= 2 - Inventory item * @param amount * @return True if item/zeny can be set, False if failed */ bool mail_setitem(struct map_session_data *sd, short idx, int amount) { if( sd->state.secure_items ) { clif_displaymessage(sd->fd, "You can't attach. Blocked with @security"); return 1; } if( pc_istrading(sd) ) return false; if( battle_config.super_woe_enable ) { clif_displaymessage(sd->fd, "Super WoE don't allow send items/zeny with attachments"); return 1; } if( idx == 0 ) { // Zeny Transfer if( !pc_can_give_items(sd) ) return false; if( amount > sd->status.zeny ) amount = sd->status.zeny; sd->mail.zeny = amount; // clif_updatestatus(sd, SP_ZENY); return true; } else { // Item Transfer idx -= 2; mail_removeitem(sd, 0); if( idx < 0 || idx >= MAX_INVENTORY ) return false; if( amount > sd->status.inventory[idx].amount ) return false; if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time || !itemdb_available(sd->status.inventory[idx].nameid) || !itemdb_canmail(&sd->status.inventory[idx],pc_get_group_level(sd)) || (sd->status.inventory[idx].bound && !pc_can_give_bounded_items(sd)) ) return false; sd->mail.index = idx; sd->mail.nameid = sd->status.inventory[idx].nameid; sd->mail.amount = amount; return true; } }
/** * Open buying store from buyer * @param sd Player * @param account_id Buyer account ID */ void buyingstore_open(struct map_session_data *sd, int account_id) { struct map_session_data *pl_sd; nullpo_retv(sd); if( !battle_config.feature_buying_store || pc_istrading(sd) ) // Not allowed to sell return; if( !pc_can_give_items(sd) ) { // Custom: GM is not allowed to sell clif_displaymessage(sd->fd, msg_txt(246)); return; } if( (pl_sd = map_id2sd(account_id)) == NULL || !pl_sd->state.buyingstore ) // Not online or not buying return; // Out of view range if( !searchstore_queryremote(sd, account_id) && (sd->bl.m != pl_sd->bl.m || !check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE)) ) return; // Success clif_buyingstore_itemlist(sd, pl_sd); }
/** * Player setup a new shop * @param sd : player opening the shop * @param message : shop title * @param data : itemlist data \n * data := {<index>.w <amount>.w <value>.l}[count] * @param count : number of different items * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - Cart data isn't saved yet, 5 - No valid item found */ char vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) { int i, j; int vending_skill_lvl; char message_sql[MESSAGE_SIZE*2]; nullpo_retr(false,sd); if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) { return 1; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once } vending_skill_lvl = pc_checkskill(sd, MC_VENDING); // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return 2; } // check number of items in shop if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return 3; } if (save_settings&2) // Avoid invalid data from saving chrif_save(sd, 0); // filter out invalid items i = 0; for( j = 0; j < count; j++ ) { short index = *(uint16*)(data + 8*j + 0); short amount = *(uint16*)(data + 8*j + 2); unsigned int value = *(uint32*)(data + 8*j + 4); index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd->status.cart[index].identify // unidentified item || sd->status.cart[index].attribute == 1 // broken item || sd->status.cart[index].expire_time // It should not be in the cart but just in case || (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item continue; sd->vending[i].index = index; sd->vending[i].amount = amount; sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value); // Player just moved item to cart and we don't have the correct cart ID yet. if (sd->status.cart[sd->vending[i].index].id == 0) { struct item_data *idb = itemdb_search(sd->status.cart[index].nameid); char msg[256]; sprintf(msg, msg_txt(sd, 733), idb->jname); clif_displaymessage(sd->fd, msg); clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return 4; } i++; // item successfully added } if( i != j ) clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop." if( i == 0 ) { // no valid item found clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet return 5; } sd->state.prevend = 0; sd->state.vending = true; sd->vender_id = vending_getuid(); sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); Sql_EscapeString( mmysql_handle, message_sql, sd->message ); if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`,`account_id`,`char_id`,`sex`,`map`,`x`,`y`,`title`,`autotrade`, `body_direction`, `head_direction`, `sit`) " "VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );", vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, sd->ud.dir, sd->head_dir, pc_issit(sd) ) != SQL_SUCCESS ){ Sql_ShowDebug(mmysql_handle); } for( i = 0; i < count; i++ ) { if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES( %d, %d, %d, %d, %d );", vending_items_db, sd->vender_id, i, sd->status.cart[sd->vending[i].index].id, sd->vending[i].amount, sd->vending[i].value ) != SQL_SUCCESS ){ Sql_ShowDebug(mmysql_handle); } } clif_openvending(sd,sd->bl.id,sd->vending); clif_showvendingboard(&sd->bl,message,0); idb_put(vending_db, sd->status.char_id, sd); return 0; }
/*========================================== * Abrir loja * data := {<index>.w <amount>.w <value>.l}[count] *------------------------------------------*/ void vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) { int i, j; int vending_skill_lvl; nullpo_retv(sd); if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) return; // nao pode abrir vendas deitado morto || não usou via habilidade (wpe/hack) || não pode ter 2 lojas ao mesmo tempo vending_skill_lvl = pc->checkskill(sd, MC_VENDING); // check de nivel de habilidade e carrinho if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return; } // checka numero de itens na loja if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // contagem de item invalida clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return; } // filtrar itens invalidos i = 0; for( j = 0; j < count; j++ ) { short index = *(uint16*)(data + 8*j + 0); short amount = *(uint16*)(data + 8*j + 2); unsigned int value = *(uint32*)(data + 8*j + 4); index -= 2; // ajuste de equilibrio (cliente diz que a posição do primeiro carrinho é 2) if( index < 0 || index >= MAX_CART // posição inválida || pc->cartitem_amount(sd, index, amount) < 0 // item invalido ou quantidade insuficiente //NOT: servidores oficiais não fazem nenhum dos checks abaixo! || !sd->status.cart[index].identify // item não-identficado || sd->status.cart[index].attribute == 1 // item quebrado || sd->status.cart[index].expire_time // Isso não deveria estar no carrinho mas apenas no caso de estar || (sd->status.cart[index].bound && !pc_can_give_bound_items(sd)) // não pode trocar itens de recompensa, permissão w/o || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // Itens não-trocaveis continue; sd->vending[i].index = index; sd->vending[i].amount = amount; sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value); i++; // item adicionado com sucesso } if( i != j ) clif->message (sd->fd, msg_txt(266)); //"Alguns dos seus itens não pode ser vendido e foram removidos da loja." if( i == 0 ) { // nenhum item válido encontrado clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // packet de resposta personalizada return; } sd->state.prevend = sd->state.workinprogress = 0; sd->state.vending = true; sd->vender_id = getid(); sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); clif->openvending(sd,sd->bl.id,sd->vending); clif->showvendingboard(&sd->bl,message,0); idb_put(vending->db, sd->status.char_id, sd); }
/*========================================== * Open shop * data := {<index>.w <amount>.w <value>.l}[count] *------------------------------------------*/ void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count) { int i, j, char_id; int vending_skill_lvl; nullpo_retv(sd); if( !flag ) // cancelled return; // nothing to do if (pc_istrading(sd)) return; // can't have 2 shops at once vending_skill_lvl = pc_checkskill(sd, MC_VENDING); // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif_skill_fail(sd, MC_VENDING, 0, 0); return; } // check number of items in shop if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count clif_skill_fail(sd, MC_VENDING, 0, 0); return; } if((sd->bl.m == map_mapname2mapid("mercadores") && ( ((sd->bl.x != 65) && (sd->bl.x != 74) && (sd->bl.x != 85) && (sd->bl.x != 94) && (sd->bl.x != 34) && (sd->bl.x != 25) && (sd->bl.x != 14) && (sd->bl.x != 5) && (sd->bl.x != 44) && (sd->bl.x != 55)) ))) { clif_displaymessage(sd->fd,"Você não pode abrir lojas no meio da Sala."); return; } // filter out invalid items i = 0; for( j = 0; j < count; j++ ) { short index = *(uint16*)(data + 8*j + 0); short amount = *(uint16*)(data + 8*j + 2); unsigned int value = *(uint32*)(data + 8*j + 4); index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd->status.cart[index].identify // unidentified item || sd->status.cart[index].attribute == 1 // broken item || sd->status.cart[index].expire_time // It should not be in the cart but just in case || sd->status.cart[index].bound // Can't Trade Account bound items || ( sd->status.cart[index].card[0] == CARD0_CREATE && (char_id = MakeDWord(sd->status.cart[index].card[2],sd->status.cart[index].card[3])) > 0 && ((battle_config.bg_reserved_char_id && char_id == battle_config.bg_reserved_char_id) || (battle_config.ancient_reserved_char_id && char_id == battle_config.ancient_reserved_char_id)) ) || !itemdb_cantrade(&sd->status.cart[index], pc_isGM(sd), pc_isGM(sd)) ) // untradeable item continue; sd->vending[i].index = index; sd->vending[i].amount = amount; sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value); i++; // item successfully added } if( i != j ) clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop." if( i == 0 ) { // no valid item found clif_skill_fail(sd, MC_VENDING, 0, 0); // custom reply packet return; } sd->state.vending = true; sd->vender_id = vending_getuid(); sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); pc_stop_walking(sd,1); clif_openvending(sd,sd->bl.id,sd->vending); clif_showvendingboard(&sd->bl,message,0); if( battle_config.channel_announces&0x10 ) { char chat_message[256]; sprintf(chat_message, msg_txt(820), vending_chat_nick, sd->status.name, sd->message, map[sd->bl.m].name, sd->bl.x, sd->bl.y); clif_channel_message(server_channel[CHN_VENDING], chat_message, 27); } if( map[sd->bl.m].flag.vending_cell ) map_setcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_NOBOARDS, false); }
/** * Attempt to create new buying store * @param sd * @param zenylimit * @param result * @param storename * @param *itemlist { <nameid>.W, <amount>.W, <price>.L }* * @param count Number of item on the itemlist * @return 0 If success, 1 - Cannot open, 2 - Manner penalty, 3 - Mapflag restiction, 4 - Cell restriction, 5 - Invalid count/result, 6 - Cannot give item, 7 - Will be overweight */ char buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned char result, const char* storename, const uint8* itemlist, unsigned int count) { unsigned int i, weight, listidx; char message_sql[MESSAGE_SIZE*2]; nullpo_retr(1, sd); if( !result || count == 0 ) {// canceled, or no items return 5; } if( !battle_config.feature_buying_store || pc_istrading(sd) || sd->buyingstore.slots == 0 || count > sd->buyingstore.slots || zenylimit <= 0 || zenylimit > sd->status.zeny || !storename[0] ) {// disabled or invalid input sd->buyingstore.slots = 0; clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return 1; } if( !pc_can_give_items(sd) ) {// custom: GM is not allowed to buy (give zeny) sd->buyingstore.slots = 0; clif_displaymessage(sd->fd, msg_txt(sd,246)); clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return 6; } if( sd->sc.data[SC_NOCHAT] && (sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) ) {// custom: mute limitation return 2; } if( map[sd->bl.m].flag.novending ) {// custom: no vending maps clif_displaymessage(sd->fd, msg_txt(sd,276)); // "You can't open a shop on this map" return 3; } if( map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) {// custom: no vending cells clif_displaymessage(sd->fd, msg_txt(sd,204)); // "You can't open a shop on this cell." return 4; } weight = sd->weight; // check item list for( i = 0; i < count; i++ ) {// itemlist: <name id>.W <amount>.W <price>.L unsigned short nameid, amount; int price, idx; struct item_data* id; nameid = RBUFW(itemlist,i*8+0); amount = RBUFW(itemlist,i*8+2); price = RBUFL(itemlist,i*8+4); if( ( id = itemdb_exists(nameid) ) == NULL || amount == 0 ) {// invalid input break; } if( price <= 0 || price > BUYINGSTORE_MAX_PRICE ) {// invalid price: unlike vending, items cannot be bought at 0 Zeny break; } if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, pc_get_group_level(sd), pc_get_group_level(sd)) || ( idx = pc_search_inventory(sd, nameid) ) == -1 ) {// restrictions: allowed, no character-bound items and at least one must be owned break; } if( sd->status.inventory[idx].amount+amount > BUYINGSTORE_MAX_AMOUNT ) {// too many items of same kind break; } if( i ) {// duplicate check. as the client does this too, only malicious intent should be caught here ARR_FIND( 0, i, listidx, sd->buyingstore.items[listidx].nameid == nameid ); if( listidx != i ) {// duplicate ShowWarning("buyingstore_create: Found duplicate item on buying list (nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n", nameid, amount, sd->status.account_id, sd->status.char_id); break; } } weight+= id->weight*amount; sd->buyingstore.items[i].nameid = nameid; sd->buyingstore.items[i].amount = amount; sd->buyingstore.items[i].price = price; } if( i != count ) {// invalid item/amount/price sd->buyingstore.slots = 0; clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return 5; } if( (sd->max_weight*90)/100 < weight ) {// not able to carry all wanted items without getting overweight (90%) sd->buyingstore.slots = 0; clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE_OVERWEIGHT, weight); return 7; } // success sd->state.buyingstore = true; sd->buyer_id = buyingstore_getuid(); sd->buyingstore.zenylimit = zenylimit; sd->buyingstore.slots = i; // store actual amount of items safestrncpy(sd->message, storename, sizeof(sd->message)); Sql_EscapeString( mmysql_handle, message_sql, sd->message ); if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`,`account_id`,`char_id`,`sex`,`map`,`x`,`y`,`title`,`limit`,`autotrade`, `body_direction`, `head_direction`, `sit`) " "VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, %d, '%d', '%d', '%d' );", buyingstores_db, sd->buyer_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->buyingstore.zenylimit, sd->state.autotrade, sd->ud.dir, sd->head_dir, pc_issit(sd) ) != SQL_SUCCESS ){ Sql_ShowDebug(mmysql_handle); } for( i = 0; i < sd->buyingstore.slots; i++ ){ if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`buyingstore_id`,`index`,`item_id`,`amount`,`price`) VALUES( %d, %d, %hu, %d, %d );", buyingstore_items_db, sd->buyer_id, i, sd->buyingstore.items[i].nameid, sd->buyingstore.items[i].amount, sd->buyingstore.items[i].price ) != SQL_SUCCESS ){ Sql_ShowDebug(mmysql_handle); } } clif_buyingstore_myitemlist(sd); clif_buyingstore_entry(sd); idb_put(buyingstore_db, sd->status.char_id, sd); return 0; }
/** * Player setup a new shop * @param sd : player opening the shop * @param message : shop title * @param data : itemlist data * data := {<index>.w <amount>.w <value>.l}[count] * @param count : number of different items * @param at Autotrader info, or NULL if requetsed not from autotrade persistance * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - No valid item found */ int8 vending_openvending(struct map_session_data *sd, const char *message, const uint8 *data, int count, struct s_autotrader *at) { int i, j; int vending_skill_lvl; char message_sql[MESSAGE_SIZE * 2]; StringBuf buf; nullpo_retr(1, sd); if( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd) ) return 1; //Can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once vending_skill_lvl = pc_checkskill(sd, MC_VENDING); //Skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0); return 2; } //Check number of items in shop if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { //Invalid item count clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0); return 3; } if( save_settings&CHARSAVE_VENDING ) // Avoid invalid data from saving chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART); //Filter out invalid items i = 0; for( j = 0; j < count; j++ ) { short index = *(uint16 *)(data + 8 * j + 0); short amount = *(uint16 *)(data + 8 * j + 2); unsigned int value = *(uint32 *)(data + 8 * j + 4); index -= 2; //Offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART || //Invalid position pc_cartitem_amount(sd, index, amount) < 0 || //Invalid item or insufficient quantity //NOTE: Official server does not do any of the following checks! !sd->cart.u.items_cart[index].identify || //Unidentified item sd->cart.u.items_cart[index].attribute || //Broken item sd->cart.u.items_cart[index].expire_time || //It should not be in the cart but just in case (sd->cart.u.items_cart[index].bound && !pc_can_give_bounded_items(sd)) || //Can't trade account bound items and has no permission !itemdb_cantrade(&sd->cart.u.items_cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) //Untradeable item continue; sd->vending[i].index = index; sd->vending[i].amount = amount; sd->vending[i].value = umin(value, (unsigned int)battle_config.vending_max_value); i++; //Item successfully added } if( i != j ) clif_displaymessage(sd->fd, msg_txt(266)); // "Some of your items cannot be vended and were removed from the shop." if( i == 0 ) { //No valid item found clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0); //Custom reply packet return 4; } sd->state.prevend = 0; sd->state.vending = 1; sd->vender_id = vending_getuid(); sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); Sql_EscapeString(mmysql_handle, message_sql, sd->message); if( Sql_Query(mmysql_handle, "INSERT INTO `%s`(`id`,`account_id`,`char_id`,`sex`,`map`,`x`,`y`,`title`,`autotrade`,`body_direction`,`head_direction`,`sit`) VALUES(%d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d');", vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, (!sd->status.sex ? 'F' : 'M'), map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, (at ? at->dir : sd->ud.dir), (at ? at->head_dir : sd->head_dir), (at ? at->sit : pc_issit(sd))) != SQL_SUCCESS ) Sql_ShowDebug(mmysql_handle); StringBuf_Init(&buf); StringBuf_Printf(&buf, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES", vending_items_db); for( j = 0; j < i; j++ ) { StringBuf_Printf(&buf, "(%d,%d,%d,%d,%d)", sd->vender_id, j, sd->cart.u.items_cart[sd->vending[j].index].id, sd->vending[j].amount, sd->vending[j].value); if( j < i - 1 ) StringBuf_AppendStr(&buf, ","); } if( SQL_ERROR == Sql_QueryStr(mmysql_handle, StringBuf_Value(&buf)) ) Sql_ShowDebug(mmysql_handle); StringBuf_Destroy(&buf); clif_openvending(sd, sd->bl.id, sd->vending); clif_showvendingboard(&sd->bl, message, 0); idb_put(vending_db, sd->status.char_id, sd); return 0; }
/** * Player setup a new shop * @param sd : player opening the shop * @param message : shop title * @param data : itemlist data * data := {<index>.w <amount>.w <value>.l}[count] * @param count : number of different items * @param at Autotrader info, or NULL if requetsed not from autotrade persistance * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - Cart data isn't saved yet, 5 - No valid item found */ int8 vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count, struct s_autotrader *at) { int i, j, k, n; int vending_skill_lvl; char message_sql[MESSAGE_SIZE*2]; int item_bad_price[MAX_VENDING]; StringBuf buf; struct item_data *item; nullpo_retr(false,sd); if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) { return 1; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once } vending_skill_lvl = pc_checkskill(sd, MC_VENDING); // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return 2; } // check number of items in shop if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return 3; } if (save_settings&CHARSAVE_VENDING) // Avoid invalid data from saving chrif_save(sd, 0); // filter out invalid items i = k = 0; for( j = 0; j < count; j++ ) { short index = *(uint16*)(data + 8*j + 0); short amount = *(uint16*)(data + 8*j + 2); unsigned int value = *(uint32*)(data + 8*j + 4); index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd->status.cart[index].identify // unidentified item || sd->status.cart[index].attribute == 1 // broken item || sd->status.cart[index].expire_time // It should not be in the cart but just in case || (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item continue; item = itemdb_search(sd->status.cart[index].nameid); if (item->value_buy_min > 0 && value > item->value_buy_min) { if (battle_config.vending_price_min_overflow > 0 ) { if (value > item->value_buy_min + (item->value_buy_min * (battle_config.vending_price_min_overflow / 10000.))) { item_bad_price[k++] = sd->status.cart[index].nameid; continue; } } else { item_bad_price[k++] = sd->status.cart[index].nameid; continue; } } sd->vending[i].index = index; sd->vending[i].amount = amount; sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value); // Player just moved item to cart and we don't have the correct cart ID yet. if (sd->status.cart[sd->vending[i].index].id == 0) { char msg[256]; snprintf(msg, 256, "äÍà·çÁ %s ÂѧäÁèä´éºÑ¹·Ö¡. ¡ÃسÒÍÍ¡à¢éÒãËÁè à¾×èÍãËéäÍà·çÁ·Ó¡ÒÃ૿ŧÃéÒ¹¤éÒ", item->jname); clif_displaymessage(sd->fd, msg); clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return 4; } i++; // item successfully added } //if( i != j ) //clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop." for (n = 0; n < k; n++) { char msg[512]; item = itemdb_search(item_bad_price[n]); if (battle_config.vending_price_min_overflow > 0) sprintf(msg, "%s µÑé§ÃÒ¤Ò¢ÒÂÊÙ§¡ÇèÒ·Õè NPC ÁÕ¢ÒÂÍÂÙèà¡Ô¹ %d%% ¨Ð¶Ù¡µÑ´ÍÍ¡¨Ò¡ÃÒ¡ÒÃà¾×èÍ»éͧ¡Ñ¹¡ÒÃâ¡è§ÃÒ¤Ò", item->jname, battle_config.vending_price_min_overflow/100); else sprintf(msg, "%s µÑé§ÃÒ¤Ò¢ÒÂÊÙ§¡ÇèÒ·Õè NPC ÁÕ¢ÒÂÍÂÙè ¨Ð¶Ù¡µÑ´ÍÍ¡¨Ò¡ÃÒ¡ÒÃà¾×èÍ»éͧ¡Ñ¹¡ÒÃâ¡è§ÃÒ¤Ò", item->jname); clif_displaymessage(sd->fd, msg); } if( i == 0 ) { // no valid item found clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet return 5; } sd->state.prevend = 0; sd->state.vending = true; sd->vender_id = vending_getuid(); sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); Sql_EscapeString( mmysql_handle, message_sql, sd->message ); if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`, `account_id`, `char_id`, `sex`, `map`, `x`, `y`, `title`, `autotrade`, `body_direction`, `head_direction`, `sit`) " "VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );", vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, at ? at->dir : sd->ud.dir, at ? at->head_dir : sd->head_dir, at ? at->sit : pc_issit(sd) ) != SQL_SUCCESS ) { Sql_ShowDebug(mmysql_handle); } StringBuf_Init(&buf); StringBuf_Printf(&buf, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES", vending_items_db); for (i = 0; i < count; i++) { StringBuf_Printf(&buf, "(%d,%d,%d,%d,%d)", sd->vender_id, i, sd->status.cart[sd->vending[i].index].id, sd->vending[i].amount, sd->vending[i].value); if (i < count-1) StringBuf_AppendStr(&buf, ","); } if (SQL_ERROR == Sql_QueryStr(mmysql_handle, StringBuf_Value(&buf))) Sql_ShowDebug(mmysql_handle); StringBuf_Destroy(&buf); clif_openvending(sd,sd->bl.id,sd->vending); clif_showvendingboard(&sd->bl,message,0); idb_put(vending_db, sd->status.char_id, sd); return 0; }
/** * Attempt to set item or zeny to a mail * @param sd : player attaching the content * @param idx 0 - Zeny; >= 2 - Inventory item * @param amount : amout of zeny or number of item * @return see enum mail_attach_result in mail.h */ enum mail_attach_result mail_setitem(struct map_session_data *sd, short idx, uint32 amount) { if( pc_istrading(sd) ) return MAIL_ATTACH_ERROR; if( idx == 0 ) { // Zeny Transfer if( !pc_can_give_items(sd) ) return MAIL_ATTACH_UNTRADEABLE; #if PACKETVER < 20150513 if( amount > sd->status.zeny ) amount = sd->status.zeny; // TODO: confirm this behavior for old mail system #else if( ( amount + battle_config.mail_zeny_fee / 100 * amount ) > sd->status.zeny ) return MAIL_ATTACH_ERROR; #endif sd->mail.zeny = amount; // clif_updatestatus(sd, SP_ZENY); return MAIL_ATTACH_SUCCESS; } else { // Item Transfer int i, j, total = 0; idx -= 2; if( idx < 0 || idx >= MAX_INVENTORY ) return MAIL_ATTACH_ERROR; #if PACKETVER < 20150513 i = 0; // Remove existing item mail_removeitem(sd, 0, sd->mail.item[i].index + 2, sd->mail.item[i].amount); #else ARR_FIND(0, MAIL_MAX_ITEM, i, sd->mail.item[i].index == idx && sd->mail.item[i].nameid > 0 ); // The same item had already been added to the mail if( i < MAIL_MAX_ITEM ){ // Check if it is stackable if( !itemdb_isstackable(sd->mail.item[i].nameid) ){ return MAIL_ATTACH_ERROR; } // Check if it exceeds the total amount if( ( amount + sd->mail.item[i].amount ) > sd->inventory.u.items_inventory[idx].amount ){ return MAIL_ATTACH_ERROR; } // Check if it exceeds the total weight if( battle_config.mail_attachment_weight ){ for( j = 0; j < i; j++ ){ total += sd->mail.item[j].amount * ( sd->inventory_data[sd->mail.item[j].index]->weight / 10 ); } total += amount * sd->inventory_data[idx]->weight / 10; if( total > battle_config.mail_attachment_weight ){ return MAIL_ATTACH_WEIGHT; } } sd->mail.item[i].amount += amount; return MAIL_ATTACH_SUCCESS; }else{ ARR_FIND(0, MAIL_MAX_ITEM, i, sd->mail.item[i].nameid == 0); if( i == MAIL_MAX_ITEM ){ return MAIL_ATTACH_SPACE; } // Check if it exceeds the total weight if( battle_config.mail_attachment_weight ){ for( j = 0; j < i; j++ ){ total += sd->mail.item[j].amount * ( sd->inventory_data[sd->mail.item[j].index]->weight / 10 ); } total += amount * sd->inventory_data[idx]->weight / 10; if( total > battle_config.mail_attachment_weight ){ return MAIL_ATTACH_WEIGHT; } } } #endif if( amount > sd->inventory.u.items_inventory[idx].amount ) return MAIL_ATTACH_ERROR; if( !pc_can_give_items(sd) || sd->inventory.u.items_inventory[idx].expire_time || !itemdb_available(sd->inventory.u.items_inventory[idx].nameid) || !itemdb_canmail(&sd->inventory.u.items_inventory[idx],pc_get_group_level(sd)) || (sd->inventory.u.items_inventory[idx].bound && !pc_can_give_bounded_items(sd)) ) return MAIL_ATTACH_UNTRADEABLE; sd->mail.item[i].index = idx; sd->mail.item[i].nameid = sd->inventory.u.items_inventory[idx].nameid; sd->mail.item[i].amount = amount; return MAIL_ATTACH_SUCCESS; } }
/*========================================== * Open shop * data := {<index>.w <amount>.w <value>.l}[count] *------------------------------------------*/ void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count) { int i, j; int vending_skill_lvl; nullpo_retv(sd); if( !flag ) // cancelled return; // nothing to do if (pc_istrading(sd)) return; // can't have 2 shops at once vending_skill_lvl = pc_checkskill(sd, MC_VENDING); // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif_skill_fail(sd, MC_VENDING, 0, 0); return; } // check number of items in shop if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count clif_skill_fail(sd, MC_VENDING, 0, 0); return; } // filter out invalid items i = 0; for( j = 0; j < count; j++ ) { short index = *(uint16*)(data + 8*j + 0); short amount = *(uint16*)(data + 8*j + 2); unsigned int value = *(uint32*)(data + 8*j + 4); index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd->status.cart[index].identify // unidentified item || sd->status.cart[index].attribute == 1 // broken item || !itemdb_cantrade(&sd->status.cart[index], pc_isGM(sd), pc_isGM(sd)) ) // untradeable item continue; sd->vending[i].index = index; sd->vending[i].amount = amount; sd->vending[i].value = cap_value(value, 1, (unsigned int)battle_config.vending_max_value); i++; // item successfully added } if( i != j ) clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop." if( i == 0 ) { // no valid item found clif_skill_fail(sd, MC_VENDING, 0, 0); // custom reply packet return; } sd->vender_id = sd->bl.id; sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); pc_stop_walking(sd,1); clif_openvending(sd,sd->vender_id,sd->vending); clif_showvendingboard(&sd->bl,message,0); }
void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int buyer_id, const uint8* itemlist, unsigned int count) { int zeny = 0; unsigned int i, weight, listidx, k; struct map_session_data* pl_sd; if( count == 0 ) {// nothing to do return; } if( !battle_config.feature_buying_store || pc_istrading(sd) ) {// not allowed to sell clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); return; } if( !pc->can_give_items(sd) ) {// custom: GM is not allowed to sell clif->message(sd->fd, msg_txt(246)); clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); return; } if( ( pl_sd = iMap->id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore || pl_sd->buyer_id != buyer_id ) {// not online, not buying or not same store clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); return; } if( !searchstore->queryremote(sd, account_id) && ( sd->bl.m != pl_sd->bl.m || !check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE) ) ) {// out of view range clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); return; } searchstore->clearremote(sd); if( pl_sd->status.zeny < pl_sd->buyingstore.zenylimit ) {// buyer lost zeny in the mean time? fix the limit pl_sd->buyingstore.zenylimit = pl_sd->status.zeny; } weight = pl_sd->weight; // check item list for( i = 0; i < count; i++ ) {// itemlist: <index>.W <name id>.W <amount>.W unsigned short nameid, amount; int index; index = RBUFW(itemlist,i*6+0)-2; nameid = RBUFW(itemlist,i*6+2); amount = RBUFW(itemlist,i*6+4); if( i ) {// duplicate check. as the client does this too, only malicious intent should be caught here ARR_FIND( 0, i, k, RBUFW(itemlist,k*6+0)-2 == index ); if( k != i ) {// duplicate ShowWarning("buyingstore_trade: Found duplicate item on selling list (prevnameid=%hu, prevamount=%hu, nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n", RBUFW(itemlist,k*6+2), RBUFW(itemlist,k*6+4), nameid, amount, sd->status.account_id, sd->status.char_id); clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; } } if( index < 0 || index >= ARRAYLENGTH(sd->status.inventory) || sd->inventory_data[index] == NULL || sd->status.inventory[index].nameid != nameid || sd->status.inventory[index].amount < amount ) {// invalid input clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; } if( sd->status.inventory[index].expire_time || !itemdb_cantrade(&sd->status.inventory[index], pc->get_group_level(sd), pc->get_group_level(pl_sd)) || memcmp(sd->status.inventory[index].card, buyingstore_blankslots, sizeof(buyingstore_blankslots)) ) {// non-tradable item clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; } ARR_FIND( 0, pl_sd->buyingstore.slots, listidx, pl_sd->buyingstore.items[listidx].nameid == nameid ); if( listidx == pl_sd->buyingstore.slots || pl_sd->buyingstore.items[listidx].amount == 0 ) {// there is no such item or the buyer has already bought all of them clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; } if( pl_sd->buyingstore.items[listidx].amount < amount ) {// buyer does not need that much of the item clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_COUNT, nameid); return; } if( pc->checkadditem(pl_sd, nameid, amount) == ADDITEM_OVERAMOUNT ) {// buyer does not have enough space for this item clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; } if( amount*(unsigned int)sd->inventory_data[index]->weight > pl_sd->max_weight-weight ) {// normally this is not supposed to happen, as the total weight is // checked upon creation, but the buyer could have gained items clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; } weight+= amount*sd->inventory_data[index]->weight; if( amount*pl_sd->buyingstore.items[listidx].price > pl_sd->buyingstore.zenylimit-zeny ) {// buyer does not have enough zeny clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_ZENY, nameid); return; } zeny+= amount*pl_sd->buyingstore.items[listidx].price; } // process item list for( i = 0; i < count; i++ ) {// itemlist: <index>.W <name id>.W <amount>.W unsigned short nameid, amount; int index; index = RBUFW(itemlist,i*6+0)-2; nameid = RBUFW(itemlist,i*6+2); amount = RBUFW(itemlist,i*6+4); ARR_FIND( 0, pl_sd->buyingstore.slots, listidx, pl_sd->buyingstore.items[listidx].nameid == nameid ); zeny = amount*pl_sd->buyingstore.items[listidx].price; // move item pc->additem(pl_sd, &sd->status.inventory[index], amount, LOG_TYPE_BUYING_STORE); pc->delitem(sd, index, amount, 1, 0, LOG_TYPE_BUYING_STORE); pl_sd->buyingstore.items[listidx].amount-= amount; // pay up pc->payzeny(pl_sd, zeny, LOG_TYPE_BUYING_STORE, sd); pc->getzeny(sd, zeny, LOG_TYPE_BUYING_STORE, pl_sd); pl_sd->buyingstore.zenylimit-= zeny; // notify clients clif->buyingstore_delete_item(sd, index, amount, pl_sd->buyingstore.items[listidx].price); clif->buyingstore_update_item(pl_sd, nameid, amount); } if( iMap->save_settings&128 ) { chrif_save(sd, 0); chrif_save(pl_sd, 0); } // check whether or not there is still something to buy ARR_FIND( 0, pl_sd->buyingstore.slots, i, pl_sd->buyingstore.items[i].amount != 0 ); if( i == pl_sd->buyingstore.slots ) {// everything was bought clif->buyingstore_trade_failed_buyer(pl_sd, BUYINGSTORE_TRADE_BUYER_NO_ITEMS); } else if( pl_sd->buyingstore.zenylimit == 0 ) {// zeny limit reached clif->buyingstore_trade_failed_buyer(pl_sd, BUYINGSTORE_TRADE_BUYER_ZENY); } else {// continue buying return; } // cannot continue buying buyingstore_close(pl_sd); // remove auto-trader if( pl_sd->state.autotrade ) { iMap->quit(pl_sd); } }
void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned char result, const char* storename, const uint8* itemlist, unsigned int count) { unsigned int i, weight, listidx; struct item_data* id; if( !result || count == 0 ) {// canceled, or no items return; } if( !battle_config.feature_buying_store || pc_istrading(sd) || sd->buyingstore.slots == 0 || count > sd->buyingstore.slots || zenylimit <= 0 || zenylimit > sd->status.zeny || !storename[0] ) {// disabled or invalid input sd->buyingstore.slots = 0; clif->buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return; } if( !pc->can_give_items(sd) ) {// custom: GM is not allowed to buy (give zeny) sd->buyingstore.slots = 0; clif->message(sd->fd, msg_txt(246)); clif->buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return; } if( sd->sc.data[SC_NOCHAT] && (sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) ) {// custom: mute limitation return; } if( map[sd->bl.m].flag.novending ) {// custom: no vending maps clif->message(sd->fd, msg_txt(276)); // "You can't open a shop on this map" return; } if( iMap->getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) {// custom: no vending cells clif->message(sd->fd, msg_txt(204)); // "You can't open a shop on this cell." return; } weight = sd->weight; // check item list for( i = 0; i < count; i++ ) {// itemlist: <name id>.W <amount>.W <price>.L unsigned short nameid, amount; int price, idx; nameid = RBUFW(itemlist,i*8+0); amount = RBUFW(itemlist,i*8+2); price = RBUFL(itemlist,i*8+4); if( ( id = itemdb->exists(nameid) ) == NULL || amount == 0 ) {// invalid input break; } if( price <= 0 || price > BUYINGSTORE_MAX_PRICE ) {// invalid price: unlike vending, items cannot be bought at 0 Zeny break; } if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, pc->get_group_level(sd), pc->get_group_level(sd)) || ( idx = pc->search_inventory(sd, nameid) ) == -1 ) {// restrictions: allowed, no character-bound items and at least one must be owned break; } if( sd->status.inventory[idx].amount+amount > BUYINGSTORE_MAX_AMOUNT ) {// too many items of same kind break; } if( i ) {// duplicate check. as the client does this too, only malicious intent should be caught here ARR_FIND( 0, i, listidx, sd->buyingstore.items[listidx].nameid == nameid ); if( listidx != i ) {// duplicate ShowWarning("buyingstore_create: Found duplicate item on buying list (nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n", nameid, amount, sd->status.account_id, sd->status.char_id); break; } } weight+= id->weight*amount; sd->buyingstore.items[i].nameid = nameid; sd->buyingstore.items[i].amount = amount; sd->buyingstore.items[i].price = price; } if( i != count ) {// invalid item/amount/price sd->buyingstore.slots = 0; clif->buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return; } if( (sd->max_weight*90)/100 < weight ) {// not able to carry all wanted items without getting overweight (90%) sd->buyingstore.slots = 0; clif->buyingstore_open_failed(sd, BUYINGSTORE_CREATE_OVERWEIGHT, weight); return; } // success sd->state.buyingstore = true; sd->buyer_id = buyingstore_getuid(); sd->buyingstore.zenylimit = zenylimit; sd->buyingstore.slots = i; // store actual amount of items safestrncpy(sd->message, storename, sizeof(sd->message)); clif->buyingstore_myitemlist(sd); clif->buyingstore_entry(sd); }
/*========================================== * Open shop * data := {<index>.w <amount>.w <value>.l}[count] *------------------------------------------*/ void vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) { int i, j; int vending_skill_lvl; nullpo_retv(sd); if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once vending_skill_lvl = pc->checkskill(sd, MC_VENDING); // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return; } // check number of items in shop if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return; } // filter out invalid items i = 0; for( j = 0; j < count; j++ ) { short index = *(uint16*)(data + 8*j + 0); short amount = *(uint16*)(data + 8*j + 2); unsigned int value = *(uint32*)(data + 8*j + 4); index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position || pc->cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd->status.cart[index].identify // unidentified item || sd->status.cart[index].attribute == 1 // broken item || sd->status.cart[index].expire_time // It should not be in the cart but just in case || !itemdb_cantrade(&sd->status.cart[index], pc->get_group_level(sd), pc->get_group_level(sd)) ) // untradeable item continue; sd->vending[i].index = index; sd->vending[i].amount = amount; sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value); i++; // item successfully added } if( i != j ) clif->message (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop." if( i == 0 ) { // no valid item found clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet return; } sd->state.prevend = sd->state.workinprogress = 0; sd->state.vending = true; sd->vender_id = getid(); sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); clif->openvending(sd,sd->bl.id,sd->vending); clif->showvendingboard(&sd->bl,message,0); idb_put(vending->db, sd->status.char_id, sd); }