RHIDevice* VulkanInstance::createDevice(unsigned int physicalDevice) { // Query vulkan for number of physical devices. unsigned int numOfPhysicalDevices = 0; VKR_VK_VERIFY(Fatal, vkEnumeratePhysicalDevices(m_instance, &numOfPhysicalDevices, nullptr)); // Query again with an array to hold the devices. std::vector<VkPhysicalDevice> physicalDevices(numOfPhysicalDevices); VKR_VK_VERIFY(Fatal, vkEnumeratePhysicalDevices(m_instance, &numOfPhysicalDevices, physicalDevices.data())); return new VulkanDevice(physicalDevices[physicalDevice], std::vector<const char*>(), std::vector<const char*>()); }
void Renderer::_InitDevice() { uint32_t deviceCount = 0; VkResult result = vkEnumeratePhysicalDevices(instance, &deviceCount, NULL); if (result != VK_SUCCESS) { fprintf(stderr, "Failed to query the number of physical devices present: %d\n", result); abort(); } // There has to be at least one device present if (deviceCount == 0) { fprintf(stderr, "Couldn't detect any device present with Vulkan support: %d\n", result); abort(); } // Get the physical devices std::vector<VkPhysicalDevice> physicalDevices(deviceCount); result = vkEnumeratePhysicalDevices(instance, &deviceCount, &physicalDevices[0]); if (result != VK_SUCCESS) { fprintf(stderr, "Faied to enumerate physical devices present: %d\n", result); abort(); } // Enumerate all physical devices VkPhysicalDeviceProperties deviceProperties; for (uint32_t i = 0; i < deviceCount; i++) { memset(&deviceProperties, 0, sizeof deviceProperties); vkGetPhysicalDeviceProperties(physicalDevices[i], &deviceProperties); printf("Driver Version: %d\n", deviceProperties.driverVersion); printf("Device Name: %s\n", deviceProperties.deviceName); printf("Device Type: %d\n", deviceProperties.deviceType); printf("API Version: %d.%d.%d\n", // See note below regarding this: (deviceProperties.apiVersion >> 22) & 0x3FF, (deviceProperties.apiVersion >> 12) & 0x3FF, (deviceProperties.apiVersion & 0xFFF)); } }
void VulkanExampleBase::initVulkan(bool enableValidation) { VkResult err; // Vulkan instance err = createInstance(enableValidation); if (err) { vkTools::exitFatal("Could not create Vulkan instance : \n" + vkTools::errorString(err), "Fatal error"); } #if defined(__ANDROID__) loadVulkanFunctions(instance); #endif // Physical device uint32_t gpuCount = 0; // Get number of available physical devices err = vkEnumeratePhysicalDevices(instance, &gpuCount, nullptr); assert(!err); assert(gpuCount > 0); // Enumerate devices std::vector<VkPhysicalDevice> physicalDevices(gpuCount); err = vkEnumeratePhysicalDevices(instance, &gpuCount, physicalDevices.data()); if (err) { vkTools::exitFatal("Could not enumerate phyiscal devices : \n" + vkTools::errorString(err), "Fatal error"); } // Note : // This example will always use the first physical device reported, // change the vector index if you have multiple Vulkan devices installed // and want to use another one physicalDevice = physicalDevices[0]; // Find a queue that supports graphics operations uint32_t graphicsQueueIndex = 0; uint32_t queueCount; vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, NULL); assert(queueCount >= 1); std::vector<VkQueueFamilyProperties> queueProps; queueProps.resize(queueCount); vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data()); for (graphicsQueueIndex = 0; graphicsQueueIndex < queueCount; graphicsQueueIndex++) { if (queueProps[graphicsQueueIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT) break; } assert(graphicsQueueIndex < queueCount); // Vulkan device std::array<float, 1> queuePriorities = { 0.0f }; VkDeviceQueueCreateInfo queueCreateInfo = {}; queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueCreateInfo.queueFamilyIndex = graphicsQueueIndex; queueCreateInfo.queueCount = 1; queueCreateInfo.pQueuePriorities = queuePriorities.data(); err = createDevice(queueCreateInfo, enableValidation); assert(!err); // Store properties (including limits) and features of the phyiscal device // So examples can check against them and see if a feature is actually supported vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties); vkGetPhysicalDeviceFeatures(physicalDevice, &deviceFeatures); #if defined(__ANDROID__) LOGD(deviceProperties.deviceName); #endif // Gather physical device memory properties vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties); // Get the graphics queue vkGetDeviceQueue(device, graphicsQueueIndex, 0, &queue); // Find a suitable depth format VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &depthFormat); assert(validDepthFormat); swapChain.connect(instance, physicalDevice, device); // Create synchronization objects VkSemaphoreCreateInfo semaphoreCreateInfo = vkTools::initializers::semaphoreCreateInfo(); // Create a semaphore used to synchronize image presentation // Ensures that the image is displayed before we start submitting new commands to the queu err = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &semaphores.presentComplete); assert(!err); // Create a semaphore used to synchronize command submission // Ensures that the image is not presented until all commands have been sumbitted and executed err = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &semaphores.renderComplete); assert(!err); // Set up submit info structure // Semaphores will stay the same during application lifetime // Command buffer submission info is set by each example submitInfo = vkTools::initializers::submitInfo(); submitInfo.pWaitDstStageMask = &submitPipelineStages; submitInfo.waitSemaphoreCount = 1; submitInfo.pWaitSemaphores = &semaphores.presentComplete; submitInfo.signalSemaphoreCount = 1; submitInfo.pSignalSemaphores = &semaphores.renderComplete; }
int main(int argc, char** argv) { g_validationLayers = std::vector<const char*> { "VK_LAYER_LUNARG_mem_tracker", "VK_LAYER_GOOGLE_unique_objects", }; // Init GLFW { // Handle GLFW errors glfwSetErrorCallback([](int error, const char* description) { std::cout << "GLFW error: " << error << " - " << description << std::endl; }); // Initialize GLFW if (!glfwInit()) error("Cannot initialize GLFW."); // Check Vulkan support if (!glfwVulkanSupported()) error("Cannot find compatible Vulkan client driver."); } // Get Validation layers { uint32_t numInstanceLayers = 0; // Get numInstanceLayers if (vkEnumerateInstanceLayerProperties(&numInstanceLayers, nullptr)) error("Vulkan: Could not enumerate instance layer properties."); if (numInstanceLayers > 0) { std::vector<VkLayerProperties> instanceLayers(numInstanceLayers); if (vkEnumerateInstanceLayerProperties(&numInstanceLayers, instanceLayers.data())) error("Vulkan: Could not enumerate instance layer properties."); // Print layers: std::cout << "Validation layers: " << std::endl; for (int i = 0; i < numInstanceLayers; ++i) { std::cout << "\t" << instanceLayers[i].layerName << std::endl; std::cout << "\t\t" << instanceLayers[i].description << std::endl; std::cout << std::endl; } std::cout << std::endl; } else std::cout << "No validation layers found!" << std::endl; // TODO: Check Layers } // Check instance extensions { int numRequiredExtensions; const char** requiredExtensions; // Get required extensions from GLFW { requiredExtensions = glfwGetRequiredInstanceExtensions((int*)&numRequiredExtensions); if (numRequiredExtensions > 0) { // Write to global g_extensions for (int i = 0; i < numRequiredExtensions; ++i) g_extensions.push_back(requiredExtensions[i]); // Print std::cout << "Required Instance Extensions(GLFW):" << std::endl; for (int i = 0; i < numRequiredExtensions; ++i) { std::cout << "\t" << requiredExtensions[i] << std::endl; } std::cout << std::endl; } // TODO: Check extensions } // Get Instance extensions { VkResult err; uint32_t numInstanceExtensions; err = vkEnumerateInstanceExtensionProperties(nullptr, &numInstanceExtensions, nullptr); if (numInstanceExtensions > 0) { std::vector<VkExtensionProperties> instanceExtensions(numInstanceExtensions); err = vkEnumerateInstanceExtensionProperties(NULL, &numInstanceExtensions, instanceExtensions.data()); // Print std::cout << "Instance Extensions: " << std::endl; for (int i = 0; i < numInstanceExtensions; ++i) { std::cout << "\t" <<instanceExtensions[i].extensionName << std::endl; std::cout << "\t\t" << instanceExtensions[i].specVersion << std::endl; std::cout << std::endl; } std::cout << std::endl; } // TODO: Check instance extensions(with required instance extensions) } } // Create Vulkan Instance { VkApplicationInfo app; { app.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; app.pNext = nullptr; app.pApplicationName = "Vulkan test 1"; app.applicationVersion = 0; app.pEngineName = "Vulkan test 1"; app.engineVersion = 0; app.apiVersion = VK_API_VERSION; } VkInstanceCreateInfo instanceInfo; { instanceInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; instanceInfo.pNext = nullptr; instanceInfo.pApplicationInfo = &app; instanceInfo.enabledLayerCount = g_validationLayers.size(); instanceInfo.ppEnabledLayerNames = g_validationLayers.data(); instanceInfo.enabledExtensionCount = g_extensions.size(); instanceInfo.ppEnabledExtensionNames = g_extensions.data(); } // TODO: Aligned allocators VkAllocationCallbacks allocator; { allocator.pUserData = nullptr; allocator.pfnAllocation = [](void* pUserData, size_t size, size_t alignment, VkSystemAllocationScope allocationScope)->void* { return malloc(size); }; allocator.pfnFree = [](void* pUserData, void* pMemory) { free(pMemory); }; allocator.pfnReallocation = [](void* pUserData, void *pOriginal, size_t size, size_t alignment, VkSystemAllocationScope allocationScope) { free(pOriginal); return malloc(size); }; allocator.pfnInternalAllocation = nullptr; allocator.pfnInternalFree = nullptr; allocator.pfnReallocation = nullptr; } // Create vulkan instance VkResult vkError = vkCreateInstance(&instanceInfo, &allocator, &g_vkInstance); // Handle errors switch (vkError) { case VK_ERROR_INCOMPATIBLE_DRIVER: error("Drivers do not support vulkan. Drivers could be outdated."); break; case VK_ERROR_EXTENSION_NOT_PRESENT: error("Cannot find specified extension."); break; case VK_SUCCESS: // Succes! (prevent default from catching success as error) std::cout << "Vulkan instance created!" << std::endl; break; default: error("Could not create vulkan Instance. Drivers could be outdated."); break; } } // Look for GPU device { uint32_t numGPUs; VkResult vkError = vkEnumeratePhysicalDevices(g_vkInstance, &numGPUs, nullptr); if (numGPUs < 0) error("vkEnumeratePhysicalDevices could not find any GPU devices."); if (vkError) error("vkEnumeratePhysicalDevices could not enumerate GPU devices."); if (numGPUs > 0) { std::vector<VkPhysicalDevice> physicalDevices(numGPUs); if (vkEnumeratePhysicalDevices(g_vkInstance, &numGPUs, physicalDevices.data())) error("vkEnumeratePhysicalDevices could not enumerate GPU devices."); g_vkGPU = physicalDevices[0]; std::cout << numGPUs << " GPUs found!" << std::endl; } } // Get queue properties { uint32_t numQueues; vkGetPhysicalDeviceProperties(g_vkGPU, &g_vkGPUProperties); vkGetPhysicalDeviceQueueFamilyProperties(g_vkGPU, &numQueues, nullptr); if (numQueues == 0) error("vkGetPhysicalDeviceQueueFamilyProperties could not find any queues."); g_vkQueueProperties = std::vector<VkQueueFamilyProperties>(numQueues); vkGetPhysicalDeviceQueueFamilyProperties(g_vkGPU, &numQueues, g_vkQueueProperties.data()); } // Look for device layers (Unecessary code that does nothing) { uint32_t numDeviceLayers; if (vkEnumerateDeviceLayerProperties(g_vkGPU, &numDeviceLayers, nullptr)) error("vkEnumerateDeviceLayerProperties failed!"); if (numDeviceLayers > 0) { std::vector<VkLayerProperties> deviceLayers(numDeviceLayers); if (vkEnumerateDeviceLayerProperties(g_vkGPU, &numDeviceLayers, deviceLayers.data())) error("vkEnumerateDeviceLayerProperties failed!"); // TODO: Check device layers. } } // Look for device extensions (swapchain extension) { uint32_t numDeviceExtensions; bool extensionSwapChainFound = false; if (vkEnumerateDeviceExtensionProperties(g_vkGPU, nullptr, &numDeviceExtensions, nullptr)) error("vkEnumerateDeviceExtensionProperties failed!"); if (numDeviceExtensions > 0) { std::vector<VkExtensionProperties> deviceExtensions(numDeviceExtensions); if (vkEnumerateDeviceExtensionProperties(g_vkGPU, nullptr, &numDeviceExtensions, deviceExtensions.data())) error("vkEnumerateDeviceExtensionProperties failed!"); // Search for swapchain extension for (VkExtensionProperties extension : deviceExtensions) { if (!strcmp(extension.extensionName, VK_KHR_SWAPCHAIN_EXTENSION_NAME)) extensionSwapChainFound = true; } // Print std::cout << std::endl << "Extensions:" << std::endl; for (VkExtensionProperties extension : deviceExtensions) { std::cout << extension.extensionName << "(" << extension.specVersion << ")" << std::endl; } std::cout << std::endl; } if (!extensionSwapChainFound) error("Failed to find the " VK_KHR_SWAPCHAIN_EXTENSION_NAME " extension!"); } // TODO: Validate // Get instance function adresses { GET_INSTANCE_PROC_ADDR(g_vkInstance, GetPhysicalDeviceSurfaceCapabilitiesKHR); GET_INSTANCE_PROC_ADDR(g_vkInstance, GetPhysicalDeviceSurfaceFormatsKHR); GET_INSTANCE_PROC_ADDR(g_vkInstance, GetPhysicalDeviceSurfacePresentModesKHR); GET_INSTANCE_PROC_ADDR(g_vkInstance, GetPhysicalDeviceSurfaceSupportKHR); GET_INSTANCE_PROC_ADDR(g_vkInstance, CreateSwapchainKHR); GET_INSTANCE_PROC_ADDR(g_vkInstance, DestroySwapchainKHR); GET_INSTANCE_PROC_ADDR(g_vkInstance, GetSwapchainImagesKHR); GET_INSTANCE_PROC_ADDR(g_vkInstance, AcquireNextImageKHR); GET_INSTANCE_PROC_ADDR(g_vkInstance, QueuePresentKHR); } // Create window { glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); g_window = glfwCreateWindow(g_width, g_height, "Vulkan test", NULL, NULL); if (!g_window) error("Could not create window!"); glfwSetWindowRefreshCallback(g_window, [](GLFWwindow* window) { // TODO: draw(); }); glfwSetFramebufferSizeCallback(g_window, [](GLFWwindow* window, int width, int height) { g_width = width; g_height = height; // TODO: resize(); }); } // Init swapchain { glfwCreateWindowSurface(g_vkInstance, g_window, nullptr, &g_vkSurface); std::vector<VkBool32> supportsPresent(g_vkQueueProperties.size()); for (uint32_t i = 0; i < g_vkQueueProperties.size(); ++i) g_vkFPGetPhysicalDeviceSurfaceSupportKHR(g_vkGPU, i, g_vkSurface, &supportsPresent[i]); uint32_t graphicsQueueNodeIndex = UINT32_MAX; uint32_t presentQueueNodeIndex = UINT32_MAX; for (uint32_t i = 0; i < g_vkQueueProperties.size(); ++i) { if (graphicsQueueNodeIndex == UINT32_MAX) { graphicsQueueNodeIndex = i; } if (supportsPresent[i] == VK_TRUE) { graphicsQueueNodeIndex = i; presentQueueNodeIndex = i; break; } } //if (presentQueueNodeIndex == UINT32_MAX) { // for (uint32_t i = 0; i < g_vkQueueProperties.size(); ++i) { // if (supportsPresent[i] == VK_TRUE) { // presentQueueNodeIndex = i; // } // } //} if (graphicsQueueNodeIndex == UINT32_MAX || presentQueueNodeIndex == UINT32_MAX) error("Could not find a graphics and a present queue."); if (graphicsQueueNodeIndex != presentQueueNodeIndex) error("Could not find a common graphics and present queue."); g_vkGraphicsQueueNodeIndex = graphicsQueueNodeIndex; //TODO: init device { float queuePriotities = 0.f; VkDeviceQueueCreateInfo queue; { queue.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queue.pNext = NULL; queue.queueFamilyIndex = g_vkGraphicsQueueNodeIndex; queue.queueCount = 1; queue.pQueuePriorities = &queuePriotities; } } //vkGetDeviceQueue(g_vkDevice, g_vkGraphicsQueueNodeIndex, 0, g_vkQueue); } std::cin.get(); return 0; }
VkResult init_Vulkan(VkInstance& vk_instance, VkDevice* out_device, DrawCommandBuffer* out_draw_command_buffer, SwapChain* out_swap_chain) { if ((out_device == nullptr) || (out_swap_chain == nullptr)) { return VK_ERROR_INITIALIZATION_FAILED; } VkApplicationInfo app_info = {}; app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; app_info.pNext = nullptr; app_info.pApplicationName = "VT Test"; app_info.applicationVersion = 0x00000001; app_info.pEngineName = "Noengine"; app_info.engineVersion = 0x00; app_info.apiVersion = VK_MAKE_VERSION(1, 0, 2); std::vector<const char *> enabledExtensions = { VK_KHR_SURFACE_EXTENSION_NAME }; enabledExtensions.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME); VkInstanceCreateInfo instance_info = {}; instance_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; instance_info.pNext = nullptr; instance_info.flags = 0; instance_info.pApplicationInfo = &app_info; instance_info.enabledLayerCount = 0; instance_info.ppEnabledLayerNames = nullptr; instance_info.enabledExtensionCount = static_cast<uint32_t>(enabledExtensions.size()); instance_info.ppEnabledExtensionNames = enabledExtensions.data(); VK_THROW(vkCreateInstance(&instance_info, nullptr, &vk_instance)); // Create Vulkan library instance out_swap_chain->instance = GetModuleHandle(NULL); out_swap_chain->window = setup_window(out_swap_chain->instance, 800, 600, "vk_test"); uint32_t gpu_count = 0; // Get number of available physical devices VK_THROW(vkEnumeratePhysicalDevices(vk_instance, &gpu_count, nullptr)); assert(gpu_count > 0); std::vector<VkPhysicalDevice> physicalDevices(gpu_count); // Enumerate devices VK_THROW(vkEnumeratePhysicalDevices(vk_instance, &gpu_count, physicalDevices.data())); bool surface_created = false; VkPhysicalDeviceProperties gpu_properties; VkPhysicalDeviceFeatures gpu_feature; for (uint32_t gidx = 0; gidx < gpu_count; ++gidx) { VkPhysicalDevice gpu = physicalDevices[gidx]; vkGetPhysicalDeviceProperties(gpu, &gpu_properties); std::cout << gidx << "Driver Version: " << gpu_properties.driverVersion << "\n"; std::cout << gidx << "Device Name: " << gpu_properties.deviceName << "\n"; std::cout << gidx << "Device Type: " << gpu_properties.deviceType << "\n"; std::cout << gidx << "API Version: " << VK_VERSION_MAJOR(gpu_properties.apiVersion) << "." << VK_VERSION_MINOR(gpu_properties.apiVersion) << "." << VK_VERSION_PATCH(gpu_properties.apiVersion) << "\n"; // we can choose a gpu based on the features here. vkGetPhysicalDeviceFeatures(gpu, &gpu_feature); VkResult err = create_surface(vk_instance, gpu, out_device, out_draw_command_buffer, out_swap_chain); if (err == VK_SUCCESS) { surface_created = true; break; } } if (!surface_created) { return VK_ERROR_INITIALIZATION_FAILED; } return VK_SUCCESS; }
void VulkanBase::initVulkan(bool enableValidation) { VkResult err = createInstance(enableValidation); if (err) vkTools::exitFatal("Could not create Vulkan instance : \n" + vkTools::errorString(err), "Fatal error"); uint32_t gpuCount = 0; err = vkEnumeratePhysicalDevices(instance, &gpuCount, nullptr); assert(!err); assert(gpuCount > 0); std::vector<VkPhysicalDevice> physicalDevices(gpuCount); err = vkEnumeratePhysicalDevices(instance, &gpuCount, physicalDevices.data()); if (err) vkTools::exitFatal("Could not enumerate phyiscal devices : \n" + vkTools::errorString(err), "Fatal error"); physicalDevice = physicalDevices[0]; uint32_t graphicsQueueIndex = 0; uint32_t queueCount; vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, NULL); assert(queueCount >= 1); std::vector<VkQueueFamilyProperties> queueProps; queueProps.resize(queueCount); vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data()); for (graphicsQueueIndex = 0; graphicsQueueIndex < queueCount; graphicsQueueIndex++) if (queueProps[graphicsQueueIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT) break; assert(graphicsQueueIndex < queueCount); std::array<float, 1> queuePriorities = { 0.0f }; VkDeviceQueueCreateInfo queueCreateInfo = {}; queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueCreateInfo.queueFamilyIndex = graphicsQueueIndex; queueCreateInfo.queueCount = 1; queueCreateInfo.pQueuePriorities = queuePriorities.data(); err = createDevice(queueCreateInfo, enableValidation); assert(!err); vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties); vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties); vkGetDeviceQueue(device, graphicsQueueIndex, 0, &queue); VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &depthFormat); assert(validDepthFormat); swapChain.connect(instance, physicalDevice, device); VkSemaphoreCreateInfo semaphoreCreateInfo = vkTools::initializers::semaphoreCreateInfo(); err = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &semaphores.presentComplete); assert(!err); err = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &semaphores.renderComplete); assert(!err); submitInfo = vkTools::initializers::submitInfo(); submitInfo.pWaitDstStageMask = &submitPipelineStages; submitInfo.waitSemaphoreCount = 1; submitInfo.pWaitSemaphores = &semaphores.presentComplete; submitInfo.signalSemaphoreCount = 1; submitInfo.pSignalSemaphores = &semaphores.renderComplete; }
//============================================================================== // Vulkan初期化 //============================================================================== bool initVulkan(HINSTANCE hinst, HWND wnd) { VkResult result; //================================================== // Vulkanのインスタンス作成 //================================================== VkApplicationInfo applicationInfo = {}; applicationInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; applicationInfo.pApplicationName = APPLICATION_NAME; applicationInfo.pEngineName = APPLICATION_NAME; applicationInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); std::vector<LPCSTR> enabledExtensionsByInstance = { VK_KHR_SURFACE_EXTENSION_NAME, VK_KHR_WIN32_SURFACE_EXTENSION_NAME }; VkInstanceCreateInfo instanceCreateInfo = {}; instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; instanceCreateInfo.pNext = nullptr; instanceCreateInfo.pApplicationInfo = &applicationInfo; if(enabledExtensionsByInstance.empty() == false) { instanceCreateInfo.enabledExtensionCount = enabledExtensionsByInstance.size(); instanceCreateInfo.ppEnabledExtensionNames = enabledExtensionsByInstance.data(); } result = vkCreateInstance(&instanceCreateInfo, nullptr, &g_VulkanInstance); checkVulkanError(result, TEXT("Vulkanインスタンス作成失敗")); //================================================== // 物理デバイス(GPUデバイス) //================================================== // 物理デバイス数を獲得 uint32_t gpuCount = 0; vkEnumeratePhysicalDevices(g_VulkanInstance, &gpuCount, nullptr); assert(gpuCount > 0 && TEXT("物理デバイス数の獲得失敗")); // 物理デバイス数を列挙 std::vector<VkPhysicalDevice> physicalDevices(gpuCount); result = vkEnumeratePhysicalDevices(g_VulkanInstance, &gpuCount, physicalDevices.data()); checkVulkanError(result, TEXT("物理デバイスの列挙に失敗しました")); // すべてのGPU情報を格納 g_GPUs.resize(gpuCount); for(uint32_t i = 0; i < gpuCount; ++i) { g_GPUs[i].device = physicalDevices[i]; // 物理デバイスのプロパティ獲得 vkGetPhysicalDeviceProperties(g_GPUs[i].device, &g_GPUs[i].deviceProperties); // 物理デバイスのメモリプロパティ獲得 vkGetPhysicalDeviceMemoryProperties(g_GPUs[i].device, &g_GPUs[i].deviceMemoryProperties); } // ※このサンプルでは最初に列挙されたGPUデバイスを使用する g_currentGPU = g_GPUs[0]; // グラフィックス操作をサポートするキューを検索 uint32_t queueCount; vkGetPhysicalDeviceQueueFamilyProperties(g_currentGPU.device, &queueCount, nullptr); assert(queueCount >= 1 && TEXT("物理デバイスキューの検索失敗")); std::vector<VkQueueFamilyProperties> queueProps; queueProps.resize(queueCount); vkGetPhysicalDeviceQueueFamilyProperties(g_currentGPU.device, &queueCount, queueProps.data()); uint32_t graphicsQueueIndex = 0; for(graphicsQueueIndex = 0; graphicsQueueIndex < queueCount; ++graphicsQueueIndex) { if(queueProps[graphicsQueueIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT) { break; } } assert(graphicsQueueIndex < queueCount && TEXT("グラフィックスをサポートするキューを見つけられませんでした")); //================================================== // Vulkanデバイス作成 //================================================== float queuePrioritie = 0.0f; VkDeviceQueueCreateInfo queueCreateInfo = {}; queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueCreateInfo.queueFamilyIndex = graphicsQueueIndex; queueCreateInfo.queueCount = 1; queueCreateInfo.pQueuePriorities = &queuePrioritie; std::vector<LPCSTR> enabledExtensionsByDevice = { VK_KHR_SWAPCHAIN_EXTENSION_NAME }; VkDeviceCreateInfo deviceCreateInfo = {}; deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; deviceCreateInfo.pNext = nullptr; deviceCreateInfo.queueCreateInfoCount = 1; deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo; deviceCreateInfo.pEnabledFeatures = nullptr; if(enabledExtensionsByDevice.empty() == false) { deviceCreateInfo.enabledExtensionCount = enabledExtensionsByDevice.size(); deviceCreateInfo.ppEnabledExtensionNames = enabledExtensionsByDevice.data(); } result = vkCreateDevice(g_currentGPU.device, &deviceCreateInfo, nullptr, &g_VulkanDevice); checkVulkanError(result, TEXT("Vulkanデバイス作成失敗")); // グラフィックスキュー獲得 vkGetDeviceQueue(g_VulkanDevice, graphicsQueueIndex, 0, &g_VulkanQueue); //================================================== // フェンスオブジェクト作成 //================================================== VkFenceCreateInfo fenceCreateInfo = {}; fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fenceCreateInfo.pNext = nullptr; fenceCreateInfo.flags = 0; result = vkCreateFence(g_VulkanDevice, &fenceCreateInfo, nullptr, &g_VulkanFence); checkVulkanError(result, TEXT("フェンスオブジェクト作成失敗")); //================================================== // 同期(セマフォ)オブジェクト作成 //================================================== VkSemaphoreCreateInfo semaphoreCreateInfo = {}; semaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; semaphoreCreateInfo.pNext = nullptr; semaphoreCreateInfo.flags = 0; // コマンドバッファ実行用セマフォ作成 result = vkCreateSemaphore(g_VulkanDevice, &semaphoreCreateInfo, nullptr, &g_VulkanSemahoreRenderComplete); checkVulkanError(result, TEXT("コマンドバッファ実行用セマフォ作成失敗")); //================================================== // コマンドプール作製 //================================================== VkCommandPoolCreateInfo cmdPoolInfo = {}; cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; cmdPoolInfo.queueFamilyIndex = 0; cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; result = vkCreateCommandPool(g_VulkanDevice, &cmdPoolInfo, nullptr, &g_VulkanCommandPool); checkVulkanError(result, TEXT("コマンドプール作成失敗")); //================================================== // コマンドバッファ作成 //================================================== // メモリを確保. g_commandBuffers.resize(SWAP_CHAIN_COUNT); VkCommandBufferAllocateInfo commandBufferAllocateInfo = {}; commandBufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; commandBufferAllocateInfo.pNext = nullptr; commandBufferAllocateInfo.commandPool = g_VulkanCommandPool; commandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; commandBufferAllocateInfo.commandBufferCount = SWAP_CHAIN_COUNT; result = vkAllocateCommandBuffers(g_VulkanDevice, &commandBufferAllocateInfo, g_commandBuffers.data()); checkVulkanError(result, TEXT("コマンドバッファ作成失敗")); //================================================== // OS(今回はWin32)用のサーフェスを作成する //================================================== VkWin32SurfaceCreateInfoKHR surfaceCreateInfo = {}; surfaceCreateInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; surfaceCreateInfo.hinstance = hinst; surfaceCreateInfo.hwnd = wnd; result = vkCreateWin32SurfaceKHR(g_VulkanInstance, &surfaceCreateInfo, nullptr, &g_VulkanSurface); checkVulkanError(result, TEXT("サーフェス作成失敗")); //================================================== // スワップチェーンを作成する //================================================== VkFormat imageFormat = VK_FORMAT_R8G8B8A8_UNORM; VkColorSpaceKHR imageColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; uint32_t surfaceFormatCount = 0; result = vkGetPhysicalDeviceSurfaceFormatsKHR(g_currentGPU.device, g_VulkanSurface, &surfaceFormatCount, nullptr); checkVulkanError(result, TEXT("サポートしているカラーフォーマット数の獲得失敗")); std::vector<VkSurfaceFormatKHR> surfaceFormats; surfaceFormats.resize(surfaceFormatCount); result = vkGetPhysicalDeviceSurfaceFormatsKHR(g_currentGPU.device, g_VulkanSurface, &surfaceFormatCount, surfaceFormats.data()); checkVulkanError(result, TEXT("サポートしているカラーフォーマットの獲得失敗")); // 一致するカラーフォーマットを検索する bool isFind = false; for(const auto& surfaceFormat : surfaceFormats) { if(imageFormat == surfaceFormat.format && imageColorSpace == surfaceFormat.colorSpace) { isFind = true; break; } } if(isFind == false) { imageFormat = surfaceFormats[0].format; imageColorSpace = surfaceFormats[0].colorSpace; } // サーフェスの機能を獲得する VkSurfaceCapabilitiesKHR surfaceCapabilities; VkSurfaceTransformFlagBitsKHR surfaceTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR( g_currentGPU.device, g_VulkanSurface, &surfaceCapabilities); checkVulkanError(result, TEXT("サーフェスの機能の獲得失敗")); if((surfaceCapabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) == 0) { surfaceTransform = surfaceCapabilities.currentTransform; } // プレゼント機能を獲得する VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR; uint32_t presentModeCount; result = vkGetPhysicalDeviceSurfacePresentModesKHR( g_currentGPU.device, g_VulkanSurface, &presentModeCount, nullptr); checkVulkanError(result, TEXT("プレゼント機能数の獲得失敗")); std::vector<VkPresentModeKHR> presentModes; presentModes.resize(presentModeCount); result = vkGetPhysicalDeviceSurfacePresentModesKHR( g_currentGPU.device, g_VulkanSurface, &presentModeCount, presentModes.data()); checkVulkanError(result, TEXT("プレゼント機能の獲得失敗")); for(const auto& presentModeInfo : presentModes) { if(presentModeInfo == VK_PRESENT_MODE_MAILBOX_KHR) { presentMode = VK_PRESENT_MODE_MAILBOX_KHR; break; } if(presentModeInfo == VK_PRESENT_MODE_IMMEDIATE_KHR) { presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR; } } presentModes.clear(); uint32_t desiredSwapChainImageCount = surfaceCapabilities.minImageCount + 1; if(surfaceCapabilities.maxImageCount > 0 && desiredSwapChainImageCount > surfaceCapabilities.maxImageCount) { desiredSwapChainImageCount = surfaceCapabilities.maxImageCount; } // スワップチェーン作成 VkSwapchainCreateInfoKHR swapchainCreateInfo = {}; swapchainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; swapchainCreateInfo.pNext = nullptr; swapchainCreateInfo.flags = 0; swapchainCreateInfo.surface = g_VulkanSurface; swapchainCreateInfo.minImageCount = desiredSwapChainImageCount; swapchainCreateInfo.imageFormat = imageFormat; swapchainCreateInfo.imageColorSpace = imageColorSpace; swapchainCreateInfo.imageExtent = { SCREEN_WIDTH, SCREEN_HEIGHT }; swapchainCreateInfo.imageArrayLayers = 1; swapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; swapchainCreateInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; swapchainCreateInfo.queueFamilyIndexCount = 0; swapchainCreateInfo.pQueueFamilyIndices = nullptr; swapchainCreateInfo.preTransform = surfaceTransform; swapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; swapchainCreateInfo.presentMode = presentMode; swapchainCreateInfo.clipped = VK_TRUE; swapchainCreateInfo.oldSwapchain = VK_NULL_HANDLE; result = vkCreateSwapchainKHR(g_VulkanDevice, &swapchainCreateInfo, nullptr, &g_VulkanSwapChain); checkVulkanError(result, TEXT("サーフェス作成失敗")); //================================================== // イメージの作成 //================================================== uint32_t swapChainCount = 0; result = vkGetSwapchainImagesKHR(g_VulkanDevice, g_VulkanSwapChain, &swapChainCount, nullptr); checkVulkanError(result, TEXT("スワップチェーンイメージ数の獲得失敗")); g_backBuffersTextures.resize(swapChainCount); std::vector<VkImage> images; images.resize(swapChainCount); result = vkGetSwapchainImagesKHR(g_VulkanDevice, g_VulkanSwapChain, &swapChainCount, images.data()); checkVulkanError(result, TEXT("スワップチェーンイメージの獲得失敗")); for(uint32_t i = 0; i < swapChainCount; ++i) { g_backBuffersTextures[i].image = images[i]; } images.clear(); //================================================== // イメージビューの生成 //================================================== for(auto& backBuffer : g_backBuffersTextures) { VkImageViewCreateInfo imageViewCreateInfo = {}; imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; imageViewCreateInfo.pNext = nullptr; imageViewCreateInfo.flags = 0; imageViewCreateInfo.image = backBuffer.image; imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; imageViewCreateInfo.format = imageFormat; imageViewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_R; imageViewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_G; imageViewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_B; imageViewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_A; imageViewCreateInfo.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; result = vkCreateImageView(g_VulkanDevice, &imageViewCreateInfo, nullptr, &backBuffer.view); checkVulkanError(result, TEXT("イメージビューの作成失敗")); setImageLayout( g_VulkanDevice, g_commandBuffers[g_currentBufferIndex], backBuffer.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR); } //================================================== // 深度ステンシルバッファの生成 //================================================== VkFormat depthFormat = VK_FORMAT_D24_UNORM_S8_UINT; VkImageTiling imageTiling; VkFormatProperties formatProperties; vkGetPhysicalDeviceFormatProperties(g_currentGPU.device, depthFormat, &formatProperties); if(formatProperties.linearTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) { imageTiling = VK_IMAGE_TILING_LINEAR; } else if(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) { imageTiling = VK_IMAGE_TILING_OPTIMAL; } else { checkVulkanError(VK_RESULT_MAX_ENUM, TEXT("サポートされていないフォーマットです")); return false; } VkImageCreateInfo imageCreateInfo = {}; imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; imageCreateInfo.pNext = nullptr; imageCreateInfo.flags = 0; imageCreateInfo.imageType = VK_IMAGE_TYPE_2D; imageCreateInfo.format = depthFormat; imageCreateInfo.extent.width = SCREEN_WIDTH; imageCreateInfo.extent.height = SCREEN_HEIGHT; imageCreateInfo.extent.depth = 1; imageCreateInfo.mipLevels = 1; imageCreateInfo.arrayLayers = 1; imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageCreateInfo.tiling = imageTiling; imageCreateInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageCreateInfo.queueFamilyIndexCount = 0; imageCreateInfo.pQueueFamilyIndices = nullptr; imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; result = vkCreateImage(g_VulkanDevice, &imageCreateInfo, nullptr, &g_depthBufferTexture.image); checkVulkanError(result, TEXT("深度テクスチャ用イメージビュー作成失敗")); // メモリ要件を獲得 VkMemoryRequirements memoryRequirements; vkGetImageMemoryRequirements(g_VulkanDevice, g_depthBufferTexture.image, &memoryRequirements); VkFlags requirementsMask = 0; uint32_t typeBits = memoryRequirements.memoryTypeBits; uint32_t typeIndex = 0; for(const auto& memoryType : g_currentGPU.deviceMemoryProperties.memoryTypes) { if((typeBits & 0x1) == 1) { if((memoryType.propertyFlags & requirementsMask) == requirementsMask) { break; } } typeBits >>= 1; ++typeIndex; } // メモリ確保 VkMemoryAllocateInfo allocInfo = {}; allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; allocInfo.pNext = nullptr; allocInfo.allocationSize = memoryRequirements.size; allocInfo.memoryTypeIndex = typeIndex; result = vkAllocateMemory(g_VulkanDevice, &allocInfo, nullptr, &g_depthBufferTexture.memory); checkVulkanError(result, TEXT("深度テクスチャ用メモリ確保失敗")); result = vkBindImageMemory(g_VulkanDevice, g_depthBufferTexture.image, g_depthBufferTexture.memory, 0); checkVulkanError(result, TEXT("深度テクスチャメモリにバインド失敗")); VkImageViewCreateInfo imageViewCreateInfo = {}; imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; imageViewCreateInfo.pNext = nullptr; imageViewCreateInfo.image = g_depthBufferTexture.image; imageViewCreateInfo.format = depthFormat; imageViewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_R; imageViewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_G; imageViewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_B; imageViewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_A; imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; imageViewCreateInfo.subresourceRange.baseMipLevel = 0; imageViewCreateInfo.subresourceRange.levelCount = 1; imageViewCreateInfo.subresourceRange.baseArrayLayer = 0; imageViewCreateInfo.subresourceRange.layerCount = 1; imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; imageViewCreateInfo.flags = 0; result = vkCreateImageView(g_VulkanDevice, &imageViewCreateInfo, nullptr, &g_depthBufferTexture.view); checkVulkanError(result, TEXT("深度テクスチャイメージビュー作成失敗")); setImageLayout( g_VulkanDevice, g_commandBuffers[g_currentBufferIndex], g_depthBufferTexture.image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); //================================================== // フレームバッファの生成 //================================================== VkImageView attachments[2]; // 0=カラーバッファ、1=深度バッファ VkFramebufferCreateInfo frameBufferCreateInfo = {}; frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; frameBufferCreateInfo.pNext = nullptr; frameBufferCreateInfo.flags = 0; frameBufferCreateInfo.renderPass = VK_NULL_HANDLE; frameBufferCreateInfo.attachmentCount = 2; frameBufferCreateInfo.pAttachments = attachments; frameBufferCreateInfo.width = SCREEN_WIDTH; frameBufferCreateInfo.height = SCREEN_HEIGHT; frameBufferCreateInfo.layers = 1; g_frameBuffers.resize(SWAP_CHAIN_COUNT); for(uint32_t i = 0; i < SWAP_CHAIN_COUNT; ++i) { attachments[0] = g_backBuffersTextures[i].view; attachments[1] = g_depthBufferTexture.view; auto result = vkCreateFramebuffer(g_VulkanDevice, &frameBufferCreateInfo, nullptr, &g_frameBuffers[i]); checkVulkanError(result, TEXT("フレームバッファ作成失敗")); } return true; }