コード例 #1
0
ファイル: maptest.c プロジェクト: AAAyag/tess-two
static void
DisplayMapHistogram(L_AMAP      *m,
                    PIXCMAP     *cmap,
                    const char  *rootname)
{
l_int32   i, n, ival;
l_uint32  val32;
NUMA     *na;
RB_TYPE   key;
RB_TYPE  *pval;

    n = pixcmapGetCount(cmap);
    na = numaCreate(n);
    for (i = 0; i < n; i++) {
        pixcmapGetColor32(cmap, i, &val32);
        key.utype = val32;
        pval = l_amapFind(m, key);
        if (pval) {
            ival = pval->itype;
            numaAddNumber(na, ival);
        }
    }
/*    numaWrite("/tmp/lept/map/map.na", na); */
    gplotSimple1(na, GPLOT_X11, rootname, NULL);
    numaDestroy(&na);
    return;
}
コード例 #2
0
ファイル: maptest.c プロジェクト: chewi/leptonica
static void
DisplayMapHistogram(L_AMAP      *m,
                    PIXCMAP     *cmap,
                    const char  *rootname)
{
char      buf[128];
l_int32   i, n, ival;
l_uint32  val32;
NUMA     *na;
RB_TYPE   key;
RB_TYPE  *pval;

    n = pixcmapGetCount(cmap);
    na = numaCreate(n);
    for (i = 0; i < n; i++) {
        pixcmapGetColor32(cmap, i, &val32);
        key.utype = val32;
        pval = l_amapFind(m, key);
        if (pval) {
            ival = pval->itype;
            numaAddNumber(na, ival);
        }
    }
    gplotSimple1(na, GPLOT_PNG, rootname, NULL);
    snprintf(buf, sizeof(buf), "%s.png", rootname);
    l_fileDisplay(buf, 700, 0, 1.0);
    numaDestroy(&na);
    return;
}
コード例 #3
0
ファイル: colorseg.c プロジェクト: chewi/leptonica
/*!
 * \brief   pixColorSegmentClean()
 *
 * \param[in]    pixs  8 bpp, colormapped
 * \param[in]    selsize for closing
 * \param[in]    countarray ptr to array containing the number of pixels
 *                          found in each color in the colormap
 * \return  0 if OK, 1 on error
 *
 * <pre>
 * Notes:
 *      (1) This operation is in-place.
 *      (2) This is phase 3 of color segmentation.  It is the first
 *          part of a two-step noise removal process.  Colors with a
 *          large population are closed first; this operation absorbs
 *          small sets of intercolated pixels of a different color.
 * </pre>
 */
l_ok
pixColorSegmentClean(PIX      *pixs,
                     l_int32   selsize,
                     l_int32  *countarray)
{
l_int32    i, ncolors, val;
l_uint32   val32;
NUMA      *na, *nasi;
PIX       *pixt1, *pixt2;
PIXCMAP   *cmap;

    PROCNAME("pixColorSegmentClean");

    if (!pixs)
        return ERROR_INT("pixs not defined", procName, 1);
    if (pixGetDepth(pixs) != 8)
        return ERROR_INT("pixs not 8 bpp", procName, 1);
    if ((cmap = pixGetColormap(pixs)) == NULL)
        return ERROR_INT("cmap not found", procName, 1);
    if (!countarray)
        return ERROR_INT("countarray not defined", procName, 1);
    if (selsize <= 1)
        return 0;  /* nothing to do */

        /* Sort colormap indices in decreasing order of pixel population */
    ncolors = pixcmapGetCount(cmap);
    na = numaCreate(ncolors);
    for (i = 0; i < ncolors; i++)
        numaAddNumber(na, countarray[i]);
    nasi = numaGetSortIndex(na, L_SORT_DECREASING);
    numaDestroy(&na);
    if (!nasi)
        return ERROR_INT("nasi not made", procName, 1);

        /* For each color, in order of decreasing population,
         * do a closing and absorb the added pixels.  Note that
         * if the closing removes pixels at the border, they'll
         * still appear in the xor and will be properly (re)set. */
    for (i = 0; i < ncolors; i++) {
        numaGetIValue(nasi, i, &val);
        pixt1 = pixGenerateMaskByValue(pixs, val, 1);
        pixt2 = pixCloseSafeCompBrick(NULL, pixt1, selsize, selsize);
        pixXor(pixt2, pixt2, pixt1);  /* pixels to be added to type 'val' */
        pixcmapGetColor32(cmap, val, &val32);
        pixSetMasked(pixs, pixt2, val32);  /* add them */
        pixDestroy(&pixt1);
        pixDestroy(&pixt2);
    }
    numaDestroy(&nasi);
    return 0;
}
コード例 #4
0
ファイル: maptest.c プロジェクト: AAAyag/tess-two
static L_AMAP *
BuildMapHistogram(PIX     *pix,
                  l_int32  factor,
                  l_int32  print)
{
l_int32    i, j, w, h, wpl, val;
l_uint32   val32;
l_uint32  *data, *line;
L_AMAP    *m;
PIXCMAP   *cmap;
RB_TYPE    key, value;
RB_TYPE   *pval;

    fprintf(stderr, "\n --------------- Begin building map --------------\n");
    m = l_amapCreate(L_UINT_TYPE);
    data = pixGetData(pix);
    wpl = pixGetWpl(pix);
    cmap = pixGetColormap(pix);
    pixGetDimensions(pix, &w, &h, NULL);
    for (i = 0; i < h; i += factor) {
        line = data + i * wpl;
        for (j = 0; j < w; j += factor) {
            val = GET_DATA_BYTE(line, j);
            pixcmapGetColor32(cmap, val, &val32);
            key.utype = val32;
            pval = l_amapFind(m, key);
            if (!pval)
                value.itype = 1;
            else
                value.itype = 1 + pval->itype;
            if (print) {
                fprintf(stderr, "key = %llx, val = %lld\n",
                        key.utype, value.itype);
            }
            l_amapInsert(m, key, value);
        }
    }
    fprintf(stderr, "Size: %d\n", l_amapSize(m));
    if (print)
        l_rbtreePrint(stderr, m);
    fprintf(stderr, " ----------- End Building map -----------------\n");

    return m;
}
コード例 #5
0
ファイル: settest.c プロジェクト: chewi/leptonica
static L_ASET *
BuildSet(PIX     *pix,
         l_int32  factor,
         l_int32  print)
{
l_int32    i, j, w, h, wpl, val;
l_uint32   val32;
l_uint32  *data, *line;
L_ASET    *s;
PIXCMAP   *cmap;
RB_TYPE    key;
RB_TYPE   *pval;

    fprintf(stderr, "\n --------------- Begin building set --------------\n");
    s = l_asetCreate(L_UINT_TYPE);
    data = pixGetData(pix);
    wpl = pixGetWpl(pix);
    cmap = pixGetColormap(pix);
    pixGetDimensions(pix, &w, &h, NULL);
    for (i = 0; i < h; i += factor) {
        line = data + i * wpl;
        for (j = 0; j < w; j += factor) {
            if (cmap) {
                val = GET_DATA_BYTE(line, j);
                pixcmapGetColor32(cmap, val, &val32);
                key.utype = val32;
            } else {
                key.utype = line[j];
            }
            pval = l_asetFind(s, key);
            if (pval && print)
                fprintf(stderr, "key = %llx\n", key.utype);
            l_asetInsert(s, key);
        }
    }
    fprintf(stderr, "Size: %d\n", l_asetSize(s));
    if (print)
        l_rbtreePrint(stderr, s);
    fprintf(stderr, " ----------- End Building set -----------------\n");

    return s;
}
コード例 #6
0
ファイル: maptest.c プロジェクト: AAAyag/tess-two
l_int32 main(int    argc,
             char **argv)
{
l_int32    i, n, w, h, val;
l_uint32   val32;
L_AMAP    *m;
NUMA      *na;
PIX       *pix;
PIXCMAP   *cmap;
RB_TYPE    key, value;
RB_TYPE   *pval;

    lept_mkdir("lept/map");

    pix = pixRead("weasel8.240c.png");
    pixGetDimensions(pix, &w, &h, NULL);
    fprintf(stderr, "Image area in pixels: %d\n", w * h);
    cmap = pixGetColormap(pix);

        /* Build the histogram, stored in a map.  Then compute
         * and display the histogram as the number of pixels vs
         * the colormap index */
    m = BuildMapHistogram(pix, 1, FALSE);
    TestMapIterator1(m, FALSE);
    TestMapIterator2(m, FALSE);
    DisplayMapHistogram(m, cmap, "/tmp/lept/map/map1");
    l_amapDestroy(&m);

        /* Ditto, but just with a few pixels */
    m = BuildMapHistogram(pix, 14, TRUE);
    DisplayMapHistogram(m, cmap, "/tmp/lept/map/map2");
    l_amapDestroy(&m);

        /* Do in-order tranversals, using the iterators */
    m = BuildMapHistogram(pix, 7, FALSE);
    TestMapIterator1(m, TRUE);
    TestMapIterator2(m, TRUE);
    l_amapDestroy(&m);

        /* Do in-order tranversals, with iterators and destroying the map */
    m = BuildMapHistogram(pix, 7, FALSE);
    TestMapIterator3(m, TRUE);
    lept_free(m);
    m = BuildMapHistogram(pix, 7, FALSE);
    TestMapIterator4(m, TRUE);
    lept_free(m);

        /* Do in-order tranversals, with iterators and reversing the map */
    m = BuildMapHistogram(pix, 7, FALSE);
    TestMapIterator5(m, TRUE);
    l_amapDestroy(&m);

        /* Build a histogram the old-fashioned way */
    na = pixGetCmapHistogram(pix, 1);
    numaWrite("/tmp/lept/map/map2.na", na);
    gplotSimple1(na, GPLOT_X11, "/tmp/lept/map/map1", NULL);
    numaDestroy(&na);

        /* Build a separate map from (rgb) --> colormap index ... */
    m = l_amapCreate(L_UINT_TYPE);
    n = pixcmapGetCount(cmap);
    for (i = 0; i < n; i++) {
        pixcmapGetColor32(cmap, i, &val32);
        key.utype = val32;
        value.itype = i;
        l_amapInsert(m, key, value);
    }
        /* ... and test the map */
    for (i = 0; i < n; i++) {
        pixcmapGetColor32(cmap, i, &val32);
        key.utype = val32;
        pval = l_amapFind(m, key);
        if (i != pval->itype)
            fprintf(stderr, "i = %d != val = %llx\n", i, pval->itype);
    }
    l_amapDestroy(&m);

    pixDestroy(&pix);
    return 0;
}
コード例 #7
0
ファイル: colorseg.c プロジェクト: chewi/leptonica
/*!
 * \brief   pixColorSegmentRemoveColors()
 *
 * \param[in]    pixd  8 bpp, colormapped
 * \param[in]    pixs  32 bpp rgb, with initial pixel values
 * \param[in]    finalcolors max number of colors to retain
 * \return  0 if OK, 1 on error
 *
 * <pre>
 * Notes:
 *      (1) This operation is in-place.
 *      (2) This is phase 4 of color segmentation, and the second part
 *          of the 2-step noise removal.  Only 'finalcolors' different
 *          colors are retained, with colors with smaller populations
 *          being replaced by the nearest color of the remaining colors.
 *          For highest accuracy, for pixels that are being replaced,
 *          we find the nearest colormap color  to the original rgb color.
 * </pre>
 */
l_ok
pixColorSegmentRemoveColors(PIX     *pixd,
                            PIX     *pixs,
                            l_int32  finalcolors)
{
l_int32    i, ncolors, index, tempindex;
l_int32   *tab;
l_uint32   tempcolor;
NUMA      *na, *nasi;
PIX       *pixm;
PIXCMAP   *cmap;

    PROCNAME("pixColorSegmentRemoveColors");

    if (!pixd)
        return ERROR_INT("pixd not defined", procName, 1);
    if (pixGetDepth(pixd) != 8)
        return ERROR_INT("pixd not 8 bpp", procName, 1);
    if ((cmap = pixGetColormap(pixd)) == NULL)
        return ERROR_INT("cmap not found", procName, 1);
    if (!pixs)
        return ERROR_INT("pixs not defined", procName, 1);
    ncolors = pixcmapGetCount(cmap);
    if (finalcolors >= ncolors)  /* few enough colors already; nothing to do */
        return 0;

        /* Generate a mask over all pixels that are not in the
         * 'finalcolors' most populated colors.  Save the colormap
         * index of any one of the retained colors in 'tempindex'.
         * The LUT has values 0 for the 'finalcolors' most populated colors,
         * which will be retained; and 1 for the rest, which are marked
         * by fg pixels in pixm and will be removed. */
    na = pixGetCmapHistogram(pixd, 1);
    if ((nasi = numaGetSortIndex(na, L_SORT_DECREASING)) == NULL) {
        numaDestroy(&na);
        return ERROR_INT("nasi not made", procName, 1);
    }
    numaGetIValue(nasi, finalcolors - 1, &tempindex);  /* retain down to this */
    pixcmapGetColor32(cmap, tempindex, &tempcolor);  /* use this color */
    tab = (l_int32 *)LEPT_CALLOC(256, sizeof(l_int32));
    for (i = finalcolors; i < ncolors; i++) {
        numaGetIValue(nasi, i, &index);
        tab[index] = 1;
    }

    pixm = pixMakeMaskFromLUT(pixd, tab);
    LEPT_FREE(tab);

        /* Reassign the masked pixels temporarily to the saved index
         * (tempindex).  This guarantees that no pixels are labeled by
         * a colormap index of any colors that will be removed.
         * The actual value doesn't matter, as long as it's one
         * of the retained colors, because these pixels will later
         * be reassigned based on the full set of colors retained
         * in the colormap. */
    pixSetMasked(pixd, pixm, tempcolor);

        /* Now remove unused colors from the colormap.  This reassigns
         * image pixels as required. */
    pixRemoveUnusedColors(pixd);

        /* Finally, reassign the pixels under the mask (those that were
         * given a 'tempindex' value) to the nearest color in the colormap.
         * This is the function used in phase 2 on all image pixels; here
         * it is only used on the masked pixels given by pixm. */
    pixAssignToNearestColor(pixd, pixs, pixm, LEVEL_IN_OCTCUBE, NULL);

    pixDestroy(&pixm);
    numaDestroy(&na);
    numaDestroy(&nasi);
    return 0;
}