コード例 #1
0
void MediaPlayerPrivateAVFoundation::play()
{
    LOG(Media, "MediaPlayerPrivateAVFoundation::play(%p)", this);

    // If the file has video, don't request playback until the first frame of video is ready to display
    // or the audio may start playing before we can render video.
    if (!m_cachedHasVideo || hasAvailableVideoFrame())
        platformPlay();
    else
        m_playWhenFramesAvailable = true;
}
コード例 #2
0
void MediaPlayerPrivateAVFoundation::updateStates()
{
    if (m_ignoreLoadStateChanges)
        return;

    MediaPlayer::NetworkState newNetworkState = m_networkState;
    MediaPlayer::ReadyState newReadyState = m_readyState;

    if (m_loadingMetadata)
        newNetworkState = MediaPlayer::Loading;
    else {
        // -loadValuesAsynchronouslyForKeys:completionHandler: has invoked its handler; test status of keys and determine state.
        AssetStatus assetStatus = this->assetStatus();
        ItemStatus itemStatus = playerItemStatus();
        
        m_assetIsPlayable = (assetStatus == MediaPlayerAVAssetStatusPlayable);
        if (m_readyState < MediaPlayer::HaveMetadata && assetStatus > MediaPlayerAVAssetStatusLoading) {
            if (m_assetIsPlayable) {
                if (assetStatus >= MediaPlayerAVAssetStatusLoaded)
                    newReadyState = MediaPlayer::HaveMetadata;
                if (itemStatus <= MediaPlayerAVPlayerItemStatusUnknown) {
                    if (assetStatus == MediaPlayerAVAssetStatusFailed || m_preload > MediaPlayer::MetaData || isLiveStream()) {
                        // The asset is playable but doesn't support inspection prior to playback (eg. streaming files),
                        // or we are supposed to prepare for playback immediately, so create the player item now.
                        newNetworkState = MediaPlayer::Loading;
                        prepareToPlay();
                    } else
                        newNetworkState = MediaPlayer::Idle;
                }
            } else {
                // FIX ME: fetch the error associated with the @"playable" key to distinguish between format 
                // and network errors.
                newNetworkState = MediaPlayer::FormatError;
            }
        }
        
        if (assetStatus >= MediaPlayerAVAssetStatusLoaded && itemStatus > MediaPlayerAVPlayerItemStatusUnknown) {
            switch (itemStatus) {
            case MediaPlayerAVPlayerItemStatusDoesNotExist:
            case MediaPlayerAVPlayerItemStatusUnknown:
            case MediaPlayerAVPlayerItemStatusFailed:
                break;

            case MediaPlayerAVPlayerItemStatusPlaybackLikelyToKeepUp:
            case MediaPlayerAVPlayerItemStatusPlaybackBufferFull:
                // If the status becomes PlaybackBufferFull, loading stops and the status will not
                // progress to LikelyToKeepUp. Set the readyState to  HAVE_ENOUGH_DATA, on the
                // presumption that if the playback buffer is full, playback will probably not stall.
                newReadyState = MediaPlayer::HaveEnoughData;
                break;

            case MediaPlayerAVPlayerItemStatusReadyToPlay:
                if (m_readyState != MediaPlayer::HaveEnoughData && maxTimeLoaded() > currentMediaTime())
                    newReadyState = MediaPlayer::HaveFutureData;
                break;

            case MediaPlayerAVPlayerItemStatusPlaybackBufferEmpty:
                newReadyState = MediaPlayer::HaveCurrentData;
                break;
            }

            if (itemStatus == MediaPlayerAVPlayerItemStatusPlaybackBufferFull)
                newNetworkState = MediaPlayer::Idle;
            else if (itemStatus == MediaPlayerAVPlayerItemStatusFailed)
                newNetworkState = MediaPlayer::DecodeError;
            else if (itemStatus != MediaPlayerAVPlayerItemStatusPlaybackBufferFull && itemStatus >= MediaPlayerAVPlayerItemStatusReadyToPlay)
                newNetworkState = (maxTimeLoaded() == durationMediaTime()) ? MediaPlayer::Loaded : MediaPlayer::Loading;
        }
    }

    if (isReadyForVideoSetup() && currentRenderingMode() != preferredRenderingMode())
        setUpVideoRendering();

    if (!m_haveReportedFirstVideoFrame && m_cachedHasVideo && hasAvailableVideoFrame()) {
        if (m_readyState < MediaPlayer::HaveCurrentData)
            newReadyState = MediaPlayer::HaveCurrentData;
        m_haveReportedFirstVideoFrame = true;
        m_player->firstVideoFrameAvailable();
    }

#if !LOG_DISABLED
    if (m_networkState != newNetworkState || m_readyState != newReadyState) {
        LOG(Media, "MediaPlayerPrivateAVFoundation::updateStates(%p) - entered with networkState = %i, readyState = %i,  exiting with networkState = %i, readyState = %i",
            this, static_cast<int>(m_networkState), static_cast<int>(m_readyState), static_cast<int>(newNetworkState), static_cast<int>(newReadyState));
    }
#endif

    setNetworkState(newNetworkState);
    setReadyState(newReadyState);

    if (m_playWhenFramesAvailable && hasAvailableVideoFrame()) {
        m_playWhenFramesAvailable = false;
        platformPlay();
    }
}
コード例 #3
0
void MediaPlayerPrivateAVFoundation::updateStates()
{
    if (m_ignoreLoadStateChanges)
        return;

    MediaPlayer::NetworkState oldNetworkState = m_networkState;
    MediaPlayer::ReadyState oldReadyState = m_readyState;

    LOG(Media, "MediaPlayerPrivateAVFoundation::updateStates(%p) - entering with networkState = %i, readyState = %i", 
        this, static_cast<int>(m_networkState), static_cast<int>(m_readyState));

    if (m_loadingMetadata)
        m_networkState = MediaPlayer::Loading;
    else {
        // -loadValuesAsynchronouslyForKeys:completionHandler: has invoked its handler; test status of keys and determine state.
        AssetStatus assetStatus = this->assetStatus();
        ItemStatus itemStatus = playerItemStatus();
        
        m_assetIsPlayable = (assetStatus == MediaPlayerAVAssetStatusPlayable);
        if (m_readyState < MediaPlayer::HaveMetadata && assetStatus > MediaPlayerAVAssetStatusLoading) {
            if (m_assetIsPlayable) {
                if (assetStatus >= MediaPlayerAVAssetStatusLoaded)
                    m_readyState = MediaPlayer::HaveMetadata;
                if (itemStatus <= MediaPlayerAVPlayerItemStatusUnknown) {
                    if (assetStatus == MediaPlayerAVAssetStatusFailed || m_preload > MediaPlayer::MetaData || isLiveStream()) {
                        // The asset is playable but doesn't support inspection prior to playback (eg. streaming files),
                        // or we are supposed to prepare for playback immediately, so create the player item now.
                        m_networkState = MediaPlayer::Loading;
                        prepareToPlay();
                    } else
                        m_networkState = MediaPlayer::Idle;
                }
            } else {
                // FIX ME: fetch the error associated with the @"playable" key to distinguish between format 
                // and network errors.
                m_networkState = MediaPlayer::FormatError;
            }
        }
        
        if (assetStatus >= MediaPlayerAVAssetStatusLoaded && itemStatus > MediaPlayerAVPlayerItemStatusUnknown) {
            switch (itemStatus) {
            case MediaPlayerAVPlayerItemStatusDoesNotExist:
            case MediaPlayerAVPlayerItemStatusUnknown:
            case MediaPlayerAVPlayerItemStatusFailed:
                break;

            case MediaPlayerAVPlayerItemStatusPlaybackLikelyToKeepUp:
                m_readyState = MediaPlayer::HaveEnoughData;
                break;

            case MediaPlayerAVPlayerItemStatusPlaybackBufferFull:
            case MediaPlayerAVPlayerItemStatusReadyToPlay:
                // If the readyState is already HaveEnoughData, don't go lower because of this state change.
                if (m_readyState == MediaPlayer::HaveEnoughData)
                    break;

            case MediaPlayerAVPlayerItemStatusPlaybackBufferEmpty:
                if (maxTimeLoaded() > currentTime())
                    m_readyState = MediaPlayer::HaveFutureData;
                else
                    m_readyState = MediaPlayer::HaveCurrentData;
                break;
            }

            if (itemStatus == MediaPlayerAVPlayerItemStatusPlaybackBufferFull)
                m_networkState = MediaPlayer::Idle;
            else if (itemStatus == MediaPlayerAVPlayerItemStatusFailed)
                m_networkState = MediaPlayer::DecodeError;
            else if (itemStatus != MediaPlayerAVPlayerItemStatusPlaybackBufferFull && itemStatus >= MediaPlayerAVPlayerItemStatusReadyToPlay)
                m_networkState = (maxTimeLoaded() == duration()) ? MediaPlayer::Loaded : MediaPlayer::Loading;
        }
    }

    if (isReadyForVideoSetup() && currentRenderingMode() != preferredRenderingMode())
        setUpVideoRendering();

    if (!m_haveReportedFirstVideoFrame && m_cachedHasVideo && hasAvailableVideoFrame()) {
        if (m_readyState < MediaPlayer::HaveCurrentData)
            m_readyState = MediaPlayer::HaveCurrentData;
        m_haveReportedFirstVideoFrame = true;
        m_player->firstVideoFrameAvailable();
    }

    if (m_networkState != oldNetworkState)
        m_player->networkStateChanged();

    if (m_readyState != oldReadyState)
        m_player->readyStateChanged();

    if (m_playWhenFramesAvailable && hasAvailableVideoFrame()) {
        m_playWhenFramesAvailable = false;
        platformPlay();
    }

    LOG(Media, "MediaPlayerPrivateAVFoundation::updateStates(%p) - exiting with networkState = %i, readyState = %i", 
        this, static_cast<int>(m_networkState), static_cast<int>(m_readyState));
}