void NamedImageGeneratedImage::draw(GraphicsContext& context, const FloatRect& dstRect, const FloatRect& srcRect, ColorSpace, CompositeOperator compositeOp, BlendMode blendMode, ImageOrientationDescription) { #if USE(NEW_THEME) GraphicsContextStateSaver stateSaver(context); context.setCompositeOperation(compositeOp, blendMode); context.clip(dstRect); context.translate(dstRect.x(), dstRect.y()); if (dstRect.size() != srcRect.size()) context.scale(FloatSize(dstRect.width() / srcRect.width(), dstRect.height() / srcRect.height())); context.translate(-srcRect.x(), -srcRect.y()); platformTheme()->drawNamedImage(m_name, context, dstRect); #else UNUSED_PARAM(context); UNUSED_PARAM(dstRect); UNUSED_PARAM(srcRect); UNUSED_PARAM(compositeOp); UNUSED_PARAM(blendMode); #endif }
void NamedImageGeneratedImage::drawPattern(GraphicsContext& context, const FloatRect& srcRect, const AffineTransform& patternTransform, const FloatPoint& phase, const FloatSize& spacing, CompositeOperator compositeOp, const FloatRect& dstRect, BlendMode blendMode) { #if USE(NEW_THEME) std::unique_ptr<ImageBuffer> imageBuffer = context.createCompatibleBuffer(size(), true); if (!imageBuffer) return; GraphicsContext& graphicsContext = imageBuffer->context(); platformTheme()->drawNamedImage(m_name, graphicsContext, FloatRect(0, 0, size().width(), size().height())); // Tile the image buffer into the context. imageBuffer->drawPattern(context, srcRect, patternTransform, phase, spacing, compositeOp, dstRect, blendMode); #else UNUSED_PARAM(context); UNUSED_PARAM(srcRect); UNUSED_PARAM(patternTransform); UNUSED_PARAM(phase); UNUSED_PARAM(spacing); UNUSED_PARAM(dstRect); UNUSED_PARAM(compositeOp); UNUSED_PARAM(blendMode); #endif }
RenderTheme::RenderTheme() #if USE(NEW_THEME) : m_theme(platformTheme()) #endif { }