void GW_Game_DKong::clock_update(int mode) { if (mode==-1) mode=GetMode(); // display clock data().position_get(PS_NUMBER, 1)->show(); data().position_get(PS_NUMBER, 2)->show(); data().position_get(PS_NUMBER, 3)->show(); data().position_get(PS_NUMBER, 4)->show(); GW_Platform_Time time=platform_get()->time_get(); //GW_Device::devtime_t time; //device_get()->GetTime(&time); data().position_get(PS_SEMICOLON)->visible_set(time.s % 2 == 0); if (mode==MODE_TIME) { // show current time data().position_get(PS_AM)->visible_set(time.h<12); data().position_get(PS_PM)->visible_set(time.h>=12); setnumber((time.h>12?time.h-12:time.h), 1, 2, false); setnumber(time.n, 3, 4); } else if (mode==MODE_ALARM) { // show 12:00 AM data().position_get(PS_AM)->show(); setnumber(12, 1, 2); setnumber(0, 3, 4); } }
int game_list_create( void ) { struct game *game = NULL; struct game *prev = NULL; struct config_game *config_game = config_get()->games; if( !config_game ) platform_add_unknown(); game_image_type = (char*)image_type_name( IMAGE_LOGO ); while( config_game ) { game = malloc(sizeof(struct game)); if( game == NULL ) { return -1; } else { struct config_game_category *config_game_category = config_game->categories; struct category *category = category_first(); int i = 0; memset( game, 0, sizeof(struct game) ); game->name = config_game->name; game->texture = NULL; game->rom_path = config_game->rom_image; game->params = config_game->params; if( config_game->platform ) { game->platform = platform_get( config_game->platform->name ); } else { platform_add_unknown(); game->platform = platform_get( NULL ); } if( config_game->emulator && config_game->emulator[0] ) { game->emulator = emulator_get_by_name( config_game->emulator ); if( !game->emulator ) fprintf( stderr, "Warning: Emulator '%s' defined for game '%s' not found\n", config_game->emulator, game->name ); } if( !game->emulator && config_game->platform ) { game->emulator = emulator_get_by_platform( config_game->platform->name ); } if( !game->emulator ) { game->emulator = emulator_get_default(); } if( !game->emulator ) { fprintf( stderr, "Warning: No emulator found for game '%s'\n", game->name ); free( game ); continue; } /* Add game categories. */ game->categories = NULL; while( config_game_category ) { if( config_game_category->category->id == 0 ) game_add_category( game, (char*)config_get()->iface.labels.label_lists, config_game_category->value->name ); else game_add_category( game, config_game_category->category->name, (char*)lookup_category( config_game_category->category, (const char*)config_game_category->value->name ) ); config_game_category = config_game_category->next; } game->media = NULL; for( i = 0 ; i < NUM_IMAGE_TYPES ; i++ ) { struct game_media *image = malloc( sizeof(struct game_media) ); if( image ) { struct config_image *config_game_image = config_game->images; memset( image, 0, sizeof(struct game_media) ); image->type = MEDIA_IMAGE; while( config_game_image ) { if( strcasecmp( config_game_image->type->name, image_type_name(i) ) == 0 ) { image->subtype = config_game_image->type->name; location_get_path( image->subtype, config_game_image->file_name, image->file_name ); break; } config_game_image = config_game_image->next; } if( image->file_name[0] == '\0' ) { image->subtype = (char*)image_type_name(i); location_get_match( image->subtype, game->rom_path, image->file_name ); } if( image->file_name[0] == '\0' ) { free( image ); } else { image->next = game->media; game->media = image; } } else { fprintf( stderr, "Warning: Couldn't allocate game image object for '%s'\n", game->name ); } } { struct game_media *video = malloc( sizeof(struct game_media) ); if( video ) { memset( video, 0, sizeof(struct game_media) ); video->type = MEDIA_VIDEO; location_get_path( media_type_name(MEDIA_VIDEO), config_game->video, video->file_name ); if( video->file_name[0] == '\0' ) { location_get_match( media_type_name(MEDIA_VIDEO), game->rom_path, video->file_name ); } if( video->file_name[0] == '\0' ) { free( video ); } else { video->next = game->media; game->media = video; } } else { fprintf( stderr, "Warning: Couldn't allocate game video object for '%s'\n", game->name ); } } /* Fill in "unknown" values for categories undefined for this game. */ if( category ) { do { struct game_category *gc = game->categories; while( gc ) { if( gc->name == category->name ) { break; } gc = gc->next; } if( gc == NULL ) { /* Category undefine for this game */ category_value_add_unknown( category ); game_add_category( game, category->name, NULL ); } category = category->next; } while( category != category_first() ); } /* insert into list (sort by name) */ prev = game_start; if( game_start ) { prev = game_start->all_prev; while( strcasecmp( prev->name, game->name ) > 0 ) { prev = prev->all_prev; if( prev == game_start->all_prev ) break; } } game_add( game, prev ); if( !game_start || strcasecmp( game->name, game_start->name ) < 0 ) { game_start = game; } game->next = game->all_next; game->prev = game->all_prev; } config_game = config_game->next; } game_list_unfilter(); /* if( game_start ) { struct game *g = game_start; while( g ) { struct game_media *gm = g->media; struct game_category *gc = g->categories; printf("Game: %s\n", g->name ); while( gm ) { printf(" '%d/%s' = '%s'\n", gm->type, gm->subtype, gm->file_name ); gm = gm->next; } while( gc ) { printf(" '%s' = '%s'\n", gc->name, gc->value ); gc = gc->next; } g = g->all_next; if( g == game_start ) break; } }*/ return 0; }