コード例 #1
0
ファイル: time.c プロジェクト: mikesun/xen-cow-checkpointing
static irqreturn_t
timer_interrupt (int irq, void *dev_id, struct pt_regs *regs)
{
    unsigned long new_itm;

    if (unlikely(cpu_is_offline(smp_processor_id()))) {
        return IRQ_HANDLED;
    }

    platform_timer_interrupt(irq, dev_id, regs);

    new_itm = local_cpu_data->itm_next;

    if (!time_after(ia64_get_itc(), new_itm))
        printk(KERN_ERR "Oops: timer tick before it's due (itc=%lx,itm=%lx)\n",
               ia64_get_itc(), new_itm);

    profile_tick(CPU_PROFILING, regs);

    while (1) {
        update_process_times(user_mode(regs));

        new_itm += local_cpu_data->itm_delta;

        if (smp_processor_id() == TIME_KEEPER_ID) {
            /*
             * Here we are in the timer irq handler. We have irqs locally
             * disabled, but we don't know if the timer_bh is running on
             * another CPU. We need to avoid to SMP race by acquiring the
             * xtime_lock.
             */
            write_seqlock(&xtime_lock);
            do_timer(regs);
            local_cpu_data->itm_next = new_itm;
            write_sequnlock(&xtime_lock);
        } else
            local_cpu_data->itm_next = new_itm;

        if (time_after(new_itm, ia64_get_itc()))
            break;
    }

    do {
        /*
         * If we're too close to the next clock tick for
         * comfort, we increase the safety margin by
         * intentionally dropping the next tick(s).  We do NOT
         * update itm.next because that would force us to call
         * do_timer() which in turn would let our clock run
         * too fast (with the potentially devastating effect
         * of losing monotony of time).
         */
        while (!time_after(new_itm, ia64_get_itc() + local_cpu_data->itm_delta/2))
            new_itm += local_cpu_data->itm_delta;
        ia64_set_itm(new_itm);
        /* double check, in case we got hit by a (slow) PMI: */
    } while (time_after_eq(ia64_get_itc(), new_itm));
    return IRQ_HANDLED;
}
コード例 #2
0
ファイル: time.c プロジェクト: DirectMyFile/linux
static irqreturn_t
timer_interrupt (int irq, void *dev_id)
{
	unsigned long new_itm;

	if (cpu_is_offline(smp_processor_id())) {
		return IRQ_HANDLED;
	}

	platform_timer_interrupt(irq, dev_id);

	new_itm = local_cpu_data->itm_next;

	if (!time_after(ia64_get_itc(), new_itm))
		printk(KERN_ERR "Oops: timer tick before it's due (itc=%lx,itm=%lx)\n",
		       ia64_get_itc(), new_itm);

	profile_tick(CPU_PROFILING);

	while (1) {
		update_process_times(user_mode(get_irq_regs()));

		new_itm += local_cpu_data->itm_delta;

		if (smp_processor_id() == time_keeper_id)
			xtime_update(1);

		local_cpu_data->itm_next = new_itm;

		if (time_after(new_itm, ia64_get_itc()))
			break;

		/*
		 * Allow IPIs to interrupt the timer loop.
		 */
		local_irq_enable();
		local_irq_disable();
	}

	do {
		/*
		 * If we're too close to the next clock tick for
		 * comfort, we increase the safety margin by
		 * intentionally dropping the next tick(s).  We do NOT
		 * update itm.next because that would force us to call
		 * xtime_update() which in turn would let our clock run
		 * too fast (with the potentially devastating effect
		 * of losing monotony of time).
		 */
		while (!time_after(new_itm, ia64_get_itc() + local_cpu_data->itm_delta/2))
			new_itm += local_cpu_data->itm_delta;
		ia64_set_itm(new_itm);
		/* double check, in case we got hit by a (slow) PMI: */
	} while (time_after_eq(ia64_get_itc(), new_itm));
	return IRQ_HANDLED;
}