void AudioEngine::play2DRandomSound(char* source, int n) { int w = rand() % n + 1; std::stringstream file; file << source << w << ".ogg"; std::string fileName = file.str(); //cout << "random: "<< w <<endl; play2DSound((char *) fileName.c_str()); }
void AudioManager::playBALLZ() { play2DSound(_ballzSound, 0); }
void AudioManager::playStartSound() { play2DSound(_startSound, 0); }
void AudioManager::playDonk() { play2DSound(_donks[rand() % 4], 0); }