static void continuePoint() { self->action = &addLegendarySword; playMapMusic(); checkToMap(self); }
void resumeMusic() { Mix_HookMusicFinished(NULL); playMapMusic(); }
static void continuePoint() { self->action = &addLegendarySword; playMapMusic(); checkToMap(self); }
void resumeMusic() { Mix_HookMusicFinished(NULL); playMapMusic(); }