コード例 #1
0
void ORiffPlay::play(PSZ waveFileName,
                     ORiffPlay::PlayType playType)
{
 waveFile << waveFileName;

 playWave(playType);
}
コード例 #2
0
void ORiffPlay::play(ULONG soundID,
                     ORiffPlay::RiffType resType,
                     ORiffPlay::PlayType playType)
{
 waveID   = soundID;
 waveType = resType;

 playWave(playType);
}
コード例 #3
0
ファイル: sound_manager.cpp プロジェクト: Tkachov/scummvm
int QSoundManager::playSound(CWaveFile &waveFile, CProximity &prox) {
	int channel = -1;
	uint flags = QMIX_CLEARQUEUE;

	if (prox._priorSoundHandle >= 1) {
		// This sound should only be started after a prior one finishes,
		// so scan the slots for the specified sound
		for (uint idx = 0; idx < _slots.size(); ++idx) {
			if (_slots[idx]._handle == prox._priorSoundHandle) {
				channel = _slots[idx]._channel;
				flags = QMIX_QUEUEWAVE;
				break;
			}
		}
	}

	if (channel >= 0 || (channel = resetChannel(prox._channel)) != -1) {
		return playWave(&waveFile, channel, flags, prox);
	}

	return 0;
}
コード例 #4
0
int ONScripter::playSound(const char *filename, int format, bool loop_flag, int channel)
{
    if ( !audio_open_flag ) return SOUND_NONE;

    long length = script_h.cBR->getFileLength( filename );
    if (length == 0) return SOUND_NONE;

    unsigned char *buffer;

    if (format & SOUND_MUSIC && 
        length == music_buffer_length &&
        music_buffer ){
        buffer = music_buffer;
    }
    else{
        buffer = new(std::nothrow) unsigned char[length];
        if (buffer == NULL){
            fprintf( stderr, "failed to load [%s] because file size [%lu] is too large.\n", filename, length);
            return SOUND_NONE;
        }
        script_h.cBR->getFile( filename, buffer );
    }
    
    if (format & SOUND_MUSIC){
        music_info = Mix_LoadMUS_RW( SDL_RWFromMem( buffer, length ) );
        Mix_VolumeMusic( music_volume );
        Mix_HookMusicFinished( musicFinishCallback );
        if ( Mix_PlayMusic( music_info, music_play_loop_flag?-1:0 ) == 0 ){
            music_buffer = buffer;
            music_buffer_length = length;
            return SOUND_MUSIC;
        }
    }
    
    if (format & SOUND_CHUNK){
        Mix_Chunk *chunk = Mix_LoadWAV_RW(SDL_RWFromMem(buffer, length), 1);
        if (playWave(chunk, format, loop_flag, channel) == 0){
            delete[] buffer;
            return SOUND_CHUNK;
        }
    }

    /* check WMA */
    if ( buffer[0] == 0x30 && buffer[1] == 0x26 &&
         buffer[2] == 0xb2 && buffer[3] == 0x75 ){
        delete[] buffer;
        return SOUND_OTHER;
    }

    if (format & SOUND_MIDI){
        FILE *fp;
        if ( (fp = fopen(TMP_MUSIC_FILE, "wb")) == NULL){
            fprintf(stderr, "can't open temporaly MIDI file %s\n", TMP_MUSIC_FILE);
        }
        else{
            fwrite(buffer, 1, length, fp);
            fclose( fp );
            ext_music_play_once_flag = !loop_flag;
            if (playMIDI(loop_flag) == 0){
                delete[] buffer;
                return SOUND_MIDI;
            }
        }
    }

    delete[] buffer;
    
    return SOUND_OTHER;
}
コード例 #5
0
void GBMJDesktopController::gameTraceView( const GeneralGameTrace2Head *gameTrace )
{
    switch(gameTrace->chType)
    {
    case MAHJONG_GAMETRACE_RESET :
    //case MAHJONG_GAMETRACE_DEAL :
    case MAHJONG_GAMETRACE_INIT :
    {
        //		printf("trace=%02x seat=%d buflen=%d\n",gameTrace->chType,gameTrace->chSite,gameTrace->chBufLen);
        RenewWall();
        RepaintPlayerCards(gameTrace->chSite);

        break;
    }
    case MAHJONG_GAMETRACE_OUT :
    {
        djDebug() << "MAHJONG_GAMETRACE_OUT";
        RepaintPlayerCards(gameTrace->chSite);
        RepaintPoolCards(m_lastThrowSeat);
        RepaintPoolCards(gameTrace->chSite);
        quint8 seat	= gameTrace->chSite;
        quint8 card	= gameTrace->chBuf[0];
        djDebug() << "seat =" << seat << "card =" << card;
        QString wavName	= QString("%1.wav").arg(card,2,16,QChar::fromLatin1('0'));
        playWave(wavName);

        if ( gameTrace->chSite == panelController()->seatId() )
            RepaintView1Flowers(gameTrace->chSite);
        break;
    }
    case MAHJONG_GAMETRACE_PICKUP :
    case MAHJONG_GAMETRACE_DRAW :
    {
        if(GetSeatPrivate(gameTrace->chSite) && gameTrace->chType == MAHJONG_GAMETRACE_DRAW)
            break;
        RepaintPlayerCards(gameTrace->chSite);
        RenewWall();
        /*		if ( MAHJONG_ISFLOWERCARD( gameTrace->chBuf[0] ) && !c_MahjongPanel->isLookingOn())
        		{//自动补花
        			char ch = gameTrace->chBuf[0];
        			SendGameTrace(MAHJONG_GAMETRACE_GANGFLOWER,&ch,1,NULL);
        		}*///改在gameWait中自动补�			break;
    }
    case MAHJONG_GAMETRACE_WALLSTART :
    {
        RepaintWallCards();
        break;
    }
    case MAHJONG_GAMETRACE_EATCOLLISION : {
        djDebug() << "MAHJONG_GAMETRACE_EATCOLLISION" << gameTrace->chBuf[0];
        if(gameTrace->chBuf[0] == gameTrace->chBuf[1]) {
            playWave("peng.wav");
        } else {
            playWave("chi.wav");
        }
        RepaintPlayerCards(gameTrace->chSite);
        RepaintPoolCards(m_lastThrowSeat);
        break;
    }
    case MAHJONG_GAMETRACE_GANGFLOWER :
    {
        djDebug() << "MAHJONG_GAMETRACE_GANGFLOWER";
        quint8 mjcard	= gameTrace->chBuf[0];
        djDebug() << "mjcard = " << hex << mjcard;
        if ( MAHJONG_ISFLOWERCARD( mjcard ) ) {
            playWave("bu.wav");
            RepaintPlayerFlowers(gameTrace->chSite);
        } else {
            playWave("gang.wav");

            RepaintPlayerCards(gameTrace->chSite);
            RepaintPoolCards(m_lastThrowSeat);
            if ( !MAHJONG_ISDIY(mjcard) ) {
                djDebug() << "minggang";
                //ming gang,check qiang gang hu
                m_lastMGangCard	= MAHJONG_CARD(mjcard);
            }
        }
        break;
    }
    case MAHJONG_GAMETRACE_TING :
    {
        RepaintPlayerCards(gameTrace->chSite);
        break;
    }
    case MAHJONG_GAMETRACE_HU :
    {
        //Hu(gameTrace->chSite,ptrace->chBuf,gameTrace->chBufLen);
        playWave("hu.wav");
        DisplayHu(gameTrace->chSite,gameTrace->chBuf,gameTrace->chBufLen);
        break;
    }
    }
}
コード例 #6
0
ファイル: wavsound.c プロジェクト: msakuta/OculusBilliard
int playWAVEFile(const char *lpszWAVEFileName)
{
#if 1
	return 0;
#else
	static init = 0;
	static HWND hwStopper;
	static wavc_t *root = NULL;
	wavc_t **node;
	HANDLE hfile;
	HMMIO hm;
	MMIOINFO mi;
	DWORD read;

	if(!init){
		WNDCLASS wc = {
			0, /* UINT       style; */
			SoundStopper, /*WNDPROC    lpfnWndProc; */
			0, /*int        cbClsExtra; */
			0, /*int        cbWndExtra; */
			NULL, /*HINSTANCE  hInstance; */
			NULL, /*HICON      hIcon; */
			NULL, /*HCURSOR    hCursor; */
			NULL, /*HBRUSH     hbrBackground; */
			NULL, /*LPCTSTR    lpszMenuName; */
			"SoundStopperClass", /*LPCTSTR    lpszClassName; */
		}; 
		ATOM atom;
#if 0
		IDirectSound *ds;
		DirectSoundCreate(NULL, &ds, NULL);
#endif
/*		ds->CreateSoundBuffer(*/
		wc.hInstance = (HINSTANCE)GetModuleHandle(NULL);

		if(!(atom = RegisterClass(&wc)) ||
			!(hwStopper = CreateWindow((LPCTSTR)atom, "SoundStopper", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL))){
			return 1;
		}
		init = 1;
	}

	for(node = &root; *node;){
		int res;
		res = strncmp((*node)->fname, lpszWAVEFileName, sizeof (*node)->fname);
		if(res < 0) node = &(*node)->hi;
		else if(0 < res) node = &(*node)->lo;
		else break;
	}
	if(!*node){
		DWORD data;
		FILE *fp;

	/*	hfile = CreateFile(lpszWAVEFileName, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
		ReadFile(hfile, &head, sizeof head, &read, NULL);
		if(!memcmp(head.ckid, "RIFF", sizeof head.ckid) && !memcmp(head.fccType, "WAVE", sizeof head.fccType) && !memcmp(head.fmtType, "fmt ", sizeof head.fmtType)){
			DWORD data;
			ReadFile(hfile, &data, sizeof data, &read, NULL);
			if(!memcmp(&data, "data", sizeof data))
				WriteWaveData(&head, hfile, hwStopper);
		}
		CloseHandle(hfile);*/
		if(!(*node = cacheWaveData(lpszWAVEFileName))){
			return 0;
		}
		strncpy((*node)->fname, lpszWAVEFileName, sizeof(*node)->fname);
		(*node)->hi = (*node)->lo = NULL;
	}

	playWave(*node, hwStopper);
#endif
}