static int __pmu_backlight_update_status(struct backlight_device *bd) { struct adb_request req; int level = bd->props.brightness; if (bd->props.power != FB_BLANK_UNBLANK || bd->props.fb_blank != FB_BLANK_UNBLANK) level = 0; if (level > 0) { int pmulevel = pmu_backlight_get_level_brightness(level); pmu_request(&req, NULL, 2, PMU_BACKLIGHT_BRIGHT, pmulevel); pmu_wait_complete(&req); pmu_request(&req, NULL, 2, PMU_POWER_CTRL, PMU_POW_BACKLIGHT | PMU_POW_ON); pmu_wait_complete(&req); } else { pmu_request(&req, NULL, 2, PMU_POWER_CTRL, PMU_POW_BACKLIGHT | PMU_POW_OFF); pmu_wait_complete(&req); } return 0; }
static int pmu_backlight_update_status(struct backlight_device *bd) { struct adb_request req; unsigned long flags; int level = bd->props->brightness; spin_lock_irqsave(&pmu_backlight_lock, flags); /* Don't update brightness when sleeping */ if (sleeping) goto out; if (bd->props->power != FB_BLANK_UNBLANK || bd->props->fb_blank != FB_BLANK_UNBLANK) level = 0; if (level > 0) { int pmulevel = pmu_backlight_get_level_brightness(level); pmu_request(&req, NULL, 2, PMU_BACKLIGHT_BRIGHT, pmulevel); pmu_wait_complete(&req); pmu_request(&req, NULL, 2, PMU_POWER_CTRL, PMU_POW_BACKLIGHT | PMU_POW_ON); pmu_wait_complete(&req); } else { pmu_request(&req, NULL, 2, PMU_POWER_CTRL, PMU_POW_BACKLIGHT | PMU_POW_OFF); pmu_wait_complete(&req); } out: spin_unlock_irqrestore(&pmu_backlight_lock, flags); return 0; }