コード例 #1
0
/*  and a single variable (u) which is generally between 0 and 1 */
POINT_3D Bernstein(float u, POINT_3D *p) {
	POINT_3D	a, b, c, d, r;

	a = pointTimes(pow(u,3), p[0]);
	b = pointTimes(3*pow(u,2)*(1-u), p[1]);
	c = pointTimes(3*u*pow((1-u),2), p[2]);
	d = pointTimes(pow((1-u),3), p[3]);

	r = pointAdd(pointAdd(a, b), pointAdd(c, d));

	return r;
}
コード例 #2
0
ファイル: widget.cpp プロジェクト: BG1/warzone2100
point widgetAbsolutePosition(const widget *self)
{
	// Get our own offset
	point pos = self->offset;

	// Add to this our parents offset
	if (self->parent != NULL)
	{
		pos = pointAdd(pos, widgetAbsolutePosition(self->parent));
	}

	return pos;
}