void symmetryPointPatch::applyConstraint ( const label pointi, pointConstraint& pc ) const { pc.applyConstraint(pointNormals()[pointi]); }
void Foam::emptyPointPatch::applyConstraint ( const label pointi, pointConstraint& pc ) const { pc.applyConstraint(pointNormals()[pointi]); }
void cyclicSlipPointPatch::applyConstraint ( const label pointi, pointConstraint& pc ) const { pc.applyConstraint(pointNormals()[pointi]); }
void nonuniformTransformCyclicPointPatch::applyConstraint ( const label pointi, pointConstraint& pc ) const { pc.applyConstraint(pointNormals()[pointi]); }
const Foam::gpuField<PointType>& Foam::PrimitivePatch<Face, FaceList, PointField, PointType>:: getPointNormals() const { if ( ! gpuPointNormalsPtr_) { gpuPointNormalsPtr_ = new gpuField<PointType>(pointNormals()); } return *gpuPointNormalsPtr_; }