/*! \internal */ void QDeclarativeRectangleMapItem::afterViewportChanged(const QGeoMapViewportChangeEvent &event) { if (event.mapSize.width() <= 0 || event.mapSize.height() <= 0) return; // if the scene is tilted, we must regenerate our geometry every frame if (map()->cameraCapabilities().supportsTilting() && (event.cameraData.tilt() > 0.1 || event.cameraData.tilt() < -0.1)) { geometry_.markSourceDirty(); borderGeometry_.markSourceDirty(); } // if the scene is rolled, we must regen too if (map()->cameraCapabilities().supportsRolling() && (event.cameraData.roll() > 0.1 || event.cameraData.roll() < -0.1)) { geometry_.markSourceDirty(); borderGeometry_.markSourceDirty(); } // otherwise, only regen on rotate, resize and zoom if (event.bearingChanged || event.mapSizeChanged || event.zoomLevelChanged) { geometry_.markSourceDirty(); borderGeometry_.markSourceDirty(); } geometry_.setPreserveGeometry(true, geometry_.geoLeftBound()); borderGeometry_.setPreserveGeometry(true, borderGeometry_.geoLeftBound()); geometry_.markScreenDirty(); borderGeometry_.markScreenDirty(); polishAndUpdate(); }
void QDeclarativeRectangleMapItem::setColor(const QColor &color) { if (color_ == color) return; color_ = color; dirtyMaterial_ = true; polishAndUpdate(); emit colorChanged(color_); }
void ItemListItem::setFixedItemLength(qreal width) { if (_Change(d->length, width)) { polishAndUpdate(); emit fixedItemLengthChanged(); } }
/*! \internal */ void QDeclarativeRectangleMapItem::markSourceDirtyAndUpdate() { geometry_.markSourceDirty(); borderGeometry_.markSourceDirty(); polishAndUpdate(); }
void ItemListItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) { TextureItem::geometryChanged(newGeometry, oldGeometry); polishAndUpdate(); }