コード例 #1
0
ファイル: balls.c プロジェクト: Milkyway-at-home/nemo
/*
 * makesphere
 *
 *	make a sphere object
 */
makesphere()
{
	float	r, z;
	int	i, a;

	makeobj(SPHERE);

		/*
		 * create the latitudinal rings
		 */
		for (i = 0; i < 1800; i += 200) {
			pushmatrix();
				rotate(i, 'y');
				circ(0.0, 0.0, RADIUS);
			popmatrix();
		}
		
		/*
		 * create the longitudinal rings
		 */
		pushmatrix();
			rotate(900, 'x');
			for (a = -900; a < 900; a += 200) {
				r = RADIUS * cos((double)a * PI / 180.0);
				z = RADIUS * sin((double)a * PI / 180.0);
				pushmatrix();
					translate(0.0, 0.0, -z);
					circ(0.0, 0.0, r);
				popmatrix();	
			}
		popmatrix();
	closeobj();

}
コード例 #2
0
ファイル: Body.c プロジェクト: JoyDraw/GraphicsGems
/* Transform body normals, draw front */
void drawbody(Matrix Rot)
{
    double bodyScale = 1.0/theBodyRadius;
    register int i, j, k, n;

    pushmatrix();
    scale(bodyScale, bodyScale, bodyScale);
    for (j=0; j<bodyNFaces; j++) {
        double dot = Rot[X][Z]*theFaceNormals[j][X]
                     +Rot[Y][Z]*theFaceNormals[j][Y]
                     +Rot[Z][Z]*theFaceNormals[j][Z];
        if (dot>0.0) {	  /* Front-facing polygon, so draw it */
            short shadedColor[3];
            dot += 0.4;
            if (dot>1.0) dot = 1.0;
            shadedColor[0] = dot*theFaceColors[j][0];
            shadedColor[1] = dot*theFaceColors[j][1];
            shadedColor[2] = dot*theFaceColors[j][2];
            n = theFaceVertices[j][0];
            RGBcolor(shadedColor[0], shadedColor[1], shadedColor[2]);
            bgnpolygon();
            for (k=1; k<=n; k++) {
                i = theFaceVertices[j][k];
                v4f(thePoints[i]);
            }
            endpolygon();
        }
    }
    popmatrix();
}
コード例 #3
0
ファイル: R3Draw.cpp プロジェクト: cricklet/Path-Tracer
void R4Matrix::
Pop(void) const
{
    // Pop top of stack
#if (RN_3D_GRFX == RN_IRISGL)
    popmatrix();
#elif (RN_3D_GRFX == RN_OPENGL)
    glPopMatrix();
#elif (RN_3D_GRFX == RN_3DR)
    G3dPopTransform(R3dr_gc);
#else
    RNAbort("Not Implemented");
#endif
}
コード例 #4
0
ファイル: patches.c プロジェクト: mooseman/Vogle
main()
{
	char	dev[20];
	int	i;

	fprintf(stderr,"Enter device: ");
	gets(dev);

	vinit(dev);

	color(BLACK);
	clear();

	/*
	 * Set up two viewports (They actually overlap)
	 */

	viewport(-1.0, 0.3, -1.0, 0.3);
	ortho(-2.0, 5.0, -2.0, 5.0, -2.0, 5.0);
	lookat(0.0, 0.0, 0.0, -3.0, 2.0, -4.0, 0.0);
	/*
	 * Save it 
	 */
	pushviewport();
	pushmatrix();

	viewport(-0.3, 1.0, -0.3, 1.0);
	ortho(-2.0, 5.0, -2.0, 5.0, -2.0, 5.0);
	lookat(0.0, 0.0, 0.0, 3.0, 2.0, -4.0, 0.0);

	textsize(0.4, 0.4);

	/*
	 * patchcurves provides a number of curves in the t and u
	 * directions. patchprecision gives the minimum number of line
	 * segments making up the curves in the t and u directions. The
	 * actual number of linesegments in t or u is equal to the closest
	 * integer multiple of the number of curves, > nsegs, in t or u,
	 * greater than or equal to the number set by patchprecision in u or
	 * t. eg. curves in t will be made up of 21 line segments so that we
	 * can match up the 7 curves in u; curves in u will have 24 as 4 by 5
	 * gives 20.
	 */
	patchcurves(4, 7);
	patchprecision(20, 20);

	for (i = 0; i < 4; i++) {

		axes();


		/*
		 * patchbasis sets the basis matrices for the t and u
		 * functions
		 * 
		 */
		patchbasis(basis[i], basis[i]);

		/* 
		 * Draw with viewport 2
		 */
		move(0.0, 4.0, 0.0);
		drawstr(labels[i]);

		/*
		 * now draw the patches according to the geometry matrices in
		 * x1, y1, and z1, x2, y2, z2.
		 */
		drawhull(x1, y1, z1);
		patch(x1, y1, z1);

		drawhull(x2, y2, z2);
		patch(x2, y2, z2);

		getkey();

		/*
		 * Now with viewport 1
		 */
		popviewport();
		popmatrix();

		axes();

		move(0.0, 4.0, 0.0);
		drawstr(labels[i]);

		/*
		 * now draw the patches according to the geometry matrices in
		 * x1, y1, and z1, x2, y2, z2.
		 */
		drawhull(x1, y1, z1);
		patch(x1, y1, z1);

		drawhull(x2, y2, z2);
		patch(x2, y2, z2);

		getkey();

		/*
		 * Save viewport 1 again and reset to viewport 2
		 */
		pushviewport();
		pushmatrix();

		viewport(-0.3, 1.0, -0.3, 1.0);
		ortho(-1.5, 5.0, -1.5, 5.0, -1.5, 5.0);
		lookat(0.0, 0.0, 0.0, 3.0, 2.0, -4.0, 0.0);

		color(BLACK);
		clear();
	}

	vexit();
}
コード例 #5
0
ファイル: lcube.c プロジェクト: mooseman/Vogle
main()
{
        char    device[10], *p;
	float	x, y, tdir = TRANS;
	int	but, nplanes;
	int	i, n;
	char	buf[10][128];

	fprintf(stderr,"Enter output device: ");
	gets(device);

	prefposition(50, 50);

	vinit(device);

	window(-800.0, 800.0, -800.0, 800.0, -800.0, 800.0);
	lookat(0.0, 0.0, 1500.0, 0.0, 0.0, 0.0, 0.0);


	makeobj(1);
		makepoly();
			rect(-CUBE_SIZE, -CUBE_SIZE, CUBE_SIZE, CUBE_SIZE);
		closepoly();
	closeobj();

	if ((nplanes = getdepth()) == 1)
		makecubes(0);

	makecubes(1);

	backface(1);
		
	if (backbuffer() < 0) {
		vexit();
		fprintf(stderr, "lcube: device doesn't support double buffering.\n"); 
		exit(0); 
	}        

	while((but = slocator(&x, &y)) != 44) {
		pushmatrix();
			rotate(100.0 * x, 'y');
			rotate(100.0 * y, 'x');
			color(BLACK);
			clear();
			callobj(3);
			if (nplanes == 1)
				callobj(2);
		popmatrix();
		swapbuffers();

		switch (but = checkkey()) {
		case 'x':
			translate(tdir, 0.0, 0.0);
			break;
		case 'y':
			translate(0.0, tdir, 0.0);
			break;
		case 'z':
			translate(0.0, 0.0, tdir);
			break;
		case '-':
			tdir = -tdir;
			break;
		case '+':
			tdir = TRANS;
			break;
		case 27: /* ESC */
		case 'q':
			vexit();
			exit(0);
		default:
			;
		}
	}

	vexit();
}
コード例 #6
0
ファイル: lcube.c プロジェクト: Milkyway-at-home/nemo
main()
{
        char    *p;
	float	tdir = TRANS;
	float	scal = 1.0 + SCAL;
	int	but, nplanes;
	int	x, y, i, n;
	short	val;
	int	bf = 1;
	int	fill = 1;

	prefsize(500L, 500L);

	vinit("mswin");
	winopen("lcube");

	unqdevice(INPUTCHANGE);
	qdevice(SKEY);
	qdevice(XKEY);
	qdevice(YKEY);
	qdevice(ZKEY);
	qdevice(EQUALKEY);
	qdevice(MINUSKEY);
	qdevice(ESCKEY);
	qdevice(QKEY);
	qdevice(FKEY);
	qdevice(BKEY);
	/* 
	 * Wait for REDRAW event ...
	 */
	while (qread(&val) != REDRAW)
		;
	

	window(-800.0, 800.0, -800.0, 800.0, -800.0, 800.0);
	lookat(0.0, 0.0, 1500.0, 0.0, 0.0, 0.0, 0);

	if ((nplanes = getplanes()) == 1)
		makecubes(0);

	makecubes(1);

	backface(1);
		
	doublebuffer();
	gconfig();

	/*
	 * Doublebuffer does a backbuffer(TRUE)....
	 */

	while(1) {
		x = 500 - (int)getvaluator(MOUSEX);
		y = 500 - (int)getvaluator(MOUSEY);
		x *= 3;
		y *= 3;
		pushmatrix();
			rotate(x, 'y');
			rotate(y, 'x');
			color(BLACK);
			clear();
			callobj((Object)3);
			if (nplanes == 1)
				callobj((Object)2);
		popmatrix();
		swapbuffers();

		if (qtest()) {
			but = qread(&val);
			but = qread(&val);	/* swallow up event */

			switch (but) {

			case SKEY:
				scale(scal, scal, scal);
				break;
			case XKEY:
				translate(tdir, 0.0, 0.0);
				break;
			case YKEY:
				translate(0.0, tdir, 0.0);
				break;
			case ZKEY:
				translate(0.0, 0.0, tdir);
				break;
			case MINUSKEY:
				tdir = -tdir;

				if (scal < 1.0)
					scal = 1.0 + SCAL;
				else
					scal = 1.0 - SCAL;

				break;
			case EQUALKEY:
				tdir = TRANS;
				break;
			case BKEY:
				bf = !bf;
				backface(bf);
				break;
			case FKEY:
				fill = !fill;
				if (fill)
					polymode(PYM_FILL);
				else
					polymode(PYM_LINE);
				break;
			case ESCKEY:
			case QKEY:
				gexit();
				exit(0);
			default:
				;
			}
		}
	}
}
コード例 #7
0
ファイル: tmesh.c プロジェクト: Milkyway-at-home/nemo
main()
{
	int	i, itest,  dobackface, dofill, dodouble;
	char	buf[100];
	float	H;
	short	idata;
	int	xr, yr;

	vinit("mswin");
	winopen("piston");
	/* 
	 * Wait for REDRAW event ...
	 */
	while (qread(&idata) != REDRAW)
		;

	doublebuffer();

	gconfig();

	unqdevice(INPUTCHANGE);
	qdevice(QKEY);
	qdevice(FKEY);
	qdevice(BKEY);
	qdevice(ESCKEY);
        qdevice(REDRAW);

	makecyl();

	polymode(PYM_FILL);

	backface(1);
/*
 * set up a perspective projection with a field of view of
 * 40.0 degrees, aspect ratio of 1.0, near clipping plane 0.1,
 * and the far clipping plane at 1000.0.
 */
	perspective(400, 1.5, 0.1, 600.0);
	lookat(0.0, -6.0, 4., 0.0, 0.0, 0.0, 0);

/*
 * here we loop back here adnaseum until someone hits a key
 */
	xr = yr = 0;

 	while(1) {
		for (i = 0; i < 360; i += 5) {
			color(BLACK);
			clear();
			color(RED);
			H = 1.0 + cos(2.0 * 3.14159265*i / 180.0);

			yr = 500 - (int)getvaluator(MOUSEY);
			xr = 500 - (int)getvaluator(MOUSEX);
			yr = 500 - (int)getvaluator(MOUSEY);
			xr *= 3;
			yr *= 3;

			pushmatrix();
				rotate(xr, 'x');
				rotate(yr, 'y');
				piston(H);
			popmatrix();

			if (dodouble)
				swapbuffers();

			if (qtest()) {
				itest = qread(&idata);
				itest = qread(&idata); /* Zap Up event */
				if (itest == BKEY) {
					dobackface = !dobackface;
					backface(dobackface);
				} else if (itest == FKEY) {
					dofill = !dofill;
					if (dofill)
						polymode(PYM_FILL);
					else
						polymode(PYM_LINE);
				} else if(itest == QKEY || itest == ESCKEY) {
					 gexit();
					 exit(0);
				}

			}
		}
	}
}
コード例 #8
0
ファイル: balls.c プロジェクト: Milkyway-at-home/nemo
/*
 * a demonstration of objects
 */
draw_balls()
{
	if (!inited) {
		inited = 1;
		/*
		 * set up our viewing transformation
		 */
		perspective(900, 1.0, 0.001, 500.0);
		lookat(13.0, 13.0, 8.0, 0.0, 0.0, 0.0, 0);

		/*
		 * Call a routine to make the sphere object
		 */
		makesphere();
		hfont("times.rb");
	}

	/*
	 * Now draw the sphere object scaled down. We use the pushmatrix
	 * and the popmatrix to preserve the transformation matrix so
	 * that only this sphere is drawn scaled.
	 */
	color(CYAN);

	pushmatrix();
		scale(0.5, 0.5, 0.5);
		callobj(SPHERE);
	popmatrix();

	/*
	 * now we draw the same sphere translated, with a different
	 * scale and color.
	 */

	color(WHITE);

	pushmatrix();
		translate(0.0, -1.4 * RADIUS, 1.4 * RADIUS);
		scale(0.3, 0.3, 0.3);
		callobj(SPHERE);
	popmatrix();

	/*
	 * and maybe a few more times....
	 */


	color(RED);

	pushmatrix();
		translate(0.0, RADIUS, 0.7 * RADIUS);
		scale(0.2, 0.2, 0.2);
		callobj(SPHERE);
	popmatrix();

	color(GREEN);

	pushmatrix();
		translate(0.0, 1.5 * RADIUS, -RADIUS);
		scale(0.15, 0.15, 0.15);
		callobj(SPHERE);
	popmatrix();

	color(YELLOW);

	pushmatrix();
		translate(0.0, -RADIUS, -RADIUS);
		scale(0.12, 0.12, 0.12);
		callobj(SPHERE);
	popmatrix();

	color(BLUE);

	pushmatrix();
		translate(0.0, -2.0*RADIUS, -RADIUS);
		scale(0.3, 0.3, 0.3);
		callobj(SPHERE);
	popmatrix();

	ortho2(0.0, 1.0, 0.0, 1.0);
	hcentertext(1);
	htextsize(0.08, 0.15);
	move2(0.8, 0.5);
	htextang(-90.0);
	hcharstr("I'm very ordinary!");
	perspective(900, 1.0, 0.001, 500.0);
	lookat(13.0, 13.0, 8.0, 0.0, 0.0, 0.0, 0);
}
コード例 #9
0
static void 
_dxf_DRAW_GNOMON (tdmInteractor I, void *udata, float rot[4][4], int draw)
{
  /*
   *  draw == 1 to draw gnomon, draw == 0 to undraw.  This is done with
   *  two separate calls in order to support explicit erasure of edges for
   *  some implementations.  A draw is always preceded by an undraw and
   *  the pair of invocations is atomic.
   *
   *  Computations are done in normalized screen coordinates in order to
   *  render arrow heads correctly.
   */

  DEFDATA(I,tdmRotateData) ;
  DEFPORT(I_PORT_HANDLE) ;
  int dummy = 0 ;
  float origin[2] ;
  float xaxis[2],  yaxis[2],  zaxis[2] ;
  float xlabel[2], ylabel[2], zlabel[2] ;

  ENTRY(("_dxf_DRAW_GNOMON (0x%x, 0x%x, 0x%x, %d)",I, udata, rot, draw));

  if (PDATA(font) == -1)
    {
      /* font width for axes labels in normalized coordinates */
      font(0) ;
      PDATA(font) = 0 ;
      PDATA(swidth) = (float)strwidth("Z")/(float)GNOMONRADIUS ;

      /* 1 pixel in normalized coordinates */
      PDATA(nudge) = 1.0/(float)GNOMONRADIUS ;
    }
  else
      font(PDATA(font)) ;
  
  if (draw)
    {
      lmcolor(LMC_COLOR) ;
      cpack(0xffffffff) ;
      linewidth(1) ;
    }
  else
    {
      if (PDATA(redrawmode) != tdmViewEchoMode)
	{
	  /*
	   *  In tdmViewEchoMode (DX's Execute On Change), we are drawing
	   *  the gnomon echo on top of a background image that is redrawn
	   *  with every frame of a direct interaction.
	   *
	   *  If we're not in that mode, the background image is static
	   *  while the gnomon echo rotates in front of it, so erasing the
	   *  gnomon means we have to repair damage to the background.  We
	   *  do this by blitting a portion of the static image to the
	   *  back buffer, drawing the gnomon over that, then blitting the
	   *  combined results back to the front buffer.
	   */
	  
	  /* force graphics output into back buffer */
	  frontbuffer(FALSE) ;
	  backbuffer(TRUE) ;
	  
	  /* erase gnomon background */
	  lrectwrite (PDATA(illx), PDATA(illy),
		      PDATA(iurx), PDATA(iury), PDATA(background)) ;
	}

#ifndef NOSHADOW      
      /* draw wide black lines to ensure visibility against background */
      lmcolor(LMC_COLOR) ;
      cpack(0x0) ;
      linewidth(2) ;
#else
      EXIT(("No shadow"));
      return ;
#endif
    }

  origin[0] = 0 ;
  origin[1] = 0 ;

  xaxis[0] = 0.7 * rot[0][0] ; xaxis[1] = 0.7 * rot[0][1] ;
  yaxis[0] = 0.7 * rot[1][0] ; yaxis[1] = 0.7 * rot[1][1] ;
  zaxis[0] = 0.7 * rot[2][0] ; zaxis[1] = 0.7 * rot[2][1] ;

  xlabel[0] = 0.8 * rot[0][0] ; xlabel[1] = 0.8 * rot[0][1] ;
  ylabel[0] = 0.8 * rot[1][0] ; ylabel[1] = 0.8 * rot[1][1] ;
  zlabel[0] = 0.8 * rot[2][0] ; zlabel[1] = 0.8 * rot[2][1] ;

  pushmatrix() ;
  loadmatrix(identity) ;
  bgnline() ; v2f(origin) ; v2f(xaxis) ; endline() ;
  _dxf_DRAW_ARROWHEAD(PORT_CTX, xaxis[0], xaxis[1]) ;

  bgnline() ; v2f(origin) ; v2f(yaxis) ; endline() ;
  _dxf_DRAW_ARROWHEAD(PORT_CTX, yaxis[0], yaxis[1]) ;

  bgnline() ; v2f(origin) ; v2f(zaxis) ; endline() ;
  _dxf_DRAW_ARROWHEAD(PORT_CTX, zaxis[0], zaxis[1]) ;
  
  if (xlabel[0] <= 0) xlabel[0] -= PDATA(swidth) ;
  if (xlabel[1] <= 0) xlabel[1] -= PDATA(swidth) ;
  
  if (ylabel[0] <= 0) ylabel[0] -= PDATA(swidth) ;
  if (ylabel[1] <= 0) ylabel[1] -= PDATA(swidth) ;
  
  if (zlabel[0] <= 0) zlabel[0] -= PDATA(swidth) ;
  if (zlabel[1] <= 0) zlabel[1] -= PDATA(swidth) ;

#ifndef NOSHADOW  
  if (!draw)
    {
      /* offset text slightly for shadow */
      xlabel[0] += PDATA(nudge) ; xlabel[1] -= PDATA(nudge) ;
      ylabel[0] += PDATA(nudge) ; ylabel[1] -= PDATA(nudge) ;
      zlabel[0] += PDATA(nudge) ; zlabel[1] -= PDATA(nudge) ;
    }
#endif

  font(0) ;
  cmov2 (xlabel[0], xlabel[1]) ;
  charstr ("X") ;
  cmov2 (ylabel[0], ylabel[1]) ;
  charstr ("Y") ;
  cmov2 (zlabel[0], zlabel[1]) ;
  charstr ("Z") ;

  popmatrix() ;

  if (draw && PDATA(redrawmode) != tdmViewEchoMode)
    {
      /* copy rendered gnomon from back buffer to front buffer */
      readsource(SRC_BACK) ;
      frontbuffer(TRUE) ;
      backbuffer(FALSE) ;
      rectcopy (PDATA(illx), PDATA(illy), PDATA(iurx), PDATA(iury),
		PDATA(illx), PDATA(illy)) ;

      /* restore original buffer config from current tdmFrontBufferDraw */
      _dxf_BUFFER_RESTORE_CONFIG
	  (PORT_CTX, dummy, PDATA(buffermode), tdmFrontBufferDraw) ;
    }

  EXIT((""));
}