コード例 #1
0
int Booster::launchProcess()
{
    setEnvironmentBeforeLaunch();

    // Load the application and find out the address of main()
    loadMain();

    // make booster specific initializations unless booster is in boot mode
    if (!m_bootMode)
        preinit();

    // make booster specific initializations unless booster is in boot mode
    if (!m_bootMode)
        preinit();

#ifdef WITH_COVERAGE
    __gcov_flush();
#endif

    // Close syslog
    closelog();

    // Jump to main()
    const int retVal = m_appData->entry()(m_appData->argc(), const_cast<char **>(m_appData->argv()));

#ifdef WITH_COVERAGE
    __gcov_flush();
#endif

    return retVal;
}
コード例 #2
0
ファイル: egestar.cpp プロジェクト: EleVenPerfect/OTHERS
// 主函数
int main( int argc, char* argv[] ) {
    int i, ms_x = -1024, ms_y = -1024, exitflag = 0;
    int fps = 60;
    double dtime;

    int mode = preinit( argc, argv ); // 记录初始化模式
    if ( mode < 0 ) return 0;

    randomize(); // 初始化随机种子
    initgraph( -1, -1 ); // 打开图形窗口,以全屏模式

    showmouse( mode );
    sc_width = getwidth();
    sc_heigh = getheight();

    // 初始化所有星星
    for ( i = 0; i < g_max; i++ ) {
        InitStar( i );
        star[i].x = randomf();
    }
    // 绘制星空,按任意键或移动鼠标退出
    setfont( 12, 6, "宋体" );
    setrendermode( RENDER_MANUAL );
    dtime = fclock();
    while ( kbmsg() ) getkey();

    for ( ; !exitflag && is_run() && kbmsg() == 0; delay_fps( fps ) ) { //每秒画120帧,kbhit(1)是获取键盘任意键的消息,详见pdf
        // 如果有鼠标消息
        while ( mousemsg() ) {
            mouse_msg msg = getmouse();
            if ( ms_x <= -1024 ) {
                ms_x = msg.x;
                ms_y = msg.y;
            }
            // 处理鼠标,移动超出范围就退出
            if ( mode == 0 ) { // 仅全屏模式才处理鼠标
                int x = msg.x, y = msg.y;
                x -= ms_x;
                y -= ms_y;
                if ( x * x + y * y > 400 ) exitflag = 1;
            }
        }
        // 显示星星
        double dt = 1.0 / fps; //fclock() - dtime;
        dtime += dt;
        for ( int i = 0; i < g_max; i++ ) {
            MoveStar( i, dt );
        }
        // 显示FPS
        {
            char str[60];
            sprintf( str, "%8.2f FPS", getfps());
            outtextxy( 0, 0, str ); //显示fps
        }
    }
    closegraph(); // 关闭图形窗口
    return 0;
}
コード例 #3
0
ファイル: particles_control.cpp プロジェクト: Nuos/terrain
void ParticlesControl::init(Vertices* vertices, GLuint particlePosTexID[]) {

    /// Common initialization.
    preinit(vertices, passthrough_vshader, particles_control_fshader, NULL, "vertexPosition2D");

    /// The Sampler uniforms always refer to texture indices 0 and 1.
    /// The binding to textures 0 and 1 are however flipped every frame.
    GLuint uniformID = glGetUniformLocation(_programID, "particlePosTex");
    glUniform1i( uniformID, 0);
    uniformID = glGetUniformLocation(_programID, "particleVelTex");
    glUniform1i( uniformID, 1);

    /// Generate the two position and velocity textures (last and current).
    glGenTextures(4, _particleTexID);
    particlePosTexID[0] = _particleTexID[0];
    particlePosTexID[1] = _particleTexID[1];

    /// Position and velocity : three components, unclamped 32 bits float.
    /// Filtering technique has to be set, even that texels are fetch
    /// individually by fetchTexel() which bypass any filtering.
    /// Attach the textures to the corresponding FBO color attachments.
    glGenFramebuffers(1, &_framebufferID);
    glBindFramebuffer(GL_FRAMEBUFFER, _framebufferID);
    for(int k=0; k<4; ++k) {
        glBindTexture(GL_TEXTURE_1D, _particleTexID[k]);
        glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB32F, _width, 0, GL_RGB, GL_FLOAT, 0);
        glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + k, _particleTexID[k], 0);
    }

    /// Initial particles position and velocity.
    /// Particles can be in x=[-1,1], y=[-1,1], z=[0,5].
    /// While g++ does, VC++ does not support particlesPos[3*nParticles] as
    /// nParticles isn't a compile-time constant. Allocate dynamically on the heap.
    const unsigned int nParticles = _nParticlesSide*_nParticlesSide*_nParticlesSide;
    float *particlesPos = new float[3*nParticles];
    float *particlesVel = new float[3*nParticles];
    for(int k=0; k<nParticles; ++k) {
        particlesPos[3*k+0] = 2.0f * float(k % (_nParticlesSide*_nParticlesSide) % _nParticlesSide) / float(_nParticlesSide) - 1.0f;  // x
        particlesPos[3*k+1] = 2.0f * float(k % (_nParticlesSide*_nParticlesSide) / _nParticlesSide) / float(_nParticlesSide) - 1.0f;  // y
        particlesPos[3*k+2] = 2.0f * float(k / (_nParticlesSide*_nParticlesSide)                  ) / float(_nParticlesSide) + 6.2f;  // z
        particlesVel[3*k+0] = 0.0f;  // x
        particlesVel[3*k+1] = 0.0f;  // y
        particlesVel[3*k+2] = 0.1f * float(k / (_nParticlesSide*_nParticlesSide)                  ) / float(_nParticlesSide) + 0.0f;  // z
    }
    glBindTexture(GL_TEXTURE_1D, _particleTexID[0]);
    glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB32F, _width, 0, GL_RGB, GL_FLOAT, particlesPos);
    glBindTexture(GL_TEXTURE_1D, _particleTexID[2]);
    glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB32F, _width, 0, GL_RGB, GL_FLOAT, particlesVel);
    delete[] particlesPos, particlesVel;

    /// Set uniform IDs.
    _deltaTID = glGetUniformLocation(_programID, "deltaT");

}
コード例 #4
0
ファイル: init.c プロジェクト: jarn0x/Escape
void load_init(int argc,char **argv) {
    uintptr_t addr;
    if(lookup_byName(NULL,"__libc_preinit",&addr)) {
        fPreinit preinit = (fPreinit)addr;
        preinit(0,argc,argv);
    }

    for(sSharedLib *l = libs; l != NULL; l = l->next)
        load_initLib(l);
}
コード例 #5
0
ファイル: init.c プロジェクト: dresong/openwrt-procd
int
main(int argc, char **argv)
{
	pid_t pid;

	ulog_open(ULOG_KMSG, LOG_DAEMON, "init");

	sigaction(SIGTERM, &sa_shutdown, NULL);
	sigaction(SIGUSR1, &sa_shutdown, NULL);
	sigaction(SIGUSR2, &sa_shutdown, NULL);

	early();
	cmdline();
	watchdog_init(1);

	pid = fork();
	if (!pid) {
		char *kmod[] = { "/sbin/kmodloader", "/etc/modules-boot.d/", NULL };

		if (debug < 3) {
			int fd = open("/dev/null", O_RDWR);

			if (fd > -1) {
				dup2(fd, STDIN_FILENO);
				dup2(fd, STDOUT_FILENO);
				dup2(fd, STDERR_FILENO);
				if (fd > STDERR_FILENO)
					close(fd);
			}
		}
		execvp(kmod[0], kmod);
		ERROR("Failed to start kmodloader\n");
		exit(-1);
	}
	if (pid <= 0) {
		ERROR("Failed to start kmodloader instance\n");
	} else {
		int i;

		for (i = 0; i < 120; i++) {
			if (waitpid(pid, NULL, WNOHANG) > 0)
				break;
			sleep(1);
			watchdog_ping();
		}
	}
	uloop_init();
	preinit();
	uloop_run();

	return 0;
}
コード例 #6
0
ファイル: camera_path_controls.cpp プロジェクト: Nuos/terrain
void CameraPathControls::init(Vertices* vertices) {

    /// Common initialization.
    preinit(vertices, camera_path_controls_vshader, rendering_simple_fshader, camera_path_controls_gshader, "vertexPosition3DWorld");

    /// Set uniform IDs.
    _projectionID = glGetUniformLocation(_programID, "projection");
    _viewID = glGetUniformLocation(_programID, "view");
    _lightPositionWorldID = glGetUniformLocation(_programID, "lightPositionWorld");
    _selectedControlPointID = glGetUniformLocation(_programID, "selectedControlPoint");
    _rotationMatrixID = glGetUniformLocation(_programID, "rotationMatrix");

}
コード例 #7
0
ファイル: ad_mpg123.c プロジェクト: Aseeker/mpv
/* Now we really start accessing some data and determining file format.
 * Format now is allowed to change on-the-fly. Here is the only point
 * that has MPlayer react to errors. We have to pray that exceptional
 * erros in other places simply cannot occur. */
static int init(struct dec_audio *da, const char *decoder)
{
    if (!preinit(da))
        return 0;

    struct ad_mpg123_context *con = da->priv;
    int ret;

    ret = mpg123_open_feed(con->handle);
    if (ret != MPG123_OK)
        goto fail;

    for (int n = 0; ; n++) {
        if (feed_new_packet(da) < 0) {
            ret = MPG123_NEED_MORE;
            goto fail;
        }
        size_t got_now = 0;
        ret = mpg123_decode_frame(con->handle, NULL, NULL, &got_now);
        if (ret == MPG123_OK || ret == MPG123_NEW_FORMAT) {
            ret = set_format(da);
            if (ret == MPG123_OK)
                break;
        }
        if (ret != MPG123_NEED_MORE)
            goto fail;
        // max. 16 retries (randomly chosen number)
        if (n > 16) {
            ret = MPG123_NEED_MORE;
            goto fail;
        }
    }

    return 1;

fail:
    if (ret == MPG123_NEED_MORE) {
        MP_ERR(da, "Could not find mp3 stream.\n");
    } else {
        MP_ERR(da, "mpg123 init error: %s\n",
               mpg123_strerror(con->handle));
    }

    uninit(da);
    return 0;
}
コード例 #8
0
// open & setup audio device
// return: 1=success 0=fail
static int init(int rate,int channels,int format,int flags){
    if(preinit(NULL)<0) return 0;

    ao_data.channels=2;
    ao_data.outburst=2000;
    switch(format){
	case AF_FORMAT_S16_BE:
	case AF_FORMAT_MPEG2:
	case AF_FORMAT_AC3_BE:
	    ao_data.format=format;
	    break;
	case AF_FORMAT_AC3_LE:
	    ao_data.format=AF_FORMAT_AC3_BE;
	    break;
	default:
	    ao_data.format=AF_FORMAT_S16_BE;
    }

    switch(rate){
	case 48000:	freq_id=0;break;
	case 96000:	freq_id=1;break;
	case 44100:	freq_id=2;break;
	case 32000:	freq_id=3;break;
	default:
	    mp_msg(MSGT_AO, MSGL_ERR, MSGTR_AO_MPEGPES_UnsupSamplerate, rate);
#if 0
	    if(rate>48000) rate=96000; else
	    if(rate>44100) rate=48000; else
	    if(rate>32000) rate=44100; else
	    rate=32000;
	    goto retry;
#else
	    rate=48000; freq_id=0;
#endif
    }

    ao_data.bps=rate*2*2;
    freq=ao_data.samplerate=rate;

    return 1;
}
コード例 #9
0
ファイル: stupid-ftpd.c プロジェクト: gamman/stupid-FTPd
int main(int argc,char **argv)
{
  int n;

  for (n=0;n<HARD_USERLIMIT;n++)
    pchild[n]=(child_t *)NULL;
  for (n=0;n<LOGININFO_COUNT;n++)
    logininfo[n]=(logininfo_t *)NULL;

  parsecmdline(argc,argv);

  while (reinit) {
    reinit=0;
    preinit();
    
    if (readini()<0) exit(1);
    if (!checkconf()) exit(1);
    
    do_writepidfile();
    do_changeroot();

    if (daemonmode) {
      if (fork()==0) startserver();
      exit(0); /* better be sure */
    } else startserver();
    for (n=0;n<maxusers;n++)
      if (pchild[n]) {
	free(pchild[n]);
	pchild[n]=(child_t *)NULL;
      }
    for (n=0;n<logininfocount;n++)
      if (logininfo[n]) {
	free(logininfo[n]);
	logininfo[n]=(logininfo_t *)NULL;
      }
  }
  exit(0);
}
コード例 #10
0
ファイル: vo_atmel-test.c プロジェクト: Sharepoint1/test-apps
int main(int argc, char **argv)
{
	int	ret = 0;
	int	i;
	char	chunk[BUFF_SIZE];
	int	lenna_fd;
	int	total;
	char    *ptr;
	struct v4l2_buffer buf;
	uint32_t type = V4L2_BUF_TYPE_VIDEO_OUTPUT;

	printf("vo_atmel %d.%d.%d (%s)\n", VERSION, PATCHLEVEL, SUBLEVEL,
		VERSION_NAME);

	ret = preinit();
	if (ret)
		return -1;

	/* with scaling */
	ret = config(512, 512, 400, 400,
		     0, "lenna",
		     V4L2_PIX_FMT_YUV420);
	if (ret)
		goto err;

	printf("vo_atmel: open file\n");
	lenna_fd = open("./lenna.yuv", O_RDWR);
	if (lenna_fd < 0) {
		printf("vo_atmel: Could not open image file\n");
		goto err;
	}

	memset(&buf, '\0', sizeof(buf));
	buf.type   = V4L2_BUF_TYPE_VIDEO_OUTPUT;
	buf.memory = V4L2_MEMORY_MMAP;

	// Test with solid colors:
	//memset(atmel_priv.buf[buf.index], '\0', atmel_priv.len[buf.index]);
	//memset(atmel_priv.buf[buf.index], 0xff, atmel_priv.len[buf.index]);

	// Test with YUV data
	total = atmel_priv.len[buf.index];
	ptr = (char *)atmel_priv.buf[buf.index];
	ret = read(lenna_fd, chunk, BUFF_SIZE);
	while (ret > 0) {
		total -= ret;
		if (total <= 0) {
			printf("ret remains: %d\n", ret);
			break;
		}
		memcpy(ptr, chunk, ret);
		ptr += ret;
		ret = read(lenna_fd, chunk, BUFF_SIZE);
	}

	ret = 0;
	printf("vo_atmel: sleeping a little bit\n");
	sleep(10);

err:
	uninit();
	return ret;
}
コード例 #11
0
ファイル: kyra_mr.cpp プロジェクト: AdamRi/scummvm-pink
Common::Error KyraEngine_MR::go() {
	bool running = true;
	preinit();
	_screen->hideMouse();
	initMainMenu();

	_screen->clearPage(0);
	_screen->clearPage(2);

	const bool firstTimeGame = !saveFileLoadable(0);

	if (firstTimeGame) {
		playVQA("K3INTRO");
		_wasPlayingVQA = false;
	}

	if (_gameToLoad != -1 || firstTimeGame) {
		while (!_screen->isMouseVisible())
			_screen->showMouse();

		uninitMainMenu();
		_musicSoundChannel = -1;
		startup();
		runLoop();
		running = false;
	}

	while (running && !shouldQuit()) {
		_screen->_curPage = 0;
		_screen->clearPage(0);

		_screen->setScreenPalette(_screen->getPalette(0));

		playMenuAudioFile();

		for (int i = 0; i < 64 && !shouldQuit(); ++i) {
			uint32 nextRun = _system->getMillis() + 3 * _tickLength;
			_menuAnim->displayFrame(i, 0, 0, 0, 0, 0, 0);
			_screen->updateScreen();
			delayUntil(nextRun);
		}

		for (int i = 64; i > 29 && !shouldQuit(); --i) {
			uint32 nextRun = _system->getMillis() + 3 * _tickLength;
			_menuAnim->displayFrame(i, 0, 0, 0, 0, 0, 0);
			_screen->updateScreen();
			delayUntil(nextRun);
		}

		_eventList.clear();

		switch (_menu->handle(3)) {
		case 2:
			_menuDirectlyToLoad = true;
			// fall through

		case 0:
			uninitMainMenu();

			fadeOutMusic(60);
			_screen->fadeToBlack(60);
			_musicSoundChannel = -1;
			startup();
			runLoop();
			running = false;
			break;

		case 1:
			playVQA("K3INTRO");
			_wasPlayingVQA = false;
			_screen->hideMouse();
			break;

		case 3:
			fadeOutMusic(60);
			_screen->fadeToBlack(60);
			uninitMainMenu();
			quitGame();
			running = false;
			break;

		default:
			break;
		}
	}

	if (_showOutro && !shouldQuit())
		playVQA("CREDITS");

	return Common::kNoError;
}