コード例 #1
0
ファイル: video.c プロジェクト: Patosga/LPI_VGA
void TIM5_IRQHandler(void)
{
	unsigned char num_entities;
	struct ImageEntry entity;
	unsigned char i;
	unsigned char begin = 0x55;

	
	if (TIM_GetITStatus(TIM5, TIM_IT_Update) != RESET){
		TIM_ClearITPendingBit(TIM5, TIM_IT_Update);
		
		if(TableReady){
			
			TableReady = 0;
			num_entities = getchar();
			
			for(i = 0; i < num_entities; i++){   
				USART_readData(&entity, sizeof(struct ImageEntry), 1);
				processEntity(&entity);
			}
			
			SwitchFlag = !SwitchFlag;
			
			putchar(begin);
			
		}
	}
}
コード例 #2
0
void InputMovementSystem::processEntities(artemis::ImmutableBag<artemis::Entity*> & bag)
{
	for (int i = 0; i < bag.getCount; i++)
	{
		processEntity(*bag.get(i));
	}
}
/**
	Process iteratively all the directories within the given directory. Inside each directory, all the files are processed.
	The name of the file processed is saved in a file.
	@param path: path to the directory to process
	@param name: name of the directory to process

*/
void DatasetGenerator::processDirectory(string &path, const string &directory)
{
	//Save dir name if file
	dirNames<<path+directory<<endl;

	//Open directory and add dir to the path
	string dirToOpen=path+directory;
	auto dir=opendir(dirToOpen.c_str());
	path=dirToOpen+'/';

	if(dir==NULL){
		cout << "Could not open directory "<<dirToOpen<<endl;
		return;
	}
	//Read directory and process items
	struct dirent* entity=readdir(dir);
	while(entity!=NULL)
	{
		processEntity(path, entity);
		entity= readdir(dir);
	}
	//Remove dir from the path
	path.resize(path.length() -1 -directory.length());
	closedir(dir);
}
コード例 #4
0
void processReceive(ENetEvent& evt) {
	switch (evt.channelID) {
	case narf::net::CHAN_CHAT:
		processChat(evt);
		break;
	case narf::net::CHAN_PLAYERCMD:
		processPlayerCmd(evt);
		break;
	case narf::net::CHAN_CHUNK:
		processChunk(evt);
		break;
	case narf::net::CHAN_ENTITY:
		processEntity(evt);
		break;
	}
}
コード例 #5
0
void XMLTreeBuilder::processToken(const AtomicXMLToken& token)
{
    switch (token.type()) {
    case XMLTokenTypes::Uninitialized:
        ASSERT_NOT_REACHED();
        break;
    case XMLTokenTypes::ProcessingInstruction:
        processProcessingInstruction(token);
        break;
    case XMLTokenTypes::XMLDeclaration:
        processXMLDeclaration(token);
        break;
    case XMLTokenTypes::DOCTYPE:
        processDOCTYPE(token);
        break;
    case XMLTokenTypes::StartTag:
        processStartTag(token);
        break;
    case XMLTokenTypes::EndTag:
        processEndTag(token);
        break;
    case XMLTokenTypes::CDATA:
        processCDATA(token);
        break;
    case XMLTokenTypes::Character:
        processCharacter(token);
        break;
    case XMLTokenTypes::Comment:
        processComment(token);
        break;
    case XMLTokenTypes::Entity:
        processEntity(token);
        break;
    case XMLTokenTypes::EndOfFile:
        exitText();
        return;
    }
}
コード例 #6
0
void DotSceneLoader::processNode(rapidxml::xml_node<>* XMLNode, Ogre::SceneNode *pParent)
{
	// Construct the node's name
	Ogre::String name = m_sPrependNode + getAttrib(XMLNode, "name");

	// Create the scene node
	Ogre::SceneNode *pNode;
	if (name.empty())
	{
		// Let Ogre choose the name
		if (pParent)
			pNode = pParent->createChildSceneNode();
		else
			pNode = mAttachNode->createChildSceneNode();
	}
	else
	{
		// Provide the name
		if (pParent)
			pNode = pParent->createChildSceneNode(name);
		else
			pNode = mAttachNode->createChildSceneNode(name);
	}

	// Process other attributes
	Ogre::String id = getAttrib(XMLNode, "id");
	bool isTarget = getAttribBool(XMLNode, "isTarget");

	rapidxml::xml_node<>* pElement;

	// Process position (?)
	pElement = XMLNode->first_node("position");
	if (pElement)
	{
		pNode->setPosition(parseVector3(pElement));
		pNode->setInitialState();
	}

	// Process rotation (?)
	pElement = XMLNode->first_node("rotation");
	if (pElement)
	{
		pNode->setOrientation(parseQuaternion(pElement));
		pNode->setInitialState();
	}

	// Process scale (?)
	pElement = XMLNode->first_node("scale");
	if (pElement)
	{
		pNode->setScale(parseVector3(pElement));
		pNode->setInitialState();
	}

	// Process lookTarget (?)
	pElement = XMLNode->first_node("lookTarget");
	if (pElement)
		processLookTarget(pElement, pNode);

	// Process trackTarget (?)
	pElement = XMLNode->first_node("trackTarget");
	if (pElement)
		processTrackTarget(pElement, pNode);

	// Process node (*)
	pElement = XMLNode->first_node("node");
	while (pElement)
	{
		processNode(pElement, pNode);
		pElement = pElement->next_sibling("node");
	}

	// Process entity (*)
	pElement = XMLNode->first_node("entity");
	while (pElement)
	{
		processEntity(pElement, pNode);
		pElement = pElement->next_sibling("entity");
	}

	// Process light (*)
	//pElement = XMLNode->first_node("light");
	//while(pElement)
	//{
	//    processLight(pElement, pNode);
	//    pElement = pElement->next_sibling("light");
	//}

	// Process camera (*)
	pElement = XMLNode->first_node("camera");
	while (pElement)
	{
		processCamera(pElement, pNode);
		pElement = pElement->next_sibling("camera");
	}

	// Process particleSystem (*)
	pElement = XMLNode->first_node("particleSystem");
	while (pElement)
	{
		processParticleSystem(pElement, pNode);
		pElement = pElement->next_sibling("particleSystem");
	}

	// Process billboardSet (*)
	pElement = XMLNode->first_node("billboardSet");
	while (pElement)
	{
		processBillboardSet(pElement, pNode);
		pElement = pElement->next_sibling("billboardSet");
	}

	// Process plane (*)
	pElement = XMLNode->first_node("plane");
	while (pElement)
	{
		processPlane(pElement, pNode);
		pElement = pElement->next_sibling("plane");
	}

	// Process userDataReference (?)
	pElement = XMLNode->first_node("userDataReference");
	if (pElement)
		processUserDataReference(pElement, pNode);
}
コード例 #7
0
	void DelayedEntityProcessingSystem::processEntities(ImmutableBag<Entity*>& bag, float accumulatedDelta) {
		for(int i=0; i< bag.getCount(); i++)
			processEntity(*bag.get(i), accumulatedDelta);
	}
コード例 #8
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	void EntityProcessingSystem::processEntities(ImmutableBag<Entity*>& bag) {
		for(int i=0; i < bag.getCount(); i++) 
			{processEntity(*bag.get(i));}
	}
コード例 #9
0
void DotSceneLoader::processNode(TiXmlElement *xmlNode, Node *pParent) {
	// Construct the node's name
	std::string name = getAttrib(xmlNode, "name");

	// Create the scene node
	Node *node;
	if(name.empty()) {
		// Let Ogre choose the name
		if(pParent) {
			node = scene->createNode();
			pParent->addChild(node);
		} else {
			node = scene->createNode();
			rootNode->addChild(node);
		}
	} else {
		// Provide the name
		if(pParent) {
			node = scene->createNode(/*name*/);
			pParent->addChild(node);
		} else {
			node = scene->createNode(/*name*/);
			rootNode->addChild(node);
		}
	}

	// Process other attributes
	std::string id = getAttrib(xmlNode, "id");
	bool isTarget = getAttribBool(xmlNode, "isTarget");

	TiXmlElement *element;

	// Process position (?)
	element = xmlNode->FirstChildElement("position");
	if(element) {
		node->setPosition(parseVector3(element));
	}

	// Process rotation (?)
	element = xmlNode->FirstChildElement("rotation");
	if(element) {
		node->setOrientation(parseQuaternion(element));
	}

	// Process scale (?)
	element = xmlNode->FirstChildElement("scale");
	if(element) {
		node->setScale(parseVector3(element));
	}

	// Process lookTarget (?)
	element = xmlNode->FirstChildElement("lookTarget");
	if(element)
		processLookTarget(element, node);

	// Process trackTarget (?)
	element = xmlNode->FirstChildElement("trackTarget");
	if(element)
		processTrackTarget(element, node);

	// Process node (*)
	element = xmlNode->FirstChildElement("node");
	while(element) {
		processNode(element, node);
		element = element->NextSiblingElement("node");
	}

	// Process entity (*)
	element = xmlNode->FirstChildElement("entity");
	while(element) {
		processEntity(element, node);
		element = element->NextSiblingElement("entity");
	}

	// Process light (*)
	element = xmlNode->FirstChildElement("light");
	while(element) {
		processLight(element, node);
		element = element->NextSiblingElement("light");
	}

	// Process camera (*)
	element = xmlNode->FirstChildElement("camera");
	while(element) {
		processCamera(element, node);
		element = element->NextSiblingElement("camera");
	}

	// Process particleSystem (*)
	element = xmlNode->FirstChildElement("particleSystem");
	while(element) {
		processParticleSystem(element, node);
		element = element->NextSiblingElement("particleSystem");
	}

	// Process billboardSet (*)
	element = xmlNode->FirstChildElement("billboardSet");
	while(element) {
		processBillboardSet(element, node);
		element = element->NextSiblingElement("billboardSet");
	}

	// Process plane (*)
	element = xmlNode->FirstChildElement("plane");
	while(element) {
		processPlane(element, node);
		element = element->NextSiblingElement("plane");
	}

	// Process userDataReference (?)
	element = xmlNode->FirstChildElement("userDataReference");
	if(element)
		processUserDataReference(element, node);
}
コード例 #10
0
ファイル: LevelLoader.cpp プロジェクト: dtbinh/mbapengine
void Level::parseLevelObject(TiXmlElement *XMLNode,  Ogre::SceneNode *parent)
{
	Ogre::Vector3 spawnPosition;
	Ogre::Quaternion spawnRotation;
	Ogre::SceneNode* node;

	Ogre::String name = getAttribute(XMLNode, "name");
	Ogre::String mesh = name;

	if(name.empty())
	{
		// Let Ogre choose the name
		if(parent)
			node = parent->createChildSceneNode();
		else
			node = mAttachNode->createChildSceneNode();
	}
	else
	{
		// Provide the name
		if(parent)
			node = parent->createChildSceneNode(name);
		else
			node = mAttachNode->createChildSceneNode(name);
	}

	Ogre::String id = getAttribute(XMLNode, "id");

	TiXmlElement *element;

	element = XMLNode->FirstChildElement("position");
	if(element)
	{
		spawnPosition = parseVector3(element);
		node->setPosition(spawnPosition);
		node->setInitialState();
	}

	element = XMLNode->FirstChildElement("rotation");
	if(element)
	{
		node->setOrientation(parseQuaternion(element));
		spawnRotation = parseQuaternion(element);	
	}

	element = XMLNode->FirstChildElement("scale");
	if(element)
	{
		node->setScale(parseVector3(element));
		node->setInitialState();
	}

	element = XMLNode->FirstChildElement("node");
	while(element)
	{
		parseLevelObject(element, node);
		element = element->NextSiblingElement("node");
	}

	element = XMLNode->FirstChildElement("entity");
	while(element)
	{
		processEntity(element, node);
		element = element->NextSiblingElement("entity");
	}
}
コード例 #11
0
void ashley::IntervalIteratingSystem::updateInterval() {
	for (auto &entity : *entities) {
		processEntity(entity);
	}
}
コード例 #12
0
bool LevelGeometryLoader::processNode(TiXmlElement *XMLNode, Ogre::SceneNode *&pNode)
{
	ASSERT(XMLNode);
	ASSERT(pNode == 0);

	pNode = 0;

	// create the node
	pNode = GLOBAL_SCN_MNGR->getRootSceneNode()->createChildSceneNode();

	// Process other attributes
	TiXmlElement *pElement;

	// Process position (?)
	pElement = XMLNode->FirstChildElement("position");
	if(pElement)
	{
	  pNode->setPosition(Ogre::DotSceneLoader::parseVector3(pElement));
	  pNode->setInitialState();
	}

	// Process rotation (?)
	pElement = XMLNode->FirstChildElement("rotation");
	if(pElement)
	{
	  pNode->setOrientation(Ogre::DotSceneLoader::parseQuaternion(pElement));
	  pNode->setInitialState();
	}

	// Process scale (?)
	pElement = XMLNode->FirstChildElement("scale");
	if(pElement)
	{
	  pNode->setScale(Ogre::DotSceneLoader::parseVector3(pElement));
	  pNode->setInitialState();
	}

#ifdef DEBUG
	// no animations for this
	pElement = XMLNode->FirstChildElement("animations");
	if(pElement)
	{
		debugERROR("Animation en geometry... algo ta mal...\n");
		ASSERT(false);
	}

	// Process lookTarget (?)
	pElement = XMLNode->FirstChildElement("lookTarget");
	if(pElement){
		debugERROR("lookTarget en geometry... algo ta mal...\n");
		ASSERT(false);
	}

	// Process trackTarget (?)
	pElement = XMLNode->FirstChildElement("trackTarget");
	if(pElement){
		debugERROR("trackTarget en geometry... algo ta mal...\n");
		ASSERT(false);
	}

#endif
	// Process node (*)
	pElement = XMLNode->FirstChildElement("node");
	while(pElement)
	{
		debugERROR("Estamos teniendo Nested Nodes, por ahora no queremos eso "
				"xD\n");
		ASSERT(false);
//	  processNode(pElement, pNode);
//	  pElement = pElement->NextSiblingElement("node");
	}

	// Process entity (*)
	pElement = XMLNode->FirstChildElement("entity");
	while(pElement)
	{
	  Ogre::Entity *ent = processEntity(pElement);
	  ASSERT(ent);
	  pNode->attachObject(ent);
	  pElement = pElement->NextSiblingElement("entity");

	}

#ifdef DEBUG

	// Process light (*)
	pElement = XMLNode->FirstChildElement("light");
	ASSERT(!pElement);

	// Process camera (*)
	pElement = XMLNode->FirstChildElement("camera");
	ASSERT(!pElement);

	// Process particleSystem (*)
	pElement = XMLNode->FirstChildElement("particleSystem");
	ASSERT(!pElement);

	// Process billboardSet (*)
	pElement = XMLNode->FirstChildElement("billboardSet");
	ASSERT(!pElement);

	// Process plane (*)
	pElement = XMLNode->FirstChildElement("plane");
	ASSERT(!pElement);

	// Process userDataReference (?)
	pElement = XMLNode->FirstChildElement("userDataReference");
	ASSERT(!pElement);

#endif

	return true;
}
コード例 #13
0
void ashley::IteratingSystem::update(float deltaTime) {
	std::for_each(entities->begin(), entities->end(),
				  [&](ashley::Entity * found) { processEntity(found, deltaTime); });
}