bool CEGuiInputProcessor::onSdlEvent(SDL_Event& event) { bool consumed = false; switch(event.type) { case SDL_KEYUP: case SDL_KEYDOWN: consumed = processKeyInput(event); break; case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: consumed = processMouseInput(event); break; case SDL_MOUSEMOTION: consumed = processMouseMotion(event); break; default: ; } return consumed; }
bool LibRocketInputProcessor::onSdlEvent(SDL_Event& event) { bool consumed = false; updateKeyModState(); switch(event.type) { case SDL_KEYUP: case SDL_KEYDOWN: consumed = processKeyInput(event); break; case SDL_TEXTINPUT: consumed = processTextInput(event); break; case SDL_MOUSEWHEEL: case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: consumed = processMouseInput(event); break; case SDL_MOUSEMOTION: consumed = processMouseMotion(event); break; default: break; } return consumed; }
static void processEvent(const SDL_Event& event) { if (videoEventFilter(event)) return; if (keyboardBindingFilter(event)) return; int key = 0; int x, y, xnew, ynew; switch (event.type) { case SDL_KEYDOWN: key = event.key.keysym.sym; if (Config.action[key]) S9xDoAction(Config.action[key]); joypads[0] |= getJoyMask(Config.joypad1Mapping, key); joypads[1] |= getJoyMask(Config.joypad2Mapping, key); checkOther(Config.joypad1Mapping, key ); checkOther(Config.joypad2Mapping, key ); break; case SDL_KEYUP: key = event.key.keysym.sym; joypads[0] &= ~getJoyMask(Config.joypad1Mapping, key); joypads[1] &= ~getJoyMask(Config.joypad2Mapping, key); break; case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: x = event.button.x; y = event.button.y; // We interpret mouse input differently depending on orientation if ( orientation != ORIENTATION_PORTRAIT ) { // XXX: Make this not magical y = 320 - event.button.x; x = event.button.y; } processMouse(x, y, (event.button.state == SDL_PRESSED)); break; case SDL_MOUSEMOTION: xnew = event.motion.x; ynew = event.motion.y; x = xnew - event.motion.xrel; y = ynew - event.motion.yrel; // We interpret mouse input differently depending on orientation if ( orientation != ORIENTATION_PORTRAIT ) { // XXX: Make this not magical ynew = 320 - event.motion.x; xnew = event.motion.y; x = xnew - event.motion.yrel; y = ynew + event.motion.xrel; } processMouseMotion(x, y, xnew, ynew); break; // case SDL_QUIT: // Config.running = false; // break; } }