//------------------------------------------------------------------------------------- bool Game::frameRenderingQueued(const Ogre::FrameEvent& evt) { Ogre::String lastInfo = mInfo; bool ret = BaseApplication::frameRenderingQueued(evt); //bool in ret gespeichert if(!processUnbufferedInput(evt)) return false; if (mCurrentPlayer!=NULL && mCurrentPlayer->loose()){ if (mCurrentPlayer==mPlayer1) mState = "Spieler 2 (schwarz) hat gewonnen!"; if (mCurrentPlayer==mPlayer2) mState = "Spieler 1 (weiss) hat gewonnen!"; mCurrentPlayer = NULL; } else { if (mCurrentPlayer!=NULL && mCurrentPlayer->mMoveFinished) { if (mCurrentPlayer==mPlayer1){ mDebugPanel->setParamValue(0, "Spieler 2"); mCurrentPlayer = mPlayer2; #ifdef DEBUG_GENERAL qDebug() << "-------Start move" << ++mMoveCount << "--------"; qDebug() << "Current player is Black"; #endif } else{ mDebugPanel->setParamValue(0, "Spieler 1"); mCurrentPlayer = mPlayer1; #ifdef DEBUG_GENERAL qDebug() << "-------Start move" << ++mMoveCount << "-------"; qDebug() << "Current player is White"; #endif } if (mInfo!="Sie können keinen Spielstein entfernen, weil alle Spielsteine in Mühlen liegen.") mInfo = ""; } if (mCurrentPlayer==mPlayer1) mPlayer1->doMove(); if (mCurrentPlayer==mPlayer2) mPlayer2->doMove(); #ifdef SHOW_AI mField->update(); #else if (mCurrentPlayer!=mPlayer2) mField->update(); #endif if (lastInfo!=mInfo) mInfoTime = TIMEONSCREEN; mInfoTime = mInfoTime - evt.timeSinceLastFrame; if (mInfoTime<0) mInfo = ""; mDebugPanel->setParamValue(1,mState); mDebugPanel->setParamValue(2,mInfo); } return ret; }
bool ClientSideGame::frameRenderingQueued(const Ogre::FrameEvent& evt) { bool ret = BaseApplication::frameRenderingQueued(evt); if(!processUnbufferedInput(evt)) return false; rendertime = evt.timeSinceLastFrame; return ret; }
//------------------------------------------------------------------------------------- bool OBTutorial2::frameRenderingQueued(const Ogre::FrameEvent& evt) { bool ret = BaseApplication::frameRenderingQueued(evt); if(!processUnbufferedInput(evt)) return false; return ret; }