int main(int argc, char **argv) { char board[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8'}; // void *extra; //extra = board; // extra = (char *) extra; //extra = (char (*)) extra; //char x = (char (*) []) extra[1]; if (proto_server_init()<0) { fprintf(stderr, "ERROR: failed to initialize proto_server subsystem\n"); exit(-1); } fprintf(stderr, "RPC Port: %d, Event Port: %d\n", proto_server_rpcport(), proto_server_eventport()); if (proto_server_start_rpc_loop()<0) { fprintf(stderr, "ERROR: failed to start rpc loop\n"); exit(-1); } shell(NULL); return 0; }
int main(int argc, char **argv) { if (proto_server_init() < 0) { fprintf(stderr, "ERROR: failed to initialize proto_server subsystem\n"); exit(-1); } fprintf(stdout, "RPC Port: %d, Event Port: %d\n", proto_server_rpcport(), proto_server_eventport()); if (proto_server_start_rpc_loop() < 0) { fprintf(stderr, "ERROR: failed to start rpc loop\n"); exit(-1); } // load game map into maze var (maze is located in maze.c) loadMap(); shell(NULL); return 0; }
int main(int argc, char **argv) { if (proto_server_init() < 0) { fprintf(stderr, "ERROR: failed to initialize proto_server subsystem\n"); exit(-1); } fprintf(stderr, "RPC Port: %d, Event Port: %d\n", proto_server_rpcport(), proto_server_eventport()); if (proto_server_start_rpc_loop() < 0) { fprintf(stderr, "ERROR: failed to start rpc loop\n"); exit(-1); } pthread_t tid; pthread_create(&tid, NULL, updateLoop, NULL); /* int pid = fork(); if (pid == 0) { while (1) { sleep(1); doUpdateClients(); } } else { shell(NULL); } */ shell(NULL); return 0; }
int main(int argc, char **argv) { fprintf(stderr, "Testing stderr @server.c:main()\n"); if (proto_server_init()<0) { fprintf(stderr, "ERROR: failed to initialize proto_server subsystem\n"); exit(-1); } fprintf(stderr, "RPC Port: %d, Event Port: %d\n", proto_server_rpcport(), proto_server_eventport()); if (proto_server_start_rpc_loop()<0) { fprintf(stderr, "ERROR: failed to start rpc loop\n"); exit(-1); } shell(NULL); return 0; }