コード例 #1
0
glm::mat4
psmove_pose_to_glm_mat4(const PSMovePose &pose)
{
    return psmove_pose_to_glm_mat4(pose.Orientation, pose.Position);
}
コード例 #2
0
void AppStage_ComputeTrackerPoses::render()
{
    switch (m_menuState)
    {
    case eMenuState::inactive:
        break;
    case eMenuState::pendingControllerListRequest:
    case eMenuState::pendingControllerStartRequest:
    case eMenuState::pendingTrackerListRequest:
    case eMenuState::pendingTrackerStartRequest:
        break;
    case eMenuState::failedControllerListRequest:
    case eMenuState::failedControllerStartRequest:
    case eMenuState::failedTrackerListRequest:
    case eMenuState::failedTrackerStartRequest:
        break;
    case eMenuState::verifyTrackers:
        {
            render_tracker_video();
        } break;
    case eMenuState::calibrateWithMat:
        m_pCalibrateWithMat->render();
        break;
    case eMenuState::testTracking:
        {
            // Draw the chaperone origin axes
            drawTransformedAxes(glm::mat4(1.0f), 100.f);

            // Draw the frustum for each tracking camera.
            // The frustums are defined in PSMove tracking space.
            // We need to transform them into chaperone space to display them along side the HMD.
            for (t_tracker_state_map_iterator tracker_iter = m_trackerViews.begin(); tracker_iter != m_trackerViews.end(); ++tracker_iter)
            {
                const ClientTrackerView *trackerView = tracker_iter->second.trackerView;
                const PSMovePose trackerPose = trackerView->getTrackerPose();
                const glm::mat4 trackerMat4 = psmove_pose_to_glm_mat4(trackerPose);

                PSMoveFrustum frustum = trackerView->getTrackerFrustum();

				// use color depending on tracking status
				glm::vec3 color= does_tracker_see_any_controller(trackerView) ? k_psmove_frustum_color : k_psmove_frustum_color_no_track;

				drawTextAtWorldPosition(glm::mat4(1.f), psmove_position_to_glm_vec3(trackerPose.Position), "#%d", trackerView->getTrackerId());
                drawTransformedFrustum(glm::mat4(1.f), &frustum, color);

                drawTransformedAxes(trackerMat4, 20.f);
            }

            // Draw the psmove model
			for (t_controller_state_map_iterator controller_iter = m_controllerViews.begin(); controller_iter != m_controllerViews.end(); ++controller_iter)
            {
				const ClientControllerView *controllerView = controller_iter->second.controllerView;
				const PSMoveTrackingColorType trackingColorType= controller_iter->second.trackingColorType;

                PSMovePose controllerPose = controllerView->GetPose();
                glm::mat4 controllerMat4 = psmove_pose_to_glm_mat4(controllerPose);

				if (m_controllerViews.size() > 1)
				{
					drawTextAtWorldPosition(glm::mat4(1.f), psmove_position_to_glm_vec3(controllerPose.Position), "#%d", controllerView->GetControllerID());
				}
                drawController(controllerView, controllerMat4, trackingColorType);
                drawTransformedAxes(controllerMat4, 10.f);

				// Draw the acceleration and velocity arrows
				{
					const PSMovePhysicsData &physicsData = controllerView->GetPhysicsData();
					const glm::mat4 originMat4= glm::translate(glm::mat4(1.f), psmove_position_to_glm_vec3(controllerPose.Position));
					const glm::vec3 vel_endpoint = psmove_float_vector3_to_glm_vec3(physicsData.VelocityCmPerSec);
					const glm::vec3 acc_endpoint = psmove_float_vector3_to_glm_vec3(physicsData.AccelerationCmPerSecSqr)*k_centimeters_to_meters;
					
					const float vel= glm::length(vel_endpoint);
					if (vel > k_positional_epsilon)
					{
						drawArrow(originMat4, glm::vec3(0.f), vel_endpoint, 0.1f, glm::vec3(0.f, 1.f, 1.f));
						//drawTextAtWorldPosition(originMat4, vel_endpoint, "v=%.2fcm/s", vel);
					}

					const float acc = glm::length(acc_endpoint);
					if (acc > k_positional_epsilon)
					{
						drawArrow(originMat4, glm::vec3(0.f), acc_endpoint, 0.1f, glm::vec3(1.f, 1.f, 0.f));
						//drawTextAtWorldPosition(originMat4, acc_endpoint, "a=%.2fm/s^2", acc);
					}
				}
            }

        } break;
	case eMenuState::showTrackerVideo:
		{
			render_tracker_video();
		} break;
    case eMenuState::calibrateStepFailed:
        break;
    default:
        assert(0 && "unreachable");
    }
}
コード例 #3
0
void AppStage_ComputeTrackerPoses::render()
{
    switch (m_menuState)
    {
    case eMenuState::inactive:
        break;
    case eMenuState::pendingControllerListRequest:
    case eMenuState::pendingControllerStartRequest:
    case eMenuState::pendingTrackerListRequest:
    case eMenuState::pendingTrackerStartRequest:
        break;
    case eMenuState::failedControllerListRequest:
    case eMenuState::failedControllerStartRequest:
    case eMenuState::failedTrackerListRequest:
    case eMenuState::failedTrackerStartRequest:
        break;
    case eMenuState::verifyHMD:
        {
            if (m_hmdView != nullptr)
            {
                PSMovePose pose = m_hmdView->getDisplayHmdPose();
                glm::quat orientation(pose.Orientation.w, pose.Orientation.x, pose.Orientation.y, pose.Orientation.z);
                glm::vec3 position(pose.Position.x, pose.Position.y, pose.Position.z);

                glm::mat4 rot = glm::mat4_cast(orientation);
                glm::mat4 trans = glm::translate(glm::mat4(1.0f), position);
                glm::mat4 transform = trans * rot;

                drawDK2Model(transform);
                drawTransformedAxes(transform, 10.f);
            }

            {
                PSMoveVolume volume;

                if (m_app->getOpenVRContext()->getHMDTrackingVolume(volume))
                {
                    drawTransformedVolume(glm::mat4(1.f), &volume, glm::vec3(0.f, 1.f, 1.f));
                }
            }
        } break;
    case eMenuState::verifyTrackers:
        {
            render_tracker_video();
        } break;
    case eMenuState::selectCalibrationType:
        break;
    case eMenuState::calibrateWithHMD:
        m_pCalibrateWithHMD->render();
        break;
    case eMenuState::calibrateWithMat:
        m_pCalibrateWithMat->render();
        break;
    case eMenuState::testTracking:
        {
            // Draw the origin axes
            drawTransformedAxes(glm::mat4(1.0f), 100.f);

            // Draw the HMD and tracking volume
            if (m_hmdView != nullptr)
            {
                // Compute a transform that goes from HMD tracking space to PSMove tracking space
                PSMovePose hmd_pose_at_origin = m_app->getOpenVRContext()->getHMDPoseAtPSMoveTrackingSpaceOrigin();
                glm::mat4 tracking_space_transform = psmove_pose_to_glm_mat4(hmd_pose_at_origin);
                glm::mat4 tracking_space_inv_transform = glm::inverse(tracking_space_transform);

                // Put the HMD transform in PSMove tracking space
                PSMovePose hmd_pose = m_hmdView->getDisplayHmdPose();
                glm::mat4 hmd_transform = tracking_space_inv_transform * psmove_pose_to_glm_mat4(hmd_pose);

                drawDK2Model(hmd_transform);
                drawTransformedAxes(hmd_transform, 10.f);

                PSMoveVolume volume;
                if (m_app->getOpenVRContext()->getHMDTrackingVolume(volume))
                {
                    drawTransformedVolume(tracking_space_inv_transform, &volume, glm::vec3(0.f, 1.f, 1.f));
                }
            }

            // Draw the frustum for each tracking camera
            for (t_tracker_state_map_iterator iter = m_trackerViews.begin(); iter != m_trackerViews.end(); ++iter)
            {
                const ClientTrackerView *trackerView = iter->second.trackerView;

                {
                    PSMoveFrustum frustum = trackerView->getTrackerFrustum();

                    drawFrustum(&frustum, k_psmove_frustum_color);
                }

                {
                    PSMovePose pose = trackerView->getTrackerPose();
                    glm::mat4 cameraTransform = psmove_pose_to_glm_mat4(pose);

                    drawTransformedAxes(cameraTransform, 20.f);
                }
            }

            // Draw the psmove model
            {
                PSMovePose pose = m_controllerView->GetPSMoveView().GetPose();
                glm::mat4 worldTransform = psmove_pose_to_glm_mat4(pose);

                drawPSMoveModel(worldTransform, glm::vec3(1.f, 1.f, 1.f));
                drawTransformedAxes(worldTransform, 10.f);
            }

        } break;
    case eMenuState::calibrateStepFailed:
        break;
    default:
        assert(0 && "unreachable");
    }
}