/* determines the velocity the boid wants to have */ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa) { BoidRule *rule; BoidSettings *boids = bbd->part->boids; BoidValues val; BoidState *state = get_boid_state(boids, pa); BoidParticle *bpa = pa->boid; ParticleSystem *psys = bbd->sim->psys; int rand; //BoidCondition *cond; if (bpa->data.health <= 0.0f) { pa->alive = PARS_DYING; pa->dietime = bbd->cfra; return; } //planned for near future //cond = state->conditions.first; //for (; cond; cond=cond->next) { // if (boid_condition_is_true(cond)) { // pa->boid->state_id = cond->state_id; // state = get_boid_state(boids, pa); // break; /* only first true condition is used */ // } //} zero_v3(bbd->wanted_co); bbd->wanted_speed = 0.0f; /* create random seed for every particle & frame */ rand = (int)(psys_frand(psys, psys->seed + p) * 1000); rand = (int)(psys_frand(psys, (int)bbd->cfra + rand) * 1000); set_boid_values(&val, bbd->part->boids, pa); /* go through rules */ switch (state->ruleset_type) { case eBoidRulesetType_Fuzzy: { for (rule = state->rules.first; rule; rule = rule->next) { if (apply_boid_rule(bbd, rule, &val, pa, state->rule_fuzziness)) break; /* only first nonzero rule that comes through fuzzy rule is applied */ } break; } case eBoidRulesetType_Random: { /* use random rule for each particle (always same for same particle though) */ rule = BLI_findlink(&state->rules, rand % BLI_listbase_count(&state->rules)); apply_boid_rule(bbd, rule, &val, pa, -1.0); break; } case eBoidRulesetType_Average: { float wanted_co[3] = {0.0f, 0.0f, 0.0f}, wanted_speed = 0.0f; int n = 0; for (rule = state->rules.first; rule; rule=rule->next) { if (apply_boid_rule(bbd, rule, &val, pa, -1.0f)) { add_v3_v3(wanted_co, bbd->wanted_co); wanted_speed += bbd->wanted_speed; n++; zero_v3(bbd->wanted_co); bbd->wanted_speed = 0.0f; } } if (n > 1) { mul_v3_fl(wanted_co, 1.0f/(float)n); wanted_speed /= (float)n; } copy_v3_v3(bbd->wanted_co, wanted_co); bbd->wanted_speed = wanted_speed; break; } } /* decide on jumping & liftoff */ if (bpa->data.mode == eBoidMode_OnLand) { /* fuzziness makes boids capable of misjudgement */ float mul = 1.0f + state->rule_fuzziness; if (boids->options & BOID_ALLOW_FLIGHT && bbd->wanted_co[2] > 0.0f) { float cvel[3], dir[3]; copy_v3_v3(dir, pa->prev_state.ave); normalize_v2(dir); copy_v3_v3(cvel, bbd->wanted_co); normalize_v2(cvel); if (dot_v2v2(cvel, dir) > 0.95f / mul) bpa->data.mode = eBoidMode_Liftoff; } else if (val.jump_speed > 0.0f) { float jump_v[3]; int jump = 0; /* jump to get to a location */ if (bbd->wanted_co[2] > 0.0f) { float cvel[3], dir[3]; float z_v, ground_v, cur_v; float len; copy_v3_v3(dir, pa->prev_state.ave); normalize_v2(dir); copy_v3_v3(cvel, bbd->wanted_co); normalize_v2(cvel); len = len_v2(pa->prev_state.vel); /* first of all, are we going in a suitable direction? */ /* or at a suitably slow speed */ if (dot_v2v2(cvel, dir) > 0.95f / mul || len <= state->rule_fuzziness) { /* try to reach goal at highest point of the parabolic path */ cur_v = len_v2(pa->prev_state.vel); z_v = sasqrt(-2.0f * bbd->sim->scene->physics_settings.gravity[2] * bbd->wanted_co[2]); ground_v = len_v2(bbd->wanted_co)*sasqrt(-0.5f * bbd->sim->scene->physics_settings.gravity[2] / bbd->wanted_co[2]); len = sasqrt((ground_v-cur_v)*(ground_v-cur_v) + z_v*z_v); if (len < val.jump_speed * mul || bbd->part->boids->options & BOID_ALLOW_FLIGHT) { jump = 1; len = MIN2(len, val.jump_speed); copy_v3_v3(jump_v, dir); jump_v[2] = z_v; mul_v3_fl(jump_v, ground_v); normalize_v3(jump_v); mul_v3_fl(jump_v, len); add_v2_v2v2(jump_v, jump_v, pa->prev_state.vel); } } } /* jump to go faster */ if (jump == 0 && val.jump_speed > val.max_speed && bbd->wanted_speed > val.max_speed) { } if (jump) { copy_v3_v3(pa->prev_state.vel, jump_v); bpa->data.mode = eBoidMode_Falling; } } } }
static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys) { ParticleData *pa=NULL; float min[3], max[3], delta[3], d; MVert *mv, *mvert = dm->getVertDataArray(dm,0); int totvert=dm->getNumVerts(dm), from=psys->part->from; int i, j, k, p, res=psys->part->grid_res, size[3], axis; /* find bounding box of dm */ if (totvert > 0) { mv=mvert; copy_v3_v3(min, mv->co); copy_v3_v3(max, mv->co); mv++; for (i = 1; i < totvert; i++, mv++) { minmax_v3v3_v3(min, max, mv->co); } } else { zero_v3(min); zero_v3(max); } sub_v3_v3v3(delta, max, min); /* determine major axis */ axis = axis_dominant_v3_single(delta); d = delta[axis]/(float)res; size[axis] = res; size[(axis+1)%3] = (int)ceil(delta[(axis+1)%3]/d); size[(axis+2)%3] = (int)ceil(delta[(axis+2)%3]/d); /* float errors grrr.. */ size[(axis+1)%3] = MIN2(size[(axis+1)%3],res); size[(axis+2)%3] = MIN2(size[(axis+2)%3],res); size[0] = MAX2(size[0], 1); size[1] = MAX2(size[1], 1); size[2] = MAX2(size[2], 1); /* no full offset for flat/thin objects */ min[0]+= d < delta[0] ? d/2.f : delta[0]/2.f; min[1]+= d < delta[1] ? d/2.f : delta[1]/2.f; min[2]+= d < delta[2] ? d/2.f : delta[2]/2.f; for (i=0,p=0,pa=psys->particles; i<res; i++) { for (j=0; j<res; j++) { for (k=0; k<res; k++,p++,pa++) { pa->fuv[0] = min[0] + (float)i*d; pa->fuv[1] = min[1] + (float)j*d; pa->fuv[2] = min[2] + (float)k*d; pa->flag |= PARS_UNEXIST; pa->hair_index = 0; /* abused in volume calculation */ } } } /* enable particles near verts/edges/faces/inside surface */ if (from==PART_FROM_VERT) { float vec[3]; pa=psys->particles; min[0] -= d/2.0f; min[1] -= d/2.0f; min[2] -= d/2.0f; for (i=0,mv=mvert; i<totvert; i++,mv++) { sub_v3_v3v3(vec,mv->co,min); vec[0]/=delta[0]; vec[1]/=delta[1]; vec[2]/=delta[2]; pa[((int)(vec[0] * (size[0] - 1)) * res + (int)(vec[1] * (size[1] - 1))) * res + (int)(vec[2] * (size[2] - 1))].flag &= ~PARS_UNEXIST; } } else if (ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) { float co1[3], co2[3]; MFace *mface= NULL, *mface_array; float v1[3], v2[3], v3[3], v4[4], lambda; int a, a1, a2, a0mul, a1mul, a2mul, totface; int amax= from==PART_FROM_FACE ? 3 : 1; totface=dm->getNumTessFaces(dm); mface=mface_array=dm->getTessFaceDataArray(dm,CD_MFACE); for (a=0; a<amax; a++) { if (a==0) { a0mul=res*res; a1mul=res; a2mul=1; } else if (a==1) { a0mul=res; a1mul=1; a2mul=res*res; } else { a0mul=1; a1mul=res*res; a2mul=res; } for (a1=0; a1<size[(a+1)%3]; a1++) { for (a2=0; a2<size[(a+2)%3]; a2++) { mface= mface_array; pa = psys->particles + a1*a1mul + a2*a2mul; copy_v3_v3(co1, pa->fuv); co1[a] -= d < delta[a] ? d/2.f : delta[a]/2.f; copy_v3_v3(co2, co1); co2[a] += delta[a] + 0.001f*d; co1[a] -= 0.001f*d; struct IsectRayPrecalc isect_precalc; float ray_direction[3]; sub_v3_v3v3(ray_direction, co2, co1); isect_ray_tri_watertight_v3_precalc(&isect_precalc, ray_direction); /* lets intersect the faces */ for (i=0; i<totface; i++,mface++) { copy_v3_v3(v1, mvert[mface->v1].co); copy_v3_v3(v2, mvert[mface->v2].co); copy_v3_v3(v3, mvert[mface->v3].co); bool intersects_tri = isect_ray_tri_watertight_v3(co1, &isect_precalc, v1, v2, v3, &lambda, NULL); if (intersects_tri) { if (from==PART_FROM_FACE) (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST; else /* store number of intersections */ (pa+(int)(lambda*size[a])*a0mul)->hair_index++; } if (mface->v4 && (!intersects_tri || from==PART_FROM_VOLUME)) { copy_v3_v3(v4, mvert[mface->v4].co); if (isect_ray_tri_watertight_v3( co1, &isect_precalc, v1, v3, v4, &lambda, NULL)) { if (from==PART_FROM_FACE) (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST; else (pa+(int)(lambda*size[a])*a0mul)->hair_index++; } } } if (from==PART_FROM_VOLUME) { int in=pa->hair_index%2; if (in) pa->hair_index++; for (i=0; i<size[0]; i++) { if (in || (pa+i*a0mul)->hair_index%2) (pa+i*a0mul)->flag &= ~PARS_UNEXIST; /* odd intersections == in->out / out->in */ /* even intersections -> in stays same */ in=(in + (pa+i*a0mul)->hair_index) % 2; } } } } } } if (psys->part->flag & PART_GRID_HEXAGONAL) { for (i=0,p=0,pa=psys->particles; i<res; i++) { for (j=0; j<res; j++) { for (k=0; k<res; k++,p++,pa++) { if (j%2) pa->fuv[0] += d/2.f; if (k%2) { pa->fuv[0] += d/2.f; pa->fuv[1] += d/2.f; } } } } } if (psys->part->flag & PART_GRID_INVERT) { for (i=0; i<size[0]; i++) { for (j=0; j<size[1]; j++) { pa=psys->particles + res*(i*res + j); for (k=0; k<size[2]; k++, pa++) { pa->flag ^= PARS_UNEXIST; } } } } if (psys->part->grid_rand > 0.f) { float rfac = d * psys->part->grid_rand; for (p=0,pa=psys->particles; p<psys->totpart; p++,pa++) { if (pa->flag & PARS_UNEXIST) continue; pa->fuv[0] += rfac * (psys_frand(psys, p + 31) - 0.5f); pa->fuv[1] += rfac * (psys_frand(psys, p + 32) - 0.5f); pa->fuv[2] += rfac * (psys_frand(psys, p + 33) - 0.5f); } } }
static void do_kink_spiral(ParticleThreadContext *ctx, ParticleTexture *ptex, const float parent_orco[3], ChildParticle *cpa, const float orco[3], float hairmat[4][4], ParticleCacheKey *keys, ParticleCacheKey *parent_keys, int *r_totkeys, float *r_max_length) { struct ParticleSettings *part = ctx->sim.psys->part; const int seed = ctx->sim.psys->child_seed + (int)(cpa - ctx->sim.psys->child); const int totkeys = ctx->segments + 1; const int extrakeys = ctx->extra_segments; float kink_amp_random = part->kink_amp_random; float kink_amp = part->kink_amp * (1.0f - kink_amp_random * psys_frand(ctx->sim.psys, 93541 + seed)); float kink_freq = part->kink_freq; float kink_shape = part->kink_shape; float kink_axis_random = part->kink_axis_random; float rough1 = part->rough1; float rough2 = part->rough2; float rough_end = part->rough_end; ParticlePathIterator iter; ParticleCacheKey *key; int k; float dir[3]; float spiral_start[3] = {0.0f, 0.0f, 0.0f}; float spiral_start_time = 0.0f; float spiral_par_co[3] = {0.0f, 0.0f, 0.0f}; float spiral_par_vel[3] = {0.0f, 0.0f, 0.0f}; float spiral_par_rot[4] = {1.0f, 0.0f, 0.0f, 0.0f}; float totlen; float cut_time; int start_index = 0, end_index = 0; float kink_base[3]; if (ptex) { kink_amp *= ptex->kink_amp; kink_freq *= ptex->kink_freq; rough1 *= ptex->rough1; rough2 *= ptex->rough2; rough_end *= ptex->roughe; } cut_time = (totkeys - 1) * ptex->length; zero_v3(spiral_start); for (k = 0, key = keys; k < totkeys-1; k++, key++) { if ((float)(k + 1) >= cut_time) { float fac = cut_time - (float)k; ParticleCacheKey *par = parent_keys + k; start_index = k + 1; end_index = start_index + extrakeys; spiral_start_time = ((float)k + fac) / (float)(totkeys - 1); interp_v3_v3v3(spiral_start, key->co, (key+1)->co, fac); interp_v3_v3v3(spiral_par_co, par->co, (par+1)->co, fac); interp_v3_v3v3(spiral_par_vel, par->vel, (par+1)->vel, fac); interp_qt_qtqt(spiral_par_rot, par->rot, (par+1)->rot, fac); break; } } zero_v3(dir); zero_v3(kink_base); kink_base[part->kink_axis] = 1.0f; mul_mat3_m4_v3(ctx->sim.ob->obmat, kink_base); /* Fill in invariant part of modifier context. */ ParticleChildModifierContext modifier_ctx = {NULL}; modifier_ctx.thread_ctx = ctx; modifier_ctx.sim = &ctx->sim; modifier_ctx.ptex = ptex; modifier_ctx.cpa = cpa; modifier_ctx.orco = orco; modifier_ctx.parent_keys = parent_keys; for (k = 0, key = keys; k < end_index; k++, key++) { float par_time; float *par_co, *par_vel, *par_rot; psys_path_iter_get(&iter, keys, end_index, NULL, k); if (k < start_index) { sub_v3_v3v3(dir, (key+1)->co, key->co); normalize_v3(dir); par_time = (float)k / (float)(totkeys - 1); par_co = parent_keys[k].co; par_vel = parent_keys[k].vel; par_rot = parent_keys[k].rot; } else { float spiral_time = (float)(k - start_index) / (float)(extrakeys-1); float kink[3], tmp[3]; /* use same time value for every point on the spiral */ par_time = spiral_start_time; par_co = spiral_par_co; par_vel = spiral_par_vel; par_rot = spiral_par_rot; project_v3_v3v3(tmp, kink_base, dir); sub_v3_v3v3(kink, kink_base, tmp); normalize_v3(kink); if (kink_axis_random > 0.0f) { float a = kink_axis_random * (psys_frand(ctx->sim.psys, 7112 + seed) * 2.0f - 1.0f) * (float)M_PI; float rot[3][3]; axis_angle_normalized_to_mat3(rot, dir, a); mul_m3_v3(rot, kink); } do_kink_spiral_deform((ParticleKey *)key, dir, kink, spiral_time, kink_freq, kink_shape, kink_amp, spiral_start); } /* Fill in variant part of modifier context. */ modifier_ctx.par_co = par_co; modifier_ctx.par_vel = par_vel; modifier_ctx.par_rot = par_rot; modifier_ctx.par_orco = parent_orco; /* Apply different deformations to the child path/ */ do_child_modifiers(&modifier_ctx, hairmat, (ParticleKey *)key, par_time); } totlen = 0.0f; for (k = 0, key = keys; k < end_index-1; k++, key++) totlen += len_v3v3((key+1)->co, key->co); *r_totkeys = end_index; *r_max_length = totlen; }