コード例 #1
0
ファイル: evas_gl_preload.c プロジェクト: jigpu/efl
static void
_evas_gl_preload_main_loop_wakeup(void)
{
   Evas_GL_Texture_Async_Preload *async;
   evas_gl_make_current_cb cb = async_gl_make_current;
   void *data = async_engine_data;
   Eina_Bool running = async_loader_running;

   if (running) evas_gl_preload_render_lock(cb, data);
   EINA_LIST_FREE(async_loader_todie, async)
     {
        Eo *target;

        EINA_LIST_FREE(async->tex->targets, target)
          eo_do(target, evas_obj_image_pixels_dirty_set(EINA_TRUE));
        async->im->cache_entry.flags.preload_done = 0;
        async->tex->was_preloaded = EINA_TRUE;

        async->tex->ptt->allocations = eina_list_remove(async->tex->ptt->allocations, async->tex->aptt);
        pt_unref(async->tex->ptt);
        async->tex->ptt = NULL;
        free(async->tex->aptt);
        async->tex->aptt = NULL;

        evas_gl_common_texture_free(async->tex, EINA_FALSE);
        evas_cache_image_drop(&async->im->cache_entry);
        free(async);
     }
コード例 #2
0
static void
_evas_gl_preload_main_loop_wakeup(void)
{
   Evas_GL_Texture_Async_Preload *async;
   evas_gl_make_current_cb cb = async_gl_make_current;
   void *data = async_engine_data;
   Eina_Bool running = async_loader_running;

   if (running) evas_gl_preload_render_lock(cb, data);
   EINA_LIST_FREE(async_loader_todie, async)
     {
        Eo *target;

        if (async->tex)
          {
             EINA_LIST_FREE(async->tex->targets, target)
               evas_object_image_pixels_dirty_set(target, EINA_TRUE);
          }
        async->im->cache_entry.flags.preload_done = 0;
        if (async->tex)
          {
             async->tex->was_preloaded = EINA_TRUE;

             async->tex->ptt->allocations = 
               eina_list_remove(async->tex->ptt->allocations,
                                async->tex->aptt);
             eina_rectangle_pool_release(async->tex->aptt);
             async->tex->aptt = NULL;
             pt_unref(async->tex->ptt);
             async->tex->ptt = NULL;

             evas_gl_common_texture_free(async->tex, EINA_FALSE);
          }
#ifdef EVAS_CSERVE2
        if (evas_cache2_image_cached(&async->im->cache_entry))
          evas_cache2_image_close(&async->im->cache_entry);
        else
#endif
        evas_cache_image_drop(&async->im->cache_entry);
        free(async);
     }