void __fastcall ReadFIFO_VIF1(mem128_t* out) { if (vif1Regs.stat.test(VIF1_STAT_INT | VIF1_STAT_VSS | VIF1_STAT_VIS | VIF1_STAT_VFS) ) DevCon.Warning( "Reading from vif1 fifo when stalled" ); ZeroQWC(out); // Clear first in case no data gets written... pxAssertRel(vif1Regs.stat.FQC != 0, "FQC = 0 on VIF FIFO READ!"); if (vif1Regs.stat.FDR) { if (vif1Regs.stat.FQC > vif1.GSLastDownloadSize) { DevCon.Warning("Warning! GS Download size < FIFO count!"); } if (vif1Regs.stat.FQC > 0) { GetMTGS().WaitGS(); if (GSinitReadFIFO) { GetMTGS().SendPointerPacket(GS_RINGTYPE_INIT_READ_FIFO1, 0, out); GetMTGS().WaitGS(false); // wait without reg sync } GSreadFIFO((u64*)out); vif1.GSLastDownloadSize--; GUNIT_LOG("ReadFIFO_VIF1"); if (vif1.GSLastDownloadSize <= 16) gifRegs.stat.OPH = false; vif1Regs.stat.FQC = std::min((u32)16, vif1.GSLastDownloadSize); } } VIF_LOG("ReadFIFO/VIF1 -> %ls", WX_STR(out->ToString())); }
void __fastcall ReadFIFO_VIF1(mem128_t* out) { if (vif1Regs.stat.test(VIF1_STAT_INT | VIF1_STAT_VSS | VIF1_STAT_VIS | VIF1_STAT_VFS) ) DevCon.Warning( "Reading from vif1 fifo when stalled" ); pxAssertRel(vif1Regs.stat.FQC != 0, "FQC = 0 on VIF FIFO READ!"); if (vif1Regs.stat.FDR) { if(vif1Regs.stat.FQC > vif1.GSLastDownloadSize) { DevCon.Warning("Warning! GS Download size < FIFO count!"); } if (vif1Regs.stat.FQC > 0) { GetMTGS().WaitGS(); GSreadFIFO((u64*)out); vif1.GSLastDownloadSize--; if (vif1.GSLastDownloadSize <= 16) gifRegs.stat.OPH = false; vif1Regs.stat.FQC = min((u32)16, vif1.GSLastDownloadSize); } } VIF_LOG("ReadFIFO/VIF1 -> %ls", out->ToString().c_str()); }
void HostSys::MmapResetPtr(void* base, size_t size) { // On linux the only way to reset the memory is to unmap and remap it as PROT_NONE. // That forces linux to unload all committed pages and start from scratch. // FIXME: Ideally this code would have some threading lock on it to prevent any other // malloc/free code in the current process from interfering with the operation, but I // can't think of any good way to do that. (generally it shouldn't be a problem in // PCSX2 anyway, since MmapReset is only called when the ps2vm is suspended; so that // pretty well stops all PCSX2 threads anyway). Munmap(base, size); void* result = MmapReservePtr(base, size); pxAssertRel ((uptr)result == (uptr)base, pxsFmt( "Virtual memory decommit failed: memory at 0x%08X -> 0x%08X could not be remapped. " "This is likely caused by multi-thread memory contention.", base, (uptr)base+size )); }