/* deal with a new player command in dungeon or city mode*/ void p_process(void) { static int searchval=0; if (Player.status[BERSERK]) if (goberserk()) { setgamestatus(SKIP_PLAYER); drawvision(Player.x,Player.y); } if (! gamestatusp(SKIP_PLAYER)) { if (searchval > 0) { searchval--; if (searchval == 0) resetgamestatus(FAST_MOVE); } drawvision(Player.x,Player.y); if (! gamestatusp(FAST_MOVE)) { searchval = 0; Cmd = mgetc(); clear_if_necessary(); } Command_Duration = 0; switch (Cmd) { case ' ': case 13: setgamestatus(SKIP_MONSTERS); break; /*no op on space or return*/ case 6: abortshadowform(); break; /* ^f */ case 7: wizard(); break; /* ^g */ case 4: player_dump(); break; /* ^d */ case 9: display_pack(); morewait(); xredraw(); break; /* ^i */ case 11: if (gamestatusp(CHEATED)) frobgamestatus(); break; case 12: xredraw(); setgamestatus(SKIP_MONSTERS); break; /* ^l */ #if !defined(WIN32) case 16: bufferprint(); setgamestatus(SKIP_MONSTERS); break; /* ^p */ #else case 15: bufferprint(); setgamestatus(SKIP_MONSTERS); break; /* ^o */ #endif case 18: redraw(); setgamestatus(SKIP_MONSTERS); break; /* ^r */ case 23: if (gamestatusp(CHEATED)) drawscreen(); break; /* ^w */ case 24: /* ^x */ if (gamestatusp(CHEATED) || Player.rank[ADEPT]) wish(1); Command_Duration = 5; break; case 'a': zapwand(); Command_Duration = Player.speed*8/5; break; case 'c': closedoor(); Command_Duration = Player.speed*2/5; break; case 'd': drop(); Command_Duration = Player.speed*5/5; break; case 'e': eat(); Command_Duration = 30; break; case 'f': fire(); Command_Duration = Player.speed*5/5; break; case 'g': pickup(); Command_Duration = Player.speed*10/5; break; case 'i': do_inventory_control(); break; case 'm': magic(); Command_Duration = 12; break; case 'o': opendoor(); Command_Duration = Player.speed*5/5; break; case 'p': pickpocket(); Command_Duration = Player.speed*20/5; break; case 'q': quaff(); Command_Duration = 10; break; case 'r': peruse(); Command_Duration = 20; break; case 's': search(&searchval); Command_Duration = 20; break; case 't': talk(); Command_Duration = 10; break; case 'v': vault(); Command_Duration = Player.speed*10/5; break; case 'x': examine(); Command_Duration = 1; break; case 'z': bash_location(); Command_Duration = Player.speed*10/5; break; case 'A': activate(); Command_Duration = 10; break; case 'C': callitem(); break; case 'D': disarm(); Command_Duration = 30; break; case 'E': dismount_steed(); Command_Duration = Player.speed*10/5; break; case 'F': tacoptions(); break; case 'G': give(); Command_Duration = 10; break; case 'I': if (! optionp(TOPINV)) top_inventory_control(); else { display_possessions(); inventory_control(); } break; case 'M': city_move(); Command_Duration = 10; break; case 'O': setoptions(); #if defined(WIN32) show_screen(); xredraw(); #endif break; case 'P': show_license(); break; /* actually show_license is in file.c */ case 'Q': quit(); break; case 'R': rename_player(); break; case 'S': save(FALSE); break; case 'T': tunnel(); Command_Duration = Player.speed*30/5; break; case 'V': version(); break; case 'Z': bash_item(); Command_Duration = Player.speed*10/5; break; case '.': rest(); Command_Duration = 10; break; case ',': Command_Duration = 10; nap(); break; case '>': downstairs(); break; case '<': upstairs(); break; case '@': p_movefunction(Level->site[Player.x][Player.y].p_locf); Command_Duration = 5; break; case '#': if (gamestatusp(CHEATED)) editstats(); break; /* RAC - char editor */ case '/': charid(); setgamestatus(SKIP_MONSTERS); break; case '?': help(); setgamestatus(SKIP_MONSTERS); break; case '4': case 'h': moveplayer(-1,0); Command_Duration = Player.speed*5/5; break; case '2': case 'j': moveplayer(0,1); Command_Duration = Player.speed*5/5; break; case '8': case 'k': moveplayer(0,-1); Command_Duration = Player.speed*5/5; break; case '6': case 'l': moveplayer(1,0); Command_Duration = Player.speed*5/5; break; case '1': case 'b': moveplayer(-1,1); Command_Duration = Player.speed*5/5; break; case '3': case 'n': moveplayer(1,1); Command_Duration = Player.speed*5/5; break; case '7': case 'y': moveplayer(-1,-1); Command_Duration = Player.speed*5/5; break; case '9': case 'u': moveplayer(1,-1); Command_Duration = Player.speed*5/5; break; case '5': setgamestatus(SKIP_MONSTERS); /* don't do anything; a dummy turn */ Cmd = mgetc(); while ((Cmd != ESCAPE) && ((Cmd < '1') || (Cmd > '9') || (Cmd=='5'))) { print3("Run in keypad direction [ESCAPE to abort]: "); Cmd = mgetc(); } if (Cmd != ESCAPE) setgamestatus(FAST_MOVE); else clearmsg3(); break; case 'H': setgamestatus(FAST_MOVE); Cmd = 'h'; moveplayer(-1,0); Command_Duration = Player.speed*4/5; break; case 'J': setgamestatus(FAST_MOVE); Cmd = 'j'; moveplayer(0,1); Command_Duration = Player.speed*4/5; break; case 'K': setgamestatus(FAST_MOVE); Cmd = 'k'; moveplayer(0,-1); Command_Duration = Player.speed*4/5; break; case 'L': setgamestatus(FAST_MOVE); Cmd = 'l'; moveplayer(1,0); Command_Duration = Player.speed*4/5; break; case 'B': setgamestatus(FAST_MOVE); Cmd = 'b'; moveplayer(-1,1); Command_Duration = Player.speed*4/5; break; case 'N': setgamestatus(FAST_MOVE); Cmd = 'n'; moveplayer(1,1); Command_Duration = Player.speed*4/5; break; case 'Y': setgamestatus(FAST_MOVE); Cmd = 'y'; moveplayer(-1,-1); Command_Duration = Player.speed*4/5; break; case 'U': setgamestatus(FAST_MOVE); Cmd = 'u'; moveplayer(1,-1); Command_Duration = Player.speed*4/5; break; default: commanderror(); setgamestatus(SKIP_MONSTERS); break; } } if (Current_Environment != E_COUNTRYSIDE) roomcheck(); screencheck(Player.x,Player.y); }
void eat(void) { struct object *obj; int amount; float scale = (float) (LINES * COLS) / (25.0F * 80.0F); if ((obj = get_object(pack, "eat", FOOD, NULL)) == NULL) return; switch (obj->o_which) { case FD_RATION: amount = (int)(scale * (HUNGERTIME + rnd(400) - 200)); if (rnd(100) > 70) { msg("Yuk, this food tastes awful."); pstats.s_exp++; check_level(); } else msg("Yum, that tasted good."); break; case FD_FRUIT: amount = (int)(scale * (200 + rnd(HUNGERTIME))); msg("My, that was a yummy %s.", fruit); break; case FD_CRAM: amount = (int)(scale * (rnd(HUNGERTIME / 2) + 600)); msg("The cram tastes dry in your mouth."); break; case FD_CAKES: amount = (int)(scale * ((HUNGERTIME / 3) + rnd(600))); msg("Yum, the honey cakes tasted good."); break; case FD_LEMBA: amount = (int)(scale * ((HUNGERTIME / 2) + rnd(900))); quaff(&player, P_HEALING, ISNORMAL); break; case FD_MIRUVOR: amount = (int)(scale * ((HUNGERTIME / 3) + rnd(500))); quaff(&player, P_HEALING, ISNORMAL); quaff(&player, P_RESTORE, ISNORMAL); break; default: msg("What a strange thing to eat!"); amount = (int)(scale * HUNGERTIME); } food_left += amount; if (obj->o_flags & ISBLESSED) { food_left += 2 * amount; msg("You have a tingling feeling in your mouth."); } else if (food_left > scale * STOMACHSIZE) { food_left = (int)(scale * STOMACHSIZE); msg("You feel satiated and too full to move."); no_command = HOLDTIME; } hungry_state = F_OK; updpack(); if (obj == cur_weapon) cur_weapon = NULL; if (--obj->o_count <= 0) /* Remove this pack entry if last of food */ discard_pack(obj); }
/* parse() get and execute a command */ static void parse(void) { int i, j, k, flag; while (1) { k = yylex(); switch (k) { /* get the token from the input and switch on * it */ case 'h': moveplayer(4); return; /* west */ case 'H': run(4); return; /* west */ case 'l': moveplayer(2); return; /* east */ case 'L': run(2); return; /* east */ case 'j': moveplayer(1); return; /* south */ case 'J': run(1); return; /* south */ case 'k': moveplayer(3); return; /* north */ case 'K': run(3); return; /* north */ case 'u': moveplayer(5); return; /* northeast */ case 'U': run(5); return; /* northeast */ case 'y': moveplayer(6); return; /* northwest */ case 'Y': run(6); return; /* northwest */ case 'n': moveplayer(7); return; /* southeast */ case 'N': run(7); return; /* southeast */ case 'b': moveplayer(8); return; /* southwest */ case 'B': run(8); return; /* southwest */ case '.': if (yrepcount) viewflag = 1; return; /* stay here */ case 'w': yrepcount = 0; wield(); return; /* wield a weapon */ case 'W': yrepcount = 0; wear(); return; /* wear armor */ case 'r': yrepcount = 0; if (c[BLINDCOUNT]) { cursors(); lprcat("\nYou can't read anything when you're blind!"); } else if (c[TIMESTOP] == 0) readscr(); return; /* to read a scroll */ case 'q': yrepcount = 0; if (c[TIMESTOP] == 0) quaff(); return; /* quaff a potion */ case 'd': yrepcount = 0; if (c[TIMESTOP] == 0) dropobj(); return; /* to drop an object */ case 'c': yrepcount = 0; cast(); return; /* cast a spell */ case 'i': yrepcount = 0; nomove = 1; showstr(); return; /* status */ case 'e': yrepcount = 0; if (c[TIMESTOP] == 0) eatcookie(); return; /* to eat a fortune cookie */ case 'D': yrepcount = 0; seemagic(0); nomove = 1; return; /* list spells and scrolls */ case '?': yrepcount = 0; help(); nomove = 1; return; /* give the help screen */ case 'S': clear(); lprcat("Saving . . ."); lflush(); savegame(savefilename); wizard = 1; died(-257); /* save the game - doesn't return */ case 'Z': yrepcount = 0; if (c[LEVEL] > 9) { oteleport(1); return; } cursors(); lprcat("\nAs yet, you don't have enough experience to use teleportation"); return; /* teleport yourself */ case '^': /* identify traps */ flag = yrepcount = 0; cursors(); lprc('\n'); for (j = playery - 1; j < playery + 2; j++) { if (j < 0) j = 0; if (j >= MAXY) break; for (i = playerx - 1; i < playerx + 2; i++) { if (i < 0) i = 0; if (i >= MAXX) break; switch (item[i][j]) { case OTRAPDOOR: case ODARTRAP: case OTRAPARROW: case OTELEPORTER: lprcat("\nIt's "); lprcat(objectname[item[i][j]]); flag++; }; } } if (flag == 0) lprcat("\nNo traps are visible"); return; #if WIZID case '_': /* this is the fudge player password for * wizard mode */ yrepcount = 0; cursors(); nomove = 1; if (userid != wisid) { lprcat("Sorry, you are not empowered to be a wizard.\n"); scbr(); /* system("stty -echo cbreak"); */ lflush(); return; } if (getpassword() == 0) { scbr(); /* system("stty -echo cbreak"); */ return; } wizard = 1; scbr(); /* system("stty -echo cbreak"); */ for (i = 0; i < 6; i++) c[i] = 70; iven[0] = iven[1] = 0; take(OPROTRING, 50); take(OLANCE, 25); c[WIELD] = 1; c[LANCEDEATH] = 1; c[WEAR] = c[SHIELD] = -1; raiseexperience(6000000L); c[AWARENESS] += 25000; { int i, j; for (i = 0; i < MAXY; i++) for (j = 0; j < MAXX; j++) know[j][i] = 1; for (i = 0; i < SPNUM; i++) spelknow[i] = 1; for (i = 0; i < MAXSCROLL; i++) scrollname[i] = scrollhide[i]; for (i = 0; i < MAXPOTION; i++) potionname[i] = potionhide[i]; } for (i = 0; i < MAXSCROLL; i++) if (strlen(scrollname[i]) > 2) { /* no null items */ item[i][0] = OSCROLL; iarg[i][0] = i; } for (i = MAXX - 1; i > MAXX - 1 - MAXPOTION; i--) if (strlen(potionname[i - MAXX + MAXPOTION]) > 2) { /* no null items */ item[i][0] = OPOTION; iarg[i][0] = i - MAXX + MAXPOTION; } for (i = 1; i < MAXY; i++) { item[0][i] = i; iarg[0][i] = 0; } for (i = MAXY; i < MAXY + MAXX; i++) { item[i - MAXY][MAXY - 1] = i; iarg[i - MAXY][MAXY - 1] = 0; } for (i = MAXX + MAXY; i < MAXX + MAXY + MAXY; i++) { item[MAXX - 1][i - MAXX - MAXY] = i; iarg[MAXX - 1][i - MAXX - MAXY] = 0; } c[GOLD] += 25000; drawscreen(); return; #endif case 'T': yrepcount = 0; cursors(); if (c[SHIELD] != -1) { c[SHIELD] = -1; lprcat("\nYour shield is off"); bottomline(); } else if (c[WEAR] != -1) { c[WEAR] = -1; lprcat("\nYour armor is off"); bottomline(); } else lprcat("\nYou aren't wearing anything"); return; case 'g': cursors(); lprintf("\nThe stuff you are carrying presently weighs %ld pounds", (long) packweight()); case ' ': yrepcount = 0; nomove = 1; return; case 'v': yrepcount = 0; cursors(); lprintf("\nCaverns of Larn, Version %ld.%ld, Diff=%ld", (long) VERSION, (long) SUBVERSION, (long) c[HARDGAME]); if (wizard) lprcat(" Wizard"); nomove = 1; if (cheat) lprcat(" Cheater"); lprcat(copyright); return; case 'Q': yrepcount = 0; quit(); nomove = 1; return; /* quit */ case 'L' - 64: yrepcount = 0; drawscreen(); nomove = 1; return; /* look */ #if WIZID #ifdef EXTRA case 'A': yrepcount = 0; nomove = 1; if (wizard) { diag(); return; } /* create diagnostic file */ return; #endif #endif case 'P': cursors(); if (outstanding_taxes > 0) lprintf("\nYou presently owe %ld gp in taxes.", (long) outstanding_taxes); else lprcat("\nYou do not owe any taxes."); return; }; } }