int perform(object me, object target) { int skil,value,i; int tim; if(me->query("force")<50+(int)query_function("snow-powerup")*7) return notify_fail("你的内力不够,不能使用凌霜奇劲诀。 \n"); if( me->query("family/family_name") != "雪苍派" ) return notify_fail("凌霜奇劲诀为雪苍派内传之技巧。\n"); if( (string)me->query_skill_mapped("unarmed")!= "snow-martial") return notify_fail("凌霜奇劲诀必须配合雪苍武学。\n"); if( (string)me->query_skill_mapped("parry")!= "snow-kee") return notify_fail("使用凌霜奇劲诀必须要有寒劲护体。\n"); if(me->query("powerup_flag")) return notify_fail("你已经在用了。\n"); skil = (int)me->query("functions/snow-powerup/level")/3+ (int)me->query_skill("snowforce",1)/15; if( skil > 20 ) skil = 20; value = (int)me->query("functions/snow-powerup/level"); if ( value > 99 ) { message_vision(HIC" $N以全身寒气,逼使出凌霜奇劲之「无尽式” "NOR""BWHT""HIW"●无=-=垠=-=霜=-=雪●"NOR""HIC" $N周身包围着寒气,劲力似乎如大河决提般不吐不快!\n"NOR,me); me->add("force_factor",35+me->query("max_force")/1000); me->add("force",me->query("max_force")); } else if ( value > 49 )
static gboolean link_rec_save(struct stat_rec *rec) { struct single_key *key = STAT_REC_KEY(rec); gchar *query; query = query_function("update_link_stat", "dqqt", key->id, rec->nbyte_in, rec->nbyte_out, key->point ); return rec_save_query(query, __FUNCTION__); }
int perform(object me, object target) { string msg,*name; object ob,weapon; int value,sk_lv,em_lv,level,skill,sub_force,hurt; if( !target ) target = offensive_target(me); if(!target) return notify_fail("你找不到敌人!!\n"); if(!(weapon=me->query_temp("weapon")) || (string)weapon->query("skill_type")!="stabber" ) return notify_fail("要有适合的武器才能用破穴针。\n"); if(me->query_skill("yu-needle",1)<60) return notify_fail("你的七奇针诀程度不够,无法使用破穴指。\n"); if(!me->is_fighting(target)) return notify_fail("破穴指要在战斗中才能使用。\n"); if(me->query("family/family_name")!="银针门") return notify_fail("这种武功只有银针门的门人才可以使用。\n"); if((int)me->query("force")<150) return notify_fail("你的内力不够。\n"); if(target->query_temp("break-kee")) return notify_fail("对方以经中了,破穴指了。\n"); if(target->is_busy()) level = 95; else level = 75; value = (int)query_function("break-kee"); me->add("force",-150); sk_lv=me->query_skill("yu-needle",1); em_lv=target->query_skill("dodge"); //是算出enable dodge的值!! em_lv=em_lv /3; message_vision(" "HIW" $N气贯全身,以浑厚的内力运起「"HIG"七奇针诀"HIW"-"HIR"破穴指"HIW"-”\n\n"NOR"" ""HIC" $N将体内的真气凝聚于针,随即又使出~\n\n"NOR"" ""HIW" "HIY"ζ "HIW"影 "HIM"幻."HIR"破 "HIG"穴 "HIC"针 "HIY"ζ\n\n"NOR"" ""HIY" 突然间~$N手中的针尖泛起一簇"HIR"红色星芒"HIW"~\n\n"NOR"" ""HIW" 只见$N身影身形百化,无数的"HIM"幻影"HIW"攻击着$n!!\n\n"NOR,me,target); value=random(value); sk_lv=random(sk_lv); sub_force=target->query("force"); if(random(100)<level) {//对方若没有busy只有2成的成功率....有的话有七成 //提高命中率 by unfinished if((value > 80) && (sk_lv > em_lv)) { message_vision(HIW"$N的破穴针,剌中了$n的膻中穴,身上的真气无法运行,使得攻击力、防御力、内力下降八成!!!\n" NOR,me,target); skill=80; message_vision(HIY"$N的破穴针,剌中了$n的膻中穴,劲力直透$n要害, 造成极大的伤害!!\n" NOR,me,target); hurt=target->query("max_kee")/10; if (hurt > 10000) hurt = 10000; //用来辅助对付新区域的大型mob sub_force=(sub_force*80)/100; target->add_temp("apply/dodge",-skill); target->add_temp("apply/parry",-skill); target->add_temp("apply/attack",-skill); target->add("force",-sub_force); target->set_temp("break-kee",1); target->receive_damage("kee",hurt); call_out("remove_effect",10,target,skill); } else if((value > 60) && (sk_lv > em_lv)) { message_vision(HIW"$N的破穴针,剌中了$n的膻中穴,身上的真气无法运行,使得攻击力、防御力、内力下降八成!!!\n" NOR,me,target); message_vision(HIY"$N的破穴针,剌中了$n的膻中穴,劲力直透$n要害, 造成极大的伤害!!\n" NOR,me,target); hurt=target->query("max_kee")/10; if (hurt > 8000) hurt = 8000; //用来辅助对付新区域的大型mob skill=80; sub_force=(sub_force*80)/100; target->add_temp("apply/dodge",-skill); target->add_temp("apply/parry",-skill); target->add_temp("apply/attack",-skill); target->add("force",-sub_force); target->set_temp("break-kee",1); target->receive_damage("kee",hurt); call_out("remove_effect",10,target,skill); } else if((value > 40) && (sk_lv > em_lv)) { message_vision(HIW"$N的破穴针,剌中了$n的巨阙穴,身上的真气无法运行,使得攻击力、防御力、内力下降六成!!!\n" NOR,me,target); message_vision(HIY"$N的破穴针,剌中了$n的膻中穴,劲力直透$n要害, 造成极大的伤害!!\n" NOR,me,target); hurt=target->query("max_kee")/10; if (hurt > 6000) hurt = 6000; //用来辅助对付新区域的大型mob skill=60; sub_force=(sub_force*60)/100; target->add_temp("apply/dodge",-skill); target->add_temp("apply/parry",-skill); target->add_temp("apply/attack",-skill); target->add("force",-sub_force); target->set_temp("break-kee",1); target->receive_damage("kee",hurt); call_out("remove_effect",10,target,skill); } else if((value > 20 ) && (sk_lv > em_lv)) { message_vision(HIW"$N的破穴针,剌中了$n的气海穴,身上的真气无法运行,使得攻击力、防御力、内力下降四成!!!\n" NOR,me,target); message_vision(HIY"$N的破穴针,剌中了$n的膻中穴,劲力直透$n要害, 造成极大的伤害!!\n" NOR,me,target); hurt=target->query("max_kee")/10; if (hurt > 4000) hurt = 4000; //用来辅助对付新区域的大型mob skill=40; sub_force=(sub_force*40)/100; target->add_temp("apply/dodge",-skill); target->add_temp("apply/parry",-skill); target->add_temp("apply/attack",-skill); target->add("force",-sub_force); target->set_temp("break-kee",1); target->receive_damage("kee",hurt); call_out("remove_effect",10,target,skill); // target->start_call_out( (: call_other, __FILE__, "remove_effect", target, skill:), skill/2); } else { message_vision(HIW"$N的破穴针,剌中了$n的天突穴,身上的真气无法运行,使得攻击力、防御力、内力下降二成!!!\n" NOR,me,target); message_vision(HIY"$N的破穴针,剌中了$n的膻中穴,劲力直透$n要害, 造成极大的伤害!!\n" NOR,me,target); hurt=target->query("max_kee")/10; if (hurt > 2000) hurt = 2000; //用来辅助对付新区域的大型mob skill=20; sub_force=(sub_force*20)/100; target->add_temp("apply/dodge",-skill); target->add_temp("apply/parry",-skill); target->add_temp("apply/attack",-skill); target->add("force",-sub_force); target->set_temp("break-kee",1); target->receive_damage("kee",hurt); call_out("remove_effect",10,target,skill); } } else message_vision(MAG"$n急使轻功!!千均一刻之际!!避开$N的可怕攻击!!!\n"NOR,me,target); message_vision(HIR"$N使出破穴针后!!内劲损耗过大,赶紧运气调息。\n"NOR,me); me->start_busy(1); COMBAT_D->report_status(target, 1); value = (int)query_function("break-kee"); if(value < 100) function_improved("break-kee",random(me->query("max_force")/15+me->query_skill("yu-needle",1)/2)); return 1; }